Latest / Respec: Video Game Ramblings / Has the classic been preserved? The Legend of Zelda: Ocarina of Time remake, reviewed | Bonus Ramblings
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- 0:03Over the course of a little under 30 years, I
- 0:06have now played three different versions of The
- 0:08Legend of Zelda Ocarina of Time and completed
- 0:11the game countless times. I was trying to think
- 0:13about how many times it had been, and I reckon
- 0:15at least 20 maybe. The fact that I'm so familiar
- 0:19with this game is important to note at the outset
- 0:22of a review like this for the new Nintendo Switch
- 0:242 remake, because in short, I want you to know
- 0:28that I approach this game from the perspective
- 0:30of a veteran, loves this game and i want you
- 0:35to be able to categorize this review amidst the
- 0:37glut of verdicts as such i wouldn't pretend that
- 0:43this podcast is anything but the ramblings of
- 0:46someone who truly loves the game and is trying
- 0:50to judge it on those terms but i also hope that
- 0:55you appreciate my deep relationship with this
- 0:57game when i now stop and dramatically pause and
- 1:02say to you I think that Ocarina of Time's remake
- 1:05for the Switch 2 is now the definitive version
- 1:09of one of the greatest and best aging games ever
- 1:13made. Now, my relationship with the word definitive
- 1:18here is perhaps slightly more complicated than
- 1:21the norm. I don't mean to say that this replaces
- 1:24the N64 original, which I think holds a vital
- 1:26place in the canon of video game history and
- 1:29in the development of the language of modern
- 1:313D action games. All that stuff is unassailable.
- 1:34There are plenty of reasons to go and replay
- 1:36the original, especially the 3DS version, perhaps
- 1:40not as much. But if you just want to experience
- 1:43the story, the world, and really the magic of
- 1:46Ocarina of Time, this is now, I think, the definitive
- 1:51way to do so. If you're listening to this as
- 1:54someone who didn't play the original game, What
- 1:56you really need to know is that this is a very
- 1:59faithful remake of the game, which set the template
- 2:02not just for 3D Zelda, but for many of the action
- 2:05adventure games going forward from that point.
- 2:08Like Mario 64, this game became a template. Its
- 2:12design is iconic. It's an absolutely unassailable
- 2:16reinterpretation of the successful formula of
- 2:19The Legend of Zelda A Link to the Past, except
- 2:21it's been transposed to a 3D world. and is backed
- 2:25by what is doubtlessly the classic Zelda narrative.
- 2:30On the other hand, if you're a veteran player,
- 2:32I think I have already said what you really need
- 2:35to know, which is it's very faithful. This is
- 2:38largely the game as you will remember it. It's
- 2:44been nipped and it's been tucked here and there
- 2:46and everywhere, but ultimately those changes
- 2:49have been smartly delivered and are overall very
- 2:53conservative in nature. The broad strokes of
- 2:56the game hit that brilliant hallmark of all truly
- 2:59great remakes or remasters in my opinion. It
- 3:02is as you remember it, rather than perhaps exactly
- 3:05as it was. It leans into the way your older brain
- 3:09thinks of that original game. It was also clearly
- 3:14driven by a philosophy of if it ain't broke,
- 3:17don't fix it. That classic adage. Because this
- 3:21game is such a classic, much of it wasn't broken.
- 3:24so much of it hasn't been fixed or changed. Simple
- 3:27enough, really. Some of those alterations come
- 3:31from changing features and proclivities. This
- 3:34is where we get things like the new sprint, the
- 3:36jump button, and the fact that all the ranged
- 3:39weapons in the game are now used from a third
- 3:40-person perspective instead of switching to first
- 3:43-person. All of these things match the modern
- 3:46way of playing games, but also match what Zelda
- 3:48is today, by which I mean it matches Breath of
- 3:51the Wild and Tears of the Kingdom. There's other
- 3:55broad changes. Certain collectibles have been
- 3:57moved, either to fuel new puzzles or to move
- 3:59away from mechanics that perhaps now feel rote
- 4:02or out of date. Along those lines, some features
- 4:05have been removed. The vibration -based, secret
- 4:07-revealing Stone of Agony item is gone completely,
- 4:10and some of the secrets it once led you to have
- 4:13therefore been relocated. Within dungeons, an
- 4:16occasional room has been redesigned, sometimes
- 4:18to better tutorialize certain items or mechanics.
