Latest / Mythic Mind Games / 12 - Why Final Fantasy Endures: Wonder, Themes, and Philosophy
Transcript
- 0:00Speaker 1: Hey there, Mythic mind games listener. Before we get started
- 0:02Speaker 1: on today's episode on Final Fantasy, let's give a listen
- 0:05Speaker 1: or watch if you're over on YouTube to my brand
- 0:07Speaker 1: new overview of next month's course, The Elder Scrolls and Philosophy.
- 0:11Speaker 1: I hope you enjoy The Elder Scrolls and Philosophy, a
- 0:16Speaker 1: new course beginning in October, led by doctor Andrew Snyder.
- 0:27Speaker 1: I played a lot of video games in my youth,
- 0:29Speaker 1: perhaps more than I should have. But as I got older,
- 0:32Speaker 1: got married, had kids, and completed a PhD on the
- 0:35Speaker 1: Danish philosopher Soaring Kirkey Guard, I almost entirely stopped playing games. However,
- 0:40Speaker 1: there were certain titles that stayed with me during this time,
- 0:43Speaker 1: at the very least in my mind. In fact, looking back,
- 0:47Speaker 1: I now realized that most games of my youth were
- 0:49Speaker 1: not entirely frivolous, but the instead served quasi literary roles,
- 0:54Speaker 1: fueling my imagination, intellectual curiosity, and my appreciation for wonder.
- 1:00Speaker 1: Chief among these titles are the mainline games of the
- 1:03Speaker 1: Elder Scrolls, and in particular Morowind, Oblivion, and Skyrim. And
- 1:08Speaker 1: I know that I am not alone in this, as
- 1:10Speaker 1: the wild success of the recent Oblivion remaster would indicate. Now,
- 1:13Speaker 1: in addition to teaching university courses in philosophy and religion,
- 1:17Speaker 1: I've also started offering independent courses to anyone who has
- 1:20Speaker 1: to come along with me and with a community in
- 1:23Speaker 1: pursuit of wisdom through primary and secondary worlds. So far,
- 1:27Speaker 1: these independent courses have been literature based, such as the
- 1:30Speaker 1: fiction and philosophy of C. S. Lewis Life, Death and
- 1:33Speaker 1: Meaning with Beowulf and Boethius, The Lord of the Rings,
- 1:36Speaker 1: A Brief History of Ideas, and Plato's Stoicism until we
- 1:39Speaker 1: have Faces. However, I've recently been leading the Mythic Mind
- 1:43Speaker 1: Fellowship into popular media as well, such as movies and games,
- 1:46Speaker 1: and it did not take me many steps in this
- 1:48Speaker 1: direction to decide that I wanted to do something with
- 1:51Speaker 1: the Elder Scrolls. During this six week study the Philosophy
- 1:54Speaker 1: of the Elder Scrolls, We're going to go deep into
- 1:57Speaker 1: various aspects of Morowind, Oblivion, and Skyrim to better understand
- 2:01Speaker 1: the driving forces of the subcreated world and our movements
- 2:04Speaker 1: within it. Among others, we'll be asking questions like what
- 2:08Speaker 1: is the creation mythos of the Elder Scrolls and How
- 2:10Speaker 1: does this relate to primary world ideas? What are the
- 2:13Speaker 1: thirty six lessons of EVEC and where do they direct us?
- 2:17Speaker 1: What is unique about the hero of Kavaca's particular kind
- 2:19Speaker 1: of heroism. What does the Oblivion Crisis reveal about the
- 2:23Speaker 1: nature of evil in relation to societal institutions. Why are
- 2:27Speaker 1: dragons so prolific in our fantastical imaginations? What unique opportunities
- 2:31Speaker 1: for existential exploration are made available in open world games.
- 2:36Speaker 1: Join this community as we enter Taminal with the purpose
- 2:39Speaker 1: of learning more about our place within our own world.
- 2:42Speaker 1: Each week will include ongoing discord conversations at least one
- 2:46Speaker 1: or two asynchronous videos to watch whenever you want to,
- 2:48Speaker 1: and live discussions which will be recorded and made available.
- 2:51Speaker 1: If you're not able to participate, you can purchase enrollment
- 2:54Speaker 1: in the shop over at patreon dot com slash Mythic Mind,
- 2:57Speaker 1: or become a Tier three annual patron to get access
- 2:59Speaker 1: to all courts that begin within your yearly term. This
- 3:02Speaker 1: course begins in October, so go ahead and make it happen,
- 3:06Speaker 1: and I hope to see you there. Hello, and welcome
- 3:30Speaker 1: to Mythic Mind Games, where we discuss video games through
- 3:33Speaker 1: the lens of the Christian Humanities. I'm doctor Andrew Snyder,
- 3:36Speaker 1: and I'm glad that you're here. Hey, welcome back to
- 3:45Speaker 1: Mythic mind Games as we begin with our series on
- 3:48Speaker 1: Final Fantasy, which will surely take us quite a while
- 3:51Speaker 1: to work through. In this first one, we're just laying
- 3:53Speaker 1: out the foundations here, discussing our experience with the games,
- 3:57Speaker 1: kind of just broad scale look, and then we're going
- 3:59Speaker 1: to start moving game by game. Well, we'll take some
- 4:02Speaker 1: breaks here and there, so we're not just a Final
- 4:04Speaker 1: Fantasy podcasting definitely, but that's gonna be the long kind
- 4:07Speaker 1: of overarching series that we're working through here. And so
- 4:10Speaker 1: we do have a newcomer joining us today, and so
- 4:13Speaker 1: we have David joining us again. We also have Micah
- 4:16Speaker 1: joining us for the first time. And so Micah, why
- 4:18Speaker 1: don't you tell us just a little bit about yourself
- 4:19Speaker 1: and what brings you here?
- 4:22Speaker 2: Yeah?
- 4:22Speaker 3: Yeah, So I'm doing relatively recent follower of your podcast s,
- 4:27Speaker 3: and Andrew, I work at Michael Jones. I work as
- 4:30Speaker 3: a software developer in the church it space, working with
- 4:34Speaker 3: live streaming, and as far as this meeting goes, I
- 4:40Speaker 3: I am a huge fan of video games, have been
- 4:42Speaker 3: for most of my life. JRPG's in particular are most
- 4:47Speaker 3: of what I play, and Final Fantasy is like one
- 4:50Speaker 3: of the more seminal series in that space.
- 4:54Speaker 1: So to put you on the spot here, what would
- 4:57Speaker 1: you say, generally speaking, is the value of video game Like,
- 5:00Speaker 1: you know, as somebody who plays a lot of video games, like,
- 5:02Speaker 1: why do you not think it's a waste of time?
- 5:05Speaker 3: Yeah, that was a fun conversation I had with some
- 5:08Speaker 3: people growing up. So it kind of depends on the
- 5:13Speaker 3: games you're talking about. So personally, I've never been a
- 5:15Speaker 3: fan of like MMOs or like you're really hardcore competitive
- 5:20Speaker 3: shooters like Call of Duty, so I.
- 5:22Speaker 2: Can't speak too much to those.
- 5:24Speaker 3: But as far as like jerrepg's go, like, they're very
- 5:27Speaker 3: big on story, which I know is a lot of
- 5:30Speaker 3: what you talk about here, And I've always been passionate
- 5:32Speaker 3: about stories and reading and everything since I was young.
- 5:36Speaker 3: I've tried to dabble in being a writer here and there,
- 5:39Speaker 3: and maybe one day I'll get published.
- 5:40Speaker 2: In that space.
- 5:40Speaker 3: But well told stories I think can be done in
- 5:44Speaker 3: any medium, and I think video games provide a perfectly
- 5:48Speaker 3: acceptable medium for very good storytelling. Like you guys have
- 5:50Speaker 3: talked about like Mass Effect recently, which I think has
- 5:52Speaker 3: some of the best storytelling out there. And any good
- 5:56Speaker 3: story will have very strong themes, and so I to
- 6:00Speaker 3: think the best video game stories also have really good themes.
- 6:04Speaker 3: And so that thing I think is valuable no matter
- 6:07Speaker 3: what medium you're talking about.
- 6:09Speaker 1: Now, I think it's a it's a good answer, and
- 6:11Speaker 1: it's that idea is mostly what's brought me back around
- 6:13Speaker 1: to video games. You know, I've mentioned this before. I've
- 6:16Speaker 1: played a good bit in my youth. There are some
- 6:19Speaker 1: things I dabbled in here and there, but I took
- 6:21Speaker 1: a very long break from video games, probably because I
- 6:25Speaker 1: felt like I was playing them too much of my youth.
- 6:27Speaker 1: But looking back, I really have come to recognize how
- 6:30Speaker 1: much of a literary kind of value that they offered
- 6:34Speaker 1: me that I didn't quite realize at the time. I mean,
- 6:36Speaker 1: you know, I playing my you know, sn E s
- 6:40Speaker 1: j RPG is like, that's a lot of reading involved,
- 6:42Speaker 1: Like you're reading a novel as you're playing the game,
- 6:45Speaker 1: experiencing a story you've got, you know, the music like
- 6:48Speaker 1: it's a very artistic, enchanting kind of medium when it's
- 6:53Speaker 1: done well. And so for all those reasons use laid
- 6:56Speaker 1: out there, I would definitely echo that that's largely what
- 6:58Speaker 1: has brought me back to recognizing the value of games again,
- 7:02Speaker 1: kind of after abandoning them for a while. So I
- 7:04Speaker 1: appreciate that well. I think that as we get into
- 7:08Speaker 1: the space of video games and storytelling, it's it's hard
- 7:12Speaker 1: to overlook something like Final Fantasy, this franchise, it's been
- 7:15Speaker 1: around for nearly four decades, and that says that there's
- 7:20Speaker 1: something of value here. I believe that even in maybe
- 7:24Speaker 1: even more superficial like popular media, if something is popular
- 7:27Speaker 1: and has staying power, it's doing something real there, like
- 7:30Speaker 1: it's resonating with people for a reason, as opposed to
- 7:33Speaker 1: the trite things that just come and go, you know,
- 7:35Speaker 1: here today, gone tomorrow. And so I think that there's
- 7:38Speaker 1: some value in talking about these games. You know. I've
- 7:43Speaker 1: recently picked up the Pixel remasters of one through six,
- 7:47Speaker 1: and I've been working through those one at a time
- 7:49Speaker 1: from the beginning, and it's very interesting, not only to
- 7:54Speaker 1: get into the stories, which to be fair pretty light
- 7:57Speaker 1: in the first few titles, but I think what I'm
- 8:00Speaker 1: really interested in is sort of the meta story of
- 8:03Speaker 1: how Final Fantasy continues to develop over time and what
- 8:06Speaker 1: that reveals to us about the culture that it's speaking
- 8:10Speaker 1: to the market that it's speaking to. And so I
- 8:12Speaker 1: think that sort of meta narrative is something that something
- 8:14Speaker 1: Final Fantasy can uniquely provide simply because of its longevity.
