Latest / Start the game already! / [ENG] Campaign: El Dorado #2 Zipa and Zaque
Transcript
- 0:18And we are back with mission number two of the Mwiska
- 0:21campaign that's called El Dorado.
- 0:24After the first mission, Nemecane was made the new Zippa,
- 0:28the leader of the Southern Whisker.
- 0:30The bloodthirsty Quemenchatocha was made the next Zaki, leader
- 0:34of the Northern Whisker. At the end of the first mission,
- 0:37we, playing as Pakanchika, had to make a choice, continue
- 0:42serving under Quimenchatocha, who was with no honor, saw
- 0:45Pakanchika as a mere tool and wanted war at all costs.
- 0:49But if I would serve him, at least I was able to stay with
- 0:53Azai, the love of my life, whom I want to marry, or change sides
- 0:59and fight for the South, be a commander for Nemekene, who I
- 1:03consider to be much wiser and more honorable.
- 1:06But that would mean that Pakanchika risked his
- 1:08relationship with Azai, and I chose the latter because I felt
- 1:13like the protagonist Pakanchinka would choose exactly so.
- 1:18I say he was not happy with my choice.
- 1:20How could she be? I did what I believed was right,
- 1:24but I did so without consulting her.
- 1:27Still, she understands that it is the right way, the only way.
- 1:33We will spend more time apart. From now on, I will be in the
- 1:37field spearheading my master's quest for domination while she
- 1:41remains in the Zaki's palace. I wish she would simply bite her
- 1:46time until we can marry, but I know her too well for that.
- 1:51She will play the loyal de mule courtier she despises while
- 1:55secretly providing me with intelligence on my enemies.
- 1:58It is a great risk, but, as she often reminds me, no greater
- 2:02risk than the one I take by leading men into battle.
- 2:05No matter what happens, we must both play our part.
- 2:10It is the only way, the only way.
- 2:14When Kewencha Torcha stepped off the coronation raft, he declared
- 2:18the dawn of a new golden age. The gods had blessed him with a
- 2:24vision, he said. He is to rule from a palace made
- 2:29of gold, a palace he intends to build.
- 2:33As new actors step into the same old roles, the ancient rivalry
- 2:37between Sipa and Saki continues, and I will be the tip of the
- 2:42spear in their conflict. It's very clear that Pakachinka
- 2:48and Azai are living a dangerous life, especially Azai if she's
- 2:52working as a semi spy, and I was curious to find out whether her
- 2:56role would be only reduced to the narrative or actually be a
- 3:00part of the mission. Maybe with a creative game
- 3:02mechanic like extra Intel on army positions or even an
- 3:07explored map. A palace made of gold come when
- 3:12to torture grows more delusional by the day.
- 3:16We must find a way to stop him, conquer the neutral Whisker
- 3:21States, and bring the battle to his doorstep.
- 3:23You already lost that Toronto, and now you want to squander
- 3:26your few remaining kernels of pride on this folly.
- 3:31The only madman here is you, Nemecane.
- 3:33We have been tasked with subjugating the neutral Muiska
- 3:36states in the area for the Zipa. However, the new Zaka has the
- 3:41same goal, so we are basically fighting for power over neutral
- 3:45ground. Our enemy is trying to expand
- 3:47from the north and we will start our expansion from the South.
- 3:51Most of these states are minor ones that have no interest in
- 3:54the conflict, and they will easily fall to either the Zipa
- 3:58or the Zaka's forces. But the Iraka are the most
- 4:02powerful state in the region and oppose both sides, so swinging
- 4:06them to our favor will be crucial.
- 4:09The divine dance of death between Sipa and Saki goes on,
- 4:14yet the Temple of the Sun must remain sacred ground for all.
- 4:20The Holy state of Iraka will not pick a side in this conflict.
- 4:25All these states are located high in the mountains and they
- 4:28are fortified by walls and castles.
- 4:31I can get control of that state by damaging its castle.
