Latest / The Game Business Show / Video game investors on 2025: "It's tough, but there is optimism"
Transcript
- 0:00SPEAKER_02: There's been a big shift,
- 0:01SPEAKER_02: in my opinion,
- 0:02SPEAKER_02: from when I joined and it was all down in the dumps to now.
- 0:06SPEAKER_02: It feels a lot more optimistic.
- 0:08SPEAKER_02: A lot more is happening.
- 0:10SPEAKER_00: I've talked to Roblox studios that are smaller,
- 0:11younger teams that are super happy with how they're monetizing
- 0:15and how they're able
- 0:15SPEAKER_00: to support themselves.
- 0:17SPEAKER_00: But on a venture scale, that's a different question.
- 0:22SPEAKER_01: Hello and welcome to The Game Business Show.
- 0:24We're a brand new business publication all about the world of
- 0:27video games.
- 0:28SPEAKER_01: If you'd like to hear more about us and to sign up to our newsletter,
- 0:31SPEAKER_01: head to thegamebusiness.com.
- 0:33SPEAKER_01: Now today's show is all about video games investment.
- 0:37SPEAKER_01: About a year ago for gamesindustry.biz,
- 0:39I wrote an article that looked at how investors were feeling
- 0:41about the games market
- 0:42SPEAKER_01: and it made for pretty bleak reading.
- 0:44They were predicting a brutal year for the games market with up
- 0:47to two years of
- 0:48SPEAKER_01: pain for video game companies.
- 0:50However,
- 0:51there were some investors that were optimistic about how things
- 0:54might be in 2025.
- 0:56SPEAKER_01: Well, we're a third of the way through that year now.
- 0:59The brutal headlines are continuing and analysts are cautious
- 1:01about growth in the
- 1:02SPEAKER_01: video games market.
- 1:04SPEAKER_01: So how are investors feeling?
- 1:06SPEAKER_01: Is there any sign of light behind these dark clouds?
- 1:09SPEAKER_01: Well,
- 1:10SPEAKER_01: We asked them.
- 1:11SPEAKER_02: Things definitely picked back up.
- 1:13SPEAKER_02: It's definitely very busy at the moment.
- 1:14SPEAKER_02: We've got,
- 1:15SPEAKER_02: I think,
- 1:16SPEAKER_02: we've got three deals that we're doing at the minute,
- 1:19SPEAKER_02: which is a bit different to this time last year.
- 1:21SPEAKER_02: This time last year, I think we'd only closed one.
- 1:24SPEAKER_02: I've only been with LVP for just coming up two years now.
- 1:28SPEAKER_02: And there's been a big shift,
- 1:30SPEAKER_02: in my opinion,
- 1:31SPEAKER_02: from when I joined and it was all down in the dumps to now.
- 1:35SPEAKER_02: It feels a lot more optimistic.
- 1:37SPEAKER_02: A lot more is happening.
- 1:39I definitely think that there was periods of pretty intense
- 1:42doom and gloom.
- 1:43SPEAKER_00: I would say I've seen a little less doom,
- 1:46SPEAKER_00: maybe a little more gloom,
- 1:47but it hasn't been like the whole overall thing hasn't felt as
- 1:50like heavy.
- 1:51SPEAKER_03: Pre-seed and seed deals are happening.
- 1:56SPEAKER_03: They're not as easy as they used to be.
- 1:57SPEAKER_03: The valuations are tighter.
- 1:59SPEAKER_03: People are a lot more questioning.
- 2:03SPEAKER_03: Now it is about solid businesses rather than potential growth.
- 2:08SPEAKER_03: Are you creating a business that will be self-sufficient at some point?
- 2:11Are you creating a business that is going to last for a long
- 2:14time and change the games industry?
- 2:18SPEAKER_03: But those deals are happening.
- 2:19SPEAKER_03: And I know we have a lot of bad news at the moment,
- 2:22SPEAKER_03: but there are green shoots around startups,
- 2:25SPEAKER_03: angel deals,
- 2:26SPEAKER_03: early stage VC deals.
- 2:29SPEAKER_01: You heard there from Gus Curley,
- 2:30SPEAKER_01: who is an associate at London Venture Partners,
- 2:32SPEAKER_01: Kelly Wallach,
- 2:33SPEAKER_01: who is partner at OneUp Ventures and angel investor Nick Button-Brown.
- 2:37SPEAKER_01: And they all seem relatively bullish about the market right now,
- 2:39SPEAKER_01: certainly in contrast to the headlines that we've been seeing.
- 2:43SPEAKER_01: But not everyone is feeling as confident.
- 2:45Alexei Garavarian is the CEO of indie publisher Kepler
- 2:48Interactive and games
- 2:49SPEAKER_01: investments fund Kowloon Knights.
- 2:51SPEAKER_01: And for him,
- 2:52he's not seeing any significant shift in the funding landscape
- 2:54in 2025 compared
- 2:55SPEAKER_01: with 2024.
- 2:58SPEAKER_03: I think it's really difficult to read the tea leaves at the moment.
- 3:01SPEAKER_03: There is no immediate reason to believe things will dramatically change.
- 3:05I think it's very obvious for everyone that we went from a
- 3:07phase of very rapid
- 3:09SPEAKER_03: expansion with a lot of money flowing through our sector to a much
- 3:13SPEAKER_03: drier patch.
- 3:15SPEAKER_03: And essentially,
- 3:15I think most folks who used to actively invest in our space
- 3:19have kind of stopped.
- 3:21SPEAKER_03: We had a lot of VC money flowing in and that kind of is non-existent now.
- 3:24We had a lot of the larger investors from China and other
- 3:29regions that were also
- 3:29SPEAKER_03: very active in investing and that also kind of has stopped.
- 3:32SPEAKER_03: I think publishers are being incredibly cautious as well.