- 8:18Speaker 1: And so that's something I've really enjoyed about playing through
- 8:20Speaker 1: these pixelary masters, that you know, each game adds something
- 8:24Speaker 1: depth to the story or some kind of game mechanic
- 8:28Speaker 1: that's going to you know, get more play as we
- 8:30Speaker 1: move forward, and I find that really interesting. But I'd
- 8:33Speaker 1: love to begin just by hearing about maybe just your
- 8:38Speaker 1: general experience with the franchise, Like what was your first
- 8:41Speaker 1: game that brought you in, was kept you around generally speaking?
- 8:46Speaker 1: However you want to go with that with your your
- 8:47Speaker 1: relationship with the franchise, David, why don't you lead us
- 8:51Speaker 1: off with that?
- 8:53Speaker 4: Yeah, the first Final Fantasy I played was the first
- 8:58Speaker 4: Final Fantasy that I think it came out in Japan
- 9:01Speaker 4: in like eighty seven, and then we got it here
- 9:03Speaker 4: in nineteen ninety and yeah, I Nintendo Power was really
- 9:08Speaker 4: hyping it up, and then I bought it as soon
- 9:12Speaker 4: as it came out. I'd already played some of this
- 9:15Speaker 4: sort of RPGs on like Apple computer and stuff like
- 9:19Speaker 4: some of the Ultimate Games and that sort of thing.
- 9:23Speaker 4: But yeah, I was excited to play it. It's like
- 9:27Speaker 4: you were saying, Micah, that any medium can tell a story.
- 9:30Speaker 4: It is really interesting to see how Final Fantasy is
- 9:34Speaker 4: kind of a unique example in gaming of how the
- 9:37Speaker 4: ability to tell a story has grown and evolved over
- 9:41Speaker 4: the years since the first one. Because yeah, it's a
- 9:44Speaker 4: very archetypical sort of story. There aren't really any specific
- 9:51Speaker 4: characters because you can you know, you could make all
- 9:54Speaker 4: four of your characters white mages. It'd be a terrible idea,
- 9:57Speaker 4: but the game lets you do it. Obviously, people do
- 10:01Speaker 4: that just to see what a challenge they can make
- 10:04Speaker 4: for themselves. But yeah, so the first one was the
- 10:08Speaker 4: first one I played, and then I had no idea
- 10:10Speaker 4: that we didn't get two or three because there was
- 10:12Speaker 4: no Internet in the early nineties. And then when we
- 10:17Speaker 4: got Final Fantasy four as Final Fantasy two, that one
- 10:21Speaker 4: which I know you just finished Andrew, that one blew
- 10:24Speaker 4: me away at the time, the music and the storytelling,
- 10:28Speaker 4: and yeah, then we didn't get five for whatever reason.
- 10:32Speaker 4: And then we got six as three, which was also incredible.
- 10:38Speaker 4: That's a lot of people's favorites. But yeah, then seven,
- 10:43Speaker 4: I think is still my all time favorite. The original
- 10:46Speaker 4: release is seven. Just the music, the world, the story,
- 10:49Speaker 4: the characters, everything about it was great. And I've played
- 10:53Speaker 4: all of them to completion, except for the MMOs eleven
- 10:58Speaker 4: and fourteen. I just I tend to steer clear of
- 11:01Speaker 4: MMOs because it may not be accurate. Because apparently I'm
- 11:05Speaker 4: wrong about Star Wars Old Republic that there's a lot
- 11:08Speaker 4: of good single player story there, and so I might
- 11:11Speaker 4: want to visit that. But in my experience with MMOs,
- 11:14Speaker 4: it's just not how can we tell a good story,
- 11:19Speaker 4: it's how can we keep you playing indefinitely. So but
- 11:23Speaker 4: I've heard that fourteen is great. I don't know a
- 11:26Speaker 4: lot of people that have played eleven, but I do
- 11:29Speaker 4: know a few. But yeah, I've I even played the
- 11:33Speaker 4: most recent fifteen and sixteen. They're not incredible. The last
- 11:38Speaker 4: one that I really enjoyed, I think was was twelve.
- 11:42Speaker 4: But I do think the later ones are worth talking about.
- 11:44Speaker 4: As you were saying, Andrew, about the story they're trying
- 11:48Speaker 4: to tell and the customer they're trying to tell that
- 11:51Speaker 4: story too. Maybe customers a little cynical, but I mean
- 11:54Speaker 4: it's true they go a little off the rails and
- 11:57Speaker 4: don't really feel like RPGs much to me. But we
- 12:02Speaker 4: can't talk about that much much later.
- 12:04Speaker 1: Yeah, I definitely heard of about the later ones, which
- 12:06Speaker 1: I don't know anything about at this point. I dropped
- 12:10Speaker 1: off after ten, so I don't know anything beyond that.
- 12:13Speaker 1: And that's largely because at the time, when when eleven
- 12:15Speaker 1: came out, I wasn't interested in jumping into an MMO,
- 12:18Speaker 1: and at that point I just never looked back.
- 12:21Speaker 4: Gotcha and me, on the other hand, I just never
- 12:24Speaker 4: grew up, So here I am still playing him fair enough.
- 12:31Speaker 1: Who Mike, and you tell us a little bit about
- 12:32Speaker 1: your experience with the franchise. Yeah, so I picked up
- 12:36Speaker 1: the series relatively late, not super late.
- 12:40Speaker 2: When I was a kid.
- 12:41Speaker 3: I was in one of those families where we thought
- 12:44Speaker 3: magic was bad in any form, so like Chronicles of
- 12:47Speaker 3: Nardia was too much magic. So I was not really
- 12:51Speaker 3: playing Final Fantasy back at the ny Estays when that
- 12:54Speaker 3: series started.
- 12:55Speaker 2: I picked it up later.
- 12:57Speaker 3: I think the first one I played was six or
- 13:00Speaker 3: three as it was called at the time, on the
- 13:02Speaker 3: superin Ees because I had a couple of friends who
- 13:05Speaker 3: were very into j RPGs, and one of them kind
- 13:08Speaker 3: of gave me Found Basy six and said, here, play it,
- 13:10Speaker 3: and so I played it some like I think it
- 13:12Speaker 3: was when I was in high school. I played it
- 13:15Speaker 3: some of it at my grandparents house, and I, yeah,
- 13:20Speaker 3: it was a great game. I think that was technically
- 13:23Speaker 3: my second one, after my third one. I started with
- 13:27Speaker 3: Super Mario RPG that I played Current Trigger. Then I
- 13:29Speaker 3: played Found fac six, which that's the important one for
- 13:32Speaker 3: this conversation, uh, And then later on I went back
- 13:36Speaker 3: when they released re released the games on Game Boy Advance.
- 13:39Speaker 3: I played the remake of one and the GBA remake,
- 13:44Speaker 3: and then four and five and then six again. Much
- 13:48Speaker 3: more recently, I played seven. Amusingly, I finished playing through
- 13:54Speaker 3: the original Found Planac seven the same day I started
- 13:57Speaker 3: Final Fantasy seven remake, so I had like none alga
- 14:00Speaker 3: going into remake, but it was really fascinating to compare
- 14:03Speaker 3: the two, and I played nine and thirteen. I have
- 14:09Speaker 3: not touched fourteen the MMO, but I have a couple
- 14:12Speaker 3: of friends who are very into it, and they say
- 14:14Speaker 3: that the story is very solid in fourteen, like forign MMO.
- 14:18Speaker 4: Yeah, I've heard that as well, but it just still
- 14:20Speaker 4: seems like too big of a time sink to me.
- 14:24Speaker 3: Yeah, that's my feeling as well. I'm I spend a
- 14:26Speaker 3: lot of time playing video games as it is, and
- 14:27Speaker 3: I'm scared to tackle an MMO because, oh my goodness,
- 14:31Speaker 3: how much would I be playing that.
- 14:33Speaker 1: Yeah, I feel like we get to that point either
- 14:35Speaker 1: don't have to bring in an expert or I don't know,
- 14:37Speaker 1: maybe I'll mess around in at some but I feel
- 14:41Speaker 1: the same way. I think we're all more or less
- 14:42Speaker 1: in the same boat here that Final Fantasy is it's
- 14:46Speaker 1: best as an independent game, or at least I mean
- 14:50Speaker 1: as someone who hasn't played THEMOS. That's at least my
- 14:51Speaker 1: prejudice looking at it. That that's where an RPG tends
- 14:55Speaker 1: to really shine. I mean, for me, I was I'm
- 15:00Speaker 1: still pretty young when the uh the SNS two and
- 15:06Speaker 1: three came out. I mostly remember the nostalgia at the
- 15:11Speaker 1: time of kind of experiencing it through my older brothers
- 15:15Speaker 1: at the time, and so that really gives me the
- 15:17Speaker 1: sense of nostalgia, the sense of kind of homeliness about it.
- 15:19Speaker 1: There's certain scenes that are familiar to me, but really
- 15:22Speaker 1: it was seven when seven first came out. That's what
- 15:25Speaker 1: really gripped me personally into the series, and from that
- 15:29Speaker 1: time it's been easily one of my favorite games.
- 15:33Speaker 2: Of all time.
- 15:33Speaker 1: I mean, it's just that, and that's obviously not an
- 15:36Speaker 1: unusual statement. I think it's the case for a lot
- 15:38Speaker 1: of Final Fantasy people that seven really latches onto you.
- 15:42Speaker 1: And I didn't play eight for whatever reason. I know
- 15:46Speaker 1: that's not as popular also, but I didn't play eight
- 15:49Speaker 1: for whatever reason, So I look forward to getting back
- 15:50Speaker 1: to that. Eventually, played nine, played ten, even played ten two.
- 15:55Speaker 1: Unfortunately ten two was my drop off point for Evil
- 15:59Speaker 1: Future understandable.
- 16:01Speaker 3: Did you not like the It's like it revolves around
- 16:03Speaker 3: like costumes as jobs in that one.
- 16:05Speaker 1: Right, Yeah, I don't even remember really anything about it,
- 16:09Speaker 1: which probably says something about the quality of the story.
- 16:13Speaker 4: I think there's some you have to watch very long
- 16:16Speaker 4: sailor Moon style costume change sequences every time you switch
- 16:21Speaker 4: your job in the middle of combat. But yeah, I
- 16:25Speaker 4: didn't finish that, but I did play it a little bit.
- 16:27Speaker 1: Oh, I should also throw tactics in there. But also
- 16:31Speaker 1: it's one of my favorites. Yeah, it's it's obviously a
- 16:36Speaker 1: unique system, but I feel like the storytelling, and then
- 16:38Speaker 1: I like the system. I like the job system. You know,
- 16:40Speaker 1: I'm playing five right now, and I really enjoy the
- 16:43Speaker 1: ability to customize your strategy. I think that's something that's
- 16:47Speaker 1: very often missing from RPGs, So I like that technical side.
- 16:51Speaker 1: Being somewhat of an RTS guy myself.
- 16:55Speaker 3: Yeah, Five's gameplay I think is some of the best
- 16:57Speaker 3: in the entire series because of the job system. I
- 17:00Speaker 3: think it's a little weaker than the others, but it's
- 17:02Speaker 3: super fun to play.
- 17:03Speaker 1: Yeah, it's definitely a step down from its immediate predecessor
- 17:06Speaker 1: as far as story goes. I think game mechanics wise,
- 17:09Speaker 1: it's the most fun so far out of the first
- 17:12Speaker 1: five that I'm going you know, going through in order here.
- 17:14Speaker 1: But story definitely took a dip, but we'll, I guess,
- 17:17Speaker 1: get to that in more detail when we get to five.
- 17:20Speaker 1: Why do you think this franchise hasn't died for so long?
- 17:23Speaker 1: I mean, I haven't studied the history of the like
- 17:26Speaker 1: production of the game, the development of the series very much,
- 17:28Speaker 1: but I've at least heard it said that, you know,
- 17:31Speaker 1: the first Final Fantasy was basically Squaresoft's last ditch at
- 17:35Speaker 1: something before going bankrupt and then it obviously turned completely
- 17:39Speaker 1: turned them around. So what do you think accounts for
- 17:43Speaker 1: the staying power?
- 17:45Speaker 3: So I was sick about this because I'm trying to
- 17:48Speaker 3: d sound some notes for the questions he left us.
- 17:51Speaker 3: I think a lot of what's gotten found my Acey
- 17:54Speaker 3: stick around is just its legacy, Like that was too
- 17:57Speaker 3: people in the West, like Final Fantasy is is the
- 18:00Speaker 3: exemplar of what RPG is. I don't think that applies
- 18:04Speaker 3: as much in Japan. Over there, it's like Dragon Quest,
- 18:06Speaker 3: but over here, like one on phacty seven you mentioned,
- 18:09Speaker 3: like that was a lot of people's first RPG and
- 18:13Speaker 3: so they just associate that with like that's the series
- 18:18Speaker 3: that RPGs are, and so there's always a lot of
- 18:21Speaker 3: people ready to buy every game in the series. They're
- 18:24Speaker 3: also very high production values in those games. It's kind
- 18:29Speaker 3: of like the Marvel movies, but for video games, like
- 18:33Speaker 3: other JRPG series, we'd kill to have the budget. A
- 18:36Speaker 3: lot of Final Bingacy games, do I feel like when
- 18:39Speaker 3: you I don't know if you play I don't know
- 18:40Speaker 3: if you said you played the F seven remake or not,
- 18:43Speaker 3: but that game, like.
- 18:44Speaker 2: You can just feel like the budget in every single
- 18:47Speaker 2: frame of that game.
- 18:49Speaker 3: There's just so much money in it and really strong
- 18:52Speaker 3: art design, great soundtracks. They're just very very memorable experiences.
- 19:01Speaker 1: From that perspective, Yeah, I think that memorable experience is
- 19:04Speaker 1: definitely true. I mean, you know, especially if you have
- 19:07Speaker 1: the nostalgia for f F seven, if you if you played
- 19:09Speaker 1: it back in the day, you know, everyone remembers Tied
- 19:11Speaker 1: for the spoilers, you know, suffer off dropping down with
- 19:14Speaker 1: the blade, and you know there's these certain moments that
- 19:17Speaker 1: everyone just remembers. And I have not played the seven
- 19:20Speaker 1: remakes or the remakes and rebirth or Yeah, once I
- 19:27Speaker 1: get to my replay of seven, I do want to
- 19:30Speaker 1: jump into those. I'm interested. I know. I know David
- 19:33Speaker 1: said he's not too excited about all the different spin
- 19:35Speaker 1: offs of seven, but having never been turned into any
- 19:38Speaker 1: of that, I look forward to getting into some of
- 19:40Speaker 1: that as we go through it. But anyways, I mean, David,
- 19:43Speaker 1: do you have anything to add to that.
- 19:46Speaker 4: Yeah, I know that Hronovu's saka Gucci is the creator
- 19:51Speaker 4: of Final Fantasy, and he worked at Square and he'd
- 19:54Speaker 4: wanted to make like an RPG, but it wasn't until
- 19:59Speaker 4: Dragon Quest that you mentioned Micah had come out and
- 20:02Speaker 4: had been really successful that he was able to convince
- 20:05Speaker 4: them to let him him do that, and yeah, it's
- 20:08Speaker 4: iffy whether or not this was our final chance. But
- 20:12Speaker 4: he did say they were facing some bankruptcy problems and
- 20:16Speaker 4: it might have been their final game. But he said,
- 20:18Speaker 4: more than anything, we just wanted the name to be
- 20:21Speaker 4: able to be abbreviated as FF, like it was going
- 20:23Speaker 4: to be Fighting Fantasy at first, and he's like, really,
- 20:25Speaker 4: anything would do, but we went with Final Fantasy. But yeah,
- 20:29Speaker 4: I as far as seven goes and the remakes, my
- 20:37Speaker 4: feelings about remakes in general are either if it was great,
- 20:40Speaker 4: leave it alone. If it was bad, leave it alone.
- 20:43Speaker 4: I don't understand remaking stuff, but they did try. There's
- 20:47Speaker 4: a bit of a twist on it when you play it.
- 20:51Speaker 4: I just don't like the combat. Frankly, I love turn
- 20:56Speaker 4: based combat, and I've pretty much been disappointed with Final
- 21:00Speaker 4: Fantasy games since they moved from that, you know, because
- 21:06Speaker 4: it came out of the old pencil and paper tabletop games,
- 21:11Speaker 4: you know, games like Ultima and some of the SSI
- 21:15Speaker 4: gold box games I used to play when I was
- 21:17Speaker 4: a kid. It's just we're we're taking the dice rolls
- 21:21Speaker 4: and the program is doing them behind the scenes, but
- 21:23Speaker 4: it really is the rules of how people played, like
- 21:27Speaker 4: Dungeons and Dragons, which parents really didn't like when we
- 21:31Speaker 4: were kids, Micah. But and so when they've moved to
- 21:36Speaker 4: just action combat, that's not been as compelling to me
- 21:38Speaker 4: because I.
- 21:39Speaker 2: Do like the stats.
- 21:40Speaker 4: But I think part of the staying power is the leveling.
- 21:46Speaker 4: You know, the joke is that the first thing you
- 21:49Speaker 4: do and a JRPG is rescue somebody's cat, and the
- 21:52Speaker 4: last thing you do is kill a god. So it's
- 21:54Speaker 4: just you're gradually building up. You know, you might stumble
- 21:59Speaker 4: into an area that you are not ready for, especially
- 22:02Speaker 4: in these earlier games, and have to go and find
- 22:06Speaker 4: the right place to go. They didn't hold your hands
- 22:09Speaker 4: as much back in the day, so there was a
- 22:10Speaker 4: lot more you know, word of mouth, Hey, I figured
- 22:15Speaker 4: out where this place is, and you know, talking to
- 22:17Speaker 4: your friends at school, so that did a lot. But yeah,
- 22:22Speaker 4: Dragon Quest was a huge deal in Japan, but Final
- 22:24Speaker 4: Fantasy was pretty big too. But I think like when
- 22:27Speaker 4: Dragon Quest three came out, the whole country almost shut
- 22:30Speaker 4: down because everyone was standing in line to buy a
- 22:33Speaker 4: copy of it. It was such a huge deal. And
- 22:37Speaker 4: I know this isn't about dragon Quest, but I do.