- 4:35There are also fortified towers between these States and open
- 4:39field which can be controlled as well by damaging them to 500HP
- 4:43or less. Basically, this mission is the
- 4:46ultimate map control scenario. Our wind condition is to control
- 4:50all 10 states at once, and we have to have control over at
- 4:54least one of them at all times. Iraka is located at the center
- 5:00of the map, and the 10 city states are located around it,
- 5:04starting off with a couple of villages farming around a
- 5:06settlement and another few villages chopping wood.
- 5:09There's no way of creating more villages, so resources are very
- 5:14scarce. This mission is going to be all
- 5:17about taking careful fights and not wasting units while I'm
- 5:21under time pressure. Thankfully though, we're in the
- 5:24castle age already and we have 500 food, wood and gold which I
- 5:28instantly spent on getting bosal and heavy plow to get the most
- 5:32out of my few villages. Also, I can't build anything
- 5:36with my villages except for new settlements and farms, so I
- 5:39can't get a blacksmith for upgrades, TCS, or more military
- 5:42buildings. These have to be fought for by
- 5:45conquering the city states. Luckily these States and
- 5:49fortified towers are visible in the fog of war, so at least I
- 5:53know where to go. Without wasting any time, I went
- 5:56for an instant attack on the closest fortified tower and the
- 6:00state E to it with my army, which is made-up of crossbowmen,
- 6:05guayupa Bowman, champi warriors, slingers and two battering
- 6:09ramps. Well done, keep this up and
- 6:12every whisker state will be ours before the new moon.
- 6:16When I start out at the mission, it's actually capped at 100 pop
- 6:21space, and controlling a city increases the cap by 10
- 6:25population each, so it's vital to try and keep the states in my
- 6:29control in order to maintain a large army.
- 6:32The state in the east gives me control over a siege workshop,
- 6:35where I can upgrade my Rams to cap Rams despite being stuck in
- 6:39Castle H. In my castle I can create
- 6:42Gwetcha Warriors, my unique units, which is by the way the
- 6:46only skirmishers unique unit created from a castle in the
- 6:49entire game. More importantly though, I can
- 6:52create a diplomat for 350 gold. The high priest in Iraq is no
- 6:57fool. He knows what Kim Winchettocha
- 7:00is after. We must send a diplomat to
- 7:04convince him to join our side. This is a high-ranking official
- 7:08entrusted to conduct diplomatic negotiations.
- 7:11If I can keep this unit under the Golden Temple for a set
- 7:15period of time, I can secure an alliance with Iraka.
- 7:19This seems awfully useful, but also very expensive, especially
- 7:23since my gold income is only a small trickle depending on how
- 7:26many states I'm holding. Still, I'm taking the gamble and
- 7:30create the unit and at the same time try to secure a way to the
- 7:33map center with my army, then a message.
- 7:38Our enemies advance on every front.
- 7:39Deer my. Spies can show.
- 7:41You their army movements, but only for a brief time.
- 7:44I cannot risk them being discovered.
- 7:46This is an interesting way of including as I into the mission.
- 7:49Basically she's signalling me what state the enemy is taking
- 7:53on the mini map and letting me know.
- 7:55It's nice from narrative point of view, but also a little less
- 7:59exciting than what I expected. Also, it doesn't really work
- 8:03because I just couldn't figure out for the life of me where
- 8:07exactly she's signaling my diplomat had been created and
- 8:12has safely reached the city of Iraka.
- 8:14When sent to the Temple of the Sun in the center of Iraka, he
- 8:18automatically starts negotiating, which takes 3
- 8:21minutes. In the meantime, I'm heading
- 8:24further to the east and committing to take state by
- 8:27state. Going counterclockwise around
- 8:30Iraka Kuomen Chatopja has taken a second state just when I was
- 8:34taking mine. The Empire of the Saki expands a
- 8:38few more and Nemekenny will have nowhere to hide.
- 8:42This state has sided with Nemekenny.
- 8:45But at least I didn't see him negotiating with Iraka.
- 8:48My negotiations went pretty well though is I have convinced the
- 8:53Iraka to support my cause. Your cause is just and your
- 8:58army's fearsome. You have our support so long as
- 9:03you keep the fighting away from the Temple of the Sun.