- 4:21Sometimes things have been changed simply to
- 4:23improve. that odd room in Ocarina of Time that
- 4:26was just a bit of a dud, which there weren't
- 4:27that many, but there were a few. The best changes,
- 4:32I suppose, aren't deep as much as they are broad,
- 4:35subtly updating the overall mood and feel of
- 4:38the game without diluting or materially changing
- 4:41it. Take the bosses. The core mechanics of each
- 4:44encounter remain broadly the same, except for
- 4:46one anyway. But there's just a presentation difference
- 4:49in the cinematic manner that Link wails on the
- 4:52bosses with his sword when they've been downed.
- 4:55In those moments, this looks and feels just like
- 4:59Breath of the Wild or Tears of the Kingdom when
- 5:01you're fighting one of those very large enemies
- 5:03in those games. Or consider Hyrule Field. On
- 5:08the N64 and 3DS, the topography of that area
- 5:11was largely flat with subtle hills and inclines
- 5:13here and there, but now it has a more naturalistic
- 5:17and realistic feel and look to it. There's hills,
- 5:20there's troughs, there's jutting sections of
- 5:21mountain and cliffside with hidden details in
- 5:24its shadow. There's hints at marshlands and woods
- 5:26that simply weren't there before. When this game
- 5:30was announced, I thought they might be tempted
- 5:32to try and make the whole world bigger. But instead,
- 5:35the developers took the smart approach of simply
- 5:37packing a density of greater detail and character
- 5:40into areas that are more or less identically
- 5:43sized to the N64 original. The result is a world
- 5:47that, weirdly, feels bigger. even while paradoxically
- 5:51the modern player will be more aware of exactly
- 5:54how small it is. Part of this is down to the
- 5:57decision -making process around where the loading
- 5:59zones have been kept or removed. So despite Nintendo's
- 6:03comments, a surprising amount of the loading
- 6:05zones have had the latter treatment, being completely
- 6:07removed from the game, which obviously makes
- 6:09travel between certain connected areas seamless.
- 6:13So for example, Hyrule Field into Lake Hylia
- 6:15and back. is now nose load zone. You can see
- 6:18all the way into Hyrule Field, all the way to
- 6:20the fishing pond, to the scarecrows from Lon
- 6:23Lon Ranch near enough. If you're in Kakariko
- 6:26Village or Hyrule Castle Town, you can go into
- 6:29all those shops and stores and houses seamlessly.
- 6:32But the real work, I think, has actually been
- 6:35put in around those areas where Ocarina of Time
- 6:38still chooses to fade to black. There's these...
- 6:42unexplorable areas between zones that are filled
- 6:45in by your imagination that was always the case
- 6:48but canny art design decisions around each of
- 6:52these load zones in the remake really does a
- 6:54lot of legwork to help make hyrule feel bigger
- 6:57than it is so a fade to black between kakariko
- 7:00village and death mountain or hyrule field and
- 7:03zora river suddenly these don't feel like a fade
- 7:07to hide a loading zone it almost feels like there's
- 7:10a boring bit of land there that isn't interesting
- 7:13enough a part of Link's adventure. And so it
- 7:16fades to black while he jogs halfway up Death
- 7:18Mountain and then cuts back in when you hit enemies
- 7:21and rolling rocks and all that sort of stuff.
- 7:23It's weird. It's more about the vibe. But the
- 7:27result is that Hyrule feels bigger, even though
- 7:29by the modern standards, it's really actually
- 7:32quite small. I think it's really clever art design
- 7:35in action. It suggests a world beyond the playable.
