Latest / Start the game already! / [ENG] Civilizations #07: Inca
Transcript
- 0:24The Inca have been introduced to the game in 2013 with the HD
- 0:29edition, and they have seen a lot of changes over the course
- 0:33of the past 13 years. Maybe their biggest change was
- 0:37with the release of the last Chieftains DLC, which brought 3
- 0:41S American civilizations to the game as well as an overhaul of
- 0:45the Inca. This timing is no coincidence
- 0:49because the Inca have been the only South American civilization
- 0:52in the game until then, so it made a lot of sense to make sure
- 0:56that the Inca are up to date with the South American balance.
- 1:00Up until today, we put the Inca together with the Aztecs and
- 1:04Maya and called them Mesoamerican civilizations.
- 1:07Even though this was only true for the Aztecs and Maya, I'm
- 1:11hopeful that from now on we'll differentiate between
- 1:14Mesoamerican South American civilizations.
- 1:17To further cement this, I'd like to talk a little about who the
- 1:20Inca were. So please get comfortable and
- 1:23join me on a short journey high into the Andean Mountains to a
- 1:28land of breathtaking peaks, sophisticated engineering and a
- 1:32vibrant culture that defied the odds and listened to the history
- 1:37of the magnificent Inca Empire. Imagine a time just a few
- 1:42centuries ago when the largest empire in pre Columbian America
- 1:47flourished. It stretched for thousands of
- 1:50miles along the western coast of South America, encompassing
- 1:54parts of modern day Peru, Ecuador, Bolivia, Argentina,
- 1:58Chile and Colombia. This was the Tahuan Tinsuyu, the
- 2:04land of the Four Quarters, as the Inca called their empire.
- 2:08It had a population of 10 million across different ethnic
- 2:12groups and languages. Our story begins not with an
- 2:15empire, but with a small, powerful Kingdom centered around
- 2:19the city of Cusco, nestled in the Highlands of Peru.
- 2:24For generations, the Inca people, led by their Sapa Inca,
- 2:28their divine emperor, were just one of many groups in the
- 2:31region. But they possessed a unique
- 2:34drive, a genius for organization, and an unwavering
- 2:38belief in their destiny. The founding myth tells of Manco
- 2:42Kapak and Mama Oklo, children of the sun God Inti.
- 2:47Emerging from Lake Titicaca. They were given a golden staff
- 2:51and told to establish a city where it sank effortlessly into
- 2:55the earth. That place, of course, was
- 2:57Cusco. While this is a powerful myth,
- 3:01the historical reality points to a more gradual rise, solidified
- 3:05by brilliant leadership. The true expansion began in the
- 3:0915th century under a ruler named Pachakuti.
- 3:13His name, fittingly, means Earth shaker.
- 3:16And shake the earth he did. Around 1438, a rival group, the
- 3:21Chunka, attacked Cusco. The Inca were on the brink of
- 3:24defeat, but Pachakuti rallied his people, and against all
- 3:28odds, they achieved A stunning victory.
- 3:31This wasn't just a military triumph.
- 3:33It was a psychological turning point.
- 3:36Pachakuti saw this as a sign of divine favor.
- 3:39He transformed Cusco into a truly imperial city and began A
- 3:43systematic campaign of conquest and integration.
- 3:46And this part of the Incan story is what you can play and
- 3:51experience when you play the Incan campaign in Age of Empires
- 3:542. Now, conquest might conjure
- 3:57images of brutal warfare, and there was certainly that.
- 4:02But the Inca were also masters of diplomacy and administration.
- 4:07For example, when they approached a new territory, they
- 4:10often offered an ultimatum. Join the Empire, become one of
- 4:15us and enjoy the benefits. It's roads, it's food security,
- 4:19it's protection. Or resist and face the
- 4:22consequences. And of course, many chose to
- 4:26join. Once integrated, the local
- 4:28leaders were often allowed to maintain their positions, but
- 4:32their children were brought to Cusco for education in the Inca
- 4:36way, ensuring loyalty. The Empire wasn't just about
- 4:40taking, it was about connecting and what connections they built.
- 4:45The Inca were unparalleled engineers for their time.
- 4:49They constructed an astonishing network of roads known as the
- 4:53Kwapak Nan or Royal Rd. This wasn't just a single path,
- 4:58it was a complex system stretching over 25,000 miles,
- 5:02connecting mountain passes with coastal deserts traversed by
- 5:06swift chuskis, or relay runners, who carried messages and goods
- 5:11across the vast empire. Just try to imagine, well,
- 5:16basically an ancient network, but with human messengers.
- 5:21Along these roads they built tumbles, roadside Inns for
- 5:26travellers and Imperial officials.
- 5:28They mastered terracing, agriculture, turning steep
- 5:33mountainsides into productive farmland.
- 5:35Which, by the way, is also shown in one of the campaign missions,
- 5:39creating a surplus of food that could feed millions.
- 5:44They built sophisticated irrigation systems, channelling
- 5:47water through arid lands. And then there are their city.
- 5:52Machu Picchu, the lost city of the Inca, is perhaps the most
- 5:56famous breathtaking testament to their architectural prowess,
- 5:59built high in the cloud forests. But there were many others like
- 6:04Olan, Taitambo and Pisak, all showcasing their incredible
- 6:08stonework. Their craftsmanship allowed
- 6:11their structures to even withstand centuries of
- 6:15earthquakes. The Inca Empire was a highly
- 6:18organized society. At its head was the Sapa Inca,
- 6:22considered a direct descendant of the Sun.
- 6:25Below him was a complex hierarchy of administrators.
- 6:29There was no money. Instead, the economy was based
- 6:31on a system of tribute and reciprocal labour called mita.
- 6:36Citizens contributed labour to, well, imperial projects like
- 6:40roads, temples, terraces and in return the state provided for
- 6:45them, especially in times of hardship.
- 6:47Kind of like a precursor to a social safety net.
- 6:51Communication and record keeping were managed by a unique system
- 6:56called the. Kipu.
- 6:58These were intricate collections of coloured knotted strings
- 7:01which recorded numerical and perhaps even narrative
- 7:05information. I say perhaps because we don't
- 7:08know it's, it's lost. Actually, we, we don't speak the
- 7:12knotting language anymore, so there's no way of identifying
- 7:16what information these knotted, intricate collections actually
- 7:22carry. Just imagine trying to read a
- 7:26book or a text and instead of letters there's knots to read.
- 7:31Religion permeated every aspect of Inca life.
- 7:35Inti the Sun guard was paramount, but they worshipped
- 7:38many deities associated with nature, the moon, the stars, the
- 7:42mountains and the earth. Mother Pachamama sacrifice,
- 7:47often of lamas and Guinea pigs, and sometimes even humans in the
- 7:51times of greatest crisis, was part of their religious
- 7:56practices aimed at appeasing the guards and maintaining cosmic
- 8:00balance. When it comes to religion, the
- 8:02Inca may have very different gods, but they share their
- 8:05devotion with the Aztec and Maya.
- 8:08The Inca Empire at its peak was a marvel of organization,
- 8:12engineering, and cultural achievement.
- 8:16But it's reign, though brilliant, was tragically short.
- 8:19Just as the empire reached its zenith in the early 16th
- 8:23century, a new, unforeseen threat was approaching from
- 8:27across the sea. In 1532, a small band of Spanish
- 8:31conquistadores, led by Francisco Pizzaro, arrived in the Andes.
- 8:36They brought with them steel weapons, horses, and firearms,
- 8:40technologies completely alien to the Inca.
- 8:43But perhaps their most devastating weapon was invisible
- 8:47European diseases like smallpox, which had already ravaged the
- 8:51empire even before Pizzaro's arrival, killing millions and
- 8:54throwing the leadership into chaos.
- 8:57Pizarro faced the Inca with the same European weapon as
- 9:00cortested with the Aztecs. He brought a disease without a
- 9:04cure. At the time of the Spanish
- 9:06arrival, the Inca Empire was reeling from a brutal civil war
- 9:10between two brothers, Vaskar and Attajwalpa, who were battling
- 9:15for control after their father, Sapa Inca Huayna Kapak, and his
- 9:20chosen heir died of smallpox. Atahualpa had just emerged
- 9:24victorious, but the empires weakened and divided.
- 9:29Pizarro, cunning as he was, ambushed, Atahualpa capturing
- 9:33him. Despite being vastly
- 9:35outnumbered, the Sapa Inca offered an incredible ransom, a
- 9:39room filled once with gold and twice with silver.
- 9:42The Spanish took their treasure but then betrayed them
- 9:46nonetheless, executing Atahualpa.
- 9:50Typical medieval European behaviour, I'd like to say, but
- 9:53the fall of the Inca Empire was not instantaneous.
- 9:56There were decades of resistance, notably from Manco
- 9:59Inca Upanqui, who established a Neo Inca state in Vilca Bamba,
- 10:06battling the Spanish until his death.
- 10:08But the combination of superior Spanish weaponry, the
- 10:12devastating impact of disease, and the internal divisions of
- 10:15the empire proved too much. By the late 16th century, the
- 10:20great Taiwan Tinsuyu, the land of the Four Quarters, had
- 10:24ultimately fallen. It's sophisticated
- 10:27administrative system was dismantled, it's religion
- 10:31suppressed, and its people subjected to colonial rule.
- 10:34Yet the legacy of the Inca endures.
- 10:38Their descendants still live in the Andes, speaking Quechua, the
- 10:42language of the Inca, and maintaining many of their
- 10:44ancient traditions. The ruins of their cities stand
- 10:48as eternal monuments to their ingenuity and spirit.
- 10:51The terraces fields still feed communities, and the roads they
- 10:55built are still used today. The story of the Inca is a
- 10:59powerful reminder of human potential to build, to organize,
- 11:03to create beauty in the most challenging environments.
- 11:07It's also a poignant tale of how quickly even the most powerful
- 11:10empires can fall when confronted with unforeseen forces.
- 11:14With this knowledge in our minds, let's take a look at how
- 11:17well the new Inca in the game represents their historical
- 11:21heritage. I believe we should start with a
- 11:25couple of things that the Inca have in common with the other
- 11:27three South American civilizations.
- 11:30So let's begin with the settlements.
- 11:34This is a regional building that serves as a drop off point for
- 11:37all resources and increases the population cap.
- 11:41You cannot build mills, mining camps, or lumber camps as the
- 11:44Inca or in fact other South American civilization.
- 11:49And that means it serves as a prerequisite for building farms
- 11:52and the market. And the South American sieves
- 11:56will also be the only civilizations in the game that
- 11:58only need one building to click up because the settlement is
- 12:02enough. Kind of implying that it's both
- 12:04a lumber camp and a mining camp or a mill.
- 12:07So you will see the Inca players farm around the settlement as
- 12:10well as use that building as a drop off point for gold, stone,
- 12:13and wood. Usually when resources spawn
- 12:16close together like gold on a wood line, that's actually a bad
- 12:20sign because you'll have very awkward building placements.
- 12:24But with the Inca and other South American sieves, that's a
- 12:27different story. You'll actually want them close
- 12:30to one another because it'll save you building another
- 12:33settlement. Settlements look like a huge
- 12:36house, and they are in fact as big as a Polish forewark, so 3 *
- 12:403 tiles, which means they're not just giving you maximum value,
- 12:44but they're also incredibly pleasing to farm around, much
- 12:48like foreworks. Speaking of which, they share
- 12:52another feature with the settlements, which is giving
- 12:55five extra population space. However, settlements cost 125
- 13:00wood, so the combined cost of a camp and a house.
- 13:04Inca can of course still build regular houses, and whether
- 13:08you're building a house or a settlement, you'll benefit from
- 13:12the Inca civilization bonus that these two buildings give 10
- 13:16instead of only 5 pop space. Each of the four South American
- 13:21civilizations have a unique bonus affecting their
- 13:23settlements, and doubling the pop space is the one by the
- 13:27Inca. This is going to be interesting
- 13:30for build orders and fast up times as the Inca.
- 13:34You will still. Start with one house, because
- 13:36starting with a settlement is bad for your food economy, but
- 13:39instead of a second house, you'll build your settlement,
- 13:42which is a total of 25 pop space.
- 13:45Once you've built these two buildings and you're saving lots
- 13:49of wood, which begs for an early barracks and a militia rush.
- 13:53Sorry, I mean champion rush, but we'll get to that in a minute.
- 13:58If you're lucky, you'll get a gold close to your wood line and
- 14:01one settlement is all you need in order to play Men at Arms.
- 14:05Sorry champion runners. This enables you to do super
- 14:10fast up times like you do with the Khmer, but you're not forced
- 14:13into food units and I can guarantee players will get very
- 14:18creative with their Inca builds on maps where resources spawn a
- 14:22bit more predictable than on Arabia.
- 14:25Getting five additional pop space with their houses and
- 14:27settlements is such a quality of life upgrade because it lowers
- 14:32the chances of being housed, which is probably the biggest
- 14:35crippling economy factor that every player encounters
- 14:38throughout a game. This bonus equals in a lot less
- 14:42idle TC time, and it saves you a lot of wood early on in the game
- 14:46as well. Of course you'll save wood
- 14:49throughout the entire game, but I'd like to argue that the woods
- 14:53you save with houses is mostly important early on when
- 14:57resources are tight and you really want to put your wood
- 15:00into farms instead of houses for pub space.