- 22:39Speaker 4: I do like the dragon Quest games, but where Final
- 22:44Speaker 4: Fantasy it seems to be they try to figure out
- 22:47Speaker 4: how to innovate with every game. Dragon Quest is about.
- 22:52Speaker 4: This is what you expect. It's they all have the
- 22:55Speaker 4: same music, the same monsters, you know, everything is the same.
- 23:02Speaker 4: They just tell a little bit of a different story.
- 23:04Speaker 4: Even all the way up through dragon Quest eleven, it
- 23:08Speaker 4: still has a lot of that familiar stuff and they
- 23:11Speaker 4: just kind of iterate on it instead of Final Fantasy
- 23:14Speaker 4: often was reinventing itself with new versions. You know, like
- 23:17Speaker 4: you talked about the job systems and the active time
- 23:21Speaker 4: battle and limit breaks, and then you get into eight.
- 23:25Speaker 4: You know you've got the material system in seven, and
- 23:28Speaker 4: then in eight you have to draw magic. You don't
- 23:31Speaker 4: have magic points. And yeah, I and twelve, which I
- 23:36Speaker 4: don't you didn't play that, Andrew. I love twelve. It
- 23:40Speaker 4: has a really interesting world. It's the same world as
- 23:45Speaker 4: Evilase from Tactics and also Vagrant Story, which is one
- 23:49Speaker 4: of my favorite games. But you kind of program your
- 23:54Speaker 4: characters in twelve so that you see, you know, like
- 23:56Speaker 4: if this character's health goes below this, then use a
- 24:01Speaker 4: cure potion on them or something, and there's like a
- 24:03Speaker 4: hierarchy of what they do, and then you just kind
- 24:07Speaker 4: of when combat starts, you just watch them fight. And
- 24:13Speaker 4: I thought that was really satisfying. I think a lot
- 24:15Speaker 4: of people didn't like it, But in the there's a
- 24:20Speaker 4: remake of it, or a remaster at least. They came
- 24:24Speaker 4: out on PlayStation four and sort of like with the
- 24:27Speaker 4: Pixel remasters, you can speed up. You can speed up
- 24:31Speaker 4: the combat to like four times normal speed, and since
- 24:33Speaker 4: it's happening on its own, it'll just fly by, so
- 24:37Speaker 4: helps the game move a little more quickly. But I
- 24:40Speaker 4: know I rambled a lot there, but I do think
- 24:43Speaker 4: the staying power of Final Fantasy was often oh, what
- 24:45Speaker 4: are they going to do this time? Because they always
- 24:49Speaker 4: were trying to push the envelope and come up with
- 24:51Speaker 4: new gameplay mechanics.
- 24:54Speaker 3: Yeah, I think you've got a really good point that
- 24:56Speaker 3: they he kept kind of you can kind of feel
- 24:58Speaker 3: as you go through the series how they kept trying
- 25:00Speaker 3: to make the combat more exciting, like that whole active
- 25:04Speaker 3: time combat system that was an attempt to add real
- 25:06Speaker 3: time elements into a turn based system and I know
- 25:10Speaker 3: there's a lot of conversation online amongst those who are
- 25:13Speaker 3: really passionate about JRPGs, where there's debate over whether it's
- 25:18Speaker 3: good that Final Fantasy has strayed so far away from
- 25:21Speaker 3: turn based combat. I don't have a particularly strong preference
- 25:26Speaker 3: one way or the other. Like I play a lot
- 25:27Speaker 3: of other RPG series that some are more turn based,
- 25:30Speaker 3: some aren't. It does feel like Final Fantasy they're afraid
- 25:35Speaker 3: to go back to more turn based combat for some reason.
- 25:39Speaker 3: I think the typically accepted reason is that they think, like,
- 25:43Speaker 3: because they're trying to go for more high fidelity looking graphics,
- 25:49Speaker 3: they think that people would not accept a turn based
- 25:52Speaker 3: system with that, and so this is a different game.
- 25:56Speaker 3: But when Claire obscurit came out, a lot of people
- 25:57Speaker 3: were saying, like, see Final Fantasy, you can do turn
- 26:00Speaker 3: based with these more realistic graphics. But I don't know, Like,
- 26:04Speaker 3: I actually enjoy remake and rebirth the Final Fantasy seven
- 26:09Speaker 3: remakes quite a bit, and I think they have excellent
- 26:11Speaker 3: combat systems, But I also don't think of those games
- 26:14Speaker 3: like as remakes, even though it's in the name. They
- 26:18Speaker 3: feel like very different games to me from the original
- 26:20Speaker 3: Cloud Badac seven super interesting. They carry a lot of
- 26:23Speaker 3: the spirit of the original game over, but fundamentally they
- 26:26Speaker 3: feel very different to play.
- 26:28Speaker 4: Yeah, and I was going to mention Clare Obscure because
- 26:33Speaker 4: that does have turn based combat, and they they have
- 26:35Speaker 4: kind of actions that you do to make you know,
- 26:40Speaker 4: you have to actively perry andrew or dodge and things
- 26:45Speaker 4: like that. I never dodged. I always tried to parry
- 26:47Speaker 4: because it was way more satisfying if you could send
- 26:51Speaker 4: the attack back on them, because you get a counter
- 26:53Speaker 4: attack if you perfectly parry. But Final Fantasy eight has
- 26:57Speaker 4: a little bit of that. You know, you have the
- 26:58Speaker 4: gun blade and if you hit the trigger the moment
- 27:01Speaker 4: the gun hits than it does more damage. Things like that,
- 27:04Speaker 4: and I think it you even have to mash the
- 27:07Speaker 4: button some on some of your summons, if I remember
- 27:10Speaker 4: right on Final Fantasy eight. But yeah, I'm wondering if
- 27:16Speaker 4: the success of Claire Obscure and metaphor Refantasio and all
- 27:21Speaker 4: of the Persona games might cause I mean, it's been
- 27:26Speaker 4: taking them forever. There's more and more time between all
- 27:30Speaker 4: the Final Fantasy games with each iteration since about nine
- 27:36Speaker 4: or ten, I feel like and thirteen took forever and
- 27:41Speaker 4: wasn't the success that they hoped. They had played tons
- 27:43Speaker 4: of spinoff games from that. Some of them didn't happen,
- 27:47Speaker 4: and some of them did, but fifteen was just weird
- 27:51Speaker 4: and sixteen. Sixteen had a great demo that just totally
- 27:58Speaker 4: bamboozled me. I ended up not being happy with the game,
- 28:02Speaker 4: but I wasn't even intending to buy it. And then
- 28:04Speaker 4: I played the demo and it blew my mind. And
- 28:07Speaker 4: then I played the game and it didn't live up
- 28:10Speaker 4: to the expectation that the demo had given me. But again,
- 28:14Speaker 4: I get that's for another time.
- 28:16Speaker 3: Sixteen was by the same director as fourteen, wasn't it.
- 28:19Speaker 4: I'm not sure.
- 28:21Speaker 2: I think I remember hearing that.
- 28:22Speaker 3: I haven't played either, so I can't say too much
- 28:24Speaker 3: about it, right, but I think it's different director than
- 28:27Speaker 3: like fifteen, for example, or thirteen.
- 28:32Speaker 1: Yeah, to hit on some of what you both said there,
- 28:36Speaker 1: I think the one reason why it's had such staying
- 28:38Speaker 1: power is that you get much of the same but
- 28:41Speaker 1: also much innovation from game to game. You know, you
- 28:43Speaker 1: get even though sometimes we're dealing with vastly different worlds,
- 28:47Speaker 1: different settings, and even different like time aesthetics, we're going
- 28:51Speaker 1: to win. This is taking place, especially when we jump
- 28:54Speaker 1: from six moving forward. You know, it's kind of all
- 28:56Speaker 1: over the place. Yet there are certain elements that are
- 28:59Speaker 1: predicted that provide you a sense of familiarity. You know,
- 29:02Speaker 1: you get at least up to a certain point. You know,
- 29:04Speaker 1: you get similar kind of combat, similar names, something we
- 29:08Speaker 1: cycle through how a're like naming spells and whatnot, but
- 29:11Speaker 1: that there's some commonality of how we're doing that, or
- 29:14Speaker 1: like you know, the Chocobo's or the Mughals or you know,
- 29:17Speaker 1: like there's certain things that you you come across and
- 29:20Speaker 1: you say, Okay, yes, this is the final fantasy that
- 29:22Speaker 1: I know. And so you get the new as well
- 29:25Speaker 1: as with the expected, the order, with the chaos, which
- 29:27Speaker 1: can bring us into i mean some pretty substantial you know,
- 29:30Speaker 1: psychological territory.
- 29:32Speaker 2: Yeah, David, what do you say something, David?
- 29:34Speaker 4: Oh, no, I just kudos to the ordering chaos, right.
- 29:40Speaker 1: And then the fact that even though obviously these are
- 29:43Speaker 1: Japanese games, that they're pulling a lot from Western culture
- 29:46Speaker 1: and mythology.
- 29:48Speaker 4: You know, from the very beginning, we're dealing.
- 29:51Speaker 1: With some ideas that are very much within like the
- 29:54Speaker 1: Tolkien fantasy esthetic of you know, you you go to
- 29:57Speaker 1: a place called Elfheim, where you get the elves along
- 30:01Speaker 1: with you know, the the Northern nomenclature. You know, there's
- 30:07Speaker 1: talk of like a long forgotten kingdom that you know
- 30:11Speaker 1: isn't really around anymore. And so you're you're in this
- 30:13Speaker 1: world that has all these ruins of this legendary past,
- 30:17Speaker 1: and so a lot of the same general esthetic that
- 30:19Speaker 1: you get from Tolkien or even you know, jump up
- 30:23Speaker 1: to seven, where we get to what I consider I mean,
- 30:26Speaker 1: I don't know, maybe this is showing age or whatever,
- 30:29Speaker 1: I don't know, but where I consider modern the modern iterations.