- 7:39And I really like that. That love of the art
- 7:43design, for me, transfers further. I know some
- 7:46fans have really taken issue with the doll -like
- 7:48character models, but I actually think they work
- 7:51tremendously well. Hyrule looks realistic, but
- 7:54not real. There is a distinction there. There's
- 7:57a wonderful convergence of hyper -real materials
- 8:00in the textures of things like Link's outfit
- 8:02and the like, with characters that look a little
- 8:05uncanny, and a world that is elevated in its
- 8:08colour. Everything pops. The core cast have that
- 8:13more doll -like look in abundance, and I do think
- 8:16your mileage will vary, but it grew greatly on
- 8:18me. But I actually think the stars are the less
- 8:21detailed NPCs. On N64, these were designed to
- 8:24be really eccentric, and that was because they
- 8:27could only make them with very few polygons,
- 8:29so they had to make these characters really shout
- 8:32in order to make them stand out, and also to
- 8:34get across to the player what they were all about.
- 8:37I always think this is best exemplified. in that
- 8:40foreman of the builders who is always yelling
- 8:42the way that mouth flaps is so over the top in
- 8:46the original version of the game but it tells
- 8:48you about who that character is before you even
- 8:50talk to him what's great is in this remake all
- 8:53those eccentricities have been retained they've
- 8:57been kept even though all these characters now
- 8:59have a much greater level of fidelity that means
- 9:03there's just some truly characterful people you
- 9:05meet on this adventure and it also means that
- 9:07hyrule feels like a bustling living place as
- 9:11with the world design this is sort of in spite
- 9:14of its era limited scope where the truth is that
- 9:16this game has something like 50 different npcs
- 9:18and that's it as far as the visuals go i genuinely
- 9:23think this might be the best looking game nintendo
- 9:25has ever released and that goes on multiple levels
- 9:28there's the graphical fidelity and performance
- 9:30element all of which is great is fine to great
- 9:32but there's also things like carefully crafted
- 9:35vistas or the shots and framing and cut scenes
- 9:39Those in particular give up a remarkably cinematic,
- 9:42un -Nintendo feel. I think in this, you can sense
- 9:45the hand of the future reaching back to us, of
- 9:49this being the game that Nintendo knows will
- 9:51be the newest Zelda game on the shelves next
- 9:54year, when Zelda may generate a whole new generation
- 9:57of interested newcomers and fans off the back
- 10:00of becoming a Hollywood epic. On this topic,
- 10:03the absolute best of this, I have to say, is
- 10:06the music. Ocarina of Time is Koji Kondo's magnum
- 10:09opus. That man has composed a lot of the most
- 10:12seminal video game music of all time. But I do
- 10:15think Ocarina of Time, which happened to be the
- 10:17last score he ever composed alone before going
- 10:19ever higher up the corporate ladder at Nintendo
- 10:22to be more of a supervisor. I do think Ocarina
- 10:25of Time is his magnum opus, his very best work.
- 10:29Sure, there are themed individual themes he created
- 10:32that are more iconic, but as a complete soundtrack.
- 10:35Ocarina of Time is the one, and it's as effective
- 10:38as ever here, but it's been beautifully rendered
- 10:41in new orchestral arrangements. This score doesn't
- 10:44just rearrange, it weaves in and out of the changes
- 10:48and out of the musical journey that the Zelda
- 10:50series has been on since. So for instance, the
- 10:54fact that the day -night cycle is more ever -present
- 10:56across the game is beautifully represented in
- 10:59lovely, lovely new down -tempo nighttime arrangements
- 11:02of the music of every area in the game. While
- 11:06when you first meet the sages or races like the
- 11:08Gorons, they're represented by little musical
- 11:11trills and hallmarks that were developed in later
- 11:16games to tie to those races and characters. Some
- 11:20melodies from elsewhere even snake their way
- 11:22into Ocarina of Time's score and there's wonderful
- 11:25creative license such as by entwining Ganondorf's
- 11:28themes into tracks where it wasn't present before
- 11:30to give a real sense of foreboding and thematically
- 11:34tying everything together. Also, a touch that
- 11:37I absolutely love is that they actually use some
- 11:39of the original N64 synths here and there and
- 11:42use those alongside the orchestra. So there's
- 11:45this wonderful thing of old meets new in the
- 11:47soundtrack too. I really can't wait for this
- 11:50to hit Nintendo Music. Like the Star Fox remake,
- 11:52that part absolutely hits. In fact, it all hits
- 11:58pretty much. So is there anything this old fan,
- 12:02this old man didn't like? Is there anything I
- 12:06think might turn newer players off? Well, to
- 12:09that latter point, not really. As I've already
- 12:11said, I think this is one of the best aging games
- 12:13of all time. And I think by simply improving
- 12:16elements like the controls and the art, by which
- 12:19I mean where clever art changes help with things
- 12:21like avoiding players getting lost in places
- 12:23like the water temple without making the temple
- 12:25itself easier. I think those core puzzles and
- 12:28gameplay have aged even better in light of changes
- 12:31like that. To the former, as far as stuff...