- 3:35SPEAKER_03: They are not signing as many titles, budgets tend to be very low and
- 3:41I think reasonably they're also waiting for things to be very
- 3:43far along before
- 3:44picking them up and so that really creates a really challenging
- 3:48time for studios
- 3:49because effectively you need funding to get something off the
- 3:52ground you need
- 3:53funding to get a project started I think at the moment
- 3:55especially for early stage
- 3:57funding there really isn't a lot of people able to fund things
- 4:01and I'd say if you
- 4:02go up certain budgets probably above a million there really
- 4:05aren't that many
- 4:05SPEAKER_03: publishers either who are able to
- 4:08SPEAKER_03: provide capital to develop your projects.
- 4:11One of the investors I spoke to last year was Spike Laurie,
- 4:14partner at VC firm Hero Capital.
- 4:16Last year he told me he had hoped to see the games market
- 4:18improve come 2025,
- 4:19SPEAKER_01: at least a little bit.
- 4:22But now he feels that 2025 will be another tough year for video
- 4:25game companies.
- 4:27SPEAKER_02: Everything is down, right?
- 4:28SPEAKER_02: And especially in the last week,
- 4:31we've seen even more economic uncertainty through the Trump
- 4:36administration's
- 4:39tariffs and the kind of inevitable kind of trade war that that
- 4:45brings with China
- 4:46SPEAKER_02: and with other countries.
- 4:49And a very acrimonious relationship,
- 4:50it looks like with Canada straight off the bat,
- 4:52right?
- 4:53SPEAKER_02: So in uncertain times when interest rates are kind of high,
- 4:57SPEAKER_02: it takes very,
- 5:00very bold and brave investors to be making speculative bets on
- 5:04things like the
- 5:05SPEAKER_02: games industry,
- 5:05SPEAKER_02: especially as,
- 5:06SPEAKER_02: and we've talked about it many times,
- 5:08SPEAKER_02: a lot of venture capital funds and also publishers.
- 5:13SPEAKER_02: over the last couple of years had not met the investors' expectations,
- 5:17SPEAKER_02: had not returned cash or capital to their LPs,
- 5:21SPEAKER_02: to their investors.
- 5:23SPEAKER_02: And so we're still in a climate where people with money,
- 5:27who unfortunately the people that are funding this stuff at the
- 5:29end of the day,
- 5:30would rather put their money in the bank and sit and wait than
- 5:35invest in video games.
- 5:37SPEAKER_01: Well, let's dive a little deeper, shall we?
- 5:39SPEAKER_01: According to a report from VC Fund Convoy,
- 5:412024 saw a big drop in the number of deals being done around
- 5:45video games and an
- 5:46SPEAKER_01: even sharper fall in the value of those deals.
- 5:49SPEAKER_01: However,
- 5:49the 446 VC deals that were done in 2024 is actually more than
- 5:55the 434 that were
- 5:56SPEAKER_01: done in 2020.
- 5:57SPEAKER_01: So when it comes to the quantity of investments,
- 5:59SPEAKER_01: particularly those early stage investments,
- 6:02SPEAKER_01: we're still seeing growth over pre-pandemic levels.
- 6:05Both Gus Curley and Nick Button-Brown cited this data to me as
- 6:09evidence that there
- 6:09SPEAKER_01: is funding out there,
- 6:10SPEAKER_01: and that's hard to dispute.
- 6:12SPEAKER_01: There are still stories of new game studios receiving funding,
- 6:15SPEAKER_01: certainly not to the level we saw a few years ago,
- 6:18SPEAKER_01: but investments are happening and new teams are emerging.
- 6:22What's challenging is that there are a huge number of games
- 6:24companies fighting over this money.
- 6:27And that means the days are over when developers could receive
- 6:29investment with
- 6:30SPEAKER_01: nothing more than a pretty sales pitch and some mocked up artwork.
- 6:33SPEAKER_01: In fact,
- 6:34many of the investors we spoke to say they need to see
- 6:36something showable,
- 6:37SPEAKER_01: even a prototype,
- 6:39SPEAKER_01: before they'd consider investing.
- 6:41SPEAKER_01: Here's LVP's Gus Curley.
- 6:45SPEAKER_02: that they can really get that much out there for very little.
- 6:49But what we've sort of seen over the years is that I think one
- 6:51of the biggest
- 6:52problems in the industry at the minute is the oversaturation of
- 6:54content and
- 6:56SPEAKER_02: oversupply of content.
- 6:57And that's arguably because of the democratization of the tools
- 7:03like Unreal Engine,
- 7:04Unity...
- 7:05SPEAKER_02: Anyone can now create a game which is very different to before.
- 7:09And that sort of means that we're now looking for these teams
- 7:13that can actually get
- 7:14SPEAKER_02: something out to market,
- 7:15SPEAKER_02: be quite frugal.
- 7:17SPEAKER_01: Last year,
- 7:18SPEAKER_01: I spoke to Steel City Interactive,
- 7:20SPEAKER_01: the game studio behind the millions selling boxing game Undisputed.
- 7:24The three brothers who formed the company made as much of the
- 7:26game as they could by
- 7:27SPEAKER_01: themselves in their own homes.
- 7:29They even put a car on the line in order to secure some licenses,
- 7:32all before approaching BCs.
- 7:35SPEAKER_01: That meant by the time they went to market looking for investment,
- 7:38SPEAKER_01: they were not short of interested parties.
- 7:40SPEAKER_01: But those brothers were, notably, not games industry people.
- 7:43SPEAKER_01: In fact, they'd never made a game before.
- 7:45They were just entrepreneurial people with a love for video
- 7:48games and a love for boxing.
- 7:50SPEAKER_01: That represents another shift in the investment space.
- 7:53SPEAKER_01: Who is getting the money?