- 30:33Speaker 1: You know, we get to seven, and you know, we're
- 30:34Speaker 1: in mid Guard with the the you know, the world
- 30:38Speaker 1: serpent out on the gates.
- 30:40Speaker 4: Uh.
- 30:41Speaker 1: And so you get all this European imagery that a
- 30:44Speaker 1: lot of us are familiar with, whether directly or indirectly,
- 30:47Speaker 1: just by the world which we live. And and so
- 30:50Speaker 1: you know, you get just a very global kind of
- 30:53Speaker 1: experience put into this game that I think can appeal
- 30:57Speaker 1: to people both in the East as well as in
- 30:59Speaker 1: the West, which I think is a pretty remarkable thing
- 31:02Speaker 1: to achieve. The one thing that I found and I
- 31:05Speaker 1: recently discussed this in I don't know where to discuss
- 31:09Speaker 1: this in so many different places at once. Maybe it
- 31:12Speaker 1: was a class or something, I don't know, but I
- 31:14Speaker 1: was talking about how I was recently reading some confusion
- 31:17Speaker 1: text for a philosophy class that I'm teaching, and I
- 31:21Speaker 1: was just astounded by how much it sounded just like
- 31:25Speaker 1: what Plato's talking about, that we have very disconnected peoples
- 31:29Speaker 1: but dealing with similar kinds of ideas, Because I think
- 31:33Speaker 1: that the root, like people are people, and that yes,
- 31:36Speaker 1: cultural differences matter, and like those aesthetics definitely matter, But
- 31:41Speaker 1: at the same time, when you get down to the
- 31:42Speaker 1: root of it, I think that we all have the
- 31:44Speaker 1: same basic nature and we're all grasping at the same
- 31:46Speaker 1: basic things. And so if you are able to tell
- 31:49Speaker 1: a good story like that's going to connect with a
- 31:52Speaker 1: lot of people across all kinds of different barriers and borders.
- 31:56Speaker 1: And so I think that that and so much more
- 31:59Speaker 1: kind of goes into makes us such a strong franchise
- 32:03Speaker 1: that continues over in the last several decades.
- 32:07Speaker 4: Yeah, the phrase JRPG is kind of funny because they
- 32:13Speaker 4: borrowed from Western computer RPGG games. Like I mentioned, Ultima
- 32:19Speaker 4: and Wizardry and games like that. But when we think
- 32:23Speaker 4: of a Western RPG now we think of a thing
- 32:26Speaker 4: like Fallout or Skyrum and games along those lines that
- 32:30Speaker 4: are more from a first person perspective. But I think they,
- 32:34Speaker 4: as with many things in Japan, they took something that
- 32:37Speaker 4: was ours and they elevated it into something that became
- 32:41Speaker 4: their own cultural icon.
- 32:43Speaker 3: Really yeah, it feels like Western RPGs, pretty like computer RPGs,
- 32:49Speaker 3: really wanted to give you a lot of choice, like
- 32:53Speaker 3: this is your character, who is like whoever you want
- 32:56Speaker 3: it to be, and then you can kind of go
- 32:58Speaker 3: and make your own story, Elder Scrolls being the quintisdential
- 33:01Speaker 3: example of that. But in Western RPGs, it feels like
- 33:06Speaker 3: they try to make things a lot more linear they
- 33:08Speaker 3: wanted to, which is a lot better for telling a story,
- 33:10Speaker 3: I think, because you can like cultivate the story experience
- 33:15Speaker 3: much more easily as a as a game developer than
- 33:19Speaker 3: you can when the when the player can just experience
- 33:24Speaker 3: any part of the game and wherever.
- 33:26Speaker 2: They choose to go.
- 33:28Speaker 3: And so that's probably why I've tended to prefer JRPGs myself,
- 33:31Speaker 3: because I prefer that linear storytelling. I want them to
- 33:34Speaker 3: give me characters and media to explore the kind of
- 33:36Speaker 3: characters they've they've written instead of just trying to create
- 33:40Speaker 3: my own, which is interesting, but it's it's satisfying in
- 33:45Speaker 3: a very different way.
- 33:47Speaker 4: Yeah, I get. I think that's one of the reasons
- 33:50Speaker 4: that I like Final Fantasy for is because you don't
- 33:54Speaker 4: even ever choose who is on your party. Like as
- 33:58Speaker 4: parts of the storyeople on your party will do something
- 34:02Speaker 4: self sacrificial and you know, jump off your airship and
- 34:05Speaker 4: then you meet someone else and they're on your team,
- 34:07Speaker 4: or various things happen, so people in your party come
- 34:11Speaker 4: and go. But I like, I like being part of
- 34:14Speaker 4: the story as they have developed it and not just
- 34:18Speaker 4: you know, generic characters that I've developed. Because like I
- 34:22Speaker 4: think you said on the discord that you like Xenoblade.
- 34:28Speaker 2: Yeah, one of my favorite series, so the.
- 34:31Speaker 4: Zenoblae Chronicles X You know, you make your own character,
- 34:36Speaker 4: and so you're kind of silent and you're like an
- 34:39Speaker 4: observer of the story and not really a part of
- 34:41Speaker 4: the story. And I never found that quite as compelling
- 34:44Speaker 4: as I'm just controlling a team of well written characters
- 34:50Speaker 4: that are all part of a story. So I agree
- 34:52Speaker 4: with you on that.
- 34:53Speaker 3: Yeah, not coincidentally, it's in a Blade X is the
- 34:56Speaker 3: one game in the series that didn't quite click for
- 34:58Speaker 3: me that I bounced off of.
- 35:00Speaker 4: I never finished it.
- 35:03Speaker 2: That's interesting.
- 35:06Speaker 1: That, you know, I have not spent a lot of
- 35:09Speaker 1: time studying Japanese philosophy or culture, but based off what
- 35:13Speaker 1: I do understand, I wonder if the style of RPGs
- 35:19Speaker 1: that we're dealing with the heavily, you know, here's the
- 35:21Speaker 1: story versus go create the story. You know, how much
- 35:24Speaker 1: is that ode to had traditionalism on one hand versus
- 35:28Speaker 1: Western ex essentialism on the other hand. I think that
- 35:31Speaker 1: might be something interesting to delve into. I don't have
- 35:33Speaker 1: a lot to comment on, but that definitely seems to
- 35:35Speaker 1: be a sort of common sense insight. Throtly know what
- 35:40Speaker 1: to do with that, but yeah.
- 35:42Speaker 4: Yeah, I agree. You know, they've got their own stories
- 35:46Speaker 4: of heroes roaming the countryside and fighting demons in those
- 35:51Speaker 4: sorts of things. In fact, there have been plenty of
- 35:53Speaker 4: j RPGs that never made it here that are based
- 35:56Speaker 4: on some of their folklore, and some of it sneaks
- 36:00Speaker 4: into these games as well without us being able to
- 36:04Speaker 4: recognize it sometimes. But yeah, it's interesting.
- 36:06Speaker 3: JRPGs are also very heavily influenced by anime as well,
- 36:10Speaker 3: which you can see more in some series than others.
- 36:14Speaker 3: But I know, like thematically like talk about like Eastern philosophy.
- 36:17Speaker 3: I know, jerrpgs are one of the places where I
- 36:22Speaker 3: first realized that Japan has a what feels like a
- 36:25Speaker 3: somewhat tense relationship with Christianity and Western religious thought, like
- 36:33Speaker 3: because if you ever play another series, it's pretty old
- 36:38Speaker 3: and hasn't had a new game in a long time.
- 36:40Speaker 3: But if you ever played Grandia two, they're like, I'm
- 36:47Speaker 3: gonna spoil something for that game, But the Pope is
- 36:50Speaker 3: a villain, and there's kind of a deconstructionism that goes
- 36:54Speaker 3: on in that story over like whether the God of
- 36:59Speaker 3: the asked in that world and his battle with the
- 37:01Speaker 3: Satan of that world, whether God was actually a good
- 37:03Speaker 3: guy or whether he was actually all he was cracked.
- 37:05Speaker 2: Up to be. And so I remember playing that and thinking, oh,
- 37:08Speaker 2: this has got a very negative view of religion here
- 37:11Speaker 2: and was kind of existentialist, And you will see that
- 37:15Speaker 2: in a lot of jerpgs.
- 37:18Speaker 4: I mean, the Pope is basically a bad guy in
- 37:22Speaker 4: ten as well, and thirteen and just lots of them.
- 37:25Speaker 4: Like a lot of jerrpgs, there is a Western style
- 37:30Speaker 4: church and surprise, surprise, they are secretly doing something terrible
- 37:35Speaker 4: or they are a complete lie within the story. Yeah.
- 37:39Speaker 3: I think the most famous infamous case of this was
- 37:42Speaker 3: actually the Shin Magammetense series, which is what Persona spun
- 37:46Speaker 3: off of. I think the first couple of games of
- 37:48Speaker 3: that series, which I've never played, the final boss is
- 37:50Speaker 3: literally the Judeo Christian God.
- 37:53Speaker 4: Yeah. So I'm playing all the way through five and
- 37:58Speaker 4: Andrew the Shin Magamy Tinsey series. All of the monsters
- 38:07Speaker 4: are creatures from folklore or religions from around the world,
- 38:12Speaker 4: and you kind of capture them sort of Pokemon style,
- 38:15Speaker 4: and they can fight for you. So it was really,
- 38:20Speaker 4: you know, as much as people were upset about Pokemon, like,
- 38:23Speaker 4: you can have Moloch on your team in Shin Magamy Tense.
- 38:27Speaker 4: And I did get near the end of that game
- 38:29Speaker 4: and I'm like, so help me. If Jesus is the
- 38:32Speaker 4: final boss, I am just going to stop playing this game,
- 38:35Speaker 4: Like that's a bridge too far.
- 38:39Speaker 2: Yeah.
- 38:39Speaker 3: I don't talk to people who are in do a
- 38:42Speaker 3: lot of international missions work, and I know they've said
- 38:45Speaker 3: that Japan is a very difficult ground for Christian missions
- 38:50Speaker 3: because apparently, just culturally, a lot of them have the
- 38:54Speaker 3: view that that Christianity is like I don't know if
- 38:59Speaker 3: they think of is like Illuminati type thing necessarily, but
- 39:02Speaker 3: they think of it as like trying to manipulate other
- 39:06Speaker 3: cultures and kind of it's all about power from our perspective.
- 39:10Speaker 2: And so I think you kind of see that some
- 39:12Speaker 2: in some of their stories.
- 39:12Speaker 4: Yeah, and also they see all religion as equally.
- 39:19Speaker 2: Fake.
- 39:19Speaker 4: I don't know a fake is a fair word, but like, oh,
- 39:23Speaker 4: that's what you believe. That's interesting. Here's what I believe
- 39:26Speaker 4: is kind of the attitude they have, Like, yeah, I've
- 39:29Speaker 4: heard missionaries talk about to reach a Japanese person with
- 39:34Speaker 4: the Gospel, you first have to convince them that there
- 39:36Speaker 4: is any reason to care about whether or not there
- 39:43Speaker 4: is any kind of truth in that direction. But yeah, well,
- 39:48Speaker 4: when they closed their borders, it was largely about Christianity.
- 39:51Speaker 4: You know, these Catholic missionaries were coming in and telling
- 39:58Speaker 4: people in this pretty strict caste system of peasants and
- 40:03Speaker 4: samurai and the nobility that hey, everybody's equal, and that
- 40:10Speaker 4: was not good for their system, so they I was
- 40:13Speaker 4: told this by a Japanese tour guide at one point.
- 40:15Speaker 4: I was really surprised to hear that. It was interesting
- 40:20Speaker 4: to hear it out of a Japanese person's mouth, but like, oh,
- 40:24Speaker 4: so it was the message of peace and equality that
- 40:28Speaker 4: drove feudal Japan to close their borders to stop that nonsense.
- 40:32Speaker 4: So I wonder if some aspect of that sentiment has
- 40:36Speaker 4: just kind of carried through, Like they're not hostile to
- 40:40Speaker 4: Christians at this point. I've been to Tokyo Baptist Church.
- 40:43Speaker 4: They got a pretty good I mean, it's not as
- 40:45Speaker 4: big as my church and my town of eighteen thousand people,
- 40:48Speaker 4: and it's in the biggest city in the world, but
- 40:52Speaker 4: they're not, you know, under any sort of opposition or anything. Yeah.
- 40:56Speaker 3: Yeah, And that tracks with what I've heard as well,
- 40:58Speaker 3: Like I don't my since it's not so much that
- 41:01Speaker 3: they're hostile to Christianity so much as they're just kind
- 41:03Speaker 3: of like vaguely suspicious of it.
- 41:05Speaker 4: Yeah that's fair. Man.
- 41:10Speaker 1: Now I feel like I need to go read a
- 41:12Speaker 1: bunch about Japanese philosophy and relationships with Christianity. But that's
- 41:19Speaker 1: where my mind goes with these conversations. I mean, yeah,
- 41:24Speaker 1: I mean I think of even you know, one of
- 41:25Speaker 1: my favorite games, if I masy Tactics or it comes
- 41:28Speaker 1: out that the entire church woud run by demons essentially.
- 41:31Speaker 4: Wow, Tactics is a blind spot that I've got. I
- 41:34Speaker 4: never played Tactics.
- 41:37Speaker 3: I do find it really interesting when you see like
- 41:40Speaker 3: the church in like a JRPG or a church of
- 41:42Speaker 3: some sort, and they're not villainous and like you're totally
- 41:46Speaker 3: on their side the whole time. They're totally fine. Like
- 41:48Speaker 3: I think it's debatable, but I think like fire Upood
- 41:52Speaker 3: in Three Houses feels that way, Like you've got a
- 41:54Speaker 3: church there, and like there is a path where the
- 41:57Speaker 3: church is the bad guy, but in most of the
- 41:59Speaker 3: paths it's like they're generally on the right side of things.
- 42:03Speaker 4: Yeah. Yeah, And in metaphor, it's it's not so much
- 42:08Speaker 4: that the church is evil, but there are people just
- 42:12Speaker 4: pursuing their own power within the church, and there are
- 42:18Speaker 4: also faithful people who who really believe the church is teachings.
- 42:23Speaker 4: But at the end of the day, it's it's all
- 42:26Speaker 4: you as the player know, it's all made up. It's
- 42:29Speaker 4: not the way the world really works. That this one
- 42:31Speaker 4: God thing that these guys believe is not the truth.
- 42:35Speaker 4: So yeah, it's it's a little odd sometimes at the.
- 42:39Speaker 1: Same time on the foundational level, I mean, you know,
- 42:42Speaker 1: that's I've been playing through the first few games, and
- 42:46Speaker 1: we get ideas that are very compatible with Christianity, even
- 42:50Speaker 1: if you know they they may not be favorable to Christianity,
- 42:53Speaker 1: there's certain compatibility there. You know, things like you know,
- 42:56Speaker 1: you mentioned in PANOPHANASU four that constantly people are sacked
- 43:00Speaker 1: fing themselves for the good of those that they care
- 43:02Speaker 1: about or the good of the world, and so you
- 43:04Speaker 1: get that constant self sacrifice. I mean, I was just
- 43:06Speaker 1: surprised by how many people just you know, through their
- 43:09Speaker 1: lives away I mean for good reasons, but it's just
- 43:12Speaker 1: happening left and right in that game or even you know,
- 43:16Speaker 1: going to the first few games emphasis on the crystals,
- 43:22Speaker 1: which you know, all one hand, it seems like kind
- 43:24Speaker 1: of a superficial thing to do. You know, you got
- 43:26Speaker 1: your your elements and they're out of balance and you
- 43:28Speaker 1: got to put them in order. But at the same time,
- 43:30Speaker 1: like that that's actually a pretty significant idea that we
- 43:32Speaker 1: need to bring order out of chaos, and that clearly
- 43:35Speaker 1: order is better than chaos. Being is better than non being.
- 43:39Speaker 1: You know, your enemy in a lot of these games
- 43:41Speaker 1: ends up being like either essentially, in like fun of
- 43:46Speaker 1: Mac two, your enemy is this evil emperor who you
- 43:49Speaker 1: kill and then basically becomes the devil, and you know,
- 43:53Speaker 1: he comes back and fights you. And so we get
- 43:56Speaker 1: this idea that like being is better than non being,
- 43:59Speaker 1: orders better than chaos, And so it's not just a
- 44:03Speaker 1: morally ambiguous story that they're giving us, Like that clearly
- 44:07Speaker 1: what Christianity prescribes like order being, like these things are
- 44:10Speaker 1: good and the things that are worth working for and
- 44:12Speaker 1: even sacrificing for, even the cost of your own life.
- 44:15Speaker 1: And so while they might not be favorable toward Christianity
- 44:18Speaker 1: as such, like, there's certain baseline ideas that I think
- 44:21Speaker 1: we can very much recognize, like these are splinters of
- 44:25Speaker 1: the true light that enlightens everybody. And so I think
- 44:30Speaker 1: that that's I don't know, I just find that interesting.
- 44:33Speaker 4: Yeah, well said. And even you can portray a church
- 44:37Speaker 4: as evil and still make Christian points through that. You know,
- 44:41Speaker 4: if the church is evil, that truly is evil, then
- 44:45Speaker 4: than they are something that needs to be stopped for
- 44:48Speaker 4: for the greater good and it you know you've you've
- 44:52Speaker 4: played Tin. Like the whole story of ten is she's
- 44:56Speaker 4: on this pilgrimage and literally to defeat sin, like the
- 44:59Speaker 4: monster called Sin in Final Fantasy ten. Yeah, and she's
- 45:05Speaker 4: doing what she believes is right. But then when you
- 45:08Speaker 4: get to the to the moment, then you learn otherwise.
- 45:13Speaker 4: But yeah, that's not the end of the story, you know.
- 45:18Speaker 3: So it's not be getting had Andrew one of your
- 45:20Speaker 3: later questions. But I know one of your discussion questions
- 45:24Speaker 3: was what are the general themes across the entire series?
- 45:27Speaker 2: And I had to stop and think about that because
- 45:28Speaker 2: I was like, okay, but they're all like separate stories,
- 45:31Speaker 2: so what exactly do.
- 45:31Speaker 3: They have in common here? And I think what I
- 45:34Speaker 3: ended up coming to was going all the way back
- 45:37Speaker 3: to Final Fantasy ie, where again I don't know how
- 45:42Speaker 3: much we want to spoil it here, but like the
- 45:44Speaker 3: final big plot twist without saying exactly what it was,
- 45:48Speaker 3: involves like a constant cycle of destruction and so and
- 45:53Speaker 3: I thought of that as like, if you look at
- 45:54Speaker 3: like just about all the games of the series, there's
- 45:57Speaker 3: a notion of there is some like festering evil that
- 46:00Speaker 3: is manifesting cyclically and iteratively more and more evil, and
- 46:08Speaker 3: the goal of the story thematically is to try to
- 46:12Speaker 3: break that cycle of destruction, like you can see it
- 46:15Speaker 3: in well, we're talking about fom Phazy seven, right, It's
- 46:19Speaker 3: like there's a lot of environmentalist themes in Fana Matsy seven,
- 46:23Speaker 3: like exploiting the planet and destroying it in the process
- 46:27Speaker 3: that Schinra and mid Guard is doing. But there's a
- 46:31Speaker 3: kind of notion that Chinra by engaging in all their
- 46:34Speaker 3: evil and like there's a lot more evil festering and
- 46:38Speaker 3: then it manifests in suffer Off, who then goes and
- 46:42Speaker 3: tries to just.