- 12:34I like less as that mega fan of the original
- 12:37game. Sure, I wish everyone with a voice acted
- 12:41role in this medieval world didn't sound like
- 12:44they'd just come off a sun -kissed Californian
- 12:48beach. I wish that Nintendo's designers had the
- 12:51confidence to let players figure out what you
- 12:53can hookshot to and what you can't more organically
- 12:56rather than adding these great big clear massive
- 12:59targets everywhere. I think the item quick switch
- 13:02menu is a bit of a faff. I wish the developers
- 13:04had been willing to interface with the legends
- 13:07and rumors of Ocarina of Time's past for some
- 13:09new content. It would have been nice to beat
- 13:13the Running Man at last or visit the Sacred Realm.
- 13:15And I actually wish Master Quest were in here
- 13:18too. It isn't. But like I said, this is faithful.
- 13:22The Temple of Light will remain the dream and
- 13:25machination of the infamous Ariana Almendos.
- 13:29And if you know who that is, you're a real OG.
- 13:32It's not in the remit of this remake, though,
- 13:34that sort of thing. There are some nice touches,
- 13:37cool dialogue changes and new cutscene details
- 13:39at least flesh out characters like Sheik and
- 13:42Ocarina of Time's broader role in the grander
- 13:44Zelda lore. Navi is inexplicably and suddenly
- 13:48a brilliant, likeable sidekick. That's really
- 13:52something, I think. And vitally, I don't think
- 13:54all these little things anyone under 30 is going
- 13:57to care about anyway. Those people will get a
- 13:59complete feeling experience here, and some. There
- 14:02are new additions, of course. There's a gallery
- 14:04of defeated enemies, a roguelike boss rush mode,
- 14:07things like that. But none of it is mind -blowing.
- 14:09But I've got to be honest, such extras need not
- 14:11be when the base game is so excellent. I guess
- 14:15what I'm getting at is that ultimately all of
- 14:17these things feel like quibbles. They feel almost
- 14:21irrelevant. They're nagging complaints that mostly
- 14:24exist because I'm sitting here reaching to try
- 14:27to find things to criticize in a game that feels...
- 14:30pretty brilliantly and perfectly well -rounded.
- 14:34Like the original, this remake of Ocarina of
- 14:37Time threads an incredibly narrow needle. In
- 14:401997, that needle was reinterpreting the nature
- 14:43of a perfected 2D formula into the 3D era, a
- 14:47feat that is shared with a few other contemporaneous
- 14:49all -timers of this era, such as Final Fantasy
- 14:52VII. Here, now, today, the needle's eyehole is
- 14:56instead that narrow, tiny... difficult little
- 15:00space between respecting the original and creating
- 15:03something more accessible to younger people without
- 15:06losing the magic or indeed the irresistible soul
- 15:10of the original. In this endeavor the Ocarina
- 15:13of Time remake has been more successful than
- 15:16any of its peers except perhaps Resident Evil
- 15:192 which I think is a feat pretty comparable to
- 15:22that of the original. The Legend of Zelda Ocarina
- 15:26of Time's remake meshes best with modern proclivities
- 15:29and it looks great on today's hardware. The game
- 15:33has aged sublimely and where it hasn't, it has
- 15:35been gingerly given a respectful facelift. The
- 15:39magic has been preserved for a new generation.
- 15:41It is an effortless recommendation, a wonderful
- 15:45experience, a captivating history lesson and
- 15:48just all around brilliant. Thank you for joining
- 15:53me for this review. of The Legend of Zelda Ocarina
- 15:56of Time for Nintendo Switch 2. You can find the
- 15:59written review on respec .net, our website. You
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- 16:36next time everyone see ya