- 7:55SPEAKER_01: During the peak of the pandemic years,
- 7:57I regularly wrote about a former AAA games veteran who worked
- 8:01on Battlefield or
- 8:01SPEAKER_01: Call of Duty or League of Legends or Overwatch,
- 8:04who had secured a multi-million dollar investment deal to form
- 8:07a new AAA studio.
- 8:09SPEAKER_01: But today,
- 8:09the type of founders the investors are choosing to work with
- 8:12are a lot more conventional.
- 8:14Everyone has seen a lot of new studios getting started by
- 8:18well-known veterans and
- 8:20SPEAKER_03: with extremely large budget for their first game.
- 8:22SPEAKER_03: And in our experience,
- 8:24SPEAKER_03: actually,
- 8:24the most successful teams tend to go for something more modest
- 8:27on their first game,
- 8:28SPEAKER_03: try to build up,
- 8:29SPEAKER_03: because it's a really challenging thing,
- 8:31SPEAKER_03: right?
- 8:31SPEAKER_03: If you start a studio,
- 8:32SPEAKER_03: you're building a team,
- 8:34SPEAKER_03: you're building a company,
- 8:35SPEAKER_03: and you're building a video game.
- 8:36SPEAKER_03: And you don't really think about those things when you start.
- 8:38SPEAKER_03: Like, I have a great idea.
- 8:40SPEAKER_03: I have a concept.
- 8:40SPEAKER_03: I have a thing that I want to make.
- 8:42And I'm going to spend the next three to five years of my life
- 8:44doing this.
- 8:45SPEAKER_03: But actually, you also have to hire people.
- 8:48SPEAKER_03: They have to get along together.
- 8:49SPEAKER_03: They have to build up a momentum on how you make the thing.
- 8:52SPEAKER_03: Plus,
- 8:52SPEAKER_03: you start having to worry about IT issue,
- 8:55SPEAKER_03: HR,
- 8:56SPEAKER_03: and all the other things that a person running a profit has to do.
- 8:59And so the amount of time you spend actually making a
- 9:01functional video game shrugs.
- 9:03That makes it harder to make something really interesting and
- 9:05really good.
- 9:06I think it's a different type of founder that's being backed
- 9:09now than was before.
- 9:11SPEAKER_02: I think a lot of the companies that got funded in 2020,
- 9:17SPEAKER_02: 2019,
- 9:21SPEAKER_02: 2021,
- 9:17SPEAKER_02: were these founders coming from these massive studios like Riot,
- 9:24SPEAKER_02: who have worked on major, major franchises.
- 9:27SPEAKER_02: But now I think it's moving to much more scrappy,
- 9:29SPEAKER_02: previous entrepreneurial experience,
- 9:32SPEAKER_02: not necessarily successful by any means,
- 9:35but people who have sort of been through it before and can do
- 9:40it again and not been
- 9:41SPEAKER_02: part of these massive,
- 9:41SPEAKER_02: massive teams,
- 9:42SPEAKER_02: like been part of a small team and actually ship something.
- 9:46That was Kepler's Garavarian and LVP's Curly effectively saying
- 9:49the same thing there.
- 9:51SPEAKER_01: Now,
- 9:51some of the investors we spoke to say they're wary of investing
- 9:54in a big name
- 9:55SPEAKER_01: developer with a set vision.
- 9:56In fact,
- 9:57they talked about the importance of making games for an audience.
- 10:00SPEAKER_01: For almost 20 years doing this job,
- 10:02a phrase I often hear when I interview game developers is we
- 10:05just make the games we
- 10:06SPEAKER_01: want to play.
- 10:07Well,
- 10:07in 2025,
- 10:08that isn't a phrase that necessarily goes down with investment groups.
- 10:13People very,
- 10:14very often create what they want to play,
- 10:16what they want to create.
- 10:18SPEAKER_03: They start a games company not because they want to start a business.
- 10:20SPEAKER_03: They start a games company because they wanted their own.
- 10:23SPEAKER_03: They didn't want to report to boss anymore.
- 10:25SPEAKER_03: They wanted to build the games.
- 10:26They always dreamed to play,
- 10:28which comes with lots of sorrow,
- 10:30which comes with...
- 10:32SPEAKER_03: People see, don't look around what happens in the market very often.
- 10:36SPEAKER_03: I have so many friends who work in games and so many times when we talk,
- 10:39SPEAKER_03: I don't want to say I'm shocked because first of all,
- 10:42SPEAKER_03: they have my friends and then second of all,
- 10:43SPEAKER_03: I really like some of the games they build.
- 10:45But very often they don't look in the market when they decide
- 10:47to build a game.
- 10:48SPEAKER_03: They don't look, is there a target group for it?
- 10:50SPEAKER_03: Is this big enough?
- 10:51SPEAKER_03: What's the production time?
- 10:53Is there currently a change of platforms coming so it doesn't
- 10:57make any sense?
- 10:58SPEAKER_03: And that's, I think, where...
- 11:01SPEAKER_03: We are very, very different.
- 11:02SPEAKER_03: We look very analytical, very data-driven.
- 11:06SPEAKER_03: And we try to ask as many other questions before,
- 11:10SPEAKER_03: but also,
- 11:11SPEAKER_03: and I hate saying that,
- 11:12SPEAKER_03: that's one of the favorite things that my co-founder just said,
- 11:15SPEAKER_03: we're financially prudent.
- 11:17SPEAKER_03: We're very careful when we spend money and how,
- 11:20SPEAKER_03: and we try to educate our teams to do so themselves,
- 11:23SPEAKER_03: because games have become incredibly expensive to build.
- 11:27SPEAKER_01: That there is Oliver Hines of gaming group Aonic,
- 11:30SPEAKER_01: which has acquired numerous studios in recent years,
- 11:32SPEAKER_01: including Warren Spector's Other Side Entertainment,
- 11:35SPEAKER_01: and late last year secured 152 million euros in funding.