- 15:04It's actually not just that you're saving wood, you're also
- 15:07having much more efficient villages can work more on
- 15:10collecting resources instead of building houses.
- 15:13In my experience. This Bodos also promotes playing
- 15:16aggressive, which is in the nature of the Inca.
- 15:19Since you don't need as many houses, I tend to wall less,
- 15:23play more open, and therefore use the wood to produce wood
- 15:26heavy units like skirmishes and Spears, which goes well with a
- 15:30different bonus that we'll get into later.
- 15:34The Ink. I've always had the bonus that
- 15:36their houses give additional pop space and because of the
- 15:39settlement building, we finally know where the developers were
- 15:43drawing their inspiration from for this bonus.
- 15:47The Feudal Age settlement seems to be inspired by the
- 15:50traditional Mallocca buildings of various Native South American
- 15:54groups from the lowland areas of the Amazon and Brazil.
- 15:59Mallocca's were large, sometimes 100 meters long structures where
- 16:04housing, food storage and ritual practices took place in one
- 16:09single building. At first, Mallocca looked to me
- 16:14like just a massive communal long house, a giant structure of
- 16:17hardwood and palm thatch. But to the indigenous peoples of
- 16:22the Amazon, the Mallocca was not just a house and more of a
- 16:26communal space. The door was always facing the
- 16:30rising sun in the east when entering.
- 16:32You step into a space that can house an entire clan, sometimes
- 16:37over 100 people. But you aren't just stepping
- 16:40into a room, you're stepping into a cosmic model.
- 16:43The four massive central pillars holding up the roof aren't only
- 16:48made of wood, they represent the four mythical ancestors who hold
- 16:53the world together, and the floor beneath your feet is the
- 16:56Earth Mother. I've even read that in some
- 16:59traditions, ancestors are buried right there beneath the
- 17:03floorboards, so that the spirits of the past remain A literal
- 17:07part of the daily life of the living.
- 17:10What's truly fascinating is how the malaka functions as a great
- 17:13solar clock. Architects have found that many
- 17:17are built with such precision that as the sun moves across the
- 17:21sky, a beam of light travels through triangular openings in
- 17:24the roof, striking specific pillars or spots on the floor.
- 17:29This tells the community exactly when to plant, when to harvest
- 17:33and when it's time for sacred rituals.
- 17:35But the heart of the Malaka is its centre.
- 17:39This is where the private lives of families, arranged in
- 17:42hammocks around the perimeter, meet the public life of the
- 17:45tribe. In the centre, elders sit to
- 17:48chew coca and tobacco, debating the laws of the community.
- 17:53In the Malacca, you cannot really hide from your neighbor.
- 17:56You are forced to live in a state of constant communal
- 17:59harmony. There is a beautiful philosophy
- 18:02here that stands in stark contrast to the Inca.
- 18:07The Inca built with stone because they wanted their empire
- 18:10to stand forever. But the people of the Mallocca
- 18:13kind of seem to have known that everything is a cycle.
- 18:18When the soil nearby is exhausted, or when a great
- 18:21leader passes away, the community often abandons the
- 18:25Mallocca. They let the jungle vines and
- 18:27the rain reclaim it, returning the materials to the Earth, and
- 18:31they move on to build a new universe somewhere.
- 18:34Else. If this is really true, then
- 18:37it's the perfect building to put an Age of M bias too, since this
- 18:41is what we generally do once the resources are depleted, we
- 18:44abandoned our camps and rebuild them somewhere else.
- 18:48There is one thing though with the settlements that I've
- 18:51noticed during the past few days that I was playing the campaign.
- 18:56It's kind of hard to refresh your settlements when you're
- 19:00chopping wood. So what I mean by this is for
- 19:03efficiency reasons, we usually refresh our lumber cams once our
- 19:08villagers chop through one or a couple of lines of wood just so
- 19:13we reduce their walking time. And that is quite easy to do
- 19:18just because the lumber Cam is a 2 by 2 tile big building, but
- 19:23with the settlement being three by three tiles.
- 19:26It's actually a little bit. Harder.
- 19:28So before you can refresh your settlement, you actually have to
- 19:33chop through at least three tiles of wood.
- 19:39And therefore, I feel like for me, the way I have established
- 19:45my routine of refreshing lumber cams whenever, whenever I wanted
- 19:49to do it with the settlements, I realized I can't do it yet
- 19:52because I need to wait for one more line of woods or or or
- 19:58forest to be chopped. So this definitely will, at
- 20:03least for me and my routine, take some time to get used to,
- 20:07But it doesn't mitigate the fact that the settlement is a
- 20:11generally very strong building. Let's move on and talk about two
- 20:16regional units that the Incanal have and they share with the
- 20:19other South American civilizations.
- 20:22The Champion and the Slinger Let's let's start with the
- 20:26champ. The South American civilizations
- 20:28do not have access to the militia line.
- 20:30Or. Eagle Line, So the Inca.
- 20:33Much like the other South American civilizations, they
- 20:35need something else to compensate.
- 20:38If you've listened to my podcast about the Aztecs, this makes
- 20:42perfect sense because only the Mayan Aztecs were known to have
- 20:46Eagle Warriors. The Chumpy is therefore the only
- 20:49infantry unit for the Inca that costs gold, aside from their
- 20:52unique unit. As is the case with the
- 20:55settlements, all four South American civilizations have a
- 20:58different unique bonus affecting this unit, and I'll talk about
- 21:02the Inca bonus later on. For now, I want to focus on
- 21:05explaining what role the Chumpy actually plays.
- 21:09First of all, it is your scout unit at the beginning of the
- 21:12game, which is why there is a Dark Age version of it called
- 21:16Chumpy Scout. You can upgrade the Champy scout
- 21:18to champy runners in the Feudal Age, and then to Champy Warriors
- 21:22in Castle Age, and finally to Elite Champy warriors in the
- 21:26Imperial Age. It is a speedy, Archer
- 21:29resistant, generalist kind of unit resembling something in
- 21:34between the Militia and the Eagle.
- 21:36Comparing the Castle Age variance base stats, you'll find
- 21:39the Champy Warrior being a little slower than an Eagle
- 21:42Warrior and faster than a long sort.
- 21:45It has three Pierce armor and 55 HP like an Eagle Warrior, but
- 21:49nine attack and the creation time like his long sword.
- 21:52Their costs and their bonus damage puts them closer to a
- 21:55long sword than an Eagle. While Eagles are more gold,
- 21:59heavy and cheap on food, it's the opposite for the Militia and
- 22:03the Champi Lions. The difference between these two
- 22:06is that the Champi cost 5 less food and five more gold than a
- 22:09Militia, making it a little bit harder to play a drosh with
- 22:13them. Because Chompy Warriors do plus
- 22:15one damage against shock infantry, plus two against
- 22:18buildings, and plus three against siege.
- 22:21They're not exactly a clear counter against eagles like the
- 22:25militia line is, or against the infantry like other infantry
- 22:30units are. Shock infantry units are Eagles,
- 22:33Giant Sourceman of the Woo and Fire Lances, and the new Temple
- 22:38Guard unit that's unique to the Muisca.
- 22:40This means that they are less of a counter against Eagles than
- 22:44the Militia line is because they're doing less bonus damage
- 22:46against these kind of units, but they're also not hard counted by
- 22:50the Militia line themselves because the Champi have the
- 22:54armor class of infantry units, not shock infantry.
- 22:58But this was their castle age comparison to other standard
- 23:02gold infantry units. But I think we also need to talk
- 23:05about what happens when a dark aged Chompy Scout meets a Scout
- 23:09Cavalry or an Eagle Scout. And once again, we have to nerd
- 23:14out a little and look at some numbers.
- 23:17First of all, let's look at the dynamic of these units from
- 23:19before the change in the dark Age.
- 23:22An Eagle Scout would always win against a Scout Cavalry just
- 23:26because they have 50 HP, which is five more than the Scout
- 23:29Cavalry and also one more attack.
- 23:33However, however, the scouts were a little faster and could
- 23:37run away. Once in feudal age, the tides
- 23:40are turning and the scout would get a little hidden buff and
- 23:44actually win the one we won against an Eagle Scout.
- 23:47The Champy scout has 35 HP, so 15 less than an Eagle Scout and
- 23:5210 less than a scout cavalry. It has the same speed and attack
- 23:57as an Eagle Scout, so it can't run away from a Scout Cavalry.
- 24:01They all have the same melee armour, so that's kind of
- 24:05irrelevant. So what exactly does this mean?
- 24:08Well, Champy Scouts will probably lose against Eagle
- 24:12Scouts in the Dark Age as consistently as Scout Cavalry
- 24:16do, and will trade 5050 against Scout Cavalry.
- 24:20Once in the Feudal Age, it'll lose to both the Eagle Scout and
- 24:23Scout Cavalry. However, if you research Champy
- 24:27Runner, which is their equivalent to the Men at Arms
- 24:30upgrade, they will beat scout cavalry even with bloodlines and
- 24:34also eagle scouts if all units are fully upgraded.
- 24:39It's also worth noting that they.
- 24:40Keep the Eagles. Line of Sight which is 5 tiles,
- 24:44so they have that as an advantage over the cavalry Scout
- 24:47which has one less. This results in exploring your
- 24:51base much faster and increasing the potential of going forward
- 24:54to lame your opponent if you choose to do so.
- 24:57Either way, you should be quicker to scout your enemy just
- 25:00like you are with an Eagle Scout, so a drush is easier to
- 25:03pull off. You can also use the auto scout
- 25:06feature with the champ. However, what makes them really
- 25:09stand out is the fact that they can also build outposts.
- 25:14Once again, this is true not only for the Inca, but all for
- 25:18South American civilizations. All right, let's.
- 25:21Pause for a second and talk about something that sounds
- 25:25boring on paper but is actually going to break the high level
- 25:28meta. The Champi Scout and the humble
- 25:32outpost now. If you're a.
- 25:35Casual player, you probably almost never build outposts.
- 25:39And why would you? They cost 5 stone, they don't
- 25:42shoot back, and sending a villager across the map to build
- 25:451 is basically a suicide mission.
- 25:47What do you gain from it? Of course, vision on the map,
- 25:50But for that you'd have to use the mini map.
- 25:52And who does that right? Most of us would rather save
- 25:55that stone for a castle or a third Town Center.
- 25:59But the Champi Warrior changes the math entirely.
- 26:02Because the Champi is a mobile military unit that can build
- 26:06these things on the fly, you'll probably not worry about the
- 26:10stone loss anymore. And who knows?
- 26:13Maybe you'll realize that extra information on the mini map is
- 26:16actually quite important and useful and start using it.
- 26:21Think about it. Normally, to get vision on your
- 26:23opponent's goldmine, you kind of had to keep your scout standing
- 26:28there. If that scout dies, you're
- 26:30blind. With the chompy you can run into
- 26:33a neutral zone, drop an outpost in a couple of seconds and keep
- 26:37moving for a tiny investment of 25 wood and five stone.
- 26:41You now have a permanent eye on that resource.
- 26:45You'll know the exact second your opponent tries to take that
- 26:47gold or expand to another resource.
- 26:50Hell, I will 100% of the time plain place an outpost on every
- 26:55gold and stone mine I can find on the map.
- 26:58I can build 20 outposts and buy back the 100 stone later on if
- 27:03need be. But think about it, it's such a
- 27:06cheap way of getting important information it's ridiculous.
- 27:11But you can use that defensively as well.
- 27:13As a South American civilization, you can surround
- 27:16your base with a couple of outposts and never be surprised
- 27:19by an enemy attack. It turns the fog of war from a
- 27:22mystery into a playground. If you aren't using your
- 27:25champions to scout and light up the map in this DLC, you are
- 27:30playing at a massive disadvantage in my opinion.
- 27:33We've seen this being used extensively when playing with
- 27:35The Ethiopians because their outposts don't cost any stone.
- 27:40But I would. Like to argue that this might
- 27:42even be a better feature than the Ethiopian one.
- 27:47That's because you're generating 0 seconds of idle economy time.
- 27:51You aren't hurting your economy to gain intelligence because
- 27:54you're not using a villager walking across the entire map
- 27:57and not gathering resources, but you're using the unit that's for
- 28:02scouting anyway. Also don't forget the town watch
- 28:06and town patrol technologies at the town centre.
- 28:09I think we'll see lots of pro players researching town watch
- 28:13early in feudal age with the South American civilizations
- 28:16like Jordan used to do back in the old days.
- 28:20They increase outpost line of sight significantly in the late
- 28:24game. A few champi built outposts with
- 28:27town patrol can basically reveal an entire quadrant of the map.
- 28:32It's a total game changer for map control and I'm really
- 28:36excited to see people make use of it.
- 28:38In short, the Champi warriors are probably going to be played
- 28:41like eagles, serving as an anti Archer unit with a high Pierce
- 28:46armor with a bit less HP but also less gold costs and they
- 28:51will place outposts on key places of the map.
- 28:54They are less vulnerable to the militia line but more vulnerable
- 28:58to cavalry compared to eagles when it comes to their upgrades.
- 29:02Champion units are not affected by Gambesons, which is why none
- 29:06of the South American civilizations have access to the
- 29:08technology since they have no units that could be affected by
- 29:12it. Inca can get both Arson to
- 29:15improve the damage of Champi against buildings and Squires to
- 29:19improve the Champi's speed, and the Inca can research all attack
- 29:24and defence upgrades from the blacksmith for their infantry
- 29:28units. It took me a while to understand
- 29:30this unit, but after putting together all these information,
- 29:34I'm actually quite excited to play around with them.
- 29:37There's only one tiny little hiccup that's kind of making it
- 29:41hard to get the most out of these outposts, and that's not
- 29:46the fact that you kind of need to upgrade your Champion scouts
- 29:49to Champion runners. Otherwise even with the starting
- 29:53Eagle Scouts and Scout Cavalry, you stand no chance against them
- 29:58and they will simply kill the Champion Scout.
- 30:00And you don't even have a way to run away since most
- 30:04civilizations have scout cavalry units at the start of the game
- 30:07and they are always going to beat your Champion Scout in
- 30:10Feudal Age. You'll need to make sure not to
- 30:13get spotted, have reinforcements ready, or upgrade your champion
- 30:17scouts to runners. Finally, in the late game,
- 30:20they'll probably be used as a raiding unit because of their
- 30:23high Pierce armour. They'll be less effective than
- 30:27Eagles, but much more affordable to spam because of their lower
- 30:30gold cost. Of course, this still needs a
- 30:33lot of testing and figuring out, which we haven't done yet, and
- 30:37I'm kind of hoping that what I'm predicting here based on stats
- 30:41will hold true over time. For what I've played with the
- 30:44Inca over the past two days and the Champi Warrior, I am
- 30:49actually quite confident that I'm right in my assessment.
- 30:53In the Inca language, the Champi refers to a star headed Mace, so
- 30:58a weapon. If you look at the unit Sprite
- 31:00in game, you'll see that iconic pointed club.
- 31:04The Champion was the most common weapon in the Incan arsenal.
- 31:08It consisted of a wooden shaft with a heavy, usually star
- 31:11shaped stone head. The star shape was chosen
- 31:14because it increased the damage of the strike.
- 31:17They were designed to crush bone and Pierce through the heavy
- 31:20quilted cotton armor that was standard in South America.
- 31:24It ensured that no matter what angle the Mace struck an
- 31:28opponent, at least one sharp point would make contact, making
- 31:32it devastating even against wooden Shields.
- 31:36So why can a maze man build an outpost?
- 31:39Well in the Inca and Muiska cultures the line between
- 31:43soldier and engineer was almost non existent.
- 31:48The Inca army was famous for building as they marched, laying
- 31:52down roads and stone way stations called Tumbos.
- 31:56Tambo is the word that comes from the Quechua Tampu.
- 32:00It was a type of building that was built along the roads and
- 32:03roads that made-up the Kwapak Nyan or Camino de Linca, so the
- 32:09road that worked of the Incan Empire.
- 32:12The tambos were erected every 20 or 30 kilometers, which was the
- 32:17approximate distance that could be covered in a day, and served
- 32:20as shelters for the messengers, officials, soldiers and
- 32:24high-ranking people, leaving the lower classes probably excluded
- 32:28from the right to use it. This is probably why we upgrade
- 32:32our champion scouts to champion runners.
- 32:35It's a nod towards the messengers that the Inca used to
- 32:38communicate throughout their empire.
- 32:41In this sense, the traffic could be intense, since the army and
- 32:44the gangs of workers destined to carry out public works also pass
- 32:49through these roads. They were also used as
- 32:52warehouses, either to store food, weapons, wool and other
- 32:57things that might be needed in an emergency, not uncommon in a
- 33:00land often struck by earthquakes, bad weather or war.
- 33:05Each tumble was supplied by the closest communities, and the
- 33:09inhabitants of these were also the ones who had to provide the
- 33:12corresponding service in them. Through the shifts.
- 33:16Established in the meter, a rotating system of communal
- 33:20work. You see, these weren't just
- 33:22randomly built outposts, but actually functioned as key
- 33:27infrastructure to maintain the vast empire of the Inca.
- 33:31In my opinion, the outposts in Age of Empires 2 are the closest
- 33:36building we have for the way stations that were the Tumble,
- 33:39so it's a fine choice all right. Let's shift gears and talk about
- 33:44a unit that is finally moving out of the shadows.
- 33:48The Slinger. For years, the Slinger was this
- 33:51weird niche unique unit exclusive to the Inca, but with
- 33:56the last Chieftains DLC, it's officially becoming a regional
- 33:59unit. That means if you're playing as
- 34:01the Mapuche, Muiska or Tupi, the Slinger is now a core part of
- 34:07your archery range. And they've changed a lot of
- 34:09things about the slingers, so much so that this is basically a
- 34:13new unit on paper. The Slinger looks like a worse
- 34:17Archer. It has one less attack and in
- 34:20some cases it's even slower to fire.
- 34:23All other stats are basically the same because they've lost
- 34:265HP and now they have 35 HP, which is as much as a
- 34:30crossbowman but 5 less than an obelisk.
- 34:34But here's what's different about the Slinger.
- 34:37It is a ranged unit that deals bonus damage against infantry.
- 34:42Think about that for a second. This makes the Slinger kind of a
- 34:45hybrid unit between an Archer and a hand cannoneer, which is
- 34:49great because these civilizations don't get hand
- 34:52cannoneers. Before the update that was their
- 34:55main role simply because of the high bonus damage they were
- 34:58doing against infantry units that was plus 10.
- 35:02This basically melted all infantry units so fast it was
- 35:05hard to fathom. Today they still count infantry
- 35:09units, but not as hard. Their former 10 bonus damage
- 35:13against infantry units was reduced to only four.
- 35:16But now they're also doing 4 bonus damage against monks,
- 35:19which is important for them when fighting for relics since they
- 35:22have no unit that has a conversions resistance like
- 35:25Eagles and Scouts have. And they have three bonus damage
- 35:29against siege. And this is something I want to
- 35:32talk about real quick. I've seen Vipers snipe scorpions
- 35:35with slingers like they were flies.
- 35:38The bonus damage is clearly visible and I think that they
- 35:42can easily run under castles and snipe traps if need be.
- 35:46If you're thinking about old slingers, you may consider
- 35:48diving under these castles. Pretty wasteful and I'd agree,
- 35:52but the new slingers have completely been stripped of
- 35:55their gold cost and instead turned into a trash unit.
- 36:00The Slinger was 40 food and 40 gold.
- 36:03Quite the expensive unit, especially for being quite
- 36:06fragile with only 40 HP. Now there are 70 food and 10
- 36:11wood, basically like a scout. And to be clear, they're a trash
- 36:16unit now, so diving a castle to quickly take out some traps is
- 36:20going to be easily justified. They are so much easier to spam
- 36:24now and it'll be very interesting to see how they
- 36:27interact with other units and masses.
- 36:30If you're fighting against Archers, you'll always have the
- 36:33disadvantage that you can start massing Archers from the Feudal
- 36:36age, whereas slingers are only trainable once you've reached
- 36:39the Castle Age, so keep that in mind.
- 36:42Also, you can't upgrade slingers because there's no elite
- 36:46version. The fact that the Slinger is now
- 36:48a regional unit is quite important because with this
- 36:52change, the slingers have lost their unique unit armor class,
- 36:56and instead were given the Skirmisher armor class.
- 36:59That means that they benefit from the same upgrades Archers
- 37:02and skirmishers do, including Ballistics and chemistry.
- 37:07Their way Thumbering effects them is still the same as before
- 37:11this rework, meaning they do get their increase in accuracy from
- 37:1590% to 100% for units that aren't moving, but they're not
- 37:19getting a decrease in reload time which is set to a fixed 2
- 37:23seconds, which means they fire slower than other raged units
- 37:27with Thumbering. Crossbows are always going to
- 37:30win against slingers. I've tried to fight against big
- 37:34mass of crossbows with my slingers and I failed miserably.
- 37:37Even though you might argue that it's kind of cost efficient
- 37:42because they are using gold units and you are using trash
- 37:46units. But then again the skirm is the
- 37:48much better counter. However, once you're fighting
- 37:52against arboles in the imperial age, there is just no way it's
- 37:56even going to be cost efficient. As a rule of thumb I would say
- 38:01with slingers don't fight against Archers.
- 38:04Slingers are neither an alternative for Archers nor for
- 38:07skirmishers. They have a specific role
- 38:10countering infantry and now monks and siege.
- 38:14However, the Slinger is similar to a skirm in one way that makes
- 38:18them micro intensive, which is that they have one minimum
- 38:22range. This means that if you get
- 38:24caught out by infantry and not microwring your slingers back
- 38:27when fighting them, they won't be able to defend themselves.
- 38:31This shouldn't really happen to you, but it's more likely than
- 38:35before if you're not careful because of the reduced bonus
- 38:38damage against infantry, so it's easier for them to survive an
- 38:42engagement with the Slinger. Still.
- 38:44It's more likely that cavalry units will have an easy time
- 38:47cleaning up your Slinger masses. I want to linger on the Slinger
- 38:52for a second because there's a huge misconception that these
- 38:55were primitive weapons in the 16th century.
- 38:59The Spanish conquistadors, men with steel swords and early
- 39:03guns, were absolutely terrified of the Andean slingers.
- 39:08The weapon they. Used was called.
- 39:09The Varaca, which might sound familiar to you if you enjoy
- 39:13playing Civilization 6 or 7 because that's what they call
- 39:18the Slinger in those games. It was a heavy woven sling made
- 39:22of llama, wool or leather. And these guys weren't just
- 39:26picking up random pebbles to throw at you.
- 39:29They used smooth egg shaped river stones that were hand
- 39:33selected for their weight and balance.
- 39:36And if you're wondering why chemistry is affecting the
- 39:39slingers, in some accounts, Andean warriors would wrap
- 39:44stones in cotton soaked in pitch, light them on fire, and
- 39:48sling them into Spanish camps to burn down thatched roofs and
- 39:51supply tents. I also have an explanation why
- 39:55blacksmith upgrades improve their damage.
- 39:58While less common than stone, some elite units used cast lead
- 40:03and bronze bullets, which were smaller, harder to see in
- 40:06flight, and hit with significantly more density.
- 40:10Think about the physics here. When an Inca warrior whipped
- 40:13that sling, the stone could reach speeds of over 100 mph.
- 40:18Unlike an arrow, which relies on a sharp point to Pierce, a sling
- 40:23stone relies on blunt force trauma.
- 40:25Even if a Spanish conquistador was wearing high quality steel
- 40:29plate armor, the kinetic energy of a sling stone could break the
- 40:34bones underneath or cause a massive concussion without even
- 40:38breaking the metal. There are historical records
- 40:42from the Spanish saying a singer stone could shatter a steel
- 40:45sword or crack a helmet open like an eggshell.
- 40:48It was so effective that the Spanish actually started wearing
- 40:52thick quilted cotton jackets over their metal armor just to
- 40:57absorb the shock. In the Siege of Cusco, Spanish
- 41:01sources tell of literal bombardments by Inca slingers.
- 41:06And here's a cool detail for the lore fans.
- 41:10Because in my mind, a sling was always an inferior weapon used
- 41:14by warriors who couldn't afford a better weapon.
- 41:17Something that somehow made its way to the game from Age of
- 41:21Empires one. But I could have not been more
- 41:24wrong about this. I found a source stating that
- 41:29the sling was actually a status symbol.
- 41:32The best slings were beautifully dyed and woven with complex
- 41:36patterns. A warrior would wear his sling
- 41:39as a headband or a belt when he wasn't fighting.
- 41:42So when you see that Slinger unit in the game, you aren't
- 41:46looking at a low tier skirmisher, you're looking at an
- 41:49elite, highly trained specialist who could outrange and out hit
- 41:53almost anyone on the battlefield.
- 41:57I must admit that I kind of fell into a rabbit hole when
- 42:00researching the sling because there's actually a lot of cool
- 42:03scientific research done on this weapon.
- 42:06I found a paper that experimented with a sling to
- 42:09figure out just how far the stones could be slung, and a
- 42:122021 paper found evidence that the Maya have also used slingers
- 42:17as weapons, so we might need to add them to mesosifs as well.
- 42:23I'm going to link these studies in the show notes for anyone who
- 42:26wants to read up on that. As I said, the settlements,
- 42:30chumpy and slingers are what all four South American
- 42:33civilizations have in common. So we've got one.
- 42:36Regional building and two regional units.
- 42:39In my initial script for this podcast, this is where I was
- 42:43pivoting to the civilization bonuses, but when I was
- 42:46finishing up the script I realized that there is another
- 42:49new regional unit that needs a bit of explaining.
- 42:52So bear with me while I'll introduce you to the Catapult
- 42:56Galleon. This is an anti building ship
- 43:00available in the Imperial age and it serves the same role as a
- 43:04Canon galleon or Droman. It's called a regional unit, but
- 43:08it's really not because it's shared.
- 43:10By all the. American civilizations, so
- 43:13including Aztecs and Maya and completely random the Cumans
- 43:18who? Were.
- 43:18Definitely not in the same region as the other
- 43:21civilizations. There's a good reason for it
- 43:24though. Well, not a good one I should
- 43:27say. There is a reason for it, and
- 43:29that's because if they weren't to include the Cumans, the
- 43:33Cumans would be the only civilization in the game without
- 43:36a siege ship. Most civilizations have the
- 43:39Canon galleon. Armenians, Byzantines, Goths,
- 43:42Huns, and Romans have the Dromans.
