Latest / The Game Business Show / What does the Minecraft movie and Last of Us TV show do to game sales?
Transcript
- 0:00So we've got to move away from the old way of making games
- 0:03where you had that fully
- 0:04SPEAKER_00: staffed team no matter what the game required,
- 0:07SPEAKER_00: no matter what players required,
- 0:09SPEAKER_00: and move to something that's more flexible,
- 0:12SPEAKER_00: more agile,
- 0:13SPEAKER_00: and certainly more sustainable.
- 0:15Minecraft cleaning up in the way it's done is definitely a
- 0:18really big win for the
- 0:19SPEAKER_02: pictures division.
- 0:20SPEAKER_02: The big question is if it,
- 0:22SPEAKER_02: you know,
- 0:22SPEAKER_02: is going to be on track to,
- 0:24SPEAKER_02: you know,
- 0:25SPEAKER_02: hit a billion or get close to it.
- 0:30SPEAKER_01: Hello and welcome back to the Game Business Show.
- 0:33SPEAKER_01: This week on the hit Minecraft movie,
- 0:35SPEAKER_01: we delve into the world of video game IPs going into film and TV.
- 0:39We also hear about a new game studio trying to both win over
- 0:42Gen Alpha players.
- 0:43We're also becoming a case study on how to be a modern,
- 0:46agile game developer.
- 0:47SPEAKER_01: And we also find out more about a new game event taking place
- 0:50in india designed to help india's growing in vc and joining me
- 0:54on this week's show
- 0:55is cory erickson media analyst for a variety intelligent
- 0:58platform and luminate have
- 1:00i got that right cory variety intelligence platform home not
- 1:03just an intelligent
- 1:03platform yes um how are you doing doing all right doing all
- 1:08right i was at the
- 1:08video game baftas last night and i'm uh i'm starting to feel
- 1:12quite tired so i
- 1:13SPEAKER_01: apologize if i start to ramble
- 1:15SPEAKER_02: That was a repeat of the Game Awards.
- 1:17SPEAKER_02: Astro Bot did really well, right?
- 1:19SPEAKER_01: Yeah, Astro Bot cleaned up.
- 1:21SPEAKER_01: I really enjoy the BAFTAs.
- 1:22SPEAKER_01: It's always a really great event.
- 1:23SPEAKER_01: But I have to say,
- 1:24SPEAKER_01: so they have these in memoriam sections,
- 1:25SPEAKER_01: which have really cropped up in video games the last few years.
- 1:28SPEAKER_01: And somebody I met a couple of years ago,
- 1:30SPEAKER_01: a chap called Brett Jones,
- 1:31SPEAKER_01: who was one of the lead artists on GoldenEye and Perfect Dark,
- 1:35SPEAKER_01: which are two of my favorite games.
- 1:36SPEAKER_01: They're panelled together on the 25th anniversary of GoldenEye.
- 1:40SPEAKER_01: Wonderful, wonderful guy.
- 1:41SPEAKER_01: He got ill and he sadly died last year,
- 1:44SPEAKER_01: but he was missing from the in memoriam section,
- 1:46SPEAKER_01: and he's actually won two BAFTAs.
- 1:49SPEAKER_01: So I was quite...
- 1:51SPEAKER_01: A wonderful event,
- 1:52SPEAKER_01: lovely put together,
- 1:52SPEAKER_01: and these things get missed,
- 1:53SPEAKER_01: these things happen,
- 1:54and there's probably a process that needs to be gone through to
- 1:57get him included.
- 1:57But I have to say it was the one thing about what was a really
- 2:00good event that sort
- 2:01SPEAKER_01: of soured it a little bit for me.
- 2:02SPEAKER_01: Hopefully they'll...
- 2:03SPEAKER_01: They'll fix that.
- 2:04SPEAKER_01: Well,
- 2:05SPEAKER_01: we're here to talk about,
- 2:08SPEAKER_01: well,
- 2:08the big topic for today's episode is the Minecraft movie has
- 2:12just broken box office records.
- 2:14It continues to do exceptionally well despite relatively
- 2:17lukewarm reviews.
- 2:18SPEAKER_01: I think that's even being generous.
- 2:19SPEAKER_01: And it's obviously having a huge impact on the video game as well.
- 2:23SPEAKER_01: Have you seen the film?
- 2:24SPEAKER_01: Have you been to the cinema, rushed out to watch it?
- 2:27SPEAKER_02: I have not seen the film.
- 2:29I have seen,
- 2:30you know,
- 2:30the various hubbub around the film and how well it's done.
- 2:33I'm very impressed that it beat Barbie from a couple of years
- 2:38ago by a little less
- 2:39SPEAKER_02: than one million in its domestic opening.
- 2:42SPEAKER_02: And I think the global opening altogether is around 300 million.
- 2:46SPEAKER_02: So,
- 2:46SPEAKER_02: you know,
- 2:46SPEAKER_02: it's the best opening of the year so far,
- 2:48SPEAKER_02: the best since Deadpool and Wolverine last year.
- 2:51which is really fantastic for both gaming adaptations on the
- 2:56film side as well as
- 2:57SPEAKER_02: Warner Brothers.
- 2:58What's so interesting about how well this film did is how much
- 3:03of a win that's
- 3:03SPEAKER_02: needed for both the film and gaming sides of Warner Brothers.
- 3:07Obviously,
- 3:07Warner Brothers Games is not involved with Minecraft to any degree.
- 3:11SPEAKER_02: This is a Warner Brothers Pictures project altogether, but as we know,
- 3:15SPEAKER_02: Warner Brothers Games hasn't been in a great position this year.
- 3:19SPEAKER_02: They closed three studios, including Monolith, earlier this year.
- 3:23SPEAKER_02: So for a gaming adaptation to do this well in that ecosystem,
- 3:27SPEAKER_02: I think,
- 3:28SPEAKER_02: is certainly important for that division.
- 3:30It's also just as important for the two people running Warner
- 3:33Brothers Pictures,
- 3:34SPEAKER_02: Michael DeLuca and Pam Abdi,
- 3:36SPEAKER_02: because,
- 3:36SPEAKER_02: you know,
- 3:36SPEAKER_02: there are a lot of
- 3:38high-risk films coming out this year that so far weren't off to
- 3:42a great start after
- 3:43SPEAKER_02: the Mickey 17 opening.
- 3:44So Minecraft cleaning up in the way it's done is definitely a
- 3:48really big win for
- 3:49SPEAKER_02: the pictures division.
- 3:50The big question is if it is going to be on track to hit a
- 3:56billion or get close to it.
- 3:57SPEAKER_02: I have a feeling for as good as the opening is,
- 4:01the sort of enthusiasm around it and the attendance is probably
- 4:06going to prove to
- 4:07have been concentrated towards the opening and not so much
- 4:09towards subsequent weekends.
- 4:12Just based on all the viral videos I saw of people losing their
- 4:16minds in the theater,
- 4:17SPEAKER_02: it seems like
- 4:18SPEAKER_02: You know, this was sort of the opening was sort of the main event here.
- 4:23SPEAKER_02: And everyone with,
- 4:24SPEAKER_02: you know,
- 4:24SPEAKER_02: any kind of emotional stake in Minecraft,
- 4:26SPEAKER_02: anyone who needed to take their kids to see something,
- 4:28SPEAKER_02: you know,
- 4:28SPEAKER_02: they all showed up for this main weekend.
- 4:31SPEAKER_02: How it does after is going to definitely be the real test to see,
- 4:34SPEAKER_02: you know,
- 4:34SPEAKER_02: if it's another Mario.
- 4:36Yeah,
- 4:36I was going to ask because it's the same window,
- 4:38isn't it,
- 4:38of the Mario movie,
- 4:41which did.
- 4:42SPEAKER_01: Also similar, it did over a billion, 1.3 billion in the box office.
- 4:47SPEAKER_01: It does seem to be, billions seems to be almost the norm.
- 4:49SPEAKER_01: I know Sonic,
- 4:50SPEAKER_01: it was across three films,
- 4:51SPEAKER_01: they've now done a billion dollars,
- 4:52SPEAKER_01: but it is certainly accelerating.
- 4:54And every event I go to now has an entire series of panels now
- 4:58about Hollywood and
- 4:59SPEAKER_01: games and the crossover opportunity.
- 5:01SPEAKER_01: And of course,
- 5:01SPEAKER_01: it's not new,
- 5:02SPEAKER_01: but it seems,
- 5:03SPEAKER_01: it feels like from my point of view,
- 5:04SPEAKER_01: that games has become almost a new comic books.
- 5:06SPEAKER_02: Somewhat.
- 5:08I think the audience is certainly there for a lot of different
- 5:11gaming IP being
- 5:12SPEAKER_02: brought into the Hollywood space.
- 5:14SPEAKER_02: The trick is just how well the project,
- 5:18SPEAKER_02: whether it's film or whether it's TV,
- 5:19SPEAKER_02: can really match sort of the culture surrounding,
- 5:22SPEAKER_02: you know,
- 5:23SPEAKER_02: the core gaming experience.