- 46:43Speaker 5: Blowthing in found Phantasy six, Like the Empire is the
- 46:51Speaker 5: villain at the beginning, and they're pretty bad to begin with.
- 46:53Speaker 3: They're just conquering the world, and then Kefka comes along
- 46:57Speaker 3: and is like I'm just going to destroy the MP
- 47:00Speaker 3: and then everything else and drives these power and so
- 47:02Speaker 3: like a worse evil happens because of this festering cycle.
- 47:06Speaker 3: And so I think there is a notion like like
- 47:10Speaker 3: what you were talking about, David, about how there's an
- 47:14Speaker 3: exploration of like dealing with sin. That is what sin does,
- 47:18Speaker 3: is it festers and just becomes worse and worse and worse.
- 47:21Speaker 3: And you could say, like from one angle, like part
- 47:26Speaker 3: of the Christian message is that Jesus came to break
- 47:28Speaker 3: that cycle of destruction, break its power over us, so
- 47:32Speaker 3: that we could be saved.
- 47:36Speaker 1: Right, that we don't have to be slaves of fate,
- 47:40Speaker 1: a kind of fate that keeps us locked into the
- 47:42Speaker 1: cycle that we're currently living in. We're able to stand
- 47:44Speaker 1: against that. And you know that even connects to our
- 47:46Speaker 1: recent Mass Effects series, which is you know, deals with
- 47:49Speaker 1: this cycle that seems inevitable, yet we come to find
- 47:52Speaker 1: there is a way to break out of that, even
- 47:54Speaker 1: if it requires great sacrifice. You have to lose yourself
- 47:57Speaker 1: in order to find like two, to secure being of sorts,
- 48:02Speaker 1: to secure reality as it should be. And you know
- 48:06Speaker 1: even in in the Final Fantasy series that there is
- 48:10Speaker 1: that continue to deal with evil, and we all very
- 48:13Speaker 1: often find that who you think is the real villain
- 48:17Speaker 1: isn't the real villain. That behind this kind of demonically
- 48:21Speaker 1: leaning villain is the openly demonic right that this kind
- 48:24Speaker 1: of comes out of nowhere sometimes, but I think it's
- 48:27Speaker 1: it's important to recognize that like the people that we
- 48:31Speaker 1: tend to associate with the prime evils aren't usually prime evils,
- 48:36Speaker 1: they are secondaries, or that they're pawd of the true enemy.
- 48:39Speaker 1: And obviously there's a Christian message that could be pulled
- 48:42Speaker 1: out of that that it's it's ultimately it's it's you know,
- 48:47Speaker 1: the powers and principalities that were that were actively fighting against.
- 48:50Speaker 1: And so I think that's an interesting turn that, you know,
- 48:54Speaker 1: from a basic storytelling angle, seems kind of I mean,
- 49:00Speaker 1: lack of a better word, bad, in that the ultimate
- 49:03Speaker 1: villain just start pulled out of nowhere. But I think
- 49:05Speaker 1: that philosophically, me theologically, that's actually a pretty significant point. David,
- 49:15Speaker 1: do anything to add about general themes.
- 49:19Speaker 4: No, I think that was really good. I agree with
- 49:22Speaker 4: that because they are a lot of them very very
- 49:27Speaker 4: different from each other's story wise, but it is true
- 49:30Speaker 4: and sometimes the final villain does come out of nowhere.
- 49:33Speaker 4: Sometimes you learn about them very near the beginning. The
- 49:38Speaker 4: villain in you just finished four, I don't think zero
- 49:42Speaker 4: Muss is ever really mentioned, and then suddenly it's just
- 49:46Speaker 4: this big monster that you're having to fight. And eight
- 49:51Speaker 4: also has a the true villain kind of comes out
- 49:54Speaker 4: of nowhere. Eight has a very some very strange twist
- 49:58Speaker 4: and turns in the story. It is a very slow beginning,
- 50:02Speaker 4: but I do think it's worth worth playing. I don't
- 50:07Speaker 4: remember the plot much of nine, but I do remember
- 50:10Speaker 4: that I really liked nine. I think there were some
- 50:13Speaker 4: aspects of the story that we seem like Dragon ball
- 50:16Speaker 4: Z ripoffs. Like you're a guy with a monkey tale
- 50:19Speaker 4: who finds out he's an alien that was really supposed
- 50:22Speaker 4: to destroy her, Like that's literally the plot of dragon
- 50:24Speaker 4: Ball Z. But I don't remember who the villain was
- 50:27Speaker 4: in nine at all.
- 50:29Speaker 3: Nine's main villain was a guy named Kouja, and there
- 50:32Speaker 3: was also a similar thing to.
- 50:35Speaker 2: Six and seven going on there where it's like there is.
- 50:39Speaker 3: Like an evil empire going on like for a while,
- 50:42Speaker 3: and then the villain kind of gets suddenly more powerful
- 50:45Speaker 3: than the empire and takes them out. But the final
- 50:48Speaker 3: boss of nine is the one I always think of
- 50:50Speaker 3: with villain that comes out of nowhere, because the vowel
- 50:52Speaker 3: boss of nine is not Kuja.
- 50:54Speaker 2: It's like some weird character.
- 50:56Speaker 3: I think it's like Necros or whatever, but he's like
- 50:59Speaker 3: a man infestation representation of death itself. But it's like
- 51:04Speaker 3: you beat Ujin, then suddenly, Oh we're fighting death now cool?
- 51:07Speaker 2: Why not?
- 51:09Speaker 3: But itself, I know thematically is very focused on death
- 51:13Speaker 3: and contemplating, like like when people die around you, like
- 51:18Speaker 3: how do you cope with that? Like, if I remember right,
- 51:21Speaker 3: it's been a while, I think vv is the character
- 51:24Speaker 3: Voody remembers from that game who's like the Black Mage characters,
- 51:27Speaker 3: like the archetypical black age, but as like a little
- 51:29Speaker 3: adorable guy in a witch hat. But I remember he
- 51:33Speaker 3: has to deal with death and it's sort of like
- 51:36Speaker 3: he he as a character, feels very innocent, but because
- 51:41Speaker 3: people are dying, how does he cope with it? And
- 51:45Speaker 3: there is a sense I think of similar themes throughout
- 51:48Speaker 3: the series of like when you are in this world
- 51:52Speaker 3: of despair where there seems to be no hope, like
- 51:56Speaker 3: can you find hope in that? BOMBYC six also deals
- 51:59Speaker 3: very heavily with that theme, because like the world literally
- 52:01Speaker 3: dies and then what do you do?
- 52:05Speaker 2: And so that light in the darkness is a definite
- 52:10Speaker 2: thing that serious plays with.
- 52:12Speaker 1: Yeah, I mean based off the games that I have played,
- 52:15Speaker 1: and I feel like those are the predominant themes that
- 52:20Speaker 1: typically you're on the broad scale, you're trying to save
- 52:24Speaker 1: the planet from destruction, but even more fundamentally than that,
- 52:27Speaker 1: like I think that you're trying to I mean, hold
- 52:32Speaker 1: on to goodness right in the face of despair. That
- 52:34Speaker 1: very often is a theme, and so it's like you're
- 52:38Speaker 1: you're trying to save the world, but also trying to
- 52:40Speaker 1: save your own soul in the process, And so you
- 52:43Speaker 1: get the cosmic as well as the existential the subjective,
- 52:48Speaker 1: like both of those I think are very much at
- 52:49Speaker 1: play at least typically in these games, which again I
- 52:53Speaker 1: think is something that speaks to its staying power, that
- 52:55Speaker 1: people to hit you from the top as well as
- 52:57Speaker 1: from the bottom.
- 52:58Speaker 4: I am. I was thinking about what appealed about these
- 53:04Speaker 4: to me as a kid, and just RPGs in general,
- 53:07Speaker 4: and really one of the things is how they how
- 53:10Speaker 4: the game tricked you into thinking that they're bigger than
- 53:13Speaker 4: they are. You know, the world map is a lie
- 53:18Speaker 4: that makes everything seem bigger, you know, like you very
- 53:23Speaker 4: often you start in like a like in Dragon Quest,
- 53:26Speaker 4: you start in a castle. You got to leave the castle,
- 53:28Speaker 4: and when you walk out of the whole map of
- 53:30Speaker 4: the castle, then you're on this map in the castle's tiny.
- 53:33Speaker 4: Then you walk a little waist to the first town,
- 53:35Speaker 4: like it makes you feel like you're on this epic
- 53:39Speaker 4: quest in an enormous world at a time when computers
- 53:42Speaker 4: couldn't really truly realize a world of any kind of scale,
- 53:47Speaker 4: And even now games are tricking you into thinking they're
- 53:51Speaker 4: bigger than they are, Like even Zelda Breath of the
- 53:55Speaker 4: Wild as big as the map is like from you know,
- 54:01Speaker 4: someplace way down south to Mount Doom is like from
- 54:05Speaker 4: my house to Walmart if I laid on Google Earth
- 54:08Speaker 4: or something. But it feels like it's an enormous world
- 54:12Speaker 4: that you're exploring. So I think the way that it
- 54:15Speaker 4: captured my imagination like that, like just thinking about the
- 54:19Speaker 4: journey and how far I had gone when really you
- 54:22Speaker 4: haven't gone very far at all, was a cool thing.
- 54:25Speaker 4: And I was actually disappointed when Final Fantasy ten came around.
- 54:29Speaker 4: That was the first one where there was no overworld
- 54:31Speaker 4: map that you were exploring. It worked really well with
- 54:34Speaker 4: that story because again, you are escorting a woman on
- 54:38Speaker 4: a pilgrimage down a road that is that pilgrimage, so
- 54:43Speaker 4: it makes sense for that game, but at the time
- 54:46Speaker 4: I was a little disappointed.