- 9:06Our engineers have constructed these war machines for you.
- 9:11I will provide the blueprints as a token of gratitude for your
- 9:15protection. This turns out to be a very
- 9:18important alliance because I can take control over 3 monasteries,
- 9:22the university where I instantly research Ballistics and also
- 9:26plan on researching murder holes for protecting my states, and
- 9:30probably most importantly, I can train siege ram and trebuchets
- 9:34from a siege workshop located in Iraka.
- 9:38All these buildings are in Iraka and just when I realized how
- 9:42important this alliance will be, all hell broke loose.
- 9:46I was taking my third stage in the east when at the same time
- 9:49Kwamencha Tocha tried to take the same state.
- 9:53We both had capped Rams attacking the castle at the same
- 9:55time, but I was able to clear his army and the state went into
- 10:00my hands. This felt like an important win,
- 10:04but I soon realized that Kuomen Chartocha was actually sending
- 10:07troops and his own diplomat to Iraqa at the same time the
- 10:11battle over the state in the east was happening, so I had
- 10:15only two minutes time to send my own troops back to Iraqa and
- 10:19deny the negotiation. I'm not going to lie, that was a
- 10:23very cool moment. I was like ha ha gotcha, and
- 10:26then immediately realized that I might have been the one who has
- 10:29been played. Thankfully my army was close by
- 10:33and I was able to kill the diplomat in time, so the
- 10:36alliance was upheld. I was continuing my conquest on
- 10:39the neutral states in the east when the priestesses of the
- 10:42decrepit temple in the very E suddenly reached out to me.
- 10:47It is not easy running a temple in Edaka's shadow.
- 10:51They gobble up every artefact from here to the Sunset Sea and
- 10:54leave only crumbs for the rest of us.
- 10:58If you could bring us one of their relics, we would gladly
- 11:01support you. So there's another choice to be
- 11:04made here, and it's going to have consequences.
- 11:07There is indeed a relic conveniently placed right next
- 11:10to a monastery in Iraqa. I either collect that relic for
- 11:14myself and get a small trickle of gold, thus ignoring the
- 11:18priestesses request, or I hand over the relic to them, which
- 11:22means that I won't get the relic gold, but instead the support of
- 11:25the priestesses who will provide me with free units in this
- 11:29mission and the subsequent missions.
- 11:31Having some extra gold sounds very tempting, but I do want to
- 11:35know what kind of units they'll give me.
- 11:38So I decide to create a monk and hand over the relic to the
- 11:41Decrepit Temple, A splendid site.
- 11:44You can count on our Temple's support.
- 11:47I am pleased with this decision because they gave me Temple
- 11:51Guards and Monks, which I can send back to Idaqa and heal the
- 11:54units that I've stationed there to guard the Holy City.
- 11:58Temple Guards are a unit that the Muska can create from the
- 12:01barracks as well as from monasteries, and they are a key
- 12:05unit when fighting against Guerman Chatocha.
- 12:07Because Temple Guards are strong against Champion warriors, they
- 12:11also attack faster the longer they remain in combat.
- 12:15The amount of units that Quementia Tocha sends is quite
- 12:18frankly ridiculous. And the healing and the Temple
- 12:21guards will maybe help me getting more value from my
- 12:24units. Luckily, I'm also getting
- 12:26reinforcements whenever my unit count is running low.
- 12:29This is getting out of hand. I will send reinforcements so
- 12:33that you can push out and conquer.
- 12:35These include scorpions, ram crossbows and guecha warriors.
- 12:40I usually instantly send them to the middle to guard the temple.
- 12:45While I was doing all this, I realized that I can research
- 12:48spies in the castle to receive intelligence from Azai.
- 12:52So I take back what I said before and now I do feel like
- 12:56they implemented the spy mechanic well enough.
- 12:58It costs 300 gold and when completed it reveals the whole
- 13:02map. This is where our enemy will
- 13:05strike next. Use the information wisely.
- 13:08For the longest time I had the eastern part of the map and
- 13:12Kuomenschacocha had the western part and it really felt like a
- 13:15power struggle. Somehow my enemy always had more
- 13:19units than I, so I had to make sure to micro a lot and
- 13:22especially focus down the enemy's diplomat if he was
- 13:26sending 1 so I wouldn't lose the middle.