- 5:24In this case,
- 5:24I think clearly the Minecraft film succeeded in that regard.
- 5:28SPEAKER_02: And keep in mind, you know, it didn't review very well.
- 5:30SPEAKER_02: You know, it was not a smash by critical standards by any means.
- 5:34I think this is just a film where they were able to really
- 5:37match the culture behind
- 5:39Minecraft and really map a lot of what people like about
- 5:42Minecraft as an experience onto...
- 5:44SPEAKER_02: a certainly loose but good enough narrative experience for,
- 5:48SPEAKER_02: you know,
- 5:48SPEAKER_02: the film to prove to be,
- 5:49SPEAKER_02: you know,
- 5:50SPEAKER_02: as valuable as it was to the theatrical experience.
- 5:53SPEAKER_02: Because obviously, it's never quite that simple.
- 5:56SPEAKER_02: You know,
- 5:57SPEAKER_02: last year we saw Borderlands not do very well in theaters,
- 6:00SPEAKER_02: despite having a lot of stars attached.
- 6:02SPEAKER_02: And I think it's just...
- 6:04You know,
- 6:04how well one of these projects does,
- 6:07you know,
- 6:07it could depend on various factors.
- 6:09It could depend on,
- 6:09you know,
- 6:09do you have a core character that's going to bring people out?
- 6:12You know,
- 6:13obviously that was the case with the Super Mario Brothers movie.
- 6:16And we'll see if,
- 6:17you know,
- 6:18that kind of enthusiasm extends to The Legend of Zelda next year.
- 6:21SPEAKER_02: Or is that 2027?
- 6:22SPEAKER_01: There's another Mario one next year.
- 6:25SPEAKER_01: Right.
- 6:25And then it seems to be Nintendo's moving to an annual schedule
- 6:28with their films.
- 6:28And The Legend of Zelda is going to come through Sony Pictures
- 6:31and not Universal,
- 6:32SPEAKER_02: because Universal does the Super Mario Bros.
- 6:34SPEAKER_02: movies through Illumination, but Zelda is a Sony project.
- 6:37SPEAKER_01: You mentioned about that culture element,
- 6:39because I think Minecraft is an example of those games that
- 6:41just taps into what
- 6:43SPEAKER_01: Minecraft fans like.
- 6:44SPEAKER_01: And it's the same with,
- 6:45SPEAKER_01: I think,
- 6:46SPEAKER_01: Five Nights at Freddy's as another film that didn't review greatly,
- 6:49SPEAKER_01: but seemed to really capture that aspect.
- 6:52audience in that franchise quite well to the point where
- 6:54there's a second film this
- 6:55year and it certainly I think that's the thing with video game
- 6:59films sometimes it's
- 7:00they don't always lend themselves to sort of high quality
- 7:03stories necessarily but
- 7:04if they're hero but if they can tap into that cultural
- 7:08affiliation fans have for
- 7:09these things and they and then they can do extremely well and
- 7:11they can be well
- 7:12SPEAKER_01: loved
- 7:13SPEAKER_02: Well, what do you think of this?
- 7:15SPEAKER_02: There was another recent bit of news on,
- 7:17SPEAKER_02: you know,
- 7:17the gaming adaptation film front where Death Stranding at A24
- 7:21now has a director in
- 7:24SPEAKER_02: Michael Cernoski.
- 7:25SPEAKER_02: He last did A Quiet Place day one for Paramount.
- 7:28SPEAKER_02: Before that,
- 7:29SPEAKER_02: he did a much smaller film called Pig for Neon,
- 7:32SPEAKER_02: which was sort of,
- 7:33SPEAKER_02: you know,
- 7:33SPEAKER_02: more of an artsy Nicolas Cage movie.
- 7:35SPEAKER_02: That to me...
- 7:37SPEAKER_02: is one I've been a little bit skeptical of just because,
- 7:40SPEAKER_02: you know,
- 7:40SPEAKER_02: for as critically acclaimed as Death Stranding is and,
- 7:44SPEAKER_02: you know,
- 7:44SPEAKER_02: its status as,
- 7:46SPEAKER_02: you know,
- 7:47SPEAKER_02: newer IP within the PlayStation ecosystem,
- 7:50SPEAKER_02: a live action adaptation of that to me means a pretty big budget.
- 7:54So for it to be made through A24 instead of Sony was something
- 7:58I found particularly fascinating.
- 8:01SPEAKER_02: And I mean,
- 8:01SPEAKER_02: if they've got a director attached now,
- 8:03SPEAKER_02: they're,
- 8:03SPEAKER_02: you know,
- 8:04SPEAKER_02: they're a step closer to getting this off the ground.
- 8:07SPEAKER_02: I just,
- 8:07SPEAKER_02: you know,
- 8:08SPEAKER_02: I think that is,
- 8:10SPEAKER_02: you know,
- 8:11about as ambitious as one of these projects can get just
- 8:15because Death Stranding as
- 8:17SPEAKER_02: a game,
- 8:18SPEAKER_02: you know,
- 8:18SPEAKER_02: that's a much more hi-fi,
- 8:20SPEAKER_02: graphically intense,
- 8:22SPEAKER_02: you know,
- 8:22SPEAKER_02: AAA gaming experience,
- 8:23which to translate that correctly over to film and have a look
- 8:26consistently good,
- 8:28SPEAKER_02: that's going to require a pretty substantial budget.
- 8:32SPEAKER_01: Yeah,
- 8:32I don't think Death Stranding is a particularly big game in
- 8:34terms of commercial
- 8:36SPEAKER_01: performance and success.
- 8:38Kojima,
- 8:38of course,
- 8:38was tied with Metal Gear Solid and was largely seen as AAA.
- 8:41SPEAKER_01: His games still look AAA,
- 8:42SPEAKER_01: they still punch above their weights,
- 8:43SPEAKER_01: but I think they're more of an indie team now,
- 8:45SPEAKER_01: effectively.
- 8:46So I'll be interested to see if that actually translates quite
- 8:48nicely to that sort
- 8:49SPEAKER_01: of smaller budget game.
- 8:52SPEAKER_01: project.
- 8:53SPEAKER_01: The other thing actually tied to this is I was I interviewed Sam Lake,
- 8:57SPEAKER_01: Remedy's creative director yesterday.
- 9:00And he's obviously one of the I talked about the projects he's
- 9:02got coming up.
- 9:02And one of the things he's most excited about is this deal of
- 9:04Annapurna and Remedy
- 9:07SPEAKER_01: in terms of,
- 9:07SPEAKER_01: you know,
- 9:08I think of Sam Lake and Video Kojima as being quite similar
- 9:11game creators,
- 9:11and they're almost they're all involved in all elements of the
- 9:14creation of these
- 9:15SPEAKER_01: things that they're writers as well as,
- 9:16SPEAKER_01: you know,
- 9:17SPEAKER_01: game directors and
- 9:18He was talking about,
- 9:19you know,
- 9:19the ability to get involved in these things.
- 9:20SPEAKER_01: I think that's the other element of this, right?
- 9:22SPEAKER_01: It's that particularly in recent years,
- 9:24SPEAKER_01: whether it was Ubisoft as well,
- 9:25SPEAKER_01: and then Nintendo now,
- 9:27there is more active involvement from the video game side in
- 9:29getting involved in
- 9:30SPEAKER_01: these projects,
- 9:31SPEAKER_01: which I know is not,
- 9:31SPEAKER_01: they don't know how to make movies.
- 9:33It's not what they do,
- 9:33but there is an element of that authenticity and that...
- 9:37making sure you capture the essence of the thing that you're
- 9:41trying to make which
- 9:41that can theoretically help which I think is what helped comic
- 9:45book movies sort of
- 9:45SPEAKER_01: find their feet was when Marvel itself got involved in making them yeah
- 9:51SPEAKER_01: I'm not sure there was much of a point there.
- 9:53SPEAKER_02: No, no.
- 9:54SPEAKER_02: I mean,
- 9:54SPEAKER_02: so far,
- 9:55SPEAKER_02: when people think of successful gaming adaptations,
- 9:57SPEAKER_02: obviously,
- 9:57SPEAKER_02: there's the Mario movie.
- 9:59SPEAKER_02: Anything with a monetary value attached.
- 10:02Mario is so far at the top of how well gaming IP has translated
- 10:06over to the Hollywood space.
- 10:07But the other two people are very obsessed with and talk about
- 10:10all the time would
- 10:10SPEAKER_02: be The Last of Us and Fallout.
- 10:12SPEAKER_02: And, of course, The Last of Us is...
- 10:15SPEAKER_02: this upcoming Sunday on HBO.
- 10:17SPEAKER_01: Yeah.
- 10:18SPEAKER_02: So that's going to be very much in the conversation again.
- 10:21SPEAKER_02: But those were two projects where,
- 10:23SPEAKER_02: you know,
- 10:23sort of the core people involved with them were closely
- 10:26involved with the adaptations.
- 10:27SPEAKER_02: You know, with The Last of Us, you have Neil Druckmann.
- 10:29SPEAKER_02: He's co-creator,
- 10:31SPEAKER_02: co-showrunner,
- 10:32SPEAKER_02: co-writer,
- 10:33SPEAKER_02: you know,
- 10:34SPEAKER_02: directs one or two episodes each of these seasons.
- 10:36So he is about as involved as,
- 10:38you know,
- 10:38a creator can possibly be with that.
- 10:40SPEAKER_02: And then with Fallout, you have, you know, Todd Howard,
- 10:43very you know heavy on the show as a producer and and again you
- 10:47know that's for for
- 10:49people who want more fallout yeah sure you have you know
- 10:51fallout 76 as a live
- 10:53service but as far as you know new fallout games fallout 5 is
- 10:57still just like a
- 10:58ways and a ways away on the horizon bethesda has to do um the
- 11:02elder scrolls 6 first
- 11:03SPEAKER_02: before they can get to that so you know
- 11:06SPEAKER_02: Fallout the series on Amazon,
- 11:08SPEAKER_02: for people who want more Fallout,
- 11:10that's pretty much their only option for very likely the rest
- 11:14of the decade.
- 11:15SPEAKER_02: For that show to work,
- 11:17SPEAKER_02: Todd Howard does have to be very,
- 11:18very closely involved to keep it as Fallout of an experience as
- 11:22it possibly can be,
- 11:23SPEAKER_02: despite being a TV series instead of a video game.
- 11:26SPEAKER_02: One thing I do want to mention, since you brought it up, that
- 11:30SPEAKER_02: Remedy Entertainment,
- 11:31SPEAKER_02: Annapurna Pictures deal,
- 11:32what's so interesting about that is it's not simply them
- 11:35licensing Control and Alan
- 11:38SPEAKER_02: Wake as IP to Annapurna to make potential film and TV projects out of.
- 11:43SPEAKER_02: The deal has Annapurna contributing to the actual funding of Control 2.
- 11:48SPEAKER_02: I think as much as half of the game's budget,
- 11:51SPEAKER_02: which is a particularly unique deal,
- 11:54SPEAKER_02: because typically...
- 11:55the way these deals go is,
- 11:56you know,
- 11:57it's just licensing one way or the other.
- 11:59SPEAKER_02: You know,
- 11:59SPEAKER_02: this is Remedy saying,
- 12:01SPEAKER_02: you know,
- 12:01SPEAKER_02: to Annapurna,
- 12:02SPEAKER_02: you know,
- 12:02SPEAKER_02: if you want RIP for your own purposes,
- 12:05SPEAKER_02: you have to actually invest in the core IP and,
- 12:08SPEAKER_02: you know,
- 12:09SPEAKER_02: keep it alive because what we do is very high quality,
- 12:12SPEAKER_02: which means it's also very expensive.
- 12:14SPEAKER_02: And for as good of a deal as that was for Remedy,
- 12:17It was a little bit messy on the Annapurna Pictures side
- 12:20because Annapurna
- 12:21SPEAKER_02: Interactive had absolutely nothing to do with that deal.
- 12:24SPEAKER_02: That deal sort of came together outside of,
- 12:27SPEAKER_02: you know,
- 12:27SPEAKER_02: their own effort to try to be spun off into their own separate company.
- 12:30SPEAKER_02: And then, you know, as was reported in the news.
- 12:33The talks there kind of stall to the point where most of the
- 12:36Annapurna Interactive
- 12:37SPEAKER_02: staff ended up leaving the company altogether.
- 12:39SPEAKER_02: And now a bunch of them are forming,
- 12:42SPEAKER_02: you know,
- 12:42SPEAKER_02: a new company with some of the folks carrying over from private division.
- 12:46SPEAKER_02: Yeah.
- 12:47SPEAKER_01: I've got some stats.
- 12:48I hope you won't hate it,
- 12:49but any regular listeners know I'm a bit of a stat person.
- 12:52So I was interested to see what is the impact of these time
- 12:55moves on video games in particular.
- 12:57SPEAKER_01: So the Minecraft movie obviously doing extremely well.
- 13:00SPEAKER_01: It's a bit early for sales data.
- 13:01SPEAKER_01: We do have daily active players.
- 13:03SPEAKER_01: So on the Saturday after the movie came out,
- 13:07SPEAKER_01: or so the fifth,
- 13:08SPEAKER_01: daily active players in Minecraft grew 9% week on week.
- 13:11SPEAKER_01: And on Sunday, players were up 17% week on week.
- 13:14SPEAKER_01: Now that's according to Ampere analysis.
- 13:16SPEAKER_01: That doesn't sound like a lot,
- 13:18SPEAKER_01: But that's because Mojang ran a bunch of activity,
- 13:21SPEAKER_01: including releasing some Minecraft movie DLC for free the week before.
- 13:24SPEAKER_01: If they go to the week before,
- 13:25SPEAKER_01: the Saturday before the movie came out,
- 13:27daily active players were up 25% week on week and Sunday
- 13:30numbers were up 14% week
- 13:31SPEAKER_01: on week.
- 13:32So that's two consecutive weeks of mostly double digit growth
- 13:35for a game that
- 13:35SPEAKER_01: already boasts nearly $170 million.
- 13:38SPEAKER_01: monthly active users.
- 13:39SPEAKER_01: We do actually have some data in GFKs in the UK.
- 13:44GFK Nielsen does the physical game sales and they've revealed
- 13:47that the Nintendo
- 13:48SPEAKER_01: Switch copy of Minecraft rose 25% in sales week on week.
- 13:51SPEAKER_01: And in fact, it rose 8% on sales week before as well.
- 13:54So you've got evidence here of some growth on the game side
- 13:57from the film.
- 13:59What this sends me down a rabbit hole was how does this compare
- 14:03what normally happens?
- 14:04And the truth is it varies so much depending on the game and
- 14:08what the strategy is
- 14:09SPEAKER_01: and all sorts of things.
- 14:10If I go back to the last major video game movie,
- 14:12which was Sonic the Hedgehog 3,
- 14:14SPEAKER_01: For this film,
- 14:15Sega actually released a Sonic game designed partially to tap
- 14:18into the movie,
- 14:19SPEAKER_01: Sonic Shadow Generations.
- 14:20SPEAKER_01: Now,
- 14:21SPEAKER_01: I know that was technically a sort of remake,
- 14:23SPEAKER_01: remaster,
- 14:23SPEAKER_01: but Shadow features in the film and the game,
- 14:25SPEAKER_01: and that's why they did it.
- 14:26SPEAKER_01: The game launched in October,
- 14:28SPEAKER_01: a film released in December,
- 14:29SPEAKER_01: and during December,
- 14:30SPEAKER_01: Sonic X Shadow Generations' monthly active players increased 46%.
- 14:35SPEAKER_01: What might have actually had a negative impact on that,
- 14:37SPEAKER_01: however,
- 14:38SPEAKER_01: is the game where Sega placed Sonic Frontiers,
- 14:41SPEAKER_01: which is another 3D Sonic game released a few years ago,
- 14:44SPEAKER_01: into the PlayStation Plus subscription service.
- 14:46SPEAKER_01: And as a result,
- 14:47Sonic Frontiers is actually the most popular Sonic game in
- 14:49terms of players during December,
- 14:52SPEAKER_01: not the game designed to tie in with the movie.
- 14:55But overall,
- 14:56I think from Sega's point of view,
- 14:57that's a really strong month for Sonic.
- 15:01SPEAKER_01: I'm going to stick with movies for a bit.
- 15:03SPEAKER_01: I went to Gran Turismo.
- 15:04SPEAKER_01: Remember that one?
- 15:05SPEAKER_01: That one wasn't like a Borderlands-style disaster.
- 15:07SPEAKER_01: I think it did okay in the box office.
- 15:10SPEAKER_01: It critically a little bit more mixed, but not too negative.
- 15:13SPEAKER_01: According to Ampere, players in that game did rise 20% month for month.
- 15:18SPEAKER_01: And across Europe,
- 15:19SPEAKER_01: this is GSD data,
- 15:21video game sales actually grew 78% month for month for the game
- 15:24Gran Turismo 7.
- 15:26SPEAKER_01: But we're not talking huge numbers here, to be clear.
- 15:28Gran Turismo 7 was number 33 in August when the movie came out
- 15:33and the previous
- 15:33SPEAKER_01: month was number 82.
- 15:34SPEAKER_01: So it's a big jump, but it's still number 33.
- 15:36SPEAKER_01: It wasn't a huge driver of sales.
- 15:39SPEAKER_01: It helped a little bit.
- 15:41SPEAKER_01: Obviously, that month's big disaster was the Borderlands movie.
- 15:44Now,
- 15:44the previous Borderlands game,
- 15:45the main Borderlands game,
- 15:46was Borderlands 3.
- 15:47SPEAKER_01: And that actually had a big summer anyway because it was also included in
- 15:52SPEAKER_01: PlayStation Plus,
- 15:53SPEAKER_01: a bit like Sonic Frontiers.
- 15:55It entered PlayStation Plus in July and reached 2.15 million
- 15:58players that month.
- 16:00SPEAKER_01: When the movie came out, it rose to 2.16 million, so a tiny 3% increase.
- 16:07SPEAKER_01: Sales-wise, however, August was huge for Borderlands 3.
- 16:10SPEAKER_01: According to GSD data for Europe,
- 16:12Borderlands 3 sales jumped 418% and went from number 99 in the
- 16:14charts to number 6.
- 16:18SPEAKER_01: But this was mostly due...
- 16:19A lot of headlines were running around at the time saying
- 16:22Borderlands movie boosts
- 16:23SPEAKER_01: game sales.
- 16:24SPEAKER_01: And I'm sure it helped a little bit, maybe.
- 16:26But actually,
- 16:27there was a 90% discount being made on Borderlands games,
- 16:31particularly on Steam.
- 16:33SPEAKER_01: And I think that probably had a bigger impact...
- 16:35SPEAKER_01: on the performance of that game over the film.
- 16:39And the other one I mentioned,
- 16:40I mentioned it earlier,
- 16:41was Five Nights at Freddy's.
- 16:43SPEAKER_01: Really?
- 16:43SPEAKER_01: It wasn't that critical, darling, but fans enjoyed it.
- 16:46And the monthly active user count for the first game in the
- 16:48series on the month
- 16:49SPEAKER_01: that Five Nights at Freddy's came out was 100% up month for month.
- 16:52SPEAKER_01: To put that into actual numbers,
- 16:54SPEAKER_01: at the start of October,
- 16:55SPEAKER_01: the game had around,
- 16:56the first game in the Five Nights at Freddy's franchise had
- 16:59around 10,000 active
- 17:00SPEAKER_01: daily users.
- 17:01SPEAKER_01: And that rose to 50,000 daily active users during the first week of
- 17:04SPEAKER_01: So there's lots of evidence here of success,
- 17:07SPEAKER_01: but it kind of depends on the approach to it,
- 17:09SPEAKER_01: the Mario movie.
- 17:11SPEAKER_01: which happened, you know, all the games shot up in the charts.
- 17:14SPEAKER_01: And that was partly because Nintendo did a big bundle around the film,
- 17:17SPEAKER_01: remote Mario Kart and the Mario games.
- 17:19SPEAKER_01: There wasn't a lot of discounting going on by Nintendo.
- 17:22SPEAKER_01: And it did cause a boost in Switch sales.
- 17:25SPEAKER_01: But,
- 17:25SPEAKER_01: you know,
- 17:25SPEAKER_01: things like The Last of Us,
- 17:26SPEAKER_01: The First Last of Us,
- 17:27SPEAKER_01: Sony did very little in terms of promoting it.
- 17:29SPEAKER_01: But we can talk about TV shows.
- 17:31SPEAKER_01: But yeah, it varies.
- 17:33SPEAKER_01: But it seems to me you need to...
- 17:37How well it does largely depends on how good the product is and
- 17:39how much the
- 17:41SPEAKER_01: publisher leans into that opportunity.
- 17:48SPEAKER_02: Well,
- 17:49SPEAKER_02: in the past,
- 17:50SPEAKER_02: you did mention this in terms of the Sonic movie,
- 17:51SPEAKER_02: but the norm used to be tie in games alongside any kind of movie release.
- 17:56SPEAKER_02: That's largely gone out of the way with,
- 17:59SPEAKER_02: you know,
- 17:59the embrace of live services like Fortnite and Roblox as
- 18:02promotional platforms,
- 18:03SPEAKER_02: but also to for IP that is gaming based.
- 18:06SPEAKER_02: and you just covered this,
- 18:08but I think the new trend going forward is obviously it's too
- 18:12hefty to try to make
- 18:16SPEAKER_02: a new gaming experience tied to the movie.
- 18:18SPEAKER_02: What we can do is take the existing ones and discount them,
- 18:22SPEAKER_02: put them on a subscription service,
- 18:24SPEAKER_02: make them easily accessible.
- 18:25SPEAKER_02: And you did mention how you felt
- 18:28SPEAKER_02: You didn't see Sony do too much of this with The Last of Us,
- 18:31but that's not actually true because when The Last of Us was up
- 18:36for Emmys at the
- 18:37SPEAKER_02: beginning of 2024,
- 18:38SPEAKER_02: you know,
- 18:39the Emmy ceremonies were delayed because of the writer's strike
- 18:43and actor's strike
- 18:44SPEAKER_02: in Hollywood.
- 18:45SPEAKER_02: So they happened in January 2024, if I remember correctly.
- 18:49SPEAKER_02: That is the same month they,
- 18:51SPEAKER_02: you know,
- 18:51SPEAKER_02: basically updated The Last of Us Part II to a PS5 version.
- 18:55They kind of timed those two together just because since it was
- 18:59up for so many Emmys,
- 19:00they knew they were going to be promoting The Last of Us show
- 19:02at the same time.
- 19:04Yeah,
- 19:04well,
- 19:04let's talk about The Last of Us because actually I say it
- 19:06didn't do very much.
- 19:06SPEAKER_01: It did do very well.
- 19:07SPEAKER_01: It aired in January 2023, the show.
- 19:11SPEAKER_01: And like,
- 19:11SPEAKER_01: you know,
- 19:13SPEAKER_01: I'll talk about Fallout in a minute as well because the Fallout TV show,
- 19:15SPEAKER_01: everything went up at the same time.
- 19:16SPEAKER_01: And of course, The Last of Us was released weekly.
- 19:20There was an oddly,
- 19:21what I find really fascinating is there was initially a spike
- 19:24SPEAKER_01: in game sales at the start, as you'd expect.
- 19:26SPEAKER_01: So IDG reported a 38% jump in sales of the game.
- 19:31It's not a huge jump,
- 19:32but it's a decent jump compared with pre-show sales.
- 19:35But then when the show finished,
- 19:37it jumped again,
- 19:38this time by 75% compared with pre-show sales.
- 19:41So actually this is a phenomenon here with The Last of Us
- 19:43actually caused a spike
- 19:45SPEAKER_01: in sales after the game,
- 19:47SPEAKER_01: after the series is finished.
- 19:48I don't know if that's because people tend to binge watch these
- 19:50things and that's
- 19:51SPEAKER_01: when actually there was a huge spike in
- 19:52SPEAKER_01: in viewers at that point,
- 19:53or if it was linked to people wanting to go back and experience
- 19:57the story after
- 19:59SPEAKER_01: enjoying the TV show.
- 20:00SPEAKER_01: I don't know what the phenomena is there.
- 20:02SPEAKER_01: I can speculate.
- 20:04SPEAKER_01: But it had two spikes, Last of Us game sales.
- 20:09SPEAKER_01: In terms of engagement, though, it's actually just huge.
- 20:11The Last of Us Remastered,
- 20:13which I think was the PS4 remake of The Last of Us,
- 20:16hit 1.8 million monthly active users during January when the
- 20:20show launched,
- 20:21SPEAKER_01: which is a rise of 1,000% month on month.
- 20:23SPEAKER_01: Last of Us Part 2,
- 20:25SPEAKER_01: which was the sequel,
- 20:26SPEAKER_01: rose 440% in monthly active users with 1.4 million people.
- 20:30And The Last of Us Part 1,
- 20:31which is the PS5 version of the first Last of Us,
- 20:35SPEAKER_01: The remake, yeah.
- 20:37SPEAKER_01: Rose 347% in players, then a 600,000.
- 20:40SPEAKER_02: And it was released the, I think, I believe September 2022.
- 20:45SPEAKER_02: So a few months before the show premiered on HBO.
- 20:48SPEAKER_01: Yeah, indeed.
- 20:49SPEAKER_01: So that success continued into February,
- 20:51SPEAKER_01: actually,
- 20:52because the last first remastered jumped again by 417% as the
- 20:55show continued.
- 20:56SPEAKER_01: 2.2 million monthly players.
- 20:57SPEAKER_01: Part two jumped to just shy of 1.6 million players.
- 21:00SPEAKER_01: That's up 178%.
- 21:00SPEAKER_01: And then part one dropped 62%.
- 21:05And then the show finished in March and things were still
- 21:07pretty strong in March.
- 21:09SPEAKER_01: But it's actually his monthly user count,
- 21:10SPEAKER_01: though,
- 21:11SPEAKER_01: didn't go back down to pre-show numbers until the summer.
- 21:15SPEAKER_01: And there's a similar phenomenon that happened with Fallout.
- 21:17SPEAKER_01: So obviously Fallout was a massive hit because it was,
- 21:20I think it's Amazon's Prime's second biggest TV show after
- 21:23Rings of Power,
- 21:24SPEAKER_01: I think,
- 21:24SPEAKER_01: Lord of the Rings show.
- 21:26SPEAKER_01: And the last Fallout game,
- 21:27SPEAKER_01: Fallout 4,
- 21:28SPEAKER_01: that I reported on this at the time on GamesIndustry.biz,
- 21:30SPEAKER_01: it shot to the top of the charts.
- 21:33SPEAKER_01: It came out nine years before the TV show.
- 21:36SPEAKER_01: It sold over half a million units across Europe during that month.
- 21:39And according to IG,
- 21:40again,
- 21:41the sales were up 345% at its peak versus pre-show sales.
- 21:45SPEAKER_01: And now it's worth noting it was severely discounted.
- 21:48SPEAKER_01: So they followed the sort of Borderlands thing.
- 21:50SPEAKER_01: So it wasn't just the fact there was a hit TV show.
- 21:53SPEAKER_01: The game was really, really cheap.
- 21:55SPEAKER_01: It was also in subscription services.
- 21:58SPEAKER_02: And they had updated it to PS5 as well in tandem with the show.
- 22:02SPEAKER_01: There was a lot.
- 22:03SPEAKER_01: They really lent in.
- 22:05SPEAKER_01: What I think was most interesting, though, is the player numbers.
- 22:08SPEAKER_01: So according to Ampere,
- 22:08SPEAKER_01: Fallout 4 had 10 and a half million monthly active users during April,
- 22:12SPEAKER_01: which is when Fallout came out.
- 22:15SPEAKER_01: That was more than nine million users up over March.
- 22:18SPEAKER_01: But come May, things dropped, but only to nine and a half million.
- 22:22SPEAKER_01: So of course, the show aired at the same time.
- 22:27SPEAKER_01: Yes,
- 22:27SPEAKER_01: it dropped again to around 4 million come June,
- 22:30but actually it wasn't until September that the user numbers on
- 22:33Fallout went back
- 22:34SPEAKER_01: to March levels.
- 22:36SPEAKER_01: So although the big spike was at the beginning,
- 22:39SPEAKER_01: it's the same with The Last of Us,
- 22:40SPEAKER_01: or actually the spike at the end of The Last of Us,
- 22:44there was enough impact on this in terms of players playing
- 22:47that game for long
- 22:48SPEAKER_01: after the show had finished.
- 22:49It wasn't just a quick enjoy a player game to tie in with the
- 22:53thing that I'm playing.
- 22:53SPEAKER_01: It sort of stretched out across...
- 22:56SPEAKER_01: across the months and months and months, which is very good.
- 23:01SPEAKER_01: I'm interested,
- 23:02SPEAKER_01: though,
- 23:02SPEAKER_01: to see how The Last of Us Part II will do because there's in the TV show.
- 23:07SPEAKER_01: The TV show,
- 23:08SPEAKER_01: I suspect,
- 23:08SPEAKER_01: we do very well,
- 23:09but the impact upon the games and the only thing I really got
- 23:12to base this on is
- 23:12SPEAKER_01: the Halo TV show.
- 23:14SPEAKER_01: There were two series of Halo, right?
- 23:15SPEAKER_01: That's the reason why I find this interesting.
- 23:17SPEAKER_01: And according to IDG,
- 23:18SPEAKER_01: when the first show launched in 2022,
- 23:21SPEAKER_01: sales of the game rose over 1,000%,
- 23:22SPEAKER_01: 1,090%.
- 23:23SPEAKER_01: Now, it's from a very low base.
- 23:27SPEAKER_01: That's why that number's so high.
- 23:30SPEAKER_01: However,
- 23:30SPEAKER_01: the second series,
- 23:31SPEAKER_01: which I had last year,
- 23:32SPEAKER_01: barely had any impact on the game sales at all.
- 23:35SPEAKER_01: Which,
- 23:35SPEAKER_01: I mean,
- 23:36it's not unsurprising to suggest that the first series is the
- 23:39one likely to have
- 23:39SPEAKER_01: the biggest sales impact.
- 23:41And I think it's not unreasonable to suggest that will be the
- 23:43case for Last of Us as well.
- 23:47SPEAKER_01: new PC version of part two.
- 23:51SPEAKER_01: So there is something there that might boost it.
- 23:54SPEAKER_01: But actually in engagement terms,
- 23:56SPEAKER_01: the TV show did help,
- 23:57the second series of the TV show did help encourage players
- 24:00back to the game.
- 24:01SPEAKER_01: According to Ampere,
- 24:02Halo Infinite and Halo the Master Chief Collection saw monthly
- 24:04active users rise
- 24:05SPEAKER_01: around 300% each during February 2024,
- 24:08SPEAKER_01: which is when series two debuted.
- 24:11And the Master Chief Collection then rose again by 100% in
- 24:13March as the series continued,
- 24:15making it the biggest month of the Master Chief Collection
- 24:17since November 2022.
- 24:17SPEAKER_01: And then the series was cancelled.
- 24:20So I'll be interested to see the second series of impact upon
- 24:24The Last of Us games,
- 24:25SPEAKER_01: whether it will have that same influence or not.
- 24:28SPEAKER_02: Well, I think...
- 24:29The prospects for that are pretty good on account of the fact
- 24:32that this upcoming
- 24:33SPEAKER_02: season of The Last of Us,
- 24:34SPEAKER_02: season two,
- 24:35SPEAKER_02: it's not covering the full part two of the video game.
- 24:38And I'm glad it's not doing that because this is only a seven
- 24:41episode season versus
- 24:42SPEAKER_02: the nine episode first season.
- 24:43And,
- 24:44you know,
- 24:44part two is double the length of part one of the game,
- 24:47essentially.
- 24:47SPEAKER_02: So...
- 24:50SPEAKER_02: The fact that it's only going to cover a partial amount of the story,
- 24:54SPEAKER_02: I think,
- 24:55is going to very likely drive viewers who haven't played Part 2
- 24:59yet back to Part 2 to,
- 25:01SPEAKER_02: you know,
- 25:02SPEAKER_02: see the rest of the story because,
- 25:03SPEAKER_02: you know,
- 25:03SPEAKER_02: we're in the age of...
- 25:05SPEAKER_02: sometimes as much as two years passing between new seasons of TV.
- 25:08SPEAKER_02: So there's no guarantee,
- 25:10SPEAKER_02: you know,
- 25:11a season three of The Last of Us comes out in quick enough
- 25:14succession for people
- 25:15SPEAKER_02: who are dying to see the rest of the story.
- 25:17SPEAKER_02: Instead, they have part two, the game that they can go to.
- 25:20SPEAKER_02: So that's going to work out very well for them.
- 25:25SPEAKER_02: What I'm particularly interested to see is,
- 25:30SPEAKER_02: you know,
- 25:30it does seem like they're starting to kind of mentally prepare
- 25:34people for,
- 25:34SPEAKER_02: you know,
- 25:35SPEAKER_02: the realistic amount of The Last of Us seasons,
- 25:37SPEAKER_02: given that,
- 25:38SPEAKER_02: you know,
- 25:38SPEAKER_02: after part two,
- 25:40SPEAKER_02: there's not much more of The Last of Us.
- 25:42SPEAKER_02: They have yet to really...
- 25:45make any kind of commitment to a part three over at Naughty Dog
- 25:49and PlayStation.
- 25:50Obviously,
- 25:51Naughty Dog is doing a pretty high-profile space game as their
- 25:55next project.
- 25:56SPEAKER_02: They announced that at the last Game Awards.
- 25:59SPEAKER_02: So that is going to be a pretty hefty endeavor before they can really...
- 26:04SPEAKER_02: I think,
- 26:04SPEAKER_02: see if they have enough resources to,
- 26:06SPEAKER_02: you know,
- 26:07SPEAKER_02: work on The Last of Us Part III concurrently with that.
- 26:09Neil Druckmann has sort of kind of said some wishy-washy things
- 26:12about how realistic
- 26:14SPEAKER_02: a Part III is.
- 26:16SPEAKER_02: Because I know that when The Last of Us first became a huge hit,
- 26:19SPEAKER_02: you know,
- 26:20SPEAKER_02: as glad as I was to see that,
- 26:24SPEAKER_02: as much as I like the show,
- 26:25SPEAKER_02: what I was nervous of is like,
- 26:26SPEAKER_02: oh,
- 26:26SPEAKER_02: is this going to be the next,
- 26:27SPEAKER_02: you know,
- 26:28SPEAKER_02: Game of Thrones?
- 26:29SPEAKER_02: George R.
- 26:30SPEAKER_02: R.
- 26:30SPEAKER_02: Martin situation over at HBO where the show's so big,
- 26:34it just kind of continues on its own past the material from the
- 26:38actual creator.
- 26:39SPEAKER_02: Because obviously the thing with Game of Thrones was,
- 26:41SPEAKER_02: you know,
- 26:42SPEAKER_02: Winds of Winter,
- 26:42SPEAKER_02: the novel,
- 26:44SPEAKER_02: had not come out.
- 26:44SPEAKER_02: And the show just kind of went forward with,
- 26:48SPEAKER_02: you know,
- 26:48SPEAKER_02: the established plot line anyway,
- 26:50SPEAKER_02: instead of that book coming out.
- 26:51So right now it doesn't seem like that's likely to happen with
- 26:54The Last of Us,
- 26:55but...
- 26:56SPEAKER_02: I guess depending on how well season two does compared to season one,
- 27:00SPEAKER_02: you know,
- 27:00SPEAKER_02: we don't know that for sure.
- 27:02SPEAKER_02: Obviously, you know, this is not Warner Brothers IP by any means, so...
- 27:06SPEAKER_02: Realistically,
- 27:07I don't think they would be in a situation where they could
- 27:10easily just continue
- 27:11SPEAKER_02: the show into material past part two.
- 27:14SPEAKER_02: But right now,
- 27:16the future of the show is a little bit uncertain in terms of
- 27:20how much more they can
- 27:21SPEAKER_02: get out of it seasonally,
- 27:23SPEAKER_02: especially if there are no current reported plans for a part three.
- 27:28SPEAKER_01: I do wonder why Neil said that,
- 27:31SPEAKER_01: you know,
- 27:31SPEAKER_01: or the other showrunner said they wouldn't go past the games,
- 27:34SPEAKER_01: but I don't know why when you've got the person that can write,
- 27:38SPEAKER_01: that wrote the games,
- 27:39SPEAKER_01: he could possibly write you the next series.
- 27:40SPEAKER_01: I just, or at least plot it out.
- 27:43SPEAKER_01: I don't know why that's not a possibility, a way of continuing the story.
- 27:48If the game developers want to try and do something else,
- 27:50do something new.
- 27:51SPEAKER_01: I personally think it's fine,
- 27:53SPEAKER_01: but well,
- 27:53SPEAKER_01: I guess I understand the concern of sort of getting that wrong,
- 27:56SPEAKER_01: but
- 27:57SPEAKER_02: Well,
- 27:57SPEAKER_02: do you think Amazon,
- 27:58SPEAKER_02: especially as a company that does have its own gaming division,
- 28:02SPEAKER_02: even if they're not a high output gaming division over at Amazon,
- 28:06SPEAKER_02: do you think...
- 28:08SPEAKER_02: now that they have a hit show in Fallout that,
- 28:11SPEAKER_02: you know,
- 28:12SPEAKER_02: there is a desire there for,
- 28:14SPEAKER_02: you know,
- 28:15SPEAKER_02: more Fallout on the gaming side to be expedited to,
- 28:17SPEAKER_02: you know,
- 28:18better serve interest in the show or because Fallout the show
- 28:21is its own story that
- 28:23is canonical to the Fallout universe but not adapted from any
- 28:26specific Fallout game,
- 28:27SPEAKER_02: does it then not matter as much?
- 28:30SPEAKER_01: Good question.
- 28:32Can the TV show be the replacement for the lack of games or is
- 28:40it actually the
- 28:41SPEAKER_01: thing that might spark the development of new projects?
- 28:44I think Fallout's an interesting one because Fallout's gone to
- 28:46other developers before,
- 28:47SPEAKER_01: including Microsoft-owned Obsidian.
- 28:50SPEAKER_01: So you think there's a possibility there?
- 28:54SPEAKER_01: But I don't know if Naughty Dog would ever...
- 28:56And although there's talks of Uncharted being given to another studio,
- 28:59see,
- 28:59I don't know.
- 29:00SPEAKER_01: Change topic completely for a second.
- 29:02I've got a couple of extra stories that I had a couple of
- 29:04interviews this week with
- 29:04SPEAKER_01: game developers and game people.
- 29:06And one of them is about a new game studio has been formed by
- 29:09video game veterans
- 29:10SPEAKER_01: that want to show the way in how to be a modern game studio.
- 29:13Dragon Snacks Games is a new team formed by Amazon and Xbox
- 29:16executive Jen McLean,
- 29:18SPEAKER_01: scopely veteran Chris Nemkoski,
- 29:20SPEAKER_01: and strategy games expert from Oxide and Firaxis,
- 29:22SPEAKER_01: Michelle Menard.
- 29:24SPEAKER_01: They had a chat with them early in the week.
- 29:26SPEAKER_01: I was only planning to run it for this.
- 29:28SPEAKER_01: It was a really good interview, so I might run the full thing.
- 29:30SPEAKER_01: In fact, I will.
- 29:31SPEAKER_01: They're targeting Gen Z and Gen Alpha as their audience,
- 29:34SPEAKER_01: which involves them speaking directly,
- 29:37SPEAKER_01: getting those people in to help them make the game,
- 29:39and watching the behaviours of the audience through things like
- 29:42TikTok and Discord.
- 29:43SPEAKER_01: They talked about creating social spaces,
- 29:45SPEAKER_01: spaces with games that can appeal to that generation,
- 29:48SPEAKER_01: because it craves that sort of instant,
- 29:50SPEAKER_01: fast-paced experiences.
- 29:53SPEAKER_01: Here's actually a bit from CEO Jen McLean.
- 29:58I was really privileged in my role at Xbox to have a team that
- 30:02managed the largest
- 30:03third-party partnerships and to see the data for games and
- 30:07studios like EA and Epic
- 30:09SPEAKER_00: and Roblox and Riot.
- 30:10SPEAKER_00: And I also co-led NextGen Content Strategy.
- 30:13And so I got to see a lot of research in addition to being a
- 30:16mom of an 8-year-old
- 30:17SPEAKER_00: and a 12-year-old and a 20-year-old.
- 30:19And so I would watch my 12-year-old play Roblox with her phone
- 30:23propped up next to
- 30:23her and she's FaceTiming or Discording or WhatsAppping with her
- 30:26friends while she's
- 30:27SPEAKER_00: playing because she's got these social needs that are not being met.
- 30:32My eight-year-old spent 45 minutes on his Roblox avatar and was
- 30:36crushed when no one
- 30:37SPEAKER_00: noticed because he's not playing with his friends,
- 30:39SPEAKER_00: he's playing with strangers.
- 30:41And that comes with a lot of disadvantages and problems and a
- 30:43lot of scary parts to
- 30:45SPEAKER_00: that as well.
- 30:46SPEAKER_00: And so for me,
- 30:47SPEAKER_00: it was really thinking as the industry evolves,
- 30:50SPEAKER_00: as our players evolve,
- 30:52what do we need to do differently to meet our players' needs
- 30:57and to meet our
- 30:57SPEAKER_00: players where they are?
- 31:00SPEAKER_00: From my perspective, I have no interest in building a 200-person team.
- 31:04SPEAKER_00: They're slow, they're expensive, they're big, they're challenging.
- 31:08We've been able to do more with a small team of six than teams
- 31:12of 60 because we all
- 31:13SPEAKER_00: know the vision that we are building too.
- 31:16I want to make sure that we are doing something that the future
- 31:19gamers want,
- 31:20SPEAKER_00: that gamers of today and tomorrow want,
- 31:22SPEAKER_00: not gamers of yesterday.
- 31:24And I want to make sure that we're doing it in a way that's
- 31:26sustainable because we
- 31:28SPEAKER_00: all know or have been impacted by layoffs.
- 31:31SPEAKER_00: Nobody wants to do that again.
- 31:32And so being really smart and deliberate about using outsourcers,
- 31:37using codev,
- 31:38The reality of making games is that you are not going to have a
- 31:41consistent need for
- 31:42SPEAKER_00: every position at every part of development.
- 31:44And so we've got to move away from the old way of making games
- 31:48where you had that
- 31:49SPEAKER_00: fully staffed team,
- 31:50SPEAKER_00: no matter what the game required,
- 31:52SPEAKER_00: no matter what players required,
- 31:54SPEAKER_00: and move to something that's more flexible,
- 31:57SPEAKER_00: more agile,
- 31:57SPEAKER_00: and certainly more sustainable.
- 31:59SPEAKER_00: From my perspective,
- 32:01SPEAKER_00: and this has been true my entire career,
- 32:04the best thing about the game development community is that we
- 32:07help each other out.
- 32:09And by being able to say,
- 32:11look,
- 32:11this is where we think the industry is going.
- 32:13SPEAKER_00: This is how we're doing it.
- 32:15SPEAKER_00: This is how we think about sustainable game development.
- 32:18This is how we think about reaching an audience and really
- 32:21building for their needs.
- 32:23SPEAKER_00: If this inspires one person to do things differently, I think it's a win.
- 32:27SPEAKER_00: Because if we don't change as an industry, we will continue to decline.
- 32:33SPEAKER_00: No one wants to see that happen.
- 32:35that's uh jen mclean there from dragon snacks games it's sort
- 32:39of talking about the
- 32:39sort of movie model there of having a small central team and
- 32:42then utilizing
- 32:43outsource um uh developers there's a fun thing i i we did a
- 32:47piece on on the game
- 32:48business a couple of weeks ago about game investment and this
- 32:51studio basically
- 32:52ticked every box that the investors were saying they want to
- 32:54see from games they
- 32:55want to see a game studio that doesn't necessarily be making
- 32:57games for themselves
- 32:58SPEAKER_01: but actually going to make games for
- 32:59SPEAKER_01: a specific audience.