- 11:39And when it comes to data,
- 11:41it's not so much sales figures that he's talking about.
- 11:43SPEAKER_01: When it comes to being analytical,
- 11:45a lot of the time that involves trawling through YouTube
- 11:47comments and reading
- 11:48SPEAKER_01: Reddit threads.
- 11:49SPEAKER_03: You can read a lot between the lines.
- 11:51SPEAKER_03: You know, you can view trailers and you read the comments.
- 11:55SPEAKER_03: You read a lot of them.
- 11:56If you really,
- 11:57really,
- 11:57really deep into them and not just see the wild trailers.
- 12:00SPEAKER_03: Very often,
- 12:01SPEAKER_03: if you start reading a lot of comments,
- 12:04SPEAKER_03: you start again feeling which are generic and potentially done by,
- 12:07SPEAKER_03: you know,
- 12:08SPEAKER_03: marketing companies,
- 12:09SPEAKER_03: pure companies to boost the trailer.
- 12:11But if you see the longer comments and discussions and the
- 12:13follow-up threads on Reddit,
- 12:15SPEAKER_03: you can get a big feeling of what's working,
- 12:17SPEAKER_03: what's not.
- 12:18Nick Button-Brown goes further and says he likes to invest in
- 12:21companies that are
- 12:21SPEAKER_01: making games in collaboration with the community,
- 12:24SPEAKER_01: getting feedback from them as they're making the game.
- 12:26SPEAKER_01: And he thinks that's critical in order to stand out in today's market.
- 12:30SPEAKER_03: The big publishers can't bulldoze things to success anymore.
- 12:33SPEAKER_03: There was always, you could get to a certain number of units.
- 12:36SPEAKER_03: If you work the channels,
- 12:37SPEAKER_03: if you got the sign off,
- 12:38SPEAKER_03: if you got the listings,
- 12:39SPEAKER_03: if you did the shows and so on,
- 12:41SPEAKER_03: you could get to a certain number.
- 12:42SPEAKER_03: That's gone.
- 12:43SPEAKER_03: That doesn't happen.
- 12:45You are at the beck and call of the market far more than you
- 12:48were 10 years ago.
- 12:49SPEAKER_03: So that's the companies that are developing things alongside the market,
- 12:54SPEAKER_03: where people are supporting it from early on,
- 12:56SPEAKER_03: where people are evangelizing what they're doing.
- 12:58SPEAKER_03: That's why that's particularly interesting.
- 13:01We're building a bit of a picture here of what investors are
- 13:03looking for.
- 13:04Investors are backing companies and projects,
- 13:06but in a different way to before.
- 13:08It's not about famous game developers scribbling an idea on the
- 13:10back of a napkin,
- 13:12but frugal entrepreneurs with a prototype attract record in
- 13:15shipping projects and
- 13:16SPEAKER_01: the ability to focus on what the audience wants to play,
- 13:19SPEAKER_01: not just what the creators want to create.
- 13:21SPEAKER_01: What surprises me about all this is it sounds almost sensible.
- 13:25SPEAKER_01: Over the years,
- 13:25we've seen investors getting overexcited and spending huge sums
- 13:28of money on
- 13:29SPEAKER_01: whatever the latest industry buzzword just so happens to be,
- 13:32SPEAKER_01: often to disappointing results.
- 13:34SPEAKER_01: VR,
- 13:34SPEAKER_01: Metaverse,
- 13:35SPEAKER_01: Web3,
- 13:36those are all recent examples of sectors that in the past have
- 13:38received a lot of
- 13:39investor attention under the hope that they were going to
- 13:42transform the market.
- 13:44So I asked our panel if there's a hot concept today that's
- 13:48getting investors excited.
- 13:49SPEAKER_01: And the answer I received was almost universal, user-generated content.
- 13:54SPEAKER_01: Now by user-generated content,
- 13:56SPEAKER_01: what we're talking about here is Roblox and to a lesser extent,
- 13:59SPEAKER_01: Unreal Editor for Fortnite.
- 14:01SPEAKER_01: These are platforms where developers,
- 14:02SPEAKER_01: whether that's solo creators or entire professional teams,
- 14:05can make games that can potentially reach hundreds of millions
- 14:08of players using the
- 14:09SPEAKER_01: in-game tools.
- 14:10Investors are paying close attention to the games doing well
- 14:13within Roblox.
- 14:14SPEAKER_01: As a platform, Roblox has over 85 million daily active users.
- 14:18To put that into context,
- 14:20it has more users than PlayStation,
- 14:21Xbox and Nintendo combined.
- 14:24SPEAKER_01: So investors are backing UGC companies.
- 14:26SPEAKER_01: One such company,
- 14:27SPEAKER_01: Boldex,
- 14:27has been raising millions of dollars from various investment
- 14:30groups and just last
- 14:31SPEAKER_01: month used some of those funds to acquire the smash hit Roblox game,
- 14:34SPEAKER_01: Brookhaven,
- 14:35SPEAKER_01: which boasts over 120 million monthly active users.
- 14:40SPEAKER_01: However, not every investor is 100% convinced.
- 14:43OneUp Ventures has made some investments into UGC companies
- 14:46working within Roblox
- 14:47SPEAKER_01: and Fortnite,
- 14:48SPEAKER_01: but it remains cautious.
- 14:50There's a lot of like really like young creative developers
- 14:53there and like ideas.
- 14:55And it's kind of like a soup of just like wild experimentation,
- 14:58which is like awesome.
- 14:59SPEAKER_00: Like I love seeing that kind of stuff.
- 15:00SPEAKER_00: And so,
- 15:01SPEAKER_00: you know,
- 15:01SPEAKER_00: if it just ends up being something that it's kind of like the,
- 15:04SPEAKER_00: you know,
- 15:04the cauldron for like we're the next generation of like game
- 15:07developers and game
- 15:08SPEAKER_00: design and all that stuff like comes out of,
- 15:10SPEAKER_00: that's awesome.