- 43:44The Chinese civilizations have the Lo Chuan.
- 43:47Except for the Kitan. They also have Canon galleons
- 43:51and now the American civilizations and the Cumans
- 43:55have the catapult ship. You only need Imperial Age to
- 43:59get access to it, so no need for chemistry.
- 44:02And out of all the siege ships it's the cheapest, costing only
- 44:05100 gold and 225 wood. It benefits from Siege Engineers
- 44:11for one range and 20% extra damage against buildings, and
- 44:15from Chemistry for one additional damage, as well as
- 44:18Careening and Dry Dock for some extra PS armour and carvel hull
- 44:22and Clink Construction for extra movement speed.
- 44:25Stat wise it's a little worse than a Canon galleon, but it
- 44:28costs 100 gold instead of 150, so I'm not sure whether it makes
- 44:33up for the stats by being more cost effective.
- 44:37With that out of the way, let's focus on the Inca and their
- 44:42civilization bonuses. I've already talked about the
- 44:45first, which is that their houses and settlements provide
- 44:48five additional population space.
- 44:51So let's talk about a bonus that has shaped the Inca in recent
- 44:55times. Their military unit cost less.
- 44:58Food throughout the. Ages 5% less in the Dark age
- 45:03-10% in feudal -15% in Castle Age, and -20% in the Imperial
- 45:11Age. This bonus is what gives the
- 45:14Inca the identity of the ultimate counter civilization,
- 45:18much like the Byzantines, because they can cheaply build
- 45:22lots of skirmishes, Spears, and now even slingers without
- 45:26delaying their up times too much.
- 45:28There's not a lot of sieves in the game that you want to open
- 45:31trash with, but the Inca are definitely one where you'll feel
- 45:35totally fine when doing so. Since the Slinger is a food
- 45:39heavy unit now, getting a discount of 15 or even 20% in
- 45:43the Imperial age on them is highly significant.
- 45:48It'll be especially useful after fast castling and closed maps
- 45:51and when you're contesting relics.
- 45:54I would argue that this bonus is the backbone of the Inca play
- 45:58style. If you've played as or against
- 46:00the Incas lately, you've noticed they can pump out an insane
- 46:04amount of troops without their economy collapsing.
- 46:07That's all thanks to their military food discount.
- 46:10By the time you hit the imperial age, your military units are 20%
- 46:15cheaper on food. If you're playing as the income,
- 46:18just think about that 20%. Every fifth unit you train has
- 46:23no food cost. Age of Empires 2 is a very macro
- 46:27oriented game and maximizing your resource spendings is very
- 46:31important, so this bonus is a massive advantage.
- 46:35It allows you to stay aggressive while still clicking those
- 46:39expensive technologies to upgrade your units or move on to
- 46:43another Age. We'll talk about the
- 46:45implications for strategies in more detail in the next section,
- 46:49but let me say this This bonus has gotten much stronger now
- 46:52that the Slingers are so food heavy and the Champy have
- 46:56replaced the Eagles, and it's always been a very strong bonus.
- 46:59To begin with, Champions are going to cost 28 food and 25
- 47:03gold. In the Imperial Age, that's
- 47:05ridiculously cheap. Slingers go down from 70 food to
- 47:0956 food, Skirmishes down to 20 from 25, and Helps are
- 47:14discounted to 28 food. Like the Champion, the amount of
- 47:17food that is saved for creating these units is opening up
- 47:21possibilities for the Inca that hardly any other civilization
- 47:25can pull off. When looking for a historical
- 47:28explanation for this bonus, the best I can come up with is once
- 47:31again the significance of the weigh stations they've built
- 47:34everywhere. These were essentially massive
- 47:37warehouses built every few miles along the mountain roads.
- 47:42While European armies of the time often went hungry or had to
- 47:46spend days looting local farms just to survive, the Inca army
- 47:50just marched. They arrived at the tumble and
- 47:54the food was already there, dried and ready to eat.
- 47:58They had state sponsored rations that would get refilled by
- 48:02locals every time they're used up.
- 48:04So that food discount you see in the game is probably the
- 48:07developers way of representing that incredible infrastructure.
- 48:11It's not that the soldiers are cheaper to train, it's more that
- 48:16the Inca state is so efficient at feeding them.
- 48:19That the cost to the war effort is lower.
- 48:22It makes the Incas the kings of attrition war.
- 48:25They can simply out eat and outlast you on the battlefield.
- 48:30Believe it or not but this bonus was even stronger when it was
- 48:33introduced in April 2023 because it was 5% more in every age, up
- 48:39to a 30% discount in Imperial Age 30%.
- 48:44Half a year later it was nerfed to the bonus we had before the
- 48:47new DLC, which started to 10% and maxed out at 25 in Imp.
- 48:52So they've been nerfed again with this DLC, which in my
- 48:55opinion was a great decision. The bonus is still incredibly
- 48:59strong and this little nerf will not affect how we play with the
- 49:02Inca at all. Anyway, while I was researching
- 49:07this, I stumbled upon reports of the Inca diet.
- 49:10The Inca had a very different diet depending on what altitude
- 49:14they were living in, drawing different kind of crops if
- 49:17possible. The magic ingredient was in fact
- 49:20the potato native to that region, especially in today's
- 49:24coastal Peru. If you're interested in the
- 49:27history of potato, I recommend listening to the episode History
- 49:31of the Potato by Riley Knight and his wonderful podcast Half
- 49:35Assed History. Potatoes were highly valued for
- 49:39their wide diversity and adaptability to different
- 49:41environments and climates and there were hundreds of different
- 49:45kind of potatoes back then. Another high altitude plant in
- 49:49Inca cuisine is Lupinos mutabilis, also known as Tarovi
- 49:53or Choco. High in protein.
- 49:56This plant was often eaten with chilies and onions after being
- 49:59carefully treated since improper treatment can leave the crops
- 50:04poisonous so don't go about picking those crops.
- 50:08Then there was Ahipa, another crop in Inca cuisine.
- 50:12It grows rapidly and has a high yield rate of the tubers that
- 50:16were cherished for their sweet taste like water chestnuts.
- 50:20Meat was of course also an important staple of the Inca
- 50:24diet. The meat of the common folk was
- 50:27the Guinea pig. They were domesticated by 2000
- 50:31BC and were easy to keep and multiplied rapidly.
- 50:36The Inca have also developed a way to preserve their meat, the
- 50:40origin of modern day jerky. That's how they stored their
- 50:44food up to a year without it going bad in the weigh stations.
- 50:49Apart from Guinea pigs, both alpacas and llamas had been kept
- 50:53for food and their wool. In the Inca Empire, llamas were
- 50:57the only beasts of burden, and many of the people dominated by
- 51:01the Inca had long traditions of lama herding.
- 51:04There are theories among historians that link the rise of
- 51:07the Inca Empire with a large amount of lamas living in the
- 51:11southern Peruvian Highlands, and it does make sense to me.
- 51:15Later on, I'll tell you about how the Inca used wool from
- 51:18lamas to make their armor and Shields.
- 51:21They've used lamas for food, and when they built their roads
- 51:24throughout the empire, they made sure that they were always lama
- 51:28friendly to walk, especially the stairs.
- 51:32If you're thinking about llamas when building stairs, surely
- 51:35they must have been vital for their everyday life.
- 51:38Anyway, I find it extremely fitting that the Inca have a
- 51:42team bonus that allows them and all their teammates to start the
- 51:46game with a free llama. This is basically an additional
- 51:49sheep that you can use as a food source.
- 51:52It spawns directly under your TC and is actually very valuable in
- 51:56lots of ways. Obviously it's an additional 100
- 52:00food for free that's just there for the taking.
- 52:03It also means that you can use more of your sheep initially to
- 52:06scout your base if you have the APM for it.
- 52:10But since this is a team bonus, it makes for some very
- 52:13interesting team synergies. For example, if you're in a team
- 52:17with the Chinese, they will be absolutely grateful to you since
- 52:22they can instantly start collecting their food, resulting
- 52:25in less idle time. If you've ever played as the
- 52:28Chinese, you know the pain of having to send your sheep to the
- 52:31TC first, or depending on the map, even having to find your
- 52:35starting sheep entirely. This is hands down an amazing
- 52:39team bonus for the Chinese. Another civilization benefiting
- 52:42from the free llama is the Gujara, who can Garrison their
- 52:46sheep and sheep like livestock into their mill to get that
- 52:50trickle of food. Having a free Llama is making
- 52:53the start of the game very smooth because you have a faster
- 52:56food source than the berries and you can delay pushing your deer
- 52:59a little to find your remaining sheep.
- 53:01And if the map spawns chicken instead of deer, the free llama
- 53:05is pure bliss. The free llama can also save the
- 53:08day on Nomad maps, where the llama will automatically spawn
- 53:11as soon as you finish building your first Town Center.
- 53:15It happened more than once that I had an unfortunate beginning,
- 53:19not finding any sheep whatsoever, unable to scout for
- 53:22resources close to my TC, ultimately having to resort to
- 53:26scouting with a villager, and each time I was thinking how
- 53:31nice it would be to have that free llama.
- 53:34All right, we're getting to the last two civilization bonuses,
- 53:38and I would like to cover these two together because there's
- 53:41some interesting history behind this, something that forced to
- 53:45change the civilization in the past by merit of the first
- 53:49bonus. Inca villages are affected by
- 53:52infantry blacksmith upgrades starting in the Castle Age.
- 53:57By upgrading your infantry units, you'll also upgrade your
- 54:00villages. This is awfully helpful when
- 54:03you're being raided, because your villagers can fight back
- 54:06more effectively and also survive much longer when trying
- 54:09to flee from enemy units. This is especially useful when
- 54:13you're sending your villagers on risky missions, for example when
- 54:16building forward castles, a forward siege workshop, or
- 54:20repairing your Mangonells in Mangonell fights.
- 54:24It's also going to help you if you decide to tower rush and
- 54:28extend that tower rush into the castle age, especially because
- 54:32it's not unlikely that you'll go for that strategy since you have
- 54:36a 15% discount on the stone cost of buildings.
- 54:40Inca towers are almost 20 stone cheaper with this bonus.
- 54:43Instead of 125, they cost only 106.
- 54:48Building a castle saves you almost 100 stone.
- 54:51It's only 553 stone instead of 650, which is exactly the same
- 54:57As for the Francs in the Castle age.
- 54:59You're even saving 15 stone on TCS, which by the way means that
- 55:04you can easily build a tower for defense and still add ATC
- 55:08without having to mine stone. By now I'm sure you get why
- 55:13these two bonuses work very well together.
- 55:16If you get the infantry upgrades in the Castle Age, Inca
- 55:18villagers will pack a punch and there's no way an enemy will
- 55:22dare to get into a will fight with you.
- 55:24However, the sad truth is that tower rushing in the Castle Age
- 55:28is not really a viable strategy. Usually that's just too late to
- 55:34disrupt an enemy economy and the enemy will have siege weapons to
- 55:38fight back against the towers. But there was a time when tower
- 55:42rushing with the Inca was the meta, and that's because in the
- 55:46past the villagers benefited from blacksmith upgrades
- 55:49starting in Feudal age. This gave birth to the famous
- 55:53Nobel Rush, which consisted of invading the enemy with armoured
- 55:58villagers in the feudal age and rushing them with towers being
- 56:01viewed as one of the most annoying strategies to counter
- 56:05because the Inca villagers could tank up to 40 villager hits,
- 56:09putting them at a high advantage to both rush and defend
- 56:12themselves. The strategy was so obnoxious
- 56:15that it led to moving the bonus effect starting at the castle
- 56:18age in May 2021, completely killing the strategy.
- 56:23I have dedicated a whole podcast episode on the Noble Rush, so if
- 56:28you haven't heard that yet, please find it in the podcast.
- 56:31Feed. Before we get to the unique
- 56:34text, it's time to talk about the Inca unique unit, which is
- 56:38the Kamayuk. The Kamayuk is an infantry unit
- 56:42wielding a long spear that allows attacking at range, and
- 56:45it deals lots of bonus damage against cavalry units.
- 56:49They have one range so they can be easily microed effectively in
- 56:53large groups as they are able to attack from behind one another.
- 56:57The range also allows them to tack through walls, making them
- 57:00good at defending or attacking in walled areas.
- 57:03Same as step Lancers. However, it is not recommended
- 57:07to fight against swordsman because they deal too much bonus
- 57:10damage against the Kamayuk and it would take a lot of micro to
- 57:14survive that fight. It's much better and cheaper to
- 57:17use slingers for that. They have ADHP cost 48 food and
- 57:2145 in the Imperial age, along with 30 gold, and they are a
- 57:26little faster than halps which makes them more effective
- 57:29against calf. They are produced in 10 seconds
- 57:33from the castle, which are also cheaper for the Inca, so they're
- 57:37quite easy to mass for a unique unit.
- 57:40The Kamajoke is basically a stronger version of the halp,
- 57:44serving the same role as a counter unit against Calvary.
