Latest / High Alpha Hooligans Podcast / Talkin' SimGamingExpo with founder Jorge! | High Alpha Hooligans | Digital Combat Simulator
Transcript
- FiFi: So that's my thoughts on why you cannot trust the same people who boil their ribs making deep dish pizza, but at least they have Polish sausages in that city. But I'm excited for Chicago. Hey, George. ⁓ Jorge Anzaldo: Hey, what's going on guys? I love it. SCUD-Muffin: I didn't know where you were going with that, but that works. Welcome, I have Hooligans. Welcome back to what I was going to. I was going to say something completely stupid. our second annual inaugural episode doesn't make sense. Jimmy: ribs. second second inaugural annual annual FiFi: I don't even, that's not even a word. SCUD-Muffin: Did you say animal? It's like, yeah, our first episode after having made it whole year. But anyways, we already celebrated that last time. ⁓ Let's start off with our partners and sponsors. Our sponsor, Fox Re-Manage Solutions. Jimmy, you always have something to add on to that. Jimmy: Mm-hmm. I do, if you like customer support, there's two companies that we've partnered with that I would like to highlight their customer support. First is Fox3. If you have any issue, you literally put in a ticket. Doesn't matter what time of day it is, what time zone it is, you will have somebody. right there to fix your server. ⁓ Even though there's like rules, hey, we're open East Coast, you know, eight to four, those rules are just like a suggestion. And then also Pimax, Pimax is like absolutely stepped up their customer support, you know, ever since they launched the crystal light back in 24. ⁓ If you have an issue now with Pimax inside the Pi play software, there's a little open dialogue button. You open it and they will literally walk you through whatever game you playing. They will troubleshoot it. Send them the slam files and they will send you back like custom slam files for your computer. ⁓ They'll also look at like your logs for games and they'll say, hey, you know, turn, you know, this off this on, you know, and you can squeak performance all through literally customer service. And I don't think I've ever waited more than like five or six minutes for somebody. to get on the virtual line with me. got the beard comb today. So, but yeah, if I could highlight those two, I'd say thumbs up. SCUD-Muffin: Nice. ⁓ Also, the other other partners, obviously, Eagle Dynamics, Grinnelli Design with the F100 coming out is if you go back and look at our channel, you'll see our our initial F100 video. It's doing really well, by the way. Jimmy: Mm-hmm. ⁓ FiFi: ⁓ my god. Jimmy: Oh, what did you say? The 100. What did you say? What did you say earlier? The 100. The 100. Or what did you say? The 100? That's what it was. FiFi: on it keeping it keeping it it on it yeah dude the test if you guys haven't if you guys have been paying attention the testing discord it's hysterical like the stuff that like they're like there was a SCUD-Muffin: That hundo. at Hundo. Yeah, it's it's now that they're finally like getting winding down. They're getting rowdy. ⁓ FiFi: Yeah. SCUD-Muffin: Heat blur, ⁓ wind control. They're part of ours now. ⁓ And Fifi's. Do you want to say anything about the video you put now? Jimmy: Mm-hmm. FiFi: Hey! Yeah, go watch it. It was a lot of fun to make. ⁓ It took me four times to record that video because like always something else I messed up on it and I had to keep going back and re-recording it. So what you saw was a 2.30 in the morning. Like finish it, get it out kind of thing. So. SCUD-Muffin: For those that haven't seen it or don't know, WinControl sent Fifi all kinds of goodies. I guess we're officially partnered with him now because he got like two boxes full of stuff. ⁓ Jorge Anzaldo: Thanks. FiFi: I got lots of goodies and it was a lot of fun. You know what though? Like I was talking to Vader about it and it's amazing how much stuff they fit into such little boxes. Cause I'm like, ⁓ okay, cool. It's a hotasse and it's a stick. And then, it's so fast. It's packaged so well. And