- 15:11SPEAKER_00: And,
- 15:11SPEAKER_00: you know,
- 15:12SPEAKER_00: I've talked to Roblox studios that are smaller,
- 15:13younger teams that are like super happy with like how they're
- 15:16monetizing and how
- 15:17SPEAKER_00: they're able to support themselves.
- 15:19SPEAKER_00: But on like a venture scale,
- 15:20SPEAKER_00: you know,
- 15:20SPEAKER_00: that's a different question than like,
- 15:22SPEAKER_00: are you able to like make something that's a hit and,
- 15:24SPEAKER_00: you know,
- 15:24have fun and and reinvest back into your studio and make more
- 15:29content and stuff.
- 15:29SPEAKER_00: But then it's like,
- 15:30SPEAKER_00: yeah,
- 15:30SPEAKER_00: like,
- 15:30SPEAKER_00: how do you like,
- 15:32are you able to earn enough to kind of get either out of Roblox
- 15:35or do something
- 15:36that's really going to be like a big hit the way it would be on
- 15:38like PC or console
- 15:39SPEAKER_00: or something like that?
- 15:40SPEAKER_00: And that's still kind of a question mark.
- 15:42SPEAKER_00: It's like there's a lot that's really interesting about it and exciting,
- 15:44SPEAKER_00: you know,
- 15:46SPEAKER_00: but maybe not particularly from like a VC investable angle.
- 15:50SPEAKER_01: Meanwhile,
- 15:50Hero Capital's Spike Laurie isn't entirely convinced of the
- 15:53economics on the platform.
- 15:55SPEAKER_02: The UGC space always feels like this kind of,
- 15:58SPEAKER_02: this mecca opportunity of,
- 16:01SPEAKER_02: because if you can get it right,
- 16:03SPEAKER_02: you can really get it right.
- 16:04SPEAKER_02: You know, Roblox continues to do super well.
- 16:08I think for me,
- 16:08the jury's out on the economics of the Roblox model just
- 16:11because of how
- 16:12SPEAKER_02: much of a take that Roblox takes from the developers.
- 16:18SPEAKER_02: But it's still obviously a really interesting space.
- 16:19SPEAKER_02: I think UFN was an area where there was a lot of hope,
- 16:23but I don't think that's crystallized or I don't think that's
- 16:26come to fruition.
- 16:28But almost all the investors we spoke to are paying close
- 16:31attention to the UGC space.
- 16:33SPEAKER_01: Here's Nick Button-Brown.
- 16:35SPEAKER_03: You know, on Roblox, you can make a mechanic so quickly.
- 16:38SPEAKER_03: You can test it so quickly.
- 16:39SPEAKER_03: You can find out whether it works and you can iterate.
- 16:41SPEAKER_03: So they're coming out with just a completely different mentality.
- 16:45SPEAKER_03: We used to think that we fast iterated.
- 16:48SPEAKER_03: They really do fast iterate.
- 16:50SPEAKER_03: I mean, they're trying it.
- 16:51SPEAKER_03: They've got a game out.
- 16:53SPEAKER_03: It's worked.
- 16:53SPEAKER_03: It's failed.
- 16:54SPEAKER_03: They're on to the next game within a couple of weeks.
- 16:56SPEAKER_03: The assumption is that you need to break out of it.
- 16:59SPEAKER_03: How do you take it to another space?
- 17:01SPEAKER_03: How do you do it differently?
- 17:02SPEAKER_03: How do you do it?
- 17:03SPEAKER_03: I don't necessarily think that you need to.
- 17:07SPEAKER_03: You know,
- 17:08SPEAKER_03: there are people that are building great careers,
- 17:11SPEAKER_03: great lives,
- 17:12SPEAKER_03: great companies who are making content for Roblox.
- 17:15SPEAKER_03: Can they make content for UEFN?
- 17:16SPEAKER_03: Can they make content for Minecraft?
- 17:18SPEAKER_03: Yeah.
- 17:19SPEAKER_03: But they don't need to deliver a Steam game.
- 17:21They don't need to deliver a console game because their games
- 17:25are already played on
- 17:26SPEAKER_03: PC and console.
- 17:29SPEAKER_03: So just kind of,
- 17:32SPEAKER_03: I think there is a new generation that have learned to really,
- 17:35SPEAKER_03: really fast iterate on mechanics.
- 17:37And it's going to be really interesting to see the kind of
- 17:39games that they're
- 17:41SPEAKER_03: creating in the next 10 years.
- 17:42SPEAKER_01: There are other areas outside of UGC that are turning investor heads.
- 17:46Two of the investors we spoke to brought up the return of
- 17:49social network games,
- 17:50SPEAKER_01: specifically tied to the social platforms Discord and Telegram.
- 17:53London Venture Partners tells us that Telegram has an audience
- 17:56size that rivals iOS,
- 17:58whereas there are game developers reaching tens of millions of
- 18:00players through Discord.
- 18:02SPEAKER_01: Investors have been stung by social network games in the past,
- 18:05but they are watching this space as a potential way to reach
- 18:07consumers away from
- 18:08SPEAKER_01: the crowded digital stores such as Steam and iOS.
- 18:13Another recent area of excitement for investors has been
- 18:15artificial intelligence,
- 18:16of course.
- 18:17SPEAKER_01: However,
- 18:17although our investors are excited by the prospect of AI
- 18:20in-game creation,
- 18:21they were less enthusiastic when asked if they're actively
- 18:24seeking AI companies or
- 18:26SPEAKER_01: projects to fund.
- 18:27SPEAKER_01: Here's Nick Button-Brown again.
- 18:29AI was hot,
- 18:30then ceased to be hot,
- 18:32and we're now on kind of second generation AI.