- 54:49Speaker 3: The overworld is another thing that I know Claar Obscure
- 54:52Speaker 3: brought back that a lot of games.
- 54:53Speaker 2: Had not had recently.
- 54:54Speaker 4: That's true.
- 54:55Speaker 3: I was very surprised when I saw that, But yeah,
- 54:58Speaker 3: I like talking from my side, and very similar I
- 55:01Speaker 3: think to what you said, David, Like I've always liked
- 55:05Speaker 3: how like just the free wheeling imagination and grandeur of
- 55:09Speaker 3: the series. I've heard it said that a lot of
- 55:13Speaker 3: the appeal are one of the basic emotional appeals of
- 55:17Speaker 3: science fiction and fantasy both is just a sense of wonder,
- 55:22Speaker 3: which you can get when the world feels really big
- 55:26Speaker 3: and when you feel like you're on this grand adventure
- 55:30Speaker 3: and where anything crazy can happen. And we didn't really
- 55:34Speaker 3: delve into this, but one of my favorite things about
- 55:37Speaker 3: Found Fancy series is that it it hybridizes fantasy and
- 55:41Speaker 3: science fiction very heavily, Like you'll get the tropes from
- 55:46Speaker 3: both genres just intermixed, as if they were never meant
- 55:49Speaker 3: to be separate in the first place. Like even in
- 55:52Speaker 3: Fould Fantasy one, I think at one point you just
- 55:55Speaker 3: randomly go up into a space station and there are robots,
- 55:57Speaker 3: and the meanest going to be in the game is Warmack,
- 56:00Speaker 3: which you just randomly fight on the bridge found Fantasy
- 56:03Speaker 3: six is it's predominantly steampunk, but it has a very
- 56:08Speaker 3: tightly interwoven mixture of like fantastical magic and technology and machines.
- 56:14Speaker 3: And one other recurring theme that you see in the
- 56:17Speaker 3: series is that tension between technology and nature, which I
- 56:23Speaker 3: think is one of the more common themes you get
- 56:26Speaker 3: when you combine fantasy and sci fi, is like, what
- 56:30Speaker 3: wins between the magical side and the science side, or
- 56:34Speaker 3: can they exist in harmony? Is there a balance to
- 56:36Speaker 3: be achieved? So I think I have like a basic
- 56:41Speaker 3: fascination with that kind of mixture.
- 56:44Speaker 1: Yeah, I think that's a really good point that we
- 56:45Speaker 1: hadn't discussed, and I don't even think I need to
- 56:48Speaker 1: add to that. I mean, we'll get into the specifics
- 56:50Speaker 1: of that as we started going gain by game, but
- 56:52Speaker 1: I think that is a really good point, and I'd
- 56:55Speaker 1: forgotten that. I've been kind of rushing through the Pixelary
- 56:57Speaker 1: Masters because I want to see what the story is.
- 57:00Speaker 1: I want you to see that development game to game,
- 57:02Speaker 1: But at the same time, I'm not intending to spend
- 57:04Speaker 1: weeks upon weeks in Final Fantasy one at this point
- 57:08Speaker 1: in twenty twenty five, and so you know, I've been
- 57:11Speaker 1: doing my four times Gill and Experience boost, just trying
- 57:15Speaker 1: to move through those early games. But I had forgot
- 57:18Speaker 1: all about the space station thing, and it is it's
- 57:22Speaker 1: a seamless experience, like it's not really jarring to go
- 57:25Speaker 1: from one to the other, which I think again just
- 57:27Speaker 1: speaks to sort of the universal multi chromatic dimensions of
- 57:33Speaker 1: this game, that they're able to hit you from so
- 57:35Speaker 1: many different directions so seamlessly. And today's point about the
- 57:38Speaker 1: just sense of wonder and exploration, I mean, I can
- 57:41Speaker 1: easily see that, you know, if you are playing something
- 57:45Speaker 1: like Final Fantasy one that doesn't hold your hand, it
- 57:47Speaker 1: just starts as go figure out what to do, Like,
- 57:50Speaker 1: you could easily spend a long time just exploring and
- 57:54Speaker 1: figuring out what to do. And I think that there
- 57:56Speaker 1: is a certain value in that, a value and enchantment
- 57:59Speaker 1: and value in critical thought, a value in sort of
- 58:03Speaker 1: losing yourself in this world in a way that like
- 58:06Speaker 1: I think that as with a good novel, can be
- 58:08Speaker 1: used in a way that makes you more grounded in
- 58:09Speaker 1: this world. I think that's what a good story does,
- 58:12Speaker 1: or that's what the right kind of engagement with a
- 58:15Speaker 1: good story is able to accomplish, and you know to
- 58:20Speaker 1: what limited degree I've I've been experiencing with these early games,
- 58:22Speaker 1: you know, I've kind of noticed that, and I definitely
- 58:25Speaker 1: look forward to seeing how that sense of enchantment and
- 58:27Speaker 1: wonder just continues to develop. You know, I feel like
- 58:32Speaker 1: I'm to some degree looking at the beam rather than
- 58:35Speaker 1: along the beam, to use Lewis's language there, But yeah,
- 58:40Speaker 1: there's definitely a lot to that. Well, I think this
- 58:45Speaker 1: was a good general discussion. Next time we'll start going
- 58:50Speaker 1: somewhat game by game. I've decided that I don't know
- 58:53Speaker 1: if we can pull great episodes out of just looking
- 58:56Speaker 1: at one, two or three, but I feel like those
- 58:58Speaker 1: uncomfortable grouping together, and so next time we're going to
- 59:01Speaker 1: to take a look at one, two, and three. And
- 59:04Speaker 1: you know, I would love if both of you, as
- 59:06Speaker 1: well as anybody else who's interested, would be able to
- 59:08Speaker 1: join us for that. But we'll go ahead and route there.
- 59:12Speaker 1: So I'll talk to you next time. Until then, maybe
- 59:16Speaker 1: the Crystals guide you all right, thank you for listening
- 59:23Speaker 1: or watching if you're over on YouTube. I really enjoyed
- 59:26Speaker 1: this introductory conversation. I look forward to really digging into
- 59:29Speaker 1: this series, just working through from the beginning. Now, as
- 59:33Speaker 1: I'm mentioning these conversations, I've recently been going through the
- 59:36Speaker 1: Pixel remasters. You can find that on Steam. You can
- 59:39Speaker 1: get the whole collection pretty cheap, of one through six
- 59:42Speaker 1: remastered on a Steam sale. That's how I got mine
- 59:46Speaker 1: during the last one, so keep an eye out for that.
- 59:49Speaker 1: I definitely recommend it. I had meant to ask the
- 59:51Speaker 1: other guys where people should begin if they wanted to
- 59:54Speaker 1: step into the franchise for the first time, but I
- 59:56Speaker 1: totally forgot to do so. But for my answer, I'll
- 1:00:00Speaker 1: try to remember to ask them at the beginning of
- 1:00:02Speaker 1: the next conversation. But for my answer, and this admittedly
- 1:00:05Speaker 1: is only going to appeal to a certain kind of
- 1:00:07Speaker 1: person who shares my desire for research for a story,
- 1:00:14Speaker 1: for really tracing the development of ideas across time, I
- 1:00:17Speaker 1: really encourage you, like start at the beginning, get those
- 1:00:20Speaker 1: Pixel Remasters, which updates some of the mechanics, gives the
- 1:00:24Speaker 1: opportunity to boost your experience and your gill or you know,
- 1:00:28Speaker 1: the money that you get from battles and whatnot. That
- 1:00:30Speaker 1: makes the whole thing just move a lot faster, which
- 1:00:33Speaker 1: again I recommend for these early games. They're not somewhere
- 1:00:36Speaker 1: where in twenty twenty five you're gonna want to spend
- 1:00:38Speaker 1: a lot of your time. But at the same time,
- 1:00:39Speaker 1: I think there is value and appreciating them for their simplicity.
- 1:00:42Speaker 1: But also, as I mentioned the conversation, there's value when
- 1:00:45Speaker 1: you're dealing with a franchise that's been around for almost
- 1:00:48Speaker 1: four decades. There's value in seeing how they develop over
- 1:00:52Speaker 1: time and what that reveals culturally about this popular series,
- 1:00:57Speaker 1: about what speaks to people, or what you square your
- 1:01:00Speaker 1: thought would speak to people. I think that there's really
- 1:01:02Speaker 1: some interesting potential for cultural analysis there, And so if
- 1:01:05Speaker 1: you're somebody who's interested in sort of the metastory of
- 1:01:09Speaker 1: the development of the franchise as well as being able
- 1:01:12Speaker 1: to appreciate the simplicity of the early games, then I
- 1:01:17Speaker 1: recommend do that approach. Get the pictelary masters, work through
- 1:01:20Speaker 1: them from the very beginning. But if you're instead of
- 1:01:23Speaker 1: looking for something that might be more of a gaming
- 1:01:25Speaker 1: experience that fits contemporary sensibilities, then maybe one of the
- 1:01:31Speaker 1: other guys will have a better recommendation for you. But
- 1:01:34Speaker 1: take that for what it is. I look forward to
- 1:01:37Speaker 1: next time getting into Final Fantasy one two and three,
- 1:01:41Speaker 1: and I hope that you will follow along with us.
- 1:01:43Speaker 1: If you'd like to participate in these chats, then it's
- 1:01:45Speaker 1: become a patron over at patreon dot com slash Mythic Mind.
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- 1:02:05Speaker 1: time that this releases, the next thing to come out
- 1:02:09Speaker 1: from Mythic Mind on the public feeds will be over
- 1:02:13Speaker 1: on the main Mythic Mind podcast on Monday the eighth,
- 1:02:16Speaker 1: as we continue through C. S. Lewis's That Hideous Strength.
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- 1:02:37Speaker 1: But that's it for now until next time. God speed,