- 33:01They want a game developer that's working with the audience
- 33:03from the beginning and
- 33:04SPEAKER_01: getting them involved in making the games.
- 33:05They want studios that can be small and lean and make use of
- 33:08modern production techniques,
- 33:09SPEAKER_01: including AI,
- 33:10SPEAKER_01: which they're doing.
- 33:11SPEAKER_01: And honestly, Dragon Snacks Games mentioned all of that in my interview.
- 33:15SPEAKER_01: This is all the things they're doing.
- 33:16SPEAKER_01: I felt like it was an investor tick box,
- 33:18SPEAKER_01: but actually they talked about the fact that it's important.
- 33:21SPEAKER_01: This is how modern games are going to be made.
- 33:23SPEAKER_01: Smaller teams,
- 33:24SPEAKER_01: more outsourcing,
- 33:25utilizing latest production methods and sort of being really
- 33:29laser focused on
- 33:30trying to speak to audiences that perhaps are being distracted
- 33:33by other things like
- 33:34TikTok or being won over by other things like TikTok might be
- 33:38the suggestion.
- 33:38But they're an interesting team and they talked about social
- 33:42spaces as well.
- 33:43SPEAKER_02: Speaking to that,
- 33:45SPEAKER_02: What's their plan to wrestle,
- 33:48SPEAKER_02: you know,
- 33:49SPEAKER_02: younger potential gamers away from Fortnite,
- 33:52SPEAKER_02: Roblox,
- 33:53SPEAKER_02: Minecraft,
- 33:54SPEAKER_02: you know,
- 33:54SPEAKER_02: their usual home spaces?
- 33:56Well,
- 33:56they're almost targeting people,
- 33:58not so much Roblox,
- 33:58but younger than that.
- 34:00SPEAKER_01: But one of the things is to be an addition rather than the replacement.
- 34:04SPEAKER_01: And I mean, I think they've got a challenge.
- 34:08SPEAKER_01: I'd ask them this question.
- 34:09SPEAKER_01: For them,
- 34:10it's about being on the side of those things as opposed to as a
- 34:13replacement for it,
- 34:14SPEAKER_01: but also doing things that's a little bit,
- 34:15SPEAKER_01: you know,
- 34:16SPEAKER_01: that really...
- 34:18SPEAKER_01: looking at how they engage with TikTok,
- 34:19looking at how they engage with Roblox and working out how they
- 34:22can sort of tap
- 34:23SPEAKER_01: into all of that.
- 34:24We'll be seeing lots of companies that would love to succeed in
- 34:27this place.
- 34:27SPEAKER_01: But hey,
- 34:27SPEAKER_01: these people have,
- 34:28SPEAKER_01: you know,
- 34:29SPEAKER_01: they are,
- 34:30SPEAKER_01: Jen McLean's been at Xbox,
- 34:31SPEAKER_01: been at Amazon,
- 34:31SPEAKER_01: been around a while.
- 34:32SPEAKER_01: So they certainly know the theory.
- 34:34SPEAKER_02: Well,
- 34:34SPEAKER_02: I think it's difficult for the gaming space in that,
- 34:37SPEAKER_02: yes,
- 34:37if you can have a socially derived gaming experience that
- 34:41appeals to younger gamers where,
- 34:43SPEAKER_02: you know,
- 34:44SPEAKER_02: your game itself can act as a platform for,
- 34:46SPEAKER_02: you know,
- 34:46SPEAKER_02: them and their friend groups to spend a lot of time in,
- 34:48SPEAKER_02: that can be very valuable.
- 34:49SPEAKER_02: But,
- 34:50SPEAKER_02: you know,
- 34:50people age and taste and interests and interactive experiences
- 34:55change as people age.
- 34:57So I think,
- 34:58you know,
- 34:58what's tricky and what there are no easy solutions to...
- 35:01SPEAKER_02: for any game studio,
- 35:03SPEAKER_02: especially ones that are launching in the space,
- 35:05is how do you really approach a specific demographic or try to
- 35:12create a gaming
- 35:13SPEAKER_02: experience that can appeal to as many demographics as possible?
- 35:16SPEAKER_02: Because younger gamers have a lot of time to devote to an experience,
- 35:20but you don't know that you're going to actually have them for
- 35:25more than a year,
- 35:26SPEAKER_02: more than two years.
- 35:27SPEAKER_02: And there are still...
- 35:30SPEAKER_02: older gamers who might be more,
- 35:33SPEAKER_02: you know,
- 35:34easygoing towards a new experience and not necessarily tied
- 35:37down to a Fortnite or a Roblox.
- 35:39So,
- 35:39you know,
- 35:40do you necessarily want to like put them to the side as well?
- 35:42SPEAKER_02: I think the gaming industry is really struggling with,
- 35:46SPEAKER_02: you know,
- 35:47SPEAKER_02: trying to strategize around various demographics.
- 35:52SPEAKER_01: It's yes,
- 35:53but I think what's interesting is that phenomena of young
- 35:57people like quicker experiences,
- 35:59SPEAKER_01: you know,
- 36:00SPEAKER_01: faster,
- 36:00SPEAKER_01: more instant gratification,
- 36:02SPEAKER_01: but also older gamers don't have the time for these big,
- 36:05SPEAKER_01: long,
- 36:05SPEAKER_01: wieldy,
- 36:06SPEAKER_01: you know,
- 36:07SPEAKER_01: generalization,
- 36:08SPEAKER_01: obviously,
- 36:09SPEAKER_01: experiences.
- 36:10SPEAKER_01: I wonder if there's an actual,
- 36:12SPEAKER_01: there's a meeting here of the two sorts of worlds,
- 36:15SPEAKER_01: time poor adults,
- 36:17SPEAKER_01: And I don't use the word impatient,
- 36:20SPEAKER_01: it sounds like I'm being mean,
- 36:20but sort of impatient young people might actually allow for an
- 36:23experience that can
- 36:26SPEAKER_01: cross-wave a world between the two.
- 36:28SPEAKER_01: We'll see.
- 36:28SPEAKER_01: I think we're still seeing what they build on it.
- 36:30And certainly in terms of creating a studio that's designed to
- 36:34be sustainable and
- 36:35affordable and they can scale a little bit easier and you're
- 36:37not beholden to big teams.
- 36:40SPEAKER_01: The last story I've got...
- 36:42is actually about a new video game business and consumer event
- 36:46that's launching in
- 36:46SPEAKER_01: India this weekend or this week called Indie Game Udsaf,
- 36:51SPEAKER_01: designed to help accelerate India's,
- 36:52SPEAKER_01: I hope I got that right,
- 36:54SPEAKER_01: designed to help accelerate India's game dev scene on the global stage.
- 36:57SPEAKER_01: And they described it as a festival for Indian indie games.
- 37:00SPEAKER_01: It takes place at Comic-Con India in Mumbai.
- 37:02It had been organized by Avicel Singh,
- 37:05who is the co-founder and game editor Nodding Head.
- 37:07SPEAKER_01: That's the studio famous for Raji and Ancient Epic,
- 37:10SPEAKER_01: which is one of India's most successful PC and console games.
- 37:13SPEAKER_01: I think they're going to have it certainly is going to be as well as the
- 37:17opportunity for consumers to go hands on with these games as
- 37:19opportunity for
- 37:20SPEAKER_01: publishers to meet the developers.
- 37:21There's also going to be some workshop that they've already
- 37:24done some ahead of the
- 37:26SPEAKER_01: event as well.
- 37:27SPEAKER_01: Here's Singh himself sort of talking about the project.
- 37:30Comic-Con India has also been trying to do video games since
- 37:352014 or something,
- 37:37SPEAKER_03: if I'm not sure.
- 37:38I have seen some very old photos of games being played at
- 37:42Comic-Con Bangalore.
- 37:44SPEAKER_03: And that's where the picture got completed,
- 37:46SPEAKER_03: that we would make this a home for Indian gamers,
- 37:52SPEAKER_03: which is the Comic-Con audience,
- 37:53SPEAKER_03: very anime-friendly.
- 37:56SPEAKER_03: All anime fans, pop culture fans, everyone's there.
- 38:01There's even a video game cosplay category,
- 38:03so definitely a lot of gamers visited.
- 38:06SPEAKER_03: And now it just rolled into a big thing, honestly.
- 38:11SPEAKER_03: We had sessions with Raw Fury.
- 38:12SPEAKER_03: There's a session with Devolver on the 8th.
- 38:15SPEAKER_03: There's a session with Epic for Indies.
- 38:18SPEAKER_03: And we got nine publishers on the floor.
- 38:20SPEAKER_03: There's a Poland publisher Untold Tales coming in.
- 38:24SPEAKER_03: Singapore, there are two publishers coming in.
- 38:26SPEAKER_03: And from Japan,
- 38:28SPEAKER_03: we have Dungeon Entertainment,
- 38:30SPEAKER_03: Xola,
- 38:31SPEAKER_03: Xbox,
- 38:32SPEAKER_03: Intel saw the value and became sponsors.
- 38:34SPEAKER_03: So, you know, that's the aim to make this home for developers.
- 38:40So publishers can fly in because a lot of developers here do
- 38:45not have the funds or
- 38:47SPEAKER_03: the means to fly to,
- 38:48SPEAKER_03: say,
- 38:49SPEAKER_03: GDC.
- 38:50SPEAKER_03: While now there are some developers doing that,
- 38:53SPEAKER_03: it is still a big risk because they end up spending...
- 38:57SPEAKER_03: roughly $10,000 or slightly less,
- 39:02SPEAKER_03: $8,000 to $10,000,
- 39:03which is a lot and could be a lot of fun for a studio which is
- 39:09just a full of people.
- 39:10SPEAKER_03: So I'm trying to create those opportunities here.
- 39:14So far,
- 39:15publishers have been very supportive and developers have seen
- 39:18the value.
- 39:19SPEAKER_03: So we have, I think, 45, 46 confirmed games as of now.
- 39:26SPEAKER_01: That's saying they're talking about indie game.
- 39:28SPEAKER_01: Stav,
- 39:29SPEAKER_01: alongside the event,
- 39:30SPEAKER_01: there's a Steam sale dedicated to indie games that's set to take place.
- 39:33SPEAKER_01: I think there's 116 games involved.
- 39:35SPEAKER_01: I think that's what he said.
- 39:36SPEAKER_01: The last time this happened was in 2021.
- 39:37SPEAKER_01: There was only 54 games involved.
- 39:41It's an interesting story,
- 39:42this,
- 39:43because India has been best known as an outsource.
- 39:46SPEAKER_01: The game they've seen is best known for outsourcing.
- 39:49And its development scene is best,
- 39:51its sort of audience is best known for mobile games.
- 39:54SPEAKER_01: Nikko Partners says that 77.9%,
- 39:55so 78% of total revenue spent on games in India was spent on
- 40:00mobile games,
- 40:01SPEAKER_01: just 14.5% spent on PC and just over 7.5% spent on consoles.
- 40:08But it is attracting a lot of international attention and
- 40:11platforms looking to
- 40:12SPEAKER_01: discover new titles.
- 40:12SPEAKER_01: We've seen the Xbox Developer Accelerator program,
- 40:16SPEAKER_01: which has been used a lot in India,
- 40:17SPEAKER_01: where PlayStation have launched its Hero Project in India,
- 40:21SPEAKER_01: which is,
- 40:21SPEAKER_01: again,
- 40:22SPEAKER_01: trying to incubate games.
- 40:23SPEAKER_01: In that territory, Epic Games India has been given grants to studios.
- 40:27SPEAKER_01: Craston also has an incubator.
- 40:29I think there's a recognition here that if you're going to be
- 40:33successful in India,
- 40:34what might be the way to do that is to have games that are very
- 40:37much speak to that audience.
- 40:38SPEAKER_01: This is the country where the biggest movies in India are Indian movies.
- 40:43SPEAKER_01: And the biggest music is Indian music.
- 40:45SPEAKER_01: It's very much a part of...
- 40:50SPEAKER_01: of that culture.
- 40:51SPEAKER_01: So the PUBG game that's very popular in India has an India version.
- 40:54SPEAKER_01: I saw a game at DDC called Detective Dotson,
- 40:57SPEAKER_01: which I thought was amazing,
- 40:58SPEAKER_01: which is a wonderful game.
- 40:58SPEAKER_01: It obviously very much set in that sort of world and culture.
- 41:03SPEAKER_01: And I actually found it fascinating,
- 41:04SPEAKER_01: somebody who knows very little about that world to discover it.
- 41:07SPEAKER_01: But equally,
- 41:09I think that's the sort of stuff that's going to probably
- 41:10resonate best in that country.
- 41:11SPEAKER_01: Or at least that's the theory,
- 41:12SPEAKER_01: I think,
- 41:12from some of the bigger international companies that are
- 41:15looking to invest in this area.
- 41:18SPEAKER_02: Yeah, well, I mean, India alone is a bit more than 1.4 billion people.
- 41:22So I would say that's a pretty appealing factor to looking for
- 41:29whatever growth
- 41:30SPEAKER_02: there is still to find in the gaming industry.
- 41:33Focusing on the world's biggest population centers is certainly
- 41:36one way to go.
- 41:37SPEAKER_01: Yeah.
- 41:38SPEAKER_01: Yeah.
- 41:38And I do have one more bit from Singh who talks about the fact
- 41:43that the market is a
- 41:44big opportunity for studios and also talked about the fact that
- 41:47some of the things
- 41:48SPEAKER_01: that companies are doing.
- 41:49SPEAKER_01: Here he is.
- 41:51SPEAKER_03: The numbers were always with India.
- 41:53SPEAKER_03: If you just look at mobile gaming, the numbers are crazy.
- 41:57SPEAKER_03: And especially for free-to-play games, these add a lot of value.
- 42:01And I worked at Zynga for two years where I worked on Farmville
- 42:06and Empires and Allies.
- 42:07So as much as,
- 42:09hey,
- 42:09India might not be the top-paying nation for some of these games,
- 42:16I know...
- 42:17whales cannot exist if you know there's there's no ecosystem of
- 42:22other gamers so i
- 42:24think india does provide a lot of value plus i have seen crazy
- 42:28numbers being spent
- 42:29from india as well even in palmville and umpires and allies so
- 42:33people do like to
- 42:34spend it it's a matter of value are you able to provide that
- 42:37value in your product
- 42:38SPEAKER_03: be it a movie be it a music album or be it video games
- 42:43There are some cultural nuances,
- 42:44of course,
- 42:45but slowly everything is changing in India.
- 42:48SPEAKER_03: Raji was played by a prime minister last year.
- 42:55Yeah,
- 42:55and it was like an event they conducted with streamers,
- 43:00some famous video game streamers.
- 43:02So there was definitely that message being sent out that,
- 43:05hey,
- 43:06this is the next big thing.
- 43:08SPEAKER_03: And I think a cultural change is...
- 43:13almost here because people now know a lot about games like
- 43:16black myth and there's a
- 43:18huge question going on out there where's the next black myth is
- 43:22it from india blah
- 43:23blah so that's still far sony hero product just got here x tab
- 43:27all these things
- 43:28have just started so hopefully and uh i have personally seen
- 43:32the quality go really
- 43:34SPEAKER_03: high in just few years
- 43:37SPEAKER_01: Yeah, Singh there.
- 43:38And he also talks about X.
- 43:39X-DAP is the Xbox Developer Accelerator Program.
- 43:41SPEAKER_01: I've never heard it called that, but that's what he calls the thing.
- 43:45The event,
- 43:45by the way,
- 43:45which is on this weekend,
- 43:47is co-organized by the Indian esports company.
- 43:50SPEAKER_01: Nodwin.
- 43:51SPEAKER_01: We're running out of time.
- 43:52SPEAKER_01: We had a lot to cram into this episode.
- 43:54I'd like to thank Corey for taking part,
- 43:56but you've got a gaming report coming out.
- 43:58SPEAKER_01: Isn't that right?
- 43:59SPEAKER_02: Yes.
- 44:00SPEAKER_02: So Variety Intelligence Platform,
- 44:02SPEAKER_02: my team over at Luminate,
- 44:05SPEAKER_02: we put out special reports on a monthly basis.
- 44:08So our May report,
- 44:09which is going to go live May 1st,
- 44:12is going to be all about gaming.
- 44:14SPEAKER_02: Also IP.
- 44:15It's sort of about gaming and IP together and what the gaming
- 44:19medium is coming to
- 44:20SPEAKER_02: mean to the IP space.
- 44:22SPEAKER_02: where the opportunities are there,
- 44:24but also some typical core gaming industry data and stats from
- 44:29a variety of
- 44:30SPEAKER_02: third-party providers,
- 44:31but also incorporating some of Luminate's own data on the film
- 44:35and TV side and
- 44:36SPEAKER_02: streaming side as well.
- 44:37SPEAKER_01: So when was that out, do you say?
- 44:39SPEAKER_01: May 1st.
- 44:40SPEAKER_01: I look forward to that.
- 44:41SPEAKER_01: And thank you for joining us on the Game Business Show today.
- 44:44SPEAKER_01: Yeah, thanks for having me, Argus.
- 44:46SPEAKER_01: Thank you for joining us this week on The Game Business Show.
- 44:49SPEAKER_01: We'll be back next week with our feature show and our news analysis show.
- 44:51SPEAKER_01: And maybe we'll have a bonus episode or two in there as well.
- 44:55SPEAKER_01: Until then, thank you for tuning in.