- 18:36SPEAKER_03: But it's not, you know, AI, AI, there's all about AI dev tools.
- 18:40SPEAKER_03: It's like,
- 18:40SPEAKER_03: well,
- 18:41that kind of crest happened and people are ending up looking at
- 18:46that going,
- 18:46SPEAKER_03: yeah,
- 18:46SPEAKER_03: but how do you actually make money?
- 18:48And with this realism of the current market is the question is
- 18:51how are you actually
- 18:52SPEAKER_03: going to make money?
- 18:53SPEAKER_03: So AI is...
- 18:56SPEAKER_03: Some VCs are still investing heavily in AI.
- 19:00SPEAKER_03: I'm interested to see what the next generation of AI companies are,
- 19:03SPEAKER_03: where AI is impacting on the content itself.
- 19:07We've spent a lot of time talking about what investors are
- 19:10spending their money on.
- 19:11SPEAKER_01: But what about the other part of that question?
- 19:13SPEAKER_01: What are they spending money on?
- 19:14SPEAKER_01: And when I asked them, they all said the same thing, AAA games.
- 19:19If a team comes to me looking for $20,
- 19:21$30 million to get to a vertical slice for a AAA game,
- 19:26SPEAKER_02: I'm not the fund, I'm afraid for you.
- 19:27SPEAKER_02: And actually,
- 19:28the people that were doing those deals have stratospherically
- 19:32crashed out of the market,
- 19:34SPEAKER_02: right?
- 19:34SPEAKER_02: You can think about who those are from a strategic point of view.
- 19:39SPEAKER_02: But a lot of those checks dried up and that funding isn't coming anymore.
- 19:44SPEAKER_03: I think the whole topic of AAA,
- 19:46SPEAKER_03: like 300 million plus devolving cost,
- 19:49I don't think we're interested in that right now simply because
- 19:52the stress you put
- 19:54on yourself and your team in the current market to have a game
- 19:58where you need to
- 19:59SPEAKER_03: sell 5 million units just to make your money back.
- 20:02SPEAKER_03: Um...
- 20:03SPEAKER_03: I think just it's not what we want right now.
- 20:06SPEAKER_03: It's not what we see is the strong suit in the market right now.
- 20:09SPEAKER_03: I'm sure if you have an established IP,
- 20:12SPEAKER_03: but if you now try to build a AAA IP from scratch,
- 20:15SPEAKER_03: I think
- 20:16SPEAKER_03: That's a very,
- 20:17SPEAKER_03: very strong battle you have to fight,
- 20:19SPEAKER_03: and you need to be prepared that you might lose.
- 20:22SPEAKER_03: There will be still AAA units.
- 20:23SPEAKER_03: I mean,
- 20:23SPEAKER_03: there will be the Assassin's Creed,
- 20:25SPEAKER_03: there will be the Call of Duties,
- 20:26SPEAKER_03: but the Halos,
- 20:27SPEAKER_03: Gears of Wars,
- 20:28SPEAKER_03: but they have the IP,
- 20:29SPEAKER_03: they have the audience,
- 20:30SPEAKER_03: they have the name.
- 20:31SPEAKER_03: Building up something new like that,
- 20:34difficult it's very difficult to make a return on a triple-a
- 20:38game if you're
- 20:38building a triple-a game and it's going to cost 80 million then
- 20:42to get the kind of
- 20:42return which means you can pay money back to the people you've
- 20:46got to sell 400
- 20:47SPEAKER_03: million you've got to sell and that's
- 20:49SPEAKER_03: That is a stretch for any level of optimism to,
- 20:53SPEAKER_03: with confidence,
- 20:54SPEAKER_03: say you're going to sell that number of gates.
- 20:56SPEAKER_03: So AAA is difficult to raise money for.
- 21:00SPEAKER_01: You heard from Hero Capital,
- 21:02SPEAKER_01: Aonic and Nick Button Brown there,
- 21:04that basically all the investors we spoke to say they're simply
- 21:06not investing in
- 21:07SPEAKER_01: this space,
- 21:08not just because of the sheer costs involved in making these
- 21:10projects and the risks
- 21:12SPEAKER_01: that come with that,
- 21:13but also because player behaviours over the last two years
- 21:15suggest that AAA isn't
- 21:16SPEAKER_01: necessarily what they want.
- 21:19Outside of AAA,
- 21:20mobile free-to-play is another space our investors are steering
- 21:22clear of.
- 21:23It's very difficult to succeed in that market when faced with
- 21:26the machines of
- 21:27SPEAKER_01: companies like Supercell and King.
- 21:30SPEAKER_01: However,
- 21:30SPEAKER_01: LVP's Curly says there are some opportunities in mobile,
- 21:33SPEAKER_01: particularly with user acquisition costs flatlining.
- 21:37Now there's one area of the investment world we've not spoken
- 21:39about at all so far,
- 21:41SPEAKER_01: and that's public companies.
- 21:42SPEAKER_01: And to see how the shareholders are feeling about the sector,
- 21:45SPEAKER_01: we spoke to Patrick O'Donnell from investment research firm,
- 21:48SPEAKER_01: Goodbody,
- 21:49SPEAKER_01: who specializes in tracking public video game businesses.
- 21:52There's still a lot of trepidation amongst investors in the
- 21:57video games industry in general,
- 21:59SPEAKER_02: partially because people see a lot more cost pain to come.
- 22:04SPEAKER_02: But also because on top of that,
- 22:07you've got kind of a consumer that's still relatively
- 22:12constrained in terms of
- 22:13SPEAKER_02: spending globally.
- 22:14SPEAKER_02: Yeah.
- 22:15SPEAKER_02: This is affecting, you know, everything from AAA right down to indie.
- 22:18SPEAKER_02: So,
- 22:18SPEAKER_02: you know,
- 22:19for what we're seeing is it's an incredibly competitive
- 22:21environment out there for
- 22:22SPEAKER_02: publishers and developers.
- 22:25SPEAKER_02: And as such,
- 22:26SPEAKER_02: achieving,
- 22:27SPEAKER_02: you know,
- 22:29SPEAKER_02: a strong momentum on a new release is even harder than ever,
- 22:32SPEAKER_02: as we've seen from the recent Steam stats,
- 22:35SPEAKER_02: you know,
- 22:35which are now at sort of record levels globally in terms of the
- 22:38number of new releases.
- 22:39SPEAKER_02: Yeah.
- 22:39SPEAKER_02: So despite,
- 22:40SPEAKER_02: you know,
- 22:41SPEAKER_02: a very strong kind of concurrent player base on that platform,
- 22:45it's now more harder than ever to actually to have a commercial
- 22:49success on your title.
- 22:51SPEAKER_02: So what we've seen is that's led to,
- 22:54SPEAKER_02: I think,
- 22:55SPEAKER_02: more stabilized results amongst the publishers in 2024.
- 22:59SPEAKER_02: A slightly better backdrop because we had downgrades last year.
- 23:04We're getting more in-line stroke marginally positively ahead
- 23:07of expectations in
- 23:09SPEAKER_02: the UK,
- 23:09SPEAKER_02: certainly.
- 23:10SPEAKER_02: That seems to be filtering in the same vein globally.
- 23:14But we're definitely not in a territory of material upgrades or sentiment,
- 23:21SPEAKER_02: huge sentiment improvements.
- 23:23SPEAKER_02: I think it's very much...
- 23:24SPEAKER_02: Things are getting incrementally a little bit better,
- 23:27SPEAKER_02: but there's still more pain to come in the sector,
- 23:31SPEAKER_02: you know?
- 23:32SPEAKER_01: Patrick points for some positives, at least from a financial perspective.
- 23:35The sheer number of layoffs and cost-cutting in the sector has
- 23:37helped profit margins,
- 23:39SPEAKER_01: with companies at least delivering in-line or ahead of expectations.
- 23:42SPEAKER_01: And also back catalogue sales remain very robust,
- 23:46SPEAKER_01: although it is coming at the expense of new game sales.
- 23:49SPEAKER_02: When we look at 24,
- 23:50SPEAKER_02: actually,
- 23:51new release was as bad as I've seen it in the seven years that
- 23:55I've been covering
- 23:56public markets in terms of financial performance right across
- 24:00our publisher base.
- 24:01SPEAKER_02: I think we're talking like the data hasn't been released yet,
- 24:04but we could be looking at 90% plus of revenue coming from back
- 24:07catalog across the
- 24:08SPEAKER_02: core indie publishers in the UK in 2024.
- 24:12SPEAKER_02: They'll release results in the next few weeks.
- 24:14But from the data that we've pulled through our own company
- 24:17analytics analysis,
- 24:19SPEAKER_02: It gets pretty stark in terms of new release and performance.
- 24:23One thing he notes is that most of the businesses he covers are
- 24:26returning to their
- 24:26SPEAKER_01: core competencies.
- 24:28SPEAKER_01: There's a lot less risk taking from the major companies.
- 24:31They're instead focusing on the types of games they're known
- 24:33for and have a track
- 24:34SPEAKER_01: record of delivering,
- 24:35SPEAKER_01: as opposed to trying things that's outside of their comfort zone.
- 24:38SPEAKER_01: And that is being genuinely well received by shareholders.
- 24:42One additional thing he notes is that the low valuation of
- 24:45companies plus stronger
- 24:46bank balances due to all that cost cutting could lead to an
- 24:49uptick in mergers and
- 24:50SPEAKER_01: acquisitions towards the back end of the year.
- 24:53SPEAKER_02: I think we're going to see a flurry of deal flow in 2025, 26.
- 24:56SPEAKER_02: Also,
- 24:57like publishers that won't have the content to get to platforms
- 25:01will need to
- 25:02SPEAKER_02: acquire the content.
- 25:03SPEAKER_02: And there's cash on balance sheets globally now,
- 25:06SPEAKER_02: given the sort of cost cuts that have been done.
- 25:08So it's an important point that M&A is going to be an important
- 25:11part of the
- 25:12SPEAKER_02: firepower for public and private companies,
- 25:15SPEAKER_02: but also for strategics.
- 25:17SPEAKER_02: And then on top of that,
- 25:18SPEAKER_02: you've private equity circling everywhere,
- 25:19SPEAKER_02: given the valuation backed up in the industry.
- 25:22SPEAKER_02: And so I think you've seen CBC come in and buy Jagex in the UK.
- 25:28SPEAKER_02: You know, we expect them to be active again.
- 25:30SPEAKER_02: You know,
- 25:31SPEAKER_02: you've others,
- 25:32SPEAKER_02: you know,
- 25:33SPEAKER_02: like Haveli Group in the US who are,
- 25:35SPEAKER_02: you know,
- 25:36SPEAKER_02: active with the private division,
- 25:37SPEAKER_02: et cetera.
- 25:38SPEAKER_02: So globally,
- 25:39SPEAKER_02: there's a lot of capital around ready to pass once the right,
- 25:43SPEAKER_02: you know,
- 25:43SPEAKER_02: valuation environment,
- 25:45SPEAKER_02: you know,
- 25:46SPEAKER_01: comes to pass.
- 25:48With public companies playing it safer with established
- 25:50franchises that does put
- 25:51SPEAKER_01: the onus on the rest of the market to deliver the new things,
- 25:54SPEAKER_01: the innovative stuff,
- 25:55SPEAKER_01: the games we've not seen before.
- 25:57SPEAKER_01: And although investors are cautious,
- 25:58they do know that the games and studios that will succeed today
- 26:01are not the ones
- 26:02SPEAKER_01: delivering things that are already out there.