- 57:48However, the Inca do have fully upgraded halps in the Imperial
- 57:51age that also benefit from the food discount and unlike the
- 57:55Kameyuks they cost no gold. So why would you ever go for
- 58:00Kameyuks over helps? I think there are two scenarios
- 58:04in which you prefer Kameyuks over helps. 1 is a player that
- 58:09is very all in on cavalry units. Having the one range on the
- 58:13Kameyuk makes it so much stronger when fighting against
- 58:16Cav units because you get to deal your bonus damage more
- 58:20often than with the helps. The second scenario is where you
- 58:24cannot afford or wait to get a mass of gold units on the field
- 58:27to push your enemy. For the Inca, they would need to
- 58:30accompany their helps with either champi or arps, most
- 58:34likely the latter, and they take a while to take into and they
- 58:38also need quite the mass. Imagine you're facing an enemy
- 58:42all in Castle H rushing you with Knights.
- 58:45If you defend with monks and Pikes, you will probably survive
- 58:49the attack, but you have no army to go and retaliate.
- 58:54With a Kameyuk that's a little different because they are much
- 58:57more effective at taking down buildings because of their
- 58:59higher base damage which is 7 compared to the Pikes four, and
- 59:03much better at killing villagers and preventing rewalls because
- 59:07of their range. They also survive a lot longer
- 59:10because they have 15 more HP. I agree that the unit is very
- 59:15situational and that most of the times helps will probably be
- 59:19more cost effective choice over the Kameyuk, but I wouldn't
- 59:22underestimate its usefulness in the situations I just described.
- 59:27But what about researching the elite upgrade?
- 59:30Well that's even more situational in my opinion.
- 59:34You'll get 10 more HP and one more attack for 900 gold and 500
- 59:39food. If you have a lot of them and
- 59:42you plan on building them more because you have a lot of gold
- 59:45to spare, then it's probably worth it, but I'd rather spend
- 59:49those resources on transitioning into helps for the late game.
- 59:53On the other hand, it's worth mentioning that elite Kamayuks
- 59:56are visually much more intimidating than regular
- 59:59Kamayuk. They get an awesome looking Cape
- 1:00:03and their Spears are decorated with bright feathers or knots.
- 1:00:06Not really sure what they are but they look good.
- 1:00:09And I mean, you can't really put a prize on these kind of things,
- 1:00:13can you? Now you might be wondering why a
- 1:00:17mountain dwelling civilization used such long Spears.
- 1:00:20Usually long Pikes are for flat open plains, right?
- 1:00:25Well, the Inca used them to create what was essentially an
- 1:00:28Indian phalanx. The Spears could be up to 12 to
- 1:00:3220 feet long, which is 3 to 6 meters or something between two
- 1:00:37and four times the size of a soldier.
- 1:00:40On the narrow, winding mountain paths of the Andes, a line of
- 1:00:45kamauks was an impassable wall. There was no room to flank them,
- 1:00:49and because the paths were so tight, you had to face the
- 1:00:52points of 20 Spears at once. These Spears were typically used
- 1:00:56by warriors in the rear ranks to provide a solid defensive core.
- 1:01:01They were used to thrust over the heads of the frontline
- 1:01:04troops. Army squads were organized in a
- 1:01:06series of lines. The front lines were initially
- 1:01:09occupied by slingers and Archers who would go at the back of the
- 1:01:13formation once they fired their first shots.
- 1:01:15The lines behind them were occupied by stormtroopers with
- 1:01:19clubs and axes. These were followed by short
- 1:01:22spear bearers, and closing the formation were long spear
- 1:01:25bearers like the Kamayuk. However, the Kamayuk was not
- 1:01:29always equipped with these Spears.
- 1:01:31In fact, they rarely were. The spear seems to be a weapon
- 1:01:35exclusive to Kamayoks from Cusco.
- 1:01:38Kamayoks from other regions used a variety of different weapons.
- 1:01:42In fact, Kamayoks weren't even necessarily warriors.
- 1:01:46This confused me at first because I didn't find any
- 1:01:49reliable sources about Kamayoks. Being Kamayok was a high status
- 1:01:56role, basically making someone an administrator of something.
- 1:02:01They were often experts in specific types of warfare or
- 1:02:04logistics. For example, there were Kippu
- 1:02:08Kamauks who handled the knotted string records and Caski Kamauks
- 1:02:12who handled the messengers, but the military Kamauks were the
- 1:02:16ones who kept the empire together.
- 1:02:18When the Spanish arrived, they were stunned by the discipline
- 1:02:21of these units. Unlike many other tribal groups
- 1:02:24that would break and run after a few volleys, the Kamauk units
- 1:02:28moved in total silence, shifting their formations with surgical
- 1:02:32position based on a whistle, command, drum beats, and
- 1:02:36trumpets. When I was looking at Inca
- 1:02:38warfare, almost everyone of rank was a Kamauk.
- 1:02:42Because that's just a term for being in charge of something.
- 1:02:46Heck, I found a post about a Kamayuk from 2025 who is well
- 1:02:52and alive. He's a waka ah Kamayuk, someone
- 1:02:55who is devoted to the old Inca gods and who keeps the old
- 1:02:59culture alive. If you ever travel that region
- 1:03:02and meet a Kamayuk, you needn't worry that he's going to poke
- 1:03:05you with a spear. Instead, show them the respect
- 1:03:08their culture deserves. Now it's finally time to talk
- 1:03:13about the unique technologies. But trust me, it was important
- 1:03:16to talk about the units first because both unique texts affect
- 1:03:20the military. The Castle Age unique technology
- 1:03:22is called Andean Sling and once again nods to the unique weapon
- 1:03:27used by the Andean tribes and civilizations.
- 1:03:30It has not been changed with the rework and takes away the
- 1:03:33minimum range of slingers and skirmishes as well as giving
- 1:03:36slingers one additional attack since slingers are working off
- 1:03:40their bonus damage mainly. The one additional attack is
- 1:03:43very nice, but you're getting this technology to get rid of
- 1:03:46the minimum range. The minimum range for slingers
- 1:03:49and skirmishes is 1, so by getting rid of that they can be
- 1:03:52micro just like Archers. They can fight against units
- 1:03:56that are right next to them, not having to awkwardly step to the
- 1:03:59sides to be able to fight. This is especially helpful when
- 1:04:03trying to microbe back from some nights or light calf that feel
- 1:04:06like the natural counter against slingers and skirts.
- 1:04:10Of course, it's also very valuable when fighting against
- 1:04:13infantry units. When you're migrating back
- 1:04:15against those, it adds to the value of these units, and in my
- 1:04:19opinion, is well worth the 200 food and 300 gold you need to
- 1:04:22spend for it. Would I research it in Castle H
- 1:04:26though? Probably not.
- 1:04:28Only if it's safe to assume that I'm so all in that I'll never
- 1:04:31reach the imperial age anyway, andient thing is a tech you want
- 1:04:35to get in the late game when you have lots of skirms and a trash
- 1:04:38wall. I've already told you all my
- 1:04:41historical knowledge about the sling, so instead I'll give you
- 1:04:44a fun fact about it. By researching this technology,
- 1:04:48you also remove the minimum range from Janitors, which you
- 1:04:51can build from your range if you're teamed up with a Berber
- 1:04:55player. The Genitor is a mounted
- 1:04:57Skirmisher unit after all, and the Barber team bonus gives all
- 1:05:00team members access to the Genitor once they reach the
- 1:05:03Castle Age. Fabric Shields is the Inca
- 1:05:07unique tech from the Imperial Age.
- 1:05:10Researching this technology costs 600 food and 600 gold, and
- 1:05:13gives Kamayuks, Slingers, and Champ units plus one melee armor
- 1:05:18and plus one Pierce armor. This technology has been changed
- 1:05:22and nerfed a little with a new DLC.
- 1:05:25The change comes from Inca losing Eagle Warriors who were
- 1:05:28also benefiting from this tech and getting Champion Warriors
- 1:05:31instead. The nerf has addressed the
- 1:05:34Pierce armour and formally you'd get +2 Pierce armour which has
- 1:05:38now been reduced to only one. This nerve is of course
- 1:05:42significant, but Inca have been considered one of the best
- 1:05:45sieves ever since they have received that massive Foos
- 1:05:48discount. And I believe this is.
- 1:05:50One way to adjust the civilization.
- 1:05:52That seems very fair to me. Kamauks, Slingers and Champi are
- 1:05:56all unmounted units and therefore usually unable to
- 1:05:59easily escape fights. These kind of units usually
- 1:06:03depend a lot on their armor, so it's a very strong technology
- 1:06:07for the late game. Keep in mind that the Inca have
- 1:06:10no real mobile rating unit since they're missing out on the
- 1:06:13stable like every American Sift does.
- 1:06:16The best rating unit is actually the Champi Warrior, which is a
- 1:06:19gold unit and in that spirit, similar to the Eagle before.
- 1:06:23Having extra armor on it is making your units more durable
- 1:06:27and that's important, especially when resources are starting to
- 1:06:30run out and you still need to sacrifice your units in order to
- 1:06:34hurt your opponent's economy. While getting both melee and
- 1:06:38Pierce armor is nice, you're mainly getting this tech for the
- 1:06:41Pierce armor I believe because big groups of Archers counter
- 1:06:44slingers and kamaukes very well, whereas you'd probably try and
- 1:06:48avoid fighting melee units whether you have fabric Shields
- 1:06:51or not. The Champi warrior is a bit
- 1:06:53different because it wants to be accountable unit for Archers
- 1:06:57which are usually protected by some kind of melee unit, so
- 1:07:00champies benefit from both types of armor in the same way.
- 1:07:04I wouldn't go as far as to say that fabric Shields is a must
- 1:07:07have technology for the Inca because they have the tools to
- 1:07:11finish a game in the Castle Age long before this technology is
- 1:07:14available. If.
- 1:07:16You are committed to it, but it is definitely unique tech you
- 1:07:19want to pick up when it gets to the late game.
- 1:07:22If it really is that important though, how much should you
- 1:07:26prioritize it? Well, your blacksmith upgrade
- 1:07:29should always be the first priority.
- 1:07:31Plate mail armour gives you more armour for a little less than
- 1:07:341/3 of the total resource cost of fabric Shields.
- 1:07:38So the unique tech should be on top of your regular upgrades,
- 1:07:41not prioritized before them. Now you might look at that tech
- 1:07:45and think, wait, why am I spending resources to give my
- 1:07:49soldiers cloth armour? Isn't that a downgrade from wood
- 1:07:52or metal? Actually, it's one of the most
- 1:07:55historically accurate upgrades in the game.
- 1:07:58In the Andes, they didn't have large deposits of iron for plate
- 1:08:02armor. Instead, they became the world's
- 1:08:05leading experts in textile defense.
- 1:08:08The clothes were made of thick fabric which completely absorbed
- 1:08:11arrows, and their Shields were essentially the Kevlar of the
- 1:08:1615th century. They were made of dozens of
- 1:08:19layers of tightly packed cotton and llama wool, woven so densely
- 1:08:23that a stone or an arrow couldn't actually punch through
- 1:08:27an arrow or a sling. Stone hitting this fabric
- 1:08:30wouldn't shatter it like wood or Pierce it like thin metal.
- 1:08:34The fibers would stretch and catch the projectile, preventing
- 1:08:37it from reaching the body. Even the Spanish were impressed.
- 1:08:41There are records of conquistadors ditching their
- 1:08:43heavy steel breastplates, which were hot, prone to rusting and
- 1:08:47clunky, and replacing them with the Andean style of padded
- 1:08:51fabric armour. It was lighter, it offered
- 1:08:54incredible protection against the weapons of the region, and
- 1:08:57it didn't turn you into a human oven in the South American sun
- 1:09:01or put weight on you while you were hiking through the
- 1:09:03mountains. Much like their clothing, they
- 1:09:06also armored their Shields with textile materials.
- 1:09:10Some Shields featured a long piece of fabric that hung down
- 1:09:13from the bottom of the frame. This fringe was a brilliant
- 1:09:17tactical addition. It protected the warrior's legs
- 1:09:20from sling stones without adding the weight of a full-sized
- 1:09:24wooden shield. In the game, this is reflected
- 1:09:26in the plus 1 + 1 armor bonus, protecting the unit from both
- 1:09:30arrows and melee hits. It's even reported that some
- 1:09:35warriors had tall fabric Shields on their back that they carried
- 1:09:39like a backpack in order to protect themselves from behind,
- 1:09:42and a smaller wooden shield that they had in one hand which had
- 1:09:46the aforementioned fringes to protect their legs.
- 1:09:50It's quite genius if you think about it because it gives you
- 1:09:52maneuverability and protection at the same time.
- 1:09:57There seems to have been some sort of psychological warfare
- 1:09:59behind it as well. When a line of kamauks stood
- 1:10:03together, the Shields formed a continuous, brightly colored
- 1:10:07wall. To an enemy, it didn't look like
- 1:10:10a group of men. It looked like a solid, shifting
- 1:10:13geometric block that seemed impervious to damage, like a
- 1:10:18dangerous wall was closing in on you.
- 1:10:20You would fire arrow after arrow, sling your stones, but
- 1:10:24they would only get stuck in that wall that keeps coming
- 1:10:27closer. It's hard to understand how
- 1:10:30smart it is to use fabric this way.
- 1:10:32We don't have access to steel and metal.
- 1:10:35With that, we've covered all civilization bonuses, unique and
- 1:10:38regional units, as well as the unique technologies.
- 1:10:42And now it's time to take a closer look at the strategic
- 1:10:45options of the Inca and their army compositions by analyzing
- 1:10:49their tech tree. The Inca are clearly an Archer
- 1:11:07and infantry civilization. They might not have a stable,
- 1:11:10but don't let that fool you. This is a civilization with an
- 1:11:13incredible toolkit, especially when you hit the late game.
- 1:11:17I don't believe that getting champion losing the Malaysian
- 1:11:20Eagle line makes too much of a difference.
- 1:11:23They are a hybrid of these two units after all.
- 1:11:26They've got all upgrades for their champion line and fully
- 1:11:28upgraded helps for that anti cavalry trash.
- 1:11:32If you're adding kamiuks to the infantry mix you have a
- 1:11:35situational anti cavalry unit with an extra bit of punch
- 1:11:38that's great for breaking through enemy defenses as well.
- 1:11:41In the department of ranged units the Inca have fully
- 1:11:45upgraded skirmishes and arbalists and on top of that a
- 1:11:48second trash alternative with the Slinger that serves as a
- 1:11:52cheap anti infantry unit. To sum it up, you have a perfect
- 1:11:56counter civilization. To counter ranged units they'll
- 1:11:59use skirmishes or champion warriors.
- 1:12:01To counter infantry they'll use slingers, and to counter cavalry
- 1:12:05they have habs or camo yokes. All of these units cost food and
- 1:12:10therefore benefit from the food discount.
- 1:12:13The later the game goes, the cheaper the units get.
- 1:12:16In order to do damage, the Inca use their gold units, so Arbs
- 1:12:19and Champion warriors. And as I mentioned, like all
- 1:12:22American civilizations, they cannot build a stable and
- 1:12:25therefore have no cavalry units. Unlike the Mayans, the Incas
- 1:12:30actually get Redemption so you can convert a stable and make
- 1:12:34Schlattle warriors from them, which is the unit I have covered
- 1:12:37in the Aztec podcast, so if you want to know more about it, have
- 1:12:40a listen to that episode. Since you can't research any
- 1:12:44cavalry upgrades in the blacksmith, it's pretty
- 1:12:46pointless to go for that unit anyway.
- 1:12:49Having Redemption also means that if your opponent tries to
- 1:12:51shut down your Archers with Mangonells or scorpions, you can
- 1:12:55use monks to snatch that siege right out from under them or
- 1:12:59convert their buildings, which is especially useful if they try
- 1:13:02to forward you. Looking at their monastery
- 1:13:04texts, they are missing out on atonement so they can't convert
- 1:13:08enemy monks and they have no access to further so their monks
- 1:13:12will be forever slow. By the way, they are one out of
- 1:13:16only 5 civilizations with no access to fervor, the others
- 1:13:20being Dravidians, Malay, Slavs, and Vietnamese.
- 1:13:24Both atonement and fervor are important in monk wars, so that
- 1:13:28shouldn't be a strategy you're going for as the Inca.
- 1:13:32Using monks to help defend against cavalry though is
- 1:13:34perfectly fine. Since they're getting all other
- 1:13:37upgrades. Their siege is pretty
- 1:13:39respectable. They can research Siege Ram and
- 1:13:42Heavy Scorpion, but they're missing out on Siege Onager.
- 1:13:46Like all American civilizations, the Inca have no access to
- 1:13:49bombard cannons, so you'll either need to convert those or
- 1:13:52rely on your trebuchets. Their university is also pretty
- 1:13:55great. Only architecture and Bombard
- 1:13:57tower is unavailable. While the latter makes perfect
- 1:14:01sense, I do wonder why they're not getting architecture, since
- 1:14:05architecture was actually Co part of the Inca Empire.
- 1:14:08The Inca Empire employed a system of tribute to the Inca
- 1:14:11government in the form of labour called mita that required all
- 1:14:16males between 15 and 50 years old to work on large public
- 1:14:21construction projects. Inca architecture is widely
- 1:14:25known for its fine masonry, which features precisely cut and
- 1:14:29shaped stones closely fitted without mortar.
- 1:14:32Even though this was mostly the case for buildings of higher
- 1:14:36status, if you take a close look at the South American
- 1:14:39architecture set in the game, you'll be able to spot this when
- 1:14:43you research fortified walls. They are the most beautiful
- 1:14:47walls in the entire game. The Incas have also developed an
- 1:14:52extensive Rd. system spanning most of the western length of
- 1:14:54the continent and placed their distinctive architecture along
- 1:14:58the way, thereby visually asserting their imperial rule
- 1:15:02along the frontier. I guess it's a balancing thing,
- 1:15:05even though I don't believe that giving them architecture would
- 1:15:08suddenly turn them into a defensive beast.
- 1:15:11So what's their biggest weakness?
- 1:15:13Definitely the lack of gunpowder and cavalry.
- 1:15:16But honestly their slingers do such a good job of compensating
- 1:15:20for that missing hand cannon your tech that you'll barely
- 1:15:24notice it, especially now that they are trash units.
- 1:15:27Of course stat wise it's hard to compare those two units since
- 1:15:30the hand Canyon will always outperform a Slinger in every
- 1:15:33single way. But hand canonias are expensive
- 1:15:36in gold and even harder to mass since you need Imperial age and
- 1:15:41chemistry for it, whereas slingers can be masked starting
- 1:15:44in the Castle age and they are strong even without a single
- 1:15:47upgrade. The second weakness of the Inca
- 1:15:49is of course mobility, simply because they have vocabulary
- 1:15:52units. Despite the Champi being faster
- 1:15:55than militia, you're still not really able to be as mobile as
- 1:15:59cavalry sips. As the Inca, you want to keep
- 1:16:01track of enemy units and make sure you're not easy to rate
- 1:16:05when playing against Cav sips. The most mobile unit they have
- 1:16:09is probably the Chompy Warrior, and that is always as a
- 1:16:13disadvantage when it comes to mobility compared to Cav.
- 1:16:17So much for a general assessment of their tech tree.
- 1:16:20Now let's talk army compositions and strategies.
- 1:16:24Before their rework, eagles and halves were a deadly late game
- 1:16:28composition, and I'm curious to find out whether the champion
- 1:16:31will be able to replace the eagles in this comp.
- 1:16:34Out of all the South American civilizations, the Inca will
- 1:16:38most likely have the deadliest combination of these units
- 1:16:41because they are significantly cheaper and with fabric Shields
- 1:16:45they're also much more durable. It's a beautiful rock paper
- 1:16:49scissor set up. If your opponent brings cavalry
- 1:16:52to stop your champi, they run straight into your helps.
- 1:16:55If they bring Archers to mount your helps, the champi hopefully
- 1:16:58close the gap and shred them. And the best part?
- 1:17:01It requires almost 0 micro. You just send the wave in and
- 1:17:06while they're busy fighting the frontline you can peel off a
- 1:17:08group of champi to raid their wood line.
- 1:17:10Or food economy, of course. If you do.
- 1:17:13Have micro then all the better if you aren't feeling the
- 1:17:16champi. Maybe you're up against a
- 1:17:18heavily fortified base where a rating isn't an option.
- 1:17:22Try the help Kameyuk and siege ram combo.
- 1:17:25This is the. Ultimate mid control play for
- 1:17:27maps like gold rush. Use the Rams to soak up all the
- 1:17:31aero fire and try to take down their walls while you're
- 1:17:35kameyuks and help stand behind them ready to impale anything
- 1:17:38that gets close to them. When you show up with champion
- 1:17:41helps most players gut reaction would be to build champions to
- 1:17:45counter you. Many civilizations would have to
- 1:17:48scramble into a slow arch attack switch to handle that.
- 1:17:51But not the Inca. You just drop some slingers
- 1:17:54against the infantry. They get that bonus damage
- 1:17:58against infantry immediately. No expensive upgrades required.
- 1:18:03It's a nightmare for Archers to deal with because they can't get
- 1:18:06close enough to the slingers without getting hurt by the fast
- 1:18:08champy warriors. Finally a quick note on the
- 1:18:12early game and the feudal and castle ages.
- 1:18:15If the champion are anything like eagles were, they aren't
- 1:18:19the unkillable Archer counters they become in the imperial age.
- 1:18:23A good player with solid micro can still kite your eagles with
- 1:18:27a group of crossbows and look at looking at the champion stats
- 1:18:30that will still hold true. To shut that down, mix in
- 1:18:34skirmishes. They add the extra layer of
- 1:18:36threat that forces the Archer player to retreat.
- 1:18:40They are dirt cheap and if you're adding them to champy
- 1:18:43warriors, your opponent will have a tough time to find an
- 1:18:46answer outside of expensive siege and cavalry.
- 1:18:49And if they realize that and mix the Knights to snipe your
- 1:18:52skirmishes, well, that's what your cheap herbs are for.
- 1:18:56It's all about having an answer for every question your opponent
- 1:18:59asks of you. And the Inca are.
- 1:19:01Well. Equipped to find that answer
- 1:19:04very quickly. One of the biggest
- 1:19:06misconceptions in Age of Empires 2 is that a civilization without
- 1:19:10a stable must be 1 dimensional. But with the inkers, that
- 1:19:15couldn't be further from the truth.
- 1:19:17The detectory allows for almost anything, of course, minus
- 1:19:20cavalry, and they do it all at a discount.
- 1:19:24Toss in their solid monks and you have a civilization that can
- 1:19:26adapt to almost any situation. Then the rework might have made
- 1:19:30them even better in the early and mid game.
- 1:19:34Back when the Inca had Eagle Warriors in the feudal age, to
- 1:19:39be honest they were often a let down.
- 1:19:41They trained slowly, they forced their economy to be extremely
- 1:19:45gold heavy, and ironically they can still lose to the very unit
- 1:19:49they're supposed to counter, enemy Archers.
- 1:19:51Eagle Warrior got really good in the late game, but it's not an
- 1:19:56easy thing to pull off. The Champi Warrior seems to be a
- 1:19:59unit that becomes relevant from the start of the game, but it
- 1:20:02might not be as strong in the late game as the Eagles were.
- 1:20:06Still, you might want to open with Archers first.
- 1:20:09Use that early game range to apply pressure, and then while
- 1:20:12you're clicking up to the Castle Age, make that transition into
- 1:20:15champion. It's a much smoother curve for
- 1:20:18your economy and catches your opponent off guard right when
- 1:20:21they think they've got your Archers figured out.
- 1:20:24Inca Archers themselves are pretty generic, but when where
- 1:20:27they shine is in the champion runner opening, which is a weird
- 1:20:31thing to say, but it's basically what was once the man at arms
- 1:20:34opening. Even though the food bonus on
- 1:20:36those three initial champion might seem marginal, it's
- 1:20:39actually lifesaver for such a demanding build order.
- 1:20:43Food is always the bottleneck in the early game, so that extra
- 1:20:46bit of foods you save makes it significantly easier to afford,
- 1:20:50and also to afford your blacksmith and Archer upgrades
- 1:20:53as you follow up the rush. But there's more to the Inca
- 1:20:56than that. You can play off meta
- 1:20:58strategies. For example, do you remember the
- 1:21:01days when the Inca were infamous for their unstoppable tower
- 1:21:04rushes with their super strong villagers?
- 1:21:07Well, the villagers aren't as tanky as they used to be, but
- 1:21:11the military units got of massive buff through the food
- 1:21:13discount. No other civilization does this
- 1:21:16opening as efficiently as the Inca.
- 1:21:19You get the food savings on your champion scouts and the stone
- 1:21:22savings on your towers. The strategy here is all about
- 1:21:26economic disruption. Yes, sending villagers forward
- 1:21:29to build towers cost you idle time in your own base, of
- 1:21:32course, but it forces the enemy of their resources.
- 1:21:36If you're up against a civilization with a strong late
- 1:21:39game economy, one that might outscale the Inca, you can use
- 1:21:43the strategy to pull them back down to your level.
- 1:21:47It's a perfect opening against civilizations that have a slow
- 1:21:50start in the feudal age. You keep them busy, you deny
- 1:21:53their gold, and you set the pace for the rest of the match.
- 1:21:56This was much stronger once before, but it's still an
- 1:22:00amazing strategy to play with the Inca.
- 1:22:03Now the Incas can pull off a trash rush that rivals the
- 1:22:06Byzantines. You flood the map with
- 1:22:09skirmishes and Spearman pure counter units since they're so
- 1:22:13cheap. You can comfortably combine this
- 1:22:15with a tower rush taking advantage of that 15% stone
- 1:22:18discount, and this is devastating because your
- 1:22:21opponent has to spend much more real resources like gold or high
- 1:22:26food costs just to keep up with your trash units.
- 1:22:30The goal with towers isn't necessarily to kill them, it's
- 1:22:34to make their life so miserable that your cheaper follow up army
- 1:22:38can walk right in and drive them crazy.
- 1:22:41Even though you've invested so many resources into skirmishes
- 1:22:45and Spears, if all goes well, you'll still be the first to be
- 1:22:48up in the castle age. It's very frustrating to play
- 1:22:52against, and even though it's very demanding, it's a great way
- 1:22:55of having fun and breaking the matter in a team game
- 1:22:59environment. The Incas are best suited for
- 1:23:02the Archer role. Chambe warriors can't keep up
- 1:23:05with Knights when it comes to raw HP and movement speed.
- 1:23:08If you're playing in the pocket position, you really want that
- 1:23:11heavy cavalry and the Inca just don't have it.
- 1:23:14As a flank player focusing on Archers, the Inca brings some
- 1:23:17subtle but powerful economic perks to the table.
- 1:23:20You get early wood savings with your houses and settlements, and
- 1:23:24that starting llama is a huge help for smoothing out those
- 1:23:28incredibly tight Archer build orders in team games.
- 1:23:31While the Inca Archers themselves are generic, meaning
- 1:23:34they don't have built in discounts or unique combat
- 1:23:37traits, they are fully upgraded. You get every single blacksmith
- 1:23:41and university technology, giving you a reliable top tier
- 1:23:45arbalister in the late game. However, you're wasting pretty
- 1:23:49much every bonus that the Inca have in a team game, and neither
- 1:23:53the unique unit nor the unique text will help you out.
- 1:23:57Playing the Inca in team games is either generic Archer play or
- 1:24:01you need some serious out-of-the-box thinking.
- 1:24:04For example, if you're matched IN2V2 with an even better Archer
- 1:24:08civilization, like for example The Ethiopians, why not break
- 1:24:13the meta and start a tower rush with a trash rush against your
- 1:24:16opponent? That'll make things extremely
- 1:24:19messy and put a calf player under an immense amount of
- 1:24:22pressure, especially if he's trying to play the meta.
- 1:24:26This of course depends a lot on the map.
- 1:24:29The Inca are arguably at their peak on open maps.
- 1:24:34This is where they can flex their early game advantages,
- 1:24:37that extra starting food and aggressive openings with their
- 1:24:40rushes and spam of food units. Their aggressive openings and
- 1:24:44sheer flexibility are devastating here because the
- 1:24:47enemy either needs to match your unit strength and therefore
- 1:24:50invests more resources since they don't have that heavy
- 1:24:54discount, or they invest into early walls to stop your
- 1:24:57aggression by sacrificing their economy on an open map.
- 1:25:01The game is usually decided before the lack of late game
- 1:25:05economic bonuses or power units even becomes an issue for the
- 1:25:09Inca. If you can keep the pressure
- 1:25:11high, you won't even need a post imperial economy.
- 1:25:15In this spirit, and this is going to sound quite random, I
- 1:25:18personally have but one map where Inca are my go to
- 1:25:22civilization and that's enclosed.
- 1:25:25Because you need to expand to the outside of your little
- 1:25:28starting base and you can't really wall yourself, you'll
- 1:25:32almost always find damage when playing aggressive, whether it's
- 1:25:35a tower rush, a trash rush, or nowadays A champi into Archers
- 1:25:40built order. On the flip side, these same
- 1:25:43traits make them a tough sell for closed maps like Arena or
- 1:25:47Black Forest. Without long term economic bonus
- 1:25:50they tend to fall behind. Plus they lack a definitive
- 1:25:54death ball that can go toe to toe with the massive late game
- 1:25:58compositions. You usually see an arena.
- 1:26:00Of course you can contest relics with your slingers, but if your
- 1:26:05enemy is going for light calf they will counter your slingers.
- 1:26:09So you'll have to add some Spears to that mix.
- 1:26:11But that is actually quite common.
- 1:26:13You usually play light calf and some Spears, so I think you
- 1:26:17should match quite well when you're contesting relics.
- 1:26:20Water is another struggle for the Incas in the late game.
- 1:26:23With the water rework they're getting access to the catapult
- 1:26:26galleon, which is a huge improvement because before they
- 1:26:29had neither Canon galleons nor dromats.
- 1:26:31However, they still not really good at water just because any
- 1:26:35good water civilization needs bonuses that help them in the
- 1:26:39water. Inca are made for land and land
- 1:26:42only. However, hybrid maps are a
- 1:26:45completely different story. Those are still land maps,
- 1:26:49right? On those maps, long term naval
- 1:26:52dominance often takes a back seat to early game control.
- 1:26:57This is where the Inca house bonus and settlement bonus
- 1:26:59giving you double the population per house and settlement really
- 1:27:03shines. The wood you save on housing and
- 1:27:05buildings translates into a significant early eco lead,
- 1:27:09allowing you to dominate the water early, build earlier
- 1:27:12fishing ships, and pivot to the land quickly.
- 1:27:16Finally, on maps where controlling the center is
- 1:27:18everything, the Incas are a powerhouse.
- 1:27:21They have incredible power spikes in the early ages thanks
- 1:27:24to their food discounts, which allows them to seize the middle
- 1:27:27of the map faster than most. All of this is valid for the
- 1:27:31Inca as they are today, but I've mentioned before that the Inca
- 1:27:35have received a notable amount of changes that have brought a
- 1:27:39couple of changes to as to how they might play out, especially
- 1:27:44with the Slingers and the Champion Warriors, but I still
- 1:27:47believe that at the core, the Inca are staying the same.
- 1:27:51To maybe get a clearer picture on how the Inca came to be the
- 1:27:54civilization they are today, I want to spend a few minutes
- 1:27:58talking about where they come from and how they've been
- 1:28:01changed over time. When the Inca were released in
- 1:28:052013, it was commonly said that they were the worst out of the
- 1:28:09three American civilizations. Aztecs were considered one of
- 1:28:12the best, if not the best civilization in the game.
- 1:28:16They had an incredible economy with their farms and unbeatable
- 1:28:19monks. Maya had their strong Archer
- 1:28:22place and long lasting resources and Inca.
- 1:28:26They had a free llama and they saved some wood on houses.
- 1:28:30They couldn't even build slingers without a castle.
- 1:28:33They weren't a bad sieve because eagles were busted back then,
- 1:28:37but there were enough better civilizations for them to be not
- 1:28:41picked as much in tournaments for a long time.
- 1:28:44The Incas were infamous for one thing, the Inca Tower rush with
- 1:28:49armoured villagers, what later became known as the Nobu Rush.
- 1:28:53You would send 10 villagers forward and because they had
- 1:28:56blacksmith armor and attack, they were basically military
- 1:29:00units. You could run under enemy TCS,
- 1:29:02build towers in their face, and there was almost nothing the
- 1:29:05opponent could do to kill your villagers.
- 1:29:07It was fun to watch, but it was broken for E Sports, my episode
- 1:29:12about the Noble Rush. I'm also telling the story of
- 1:29:14Mr. Yo using the strategy against the Viper in the
- 1:29:17semifinals of Neely's Apartment Cup 3.
- 1:29:20Eventually, the developers nerfed the rush by having
- 1:29:23blacksmiths upgrades only affecting villagers starting in
- 1:29:25the Castle age, and that proved to be deadly for the Inca.
- 1:29:29They were a kind of a meme civilization, and once you took
- 1:29:32away their meme, there wasn't much else going for them.
- 1:29:36To compensate for losing their super villagers, the developers
- 1:29:40shifted the Inca identity towards logistical efficiency.
- 1:29:44This is when we saw the introduction of the food
- 1:29:47discount for military units. This change was massive for the
- 1:29:51E sport. It took the Inca from being
- 1:29:54hardly ever considered and turned them into a formidable
- 1:29:57and dangerous, very aggressive civilization that doesn't rely
- 1:30:02on tower rushes anymore. Suddenly pro players were
- 1:30:05picking Incas on Arabia to exploit their incredible trash
- 1:30:09spam and their ability to flood the map with slingers and eagles
- 1:30:13later on. It also felt like the Inca got
- 1:30:15stronger and stronger over time as the players figured out just
- 1:30:19how aggressive they can be and still get to the later stages
- 1:30:23with competitive timings. Most pros would rate Inca as an
- 1:30:28A tier or mid tier civilization. At that time they were a safe
- 1:30:33pick in tournaments like King of the Desert because they don't
- 1:30:36have many hard counters, and that is actually true even
- 1:30:40today. I would argue that this was the
- 1:30:43time when the Incas have finally turned it around and went from
- 1:30:47the worst American civilization to maybe the best one.
- 1:30:50However, the next turning point was the infantry rework early
- 1:30:552025, when infantry was buffed by increasing their movement
- 1:30:59speed. And that was also at the same
- 1:31:02time indirect consequence nerve to all eager civilizations
- 1:31:07because infantry was much more viable, more worth taking into,
- 1:31:11and naturally eagles would be countered a lot harder.
- 1:31:15With that the Inca slowly decreased in popularity and some
- 1:31:19pros would rank them lower. In my opinion the Inca are in a
- 1:31:23good place. They are situational yes, and
- 1:31:27have unique strengths with their food discount and an identity as
- 1:31:31a counter civilization. But instead of being defensive
- 1:31:34like the Byzantines, they like to go on the offensive.
- 1:31:38It's too early to say what the newest rework changes, but it is
- 1:31:42going to be important for them that the Champion Warrior is
- 1:31:45strong enough to carry them. Eagles have been widely
- 1:31:49considered their only power unit, and if the Champion
- 1:31:52Warrior cannot replace them well enough, think I will at best be
- 1:31:55a generic Archer civilization. I've been testing the Champion
- 1:31:59Warriors for two days now and to me they feel like a little bit
- 1:32:04of a weaker version of the Eagles in the late game, but
- 1:32:08much stronger in the early game. So if I had to make a
- 1:32:11prediction, the Inca will be even more of an early game rush
- 1:32:15civilization than they have already been.
- 1:32:19The moon had risen, but sleep was far from my mind.
- 1:32:23I hung on the words of the old man, who did not seem the least
- 1:32:27bit tired. It was as if the more he talked
- 1:32:30about Bachakuti, the livelier he became.
- 1:32:33I told you about the great battle of Cusco, he continued.
- 1:32:37But you must know that this glorious victory did not bring
- 1:32:40peace to the Inca. On the contrary, a civil war
- 1:32:44broke out for the success of his son filled Bachakruti.
- 1:32:48'S father. As is tradition for these
- 1:32:50Civilization episodes, I want to talk about campaigns.
- 1:32:54The Inca campaign is especially interesting because it has been
- 1:32:57overhauled not once, but twice. When the Inca came out, their
- 1:33:02campaign was originally called El Dorado.
- 1:33:05The reason El Dorado was removed for the Definitive Edition was
- 1:33:08because it was more of a second Spanish campaign rather than a
- 1:33:12proper Inca campaign. It's depicted the quest of
- 1:33:16Francisco de Orellada in search of a rumoured golden city known
- 1:33:21as El Dorado, the namesake of this campaign.
- 1:33:25In the first mission, you were playing as a Spanish and as the
- 1:33:28Inca for the other 3. Since El Dorado is only a myth
- 1:33:32and has nothing to do with Inca history, it felt a little out of
- 1:33:35place. So it does make sense that Dev's
- 1:33:38exchanged this campaign for a new one called Pachakuti with a
- 1:33:42definitive edition. If you're curious though, you
- 1:33:45can still play the old campaign just by browsing for it in the
- 1:33:48mod section. Look for a mod called The
- 1:33:51Forgotten HD Campaigns by the author Bellum Zelda DS and
- 1:33:56you'll find all the old campaigns, one of which is El
- 1:33:59Dorado. Open up the campaigns then and
- 1:34:01go to custom campaigns and there you go, you're back in 2013 with
- 1:34:06better graphics and no voice overs.
- 1:34:08But enough of the old times. I took this opportunity to play
- 1:34:13the new and polished campaign entirely.
- 1:34:15It focuses on Pachakuti Inka Yupanki, who lived from 1418 to
- 1:34:201471 or 1472. That much is a bit unclear.
- 1:34:26Pachakuti was the 9th Sapa Inca of the Kingdom of Cusco.
- 1:34:31During his reign, Pachakuti turned Cusco from a small hamlet
- 1:34:35to a large Kingdom, which puts them around the same level with
- 1:34:39the Chimo, and later initiated an era of conquest that expanded
- 1:34:43the Cusco dominion to nearly the entire length of western South
- 1:34:48America within 3 generations. The campaign is narrated by a
- 1:34:53second hand narrator, a passing merchant telling the words of an
- 1:34:57old hermit living in the mountains, and at the end of the
- 1:35:01campaign the hermit implies that he is Appu Maita, one of the
- 1:35:05generals serving Pachakuti. The campaign consists of five
- 1:35:09missions. Mission 1 takes you to the time
- 1:35:12before Pachakuti was even born and depicts the rising of
- 1:35:16Virakotka as the 8th Inca King. He was actually called Hatun
- 1:35:22Tupac and effectively the true founder of the Great Inca
- 1:35:26Empire. He led massive military
- 1:35:29campaigns through the Urubamba Valley and down to Lake
- 1:35:32Titicaca, conquering regions like Kalka and Pisak.
- 1:35:37He was a deeply spiritual leader too.
- 1:35:39He attributed all his military success to the Andean creator
- 1:35:43God Pilakoka and eventually took the name Biakoka Inca for
- 1:35:48himself, which is the name used in this first mission.
- 1:35:52This mission introduces you to the Inca world and shows how the
- 1:35:55Inca formed according to legend, which is why you're overpowering
- 1:36:00tribes in the region to establish rule over them.
- 1:36:03This is done by capturing 3 artifacts from the three
- 1:36:06different tribes called the Chanca, Chuyu and Tambo, who are
- 1:36:10represented by the Tupian Mapuche.
- 1:36:12So you get to play against two of the three new civilizations.
- 1:36:16Right at the start you can tell that the campaign has been
- 1:36:19reworked because you're starting with Champi scouts and one of
- 1:36:23your advisors explains to you how the new settlements work.
- 1:36:27In theory you are surrounded by three enemies who will
- 1:36:30constantly attack you, but I moved out early enough to
- 1:36:34actually get the Quechua in the east to surrender and then it's
- 1:36:38became A2V3. Unlike in other campaigns, your
- 1:36:42newly won ally is quite useful and attacks a lot.
- 1:36:47Since every faction is playing as a South American
- 1:36:50civilization, you're kind of on even grounds when it comes to
- 1:36:54fights. So at first I boomed a little,
- 1:36:57went to the Castle Age, and then fully committed to Champions and
- 1:37:00Slingers, a combination that proved to be unbeatable.
- 1:37:04Destroying trade workshops is also worth it because you get
- 1:37:07Imperial Age upgrades like Bracer armor and Cap Rams, even
- 1:37:11though you're capped at the Castle Age.
- 1:37:13All in all, it's not exactly a challenging scenario, but I
- 1:37:16admire the fact that there were llamas to be found pretty much
- 1:37:20everywhere, and that some of the resources have been arranged so
- 1:37:23that you can nicely fit a settlement in between them.
- 1:37:27Maybe this has always been the case, but it sure felt nice.
- 1:37:31Also, while I was scouting the map, I've encountered Guanacos,
- 1:37:36Black Panthers, and Tapia, which by the way, are a little out of
- 1:37:41proportion because they are much bigger than llamas.
- 1:37:45I've seen a few top peers in my life and I know they're big, but
- 1:37:49they're not that big. Anyway, I didn't need to defeat
- 1:37:53any opponents to win the scenario, I just had to get
- 1:37:55those sacred artifacts. But what fun is that?
- 1:37:59So I took some extra time to at least cause a few fights and
- 1:38:02destroy the very cool looking Tupee castle in the north.
- 1:38:06Mira Kocha's luck didn't last forever though.
- 1:38:09His greatest rivals, the Chunka people, eventually came for the
- 1:38:12crown. In 1438, the Chunka leader Anku
- 1:38:16Valuk marched on the capital city of Kusku with a massive
- 1:38:20army, supposedly 40,000 men. Anku Valuk will turn out to be
- 1:38:24your main antagonist in this campaign.
- 1:38:27Feeling the pressure, Viracoca actually abandoned the capital.
- 1:38:32He fled to the fortress of Calca with his chosen heir Urko,
- 1:38:36leaving the city to its fate. But Viracoca had another son,
- 1:38:42Kusi Yupanki, who refused to run.
- 1:38:45He stayed behind, rallied the defenders, and dealt the chunka
- 1:38:49A crushing legendary defeat. This is also the framework of
- 1:38:54the second scenario. As Cusi Upanki, you need to
- 1:38:58defend the city of Cusco, which is located in the Highlands.
- 1:39:02After the shameful departure of your father and you get control
- 1:39:06over the city and start booming. Cusco villages are starting to
- 1:39:09build a wander, the Sun Temple in the centre of Cusco, and you
- 1:39:14need to make sure that the construction workers survive in
- 1:39:17order to complete the wander. You can't do it with your own
- 1:39:20villages. Once the wander completes, you
- 1:39:23need to defend for 200 years. It's true that the enemies are
- 1:39:26constantly sending their forces to try and take down that
- 1:39:29wonder, but the defence is not that hard.
- 1:39:33All I had to do was to play some castles along the city edges,
- 1:39:38which is a long river, and snipe the siege with my super strong
- 1:39:41champion warriors and that's basically all.
- 1:39:45The enemies did a good job of keeping me busy during the 200
- 1:39:49years though. To my surprise, I even got an
- 1:39:51achievement for not building a single piece of Stonewall or
- 1:39:54Stonegate. After the battle, Kusi seized
- 1:39:57power from his father and brother.
- 1:39:59He took on a new name that every Age of Empires player will
- 1:40:02recognize, Pachakuti, which literally means the Earth Shaker
- 1:40:06or World Transformer. He turned a small regional
- 1:40:10Kingdom into a massive empire we know today, and that is the
- 1:40:14hero. You're leading to victory in the
- 1:40:15next scenario when he is at war with his brother Urku, who had
- 1:40:20entrenched himself in Colors, a mountain fortress.
- 1:40:23And proclaimed himself Sapa Inca.
- 1:40:25The supreme ruler Pachakuti had no intention of bowing to his
- 1:40:29brother, so he went to kill him. On your way to your brother,
- 1:40:33leaderless Inca soldiers will join your army if they get to
- 1:40:36see Pachakuti, and so will Inca of civilians.
- 1:40:40He can also loot chunka buildings and tends to obtain
- 1:40:43additional resources and destroy the chunka siege workshop.
- 1:40:47Since you're on a military campaign, you're starting off in
- 1:40:49a little camp at the edge of the map with some skirmishes,
- 1:40:52slingers and crossbows, as well as kamauks and lots of champion
- 1:40:56runners, but you have no villages.
- 1:40:58There's also three hero units, Pachakuti of course, and two of
- 1:41:02his generals, one of which is the guy from the narration.
- 1:41:06This mission is very slow paced as you make your way through the
- 1:41:09narrow paths of the mountains and slowly increase your army
- 1:41:12size. You'll have to watch your units
- 1:41:15initially so that you don't run into a manganel shot, but after
- 1:41:19a while your army is big enough to just patrol into anything.
- 1:41:22Taking out your brother is also not too hard, especially once
- 1:41:26you get some siege units and petards in the final fight.
- 1:41:30You need to be careful not to lose too many units though,
- 1:41:33since the city is well fortified, but I've supported my
- 1:41:37push with some towers and that did the trick.
- 1:41:41OOC is dead and Pachakuti, the undisputed ruler of the Inca
- 1:41:46Empire. To ensure long lasting peace,
- 1:41:49Pachakuti now had to send his troops to his arch enemy, the
- 1:41:53Chunka. So he wants to occupy Vaman
- 1:41:57Karpa, the Falcon's Tent, which is the capital of Chunka.
- 1:42:02In order to conquer the capital, we need to destroy the four
- 1:42:05castles of the city and one of their two allies.
- 1:42:09Luckily, this mission has been slightly adjusted and we get to
- 1:42:13start with some buildings to speed up the initial part.
- 1:42:16Relics will be contested, so it's worth collecting those
- 1:42:19early on. And by killing Uncle Hua Lok,
- 1:42:22who we can damage the morale and discipline of the capital's
- 1:42:25defenders, he has his fortified base in the middle of the map.
- 1:42:29And there's even more incentive to get rid of him because our
- 1:42:33army is actually split into two unconnected groups in the South
- 1:42:37and the east, and the only way to get these armies together is
- 1:42:41by defeating Uncle Whoalok. Until then, it's actually quite
- 1:42:44the stressful scenario because each side is constantly being
- 1:42:48attacked and you're playing A2 TC.
- 1:42:50Start on completely opposite sides.
- 1:42:53If you boom too long, the enemy will overpower you.
- 1:42:57But thankfully we have an ally that's sending a huge army to
- 1:43:00help down our opponent. What's fun about this map is
- 1:43:04that there are lots of rivers and the enemies are going for
- 1:43:07water as well, so it gets chaotic pretty quickly.
- 1:43:11Once you defeat 1 of Chunka's allies and the forecasters of
- 1:43:15the capital, you're rewarded by seeing the wonder of the Tupi
- 1:43:19who are the sift behind your enemy crumble to pieces.
- 1:43:23The final mission is called Like Father, Like Son.
- 1:43:27Pachakuti is now growing old and needs an heir.
- 1:43:30His son is the perfect candidate.
- 1:43:32He's already the commander of the imperial troops, but he
- 1:43:36needs one final Test. So Pachakuti gave his son the
- 1:43:39command of the campaign against the Kimu Empire and its capital,
- 1:43:44Kankan. In order to accomplish this
- 1:43:46mission, we first need to kill the four chieftains of a nearby
- 1:43:50village and then conquer the capital by bringing at least 15
- 1:43:55military units to the city's main pyramid.
- 1:43:58Pachakuti's son is our hero unit and I made sure to charge him
- 1:44:03into battle whenever possible to prove his worth.
- 1:44:07The capital is a huge city that's well fortified by
- 1:44:10countless castles, stone walls and towers.
- 1:44:13In the West lies the ocean, and they have a Navy that we need to
- 1:44:17beat in order to destroy their harbour market.
- 1:44:20In the mountains. They have many strongholds that
- 1:44:22are hard to get to and even harder to take out, but it's
- 1:44:26well worth the effort. Each of these 3 strongholds have
- 1:44:29a cistern, and if we take control of them, the capital
- 1:44:33will lose its water supply and thus be weakened.
- 1:44:36There's hardly any place on the map that's easy to hold, and
- 1:44:39you're fighting for every single tile.
- 1:44:42To me, it was a slow and steady creep towards the capital.
- 1:44:46Once again, it's not particularly challenging, but
- 1:44:50it's fun to play because there's no moment without some action
- 1:44:53going on. So what's the final verdict on
- 1:44:56the campaign? It's nothing special to be
- 1:44:59honest. If you've never played it, this
- 1:45:02might be a great way of familiarizing yourself with the
- 1:45:05new Inca. And it's not as slow paced as
- 1:45:07some of the older campaigns, which is probably because of
- 1:45:10some of the recent changes they have made for these scenarios.
- 1:45:14It has two swords so it's considered to be medium
- 1:45:16difficulty, and it's definitely harder than the Aztec campaign,
- 1:45:20but it's also much more modernized so they are hard to
- 1:45:24compare. Pachakuti himself and the Inca
- 1:45:27history feels a bit underwhelming.
- 1:45:29The campaign fails to make the protagonist as interesting as he
- 1:45:32probably was in real life. Other than being patriotic and
- 1:45:35smart, he really doesn't have any traits.
- 1:45:39There's also no antagonist that's worth mentioning who
- 1:45:42could bring out some other side of Pachakuti.
- 1:45:45He's just an all around good guy who came to save the day and
- 1:45:49then decided to be even better and turn the Inca Empire into
- 1:45:53the cultural centre of the region.
- 1:45:55This is where I believe the asset campaign is superior in my
- 1:45:59opinion, at least from a storytelling point of view
- 1:46:03because you have Alan Cortez as the ultimate villain and
- 1:46:06Moctezuma himself was also kind of a difficult character.
- 1:46:10I've told you about the Aztec campaign in length and how many
- 1:46:14mistakes there have been, but still I feel like the Pachakuti
- 1:46:18campaign felt just much more light hearted.
- 1:46:23If you don't mind this, it'll be a fun campaign to play.
- 1:46:26However, there's one major criticism I have and that's the
- 1:46:30maps. They don't showcase the vast
- 1:46:33network of roads and the difficult terrain of the
- 1:46:36mountains well enough in my opinion.
- 1:46:38I felt like there wasn't enough elevation and everything takes
- 1:46:42place in the coastal regions, whereas I personally would have
- 1:46:45liked to experience a different kind of terrain.
- 1:46:47I remember at least one mission from the Tamerlane campaign that
- 1:46:51did a better job at this. But then again, it also does
- 1:46:55make sense that the Inca armies didn't clash at high altitudes.
- 1:46:59I can assure you that this new version of the Pachakuti
- 1:47:03campaign is better than the old one.
- 1:47:05And the main reason is that this campaign used to be only Inca
- 1:47:09versus Inca for all 5 scenarios. But now that you have new
- 1:47:13civilizations, you can also fight against the Tupi, the
- 1:47:16Mapuche, and the Muiska as well as the Inca.
- 1:47:20So that's just a hell of a lot more variety.
- 1:47:23Well, this episode got a little long.
- 1:47:25I'm afraid so I'm going to call it a day.
- 1:47:28Feels like the Inca rework has delivered and I enjoy their
- 1:47:32design A lot. They still feel the same way
- 1:47:35they did before the change but with a little twist.
- 1:47:38I usually only talk about civilizations that are kind of
- 1:47:41figured out, which is why I chose Inca over the three new
- 1:47:44civilizations. But there's a chance that in the
- 1:47:47next weeks and months, we'll realize that some of my analysis
- 1:47:50is just not up to date anymore. I hope that's not going to
- 1:47:53happen. And after playing with them for
- 1:47:55more than two days, I'm quite confident that the Inca are just
- 1:47:59as strong as they were before, maybe even a little stronger.
- 1:48:04I want to thank you, dear listener, for sticking around
- 1:48:07until the very end of this episode and would like to remind
- 1:48:10you that there are lots of other episodes on different
- 1:48:13civilizations and strategies and of course, the E Sport magazines
- 1:48:17that you can listen to for free and anytime.
- 1:48:21So make sure to follow the podcast on Spotify and maybe
- 1:48:25leave a comment for this episode if you feel inspired.
- 1:48:28You can also write in with some questions or feedback.
- 1:48:31If you write an e-mail to ageofcast@gmail.com.
- 1:48:35That's ageofcast@gmail.com because I'm curious what you
- 1:48:39guys think of the new Inca. You can, of course, also join
- 1:48:43this podcast's community Discord and write me there and discuss
- 1:48:47the episode. Oh, and if you haven't already,
- 1:48:50please rate this podcast on Spotify.
- 1:48:53That's actually a great help. But that's going to do it for
- 1:48:56the show. I'm actually feeling a little
- 1:48:58peckish now, but I'm not really sure what to eat.
- 1:49:02I kind of want to try llama now but that seems hard to get, so
- 1:49:07maybe potato can't go wrong with that.
- 1:49:11I am German after all.