- 13:28However, revealing the map has also shown me that Quima
- 13:32Chatocha was in control of some gold mines in the very West and
- 13:36that was not acceptable. A decision needed to be made, so
- 13:41I left the most northern right state unguarded and sent those
- 13:44troops, along with five trips to take down a first state in the
- 13:49West. Another state walks the path of
- 13:52honor. Your days are numbered.
- 13:55Kemwen Chatocha. There were only two gold miners
- 13:58and they were guarded by a couple of towers, but I'm not
- 14:02sure it was actually worth fighting for those because he
- 14:05sent enough troops to kill off my traps after I had taken him
- 14:09off the gold and killed his villagers and he produced units
- 14:13not any slower than what he had already been doing when he had
- 14:18gold axis. Still, I was a head conquering
- 14:21States and this has completely shifted Quemancha Tocha's
- 14:24attention to the West, which meant that I could invest more
- 14:28troops into attacking and didn't need any army to defend the
- 14:31east. For some reason, conquering the
- 14:347th state was the hardest part of this mission because this one
- 14:38was already close to Quemancha Tocha's more fortified initial
- 14:42states that he could send reinforcements very very
- 14:45quickly. The situation was actually quite
- 14:48annoying because well, this is what happened.
- 14:52I successfully deployed my traps to damage the castle well enough
- 14:56so it would turn over to me, but I didn't kill his army that was
- 15:01defending the castle and I did that on purpose.
- 15:04I thought well get the castle 1st and then it starts firing
- 15:08from my side and it'll help me destroy his army.
- 15:12But once the castle turned sides, Cuomencia Tocha instantly
- 15:16started to fully ignore my units and started attacking the castle
- 15:21with all his military. And despite having murder holes,
- 15:24there was no way I could kill his units fast enough to save
- 15:28the castle. So the castle goes back to the
- 15:31enemy, but unlike when I get control of the castle, the enemy
- 15:36instantly gets 20 champion warriors the moment the castle's
- 15:40back in his control, which then of course instantly started
- 15:43attacking my units. My trips however were still
- 15:47there and started damaging the castle again right away.
- 15:50And believe it or not, the castle was mine again, just to
- 15:54be overtaken once more by his military units who are more than
- 15:58ever, who then got another round of 20 or so champy warriors for
- 16:02free. By taking away his castle and
- 16:05him retaking it, he basically got an infinite army glitch.
- 16:10Once I realized what was going on, we already went through
- 16:13three of these mean cycles. I immediately sent back my traps
- 16:18and started baiting out his main many units so I could finish
- 16:22them and only then take the castle.
- 16:25But man, what a weird sequence of events that was.
- 16:28However, once I held the 7th state, there was no way Kuomen
- 16:32Chatocha could win this game. One by one I took possession of
- 16:37the remaining 3 States and finally won this intense tug of
- 16:41war. The cowardly sake runs away with
- 16:44his tail between his legs. Victory is mine.
- 16:49With this, the mission has ended.
- 16:51It was an intense one that felt easy at 1st and then overwhelmed
- 16:55me a little bit. Well, actually a lot.
- 16:58Once I committed to the middle, the mission went into a
- 17:00stalemate for a while, until at one point it pivoted slightly
- 17:04into my favor. At last I've won the battle over
- 17:08the neutral States, and hopefully Comencha Tocha has
- 17:11learned his lesson. Although the conflict between
- 17:14Sipa and Zake has slightly altered the border, the two
- 17:17remain evenly matched. The greatest impact of the war
- 17:20appears to be on Comencha Tocha himself.
- 17:23He has begun hoarding treasures in the throne room, attempting
- 17:26to construct the Golden Palace from his vision.
- 17:30According to Azay's contacts, he now refers to himself as the son
- 17:35of the Sun Kimwenta Torcha, the son of the Sun God, would be
- 17:41laughable if he didn't genuinely believe it.
- 17:45I fear we have only witnessed the beginning of his madness.
- 17:50Cuominta Torcha is portrayed as being greedy, Fulham himself and
- 17:55almost mad. I have yet to find any reliable
- 17:58sources on that though. I believe that this campaign
- 18:02takes inspiration from the fact that he tried to hide golden
- 18:05treasures from the Spanish when they invaded, which he did in
- 18:09his fortress, but that doesn't fit the timeline of this
- 18:12campaign at all. I tried talking to some
- 18:15historians about the Whisker and their history, but it turns out
- 18:20they were all rather clueless. Most of them haven't even heard
- 18:23about the Whisker. It seems like there is very
- 18:26little historical evidence about the Muisca apart from
- 18:29archaeological findings and what the Spanish have told us.
- 18:33But if we've learned anything from the Aztec campaigns, it's
- 18:37that the Spanish conquistadors are not to be trusted when it
- 18:41comes to history. From what I can tell about
- 18:44what's happening in the second mission, there has always been a
- 18:48power struggle amongst the Muisca tribes looking to expand
- 18:53the territory of the southern Whiska.
- 18:55Nekene succeeded in the conquest of other areas in the central
- 18:59Highlands of Colombia or today's Colombia.
- 19:01However, it was never a clear victory as shown in this
- 19:04mission. It seems to be true that the
- 19:07Iraka in the center of the map was not an ally of either the
- 19:11North or the South, so they got that right.
- 19:14The Iraka was both a political and a religious leader, so
- 19:18basically the high priest of all the Muska people.
- 19:22The Iraka of the place that is depicted in this campaign, which
- 19:27is probably today's Sogomaso, lived in the Sun Temple, the
- 19:31most important temple of the Muska, built to worship the
- 19:35Muska sun God Sue decorated inside with golden figures,
- 19:39tunjos, and golden plates. Outside the Sun Temple is the
- 19:44wonder of the Muska, and it was at the center of Iraka, which
- 19:47means we pretty much know that Iraka is today's Sugomaso.
- 19:51Sadly, the Spanish had burned down the Sun Temple and replaced
- 19:56it with a Catholic Church, but it was reconstructed in 1942
- 20:00based on archaeological findings.
- 20:03Oh, and one more thing, because I brought the relic to the
- 20:07Decropit temple. I will begin each mission with
- 20:11extra monks and temple guards in the future, which sounds like a
- 20:14great bonus to me, especially because the temple guards seem
- 20:18to be the strongest unit I have. So how much did the decisions in
- 20:22mission 1 impact the second mission?
- 20:25Well, I'd say hardly. Let me give you an example.
- 20:29It seems like whatever choice you make in the first mission
- 20:32does not change the intro of the second mission.
- 20:36It is worded in a way that's fitting no matter what side
- 20:39you're on. This is somewhat disappointing
- 20:41to me, but I do understand why they didn't want to split the
- 20:45narrative. The mission itself had a nice
- 20:48start, but after a while I reached an uncomfortable
- 20:51stalemate that was very hard to break.
- 20:53I think it's a cool mechanic that conquering the state gives
- 20:56you access to certain buildings, more resources and more pop
- 20:59space. But it also makes the 1st 10 to
- 21:0215 minutes very important because this mechanic is very
- 21:05snowballing as you take your time understanding the mechanics
- 21:09and the map. The enemy might have already
- 21:11conquered the first few States and that can snowball quickly,
- 21:14especially since he's getting free units whenever he takes
- 21:18over a castle. That is also my main criticism.
- 21:21I hated that that was happening. Why do I not get free units and
- 21:27my opponent does? That felt so unfair in a mission
- 21:30where I already felt like the enemy was able to spam units
- 21:34much faster than I was, but maybe I was just too slow.
- 21:39Long story short, not my favorite mission, but a
- 21:42challenge nonetheless. I'm kind of hoping for a bit
- 21:45less stressful scenario in the next mission.
- 21:48Speaking of which, episode 3 of this campaign series is coming
- 21:52out tomorrow, so make sure to follow the podcast and enjoy the
- 21:56next episode when you're going to hear from me in 24 hours.