- 26:05SPEAKER_01: Indeed,
- 26:05Kepler's Garavarian says his publisher actively seeks games
- 26:08that are radically
- 26:09SPEAKER_01: different to what everyone else is doing.
- 26:11SPEAKER_03: I don't think safe is safe anymore.
- 26:13SPEAKER_03: I think we see about 1,200 pitches a year.
- 26:16And I think it's natural when you see the sector contract a
- 26:20little bit and less funding,
- 26:22SPEAKER_03: you kind of have a tendency to say,
- 26:23SPEAKER_03: OK,
- 26:23SPEAKER_03: I'm going to pitch something that feels safe.
- 26:25SPEAKER_03: But actually, safe titles don't perform.
- 26:27SPEAKER_03: It's really, really hard.
- 26:29SPEAKER_03: And when we are assessing pitches,
- 26:31SPEAKER_03: You know,
- 26:32our view is always you're trying to throw a can from a movie
- 26:36car three hours away
- 26:38SPEAKER_03: from now.
- 26:38And by the time your game is done,
- 26:40the entire space has completely changed.
- 26:42And so making those predictions is incredibly difficult,
- 26:45I think,
- 26:45across the board.
- 26:46SPEAKER_03: And so for us,
- 26:47SPEAKER_03: we say,
- 26:48let's just pick games that if they had released five years ago
- 26:51or released in five years,
- 26:53SPEAKER_03: wouldn't matter.
- 26:53SPEAKER_01: They would be exceptional either way.
- 26:56SPEAKER_01: So what's the conclusion?
- 26:58SPEAKER_01: Is the investment situation improving in video games?
- 27:01SPEAKER_01: Well, improving might be the wrong word.
- 27:03Investors remain hugely cautious and are no longer spending the
- 27:07levels of money
- 27:07SPEAKER_01: they were just a few years ago.
- 27:09SPEAKER_01: That was the case in 2024, and that is the case today.
- 27:12SPEAKER_01: However, things are crystallizing.
- 27:14SPEAKER_01: There is now more clarity over what investors are looking for.
- 27:18SPEAKER_01: And in many ways,
- 27:19SPEAKER_01: it comes down to what the entire world is being asked to do in 2025,
- 27:22SPEAKER_01: whether that's video games companies or the US government.
- 27:25SPEAKER_01: Can you deliver more faster and for less?
- 27:28SPEAKER_01: If you can do that with a good idea,
- 27:29SPEAKER_01: a strong team and a willingness to work with the market,
- 27:32SPEAKER_01: there is money to be found.
- 27:34I'm going to leave you with wise words from Heroes Laurie,
- 27:37LVPs Curly and Nick Button-Brown.
- 27:39SPEAKER_02: Venture Capital is looking for outsized returns.
- 27:42SPEAKER_02: You will not make outsized returns.
- 27:45SPEAKER_02: Making video games in the old tested way, right, of how to make games.
- 27:51SPEAKER_02: Just the economics don't work.
- 27:53SPEAKER_02: And so,
- 27:54SPEAKER_02: you know,
- 27:55if you're looking for venture capital or for investors and
- 27:57publishers are different,
- 27:59SPEAKER_02: you know,
- 27:59SPEAKER_02: you shouldn't be approaching them unless you are adapting,
- 28:03SPEAKER_02: pivoting,
- 28:04SPEAKER_02: using the very latest in marketing.
- 28:07production technology really looking carefully at what your
- 28:10consumer wants looking
- 28:11at the market creating something innovative and new and
- 28:14destructive because that's
- 28:15how you get outsized returns and and i think that is that's
- 28:20where venture capital
- 28:21can step in and provide very cheap funding to talented people
- 28:27but if you're just
- 28:28looking to make games this is how we've always made them this
- 28:31is how we're going to
- 28:31SPEAKER_02: make them um that's really you should be talking to a publisher
- 28:35SPEAKER_02: I think it's a total new normal.
- 28:38One of our portfolio companies,
- 28:40Bossa,
- 28:40Henry,
- 28:41just released a really good normal letter.
- 28:43And I think people need to adapt to a new environment and not
- 28:47expect the abundance
- 28:50SPEAKER_02: of capital that was flowing in games.
- 28:53SPEAKER_02: We're seeing it with our own studios.
- 28:55The terms publishers are giving them are much harder than what
- 28:58was before.
- 29:00SPEAKER_02: but that's the new normal.
- 29:02SPEAKER_02: Now we need to adapt to that new normal or find new opportunities.
- 29:07SPEAKER_03: I've heard they survive till 2025, but that is...
- 29:10SPEAKER_03: That's oversimplifying it.
- 29:12There's this idea that the industry is ever going back to where
- 29:14it was three years ago.
- 29:16SPEAKER_03: It's not.
- 29:18SPEAKER_03: Survive till 2025 is, but accept that the industry has changed.
- 29:22SPEAKER_03: You know, there are elements of the industry.
- 29:25SPEAKER_03: If you're a AAA studio right now, that is a difficult place to be.
- 29:28If you're doing something cool on the cutting edge that's
- 29:31really defining the business,
- 29:33SPEAKER_03: that's an interesting place to be.
- 29:34SPEAKER_03: So it's not survive till 2025.
- 29:42SPEAKER_01: Thank you all for listening or watching The Game Business Show.
- 29:45SPEAKER_01: We'll be back later in the week with our news and analysis show.
- 29:48If you want to make sure you don't miss anything and keep up to
- 29:50date on everything
- 29:50SPEAKER_01: going on with us,
- 29:51head to thegamebusiness.com or subscribe to The Game Business
- 29:54Newsletter or indeed
- 29:55SPEAKER_01: follow us on any of the social media channels you like to use.
- 29:58SPEAKER_01: Until next time, thanks for tuning in.