then, and then I opened it up and then like my entire living room is exploded and flooded with like boxes of stuff. And it's, yeah, it's wonderful. It was so good. So yeah, go watch the- Jorge Anzaldo: That's awesome. Jimmy: Dude, it's packaged so well too. Jorge Anzaldo: Ha SCUD-Muffin: It's like one of those little jars with snakes in it. You open the box and sticks and throttles plop out. Jimmy: sticks and throttles and yokes ⁓ my. FiFi: Yeah, go watch the review video. It was a lot of fun to make and it was really good. SCUD-Muffin: Yeah ⁓ Our other partner, ⁓ Flight Sim Expo, which will be at next month. And then speaking of Expos, we also have another partner here with us on the show. We have George Anselado. Did I say that right? And Zaldo. And I practice the George and Zaldo site ⁓ and George runs ⁓ Sim Gaming Expo. And we're going to talk about Sim Gaming Expo. That's what this episode is going to be about. ⁓ But first, Jorge Anzaldo: And Zaldo, close. Yeah. Jimmy: We did just practice. SCUD-Muffin: George, you want to tell us about you? Tell us about yourself. Jorge Anzaldo: Yeah. Yeah. Happy to do so guys. Yeah. So, you know, everyone calls me George. I'm, you know, a Chicago native, longtime PC gamer going, I'm dating myself, but going back to the DOS era, ⁓ you know, played many of those early Sims, like some of the ones from micro pros and, know, on the racing side, a little bit on the flight side, kind of graduated somewhat into, ⁓ you know, I guess like combat flight lights with, with IL two. Jimmy: Who you be? That's a one. Jorge Anzaldo: and then kind of gravitate a little bit towards racing for probably the last decade. But yeah, I just took that passion that I have for simulation in all its forms and looked at the North American market and saw that there was a pretty big gap, a void, if you will, with regards to an event that brought all of these communities together under one roof. So that's ultimately the goal of the Sim Gaming Expo, which is to... to just bring everyone together for an amazing celebration of simulation, virtual reality, and what I like to call immersive technology. So our event takes place September 18th through the 20th this year. We're at the Schomburg Convention Center, which is just a great facility. We're about 20 minutes away from O'Hare. So, and again, like Chicago being in the middle of the country, we think it's a great place ⁓ logistically. I'm also biased, like I said, because I'm from here, but yeah, you know, just, yeah, I'm kind of favor the Cubs, we ⁓ won't disagree on that too much. ⁓ yeah, no, it's a fun town, you know, and there's so much to see and do, but it's been a great home. As you may know, we hosted our first, our inaugural event last year, which we like to think that, you know, it was a pretty successful show for a first time out, you know. FiFi: Go Sox. Go Sox. Hahaha! Jimmy: Mm-hmm. Jorge Anzaldo: And we took the things that were positive and those things that we could learn from. And we're obviously applying that to this year's event. And we're hoping that come September, it'll be even bigger than last year. So yeah, super excited about it. yeah, as far as me, just a gamer, nerd, tech enthusiast, and a huge Sim fan. Yeah. And that's the thing, like this show ultimately, SCUD-Muffin: You're in good company. FiFi: Yeah. Well, Jimmy: You Jorge Anzaldo: like the way I call it, know, it's for fans by fans, you know, it's really homegrown. And I think that that's something that really shines throughout in what was prevalent with our show last year, and that you could really get that sense of community when you walk through the show floor. So we're looking to bring that back again for 26. FiFi: That's awesome. Well, you know, it's going to be a party in September because Jimmy, Jimmy's going to bring his beard comb when the beard comb comes out. I'll be, I'll be, I'll be like the weekend before I'll be in Virginia for a wedding and then I'm immediately turning around and coming to Chicago. So I might be like kind of hung over or still drunk. Maybe who knows? I'll be. Yeah. Jimmy: I like that. and the oils. Jorge Anzaldo: Let's go. SCUD-Muffin: You Jimmy: actually. SCUD-Muffin: That's the fee fee we want. Jimmy: speaking of beards, I'm pretty sure beef said that he's gonna come to the sim gaming expo with us. And that dude is like, that dude is like Sir beard of thickness. ⁓ you guys have no idea. FiFi: Nice. SCUD-Muffin: With our beards combined, we are. FiFi: He is. Was he? I think he's over in like, I don't know. I feel like I think he's over in Indiana, right? Or something like that. Or I don't know. Yeah, anyways. Jimmy: Somewhere close, think, SCUD-Muffin: Well, I have ⁓ a question for you, George. You said you're dating yourself by going back to the old DOS Microprose days. ⁓ Did you ever play Microprose's ⁓ B-17, the Mighty Eighth? Jorge Anzaldo: Ooh, that one I hadn't played that one. You know, a lot of it for me back then is that I didn't have the peripherals that are like available today. So that's what, you know, going back then, my experiences weren't as good as they could have been. You know, we had like the simple joystick and you you're using keyboard controls and it just kind of took something away from it back then. And that's also where, you know, I kind of lost touch with simulation for a little while and then... eventually picked it back up as technology started to make things a little bit more ⁓ user friendly. SCUD-Muffin: Okay. Well, I thought we were going to bond over that one, but you didn't play it. FiFi: My first, my very first sim game was Red Baron. was the Red Baron game. Played on my Master Keyboard. That was what I... Jorge Anzaldo: ⁓ gosh, Yeah. Sierra. SCUD-Muffin: I started the sim flying games on. I don't know what I think it was. Microsoft lights in 90 95 like the the like the Altimeter needle was a jagged line in a black circle like it the sound effects were just like awful. Jimmy: Hmm. It was. You had like 64 pixels total on the screen and three of them were jaggedly connected to make a line that looked like the evil witch's finger. FiFi: ⁓ yeah. SCUD-Muffin: Yeah, you take off out of Chicago like the old Microsoft licey. We take off out of Chicago mix field and like you turn to the Chicago Sears Tower and it's the only thing on the horizon. It's like green blue and a black like monolith that you're like, this is the best graphics I've ever seen. I feel like I'm in the plane. Jimmy: It will never get better than this. FiFi: Well guys, it's officially a podcast. My light is like dying. I charged it. I charged it. ⁓ my God, hold on. Let me go turn on the light. You guys keep going. Jimmy: ⁓ yeah. So my first simulation. Oregon Trail. The ultimate... Dude. The original extraction survival game. Jorge Anzaldo: ⁓ wow. Yeah. SCUD-Muffin: Yeah, that's a PTSD simulator. Yeah, this is an extractor shooter. Jorge Anzaldo: There you go. Jimmy: You Jorge Anzaldo: But it was awesome, like all the big box titles, the manuals that would come with some of those. mean, it just, it's a little bit of light reading, you know, and today it's, yeah, yeah, yes. Jimmy: ⁓ dude. SCUD-Muffin: ⁓ yeah. FiFi: Falcon Falcon 3.0 Falcon 3.0 is binder. Like they gave you like a whole frickin dash one. Jimmy: So you guys remember the Mass Effect games? That's like my favorite series. And I always bought from GameStop the big like, you know, read through book, you know, we're all like this. I still have them up in like our little like room or on the bookshelf and we were cleaning up the house and my wife's like, Hey, do want to keep these? ⁓ yeah. Those are going to the grave with me. They're still like earmarked tabbed. Jorge Anzaldo: ⁓ sure. FiFi: Yeah, yeah, yeah, yeah. Obstacle. Obstacle. SCUD-Muffin: You said you do you do a lot of driving Sims that you kind of moved over to that. I remember starting off with hard driving and it was yeah, try to go through the loop and then I then it was neat. First, it was neat for speed hot pursuit. Jorge Anzaldo: ⁓ yeah, Atari, yeah. Yeah. Jimmy: Yeah, that was a good one. That was a really good one. Hot pursuit. FiFi: Ooh, underground, Neverspeed Underground is always going to be the best. Jorge Anzaldo: test drive that was an old DOS racing sim. Jimmy: We should bond over trucking sims sometime. That's what we should have done tonight. We should have trucking simmed across the country and talked, you know. Jorge Anzaldo: There you go. SCUD-Muffin: while we talk. FiFi: I did that for a living, I'm good. ⁓ Jimmy: But listen, this is so much more real than a real thing, SCUD-Muffin: All right, well. FiFi: Yeah, yeah. Well, some of their some of people setups like I've seen people like build like whole Peterbilt cabs. Like I mean, we can't talk though because you know, we know people who have full cockpits that they've built so. Jorge Anzaldo: ⁓ yeah. Jimmy: Yeah. SCUD-Muffin: admit I am a little jealous of the guys that have the full like trucking sim setups and they're rolling through like 18 gears with the gear shifter that's way up here. Jimmy: Yeah. Hahaha FiFi: Dude, you ain't cool unless your gear shifter's touching the roof. Like, I had one like that in my truck when I drove, but... Anyways. Jimmy: Thank Mm-mm. SCUD-Muffin: the ape hangers for a gear shifter. Jorge Anzaldo: That's the thing though that like, like you mentioned, you know, someone with like a trucking sim that's like fully decked out or someone with like a full F18 cockpit or, you know, a Boeing, you know, or even like the fully like kitted out like racing rig. Like that's what I love about this. you, whatever you're into, like you can go like all the way and you could really just dive in. Yeah. And, and so that's kinda, yeah. Yeah. Yeah. Seriously. SCUD-Muffin: ⁓ you can go hard. FiFi: Nerds are cool now. Like nerds and geeks are cool now. Jimmy: We're not cool. We just have disposable money. FiFi: Well, that makes us... Well... Jorge Anzaldo: There you go. But that's the thing, like, yeah, go ahead. Yeah, I was just gonna say like that, that's what we're trying to capture. Like that love, that passion, that excitement that people have for all these different types of genres of SIM, like just bringing that together under one roof. so, you know, again, cause like, SIM enthusiasts, like I keep saying it, like, I feel like we just get it, you know, like we're all chasing the same thing. We love immersion, we love the hardware, we love the tech. And so it's an opportunity to like, SCUD-Muffin: No, go ahead, go ahead. Jorge Anzaldo: to come out and see the things that you love, but also check out some of the other stuff that's going on and who knows, maybe you might even find yourself checking out or getting into another genre of sim. So I think it's just great to kind of foster this growth. I know, I know, the industry loves it. Your pocketbook might not. Yeah. FiFi: That's dangerous grounds. It's dangerous grounds. So dangerous grounds. SCUD-Muffin: It's super dangerous grass. Jimmy: I have a question. So, you we've talked about it. We've mentioned it before in a couple of our episodes. You've mentioned it a few times so far, but what exactly is Sim Gaming Expo? Like, who goes there? Like, how big is it? How many people? Like, we're saying simulation game, but can you paint a picture of like what it actually looks like? You know? Jorge Anzaldo: Yeah, that's a great question. ⁓ your target, the people that are likely to come are those that are already, you know, they're simulation enthusiasts. They've kind of been around the block. They're in this world already, but you know, maybe they're looking to upgrade. They want to see the latest hardware and innovations from some of their favorite brands. Also families, you know, like We're seeing people bringing their kids and again, like introducing their friends or their family members to this thing that we love so much. You know, again, yeah, yeah, absolutely. mean, racing, flight, you know, we had some trucking, like last year we had some farming, we had a VR experience, we also had a pretty large competition area where we featured like 15 sim racing cockpits. The idea is to expand on that. SCUD-Muffin: Good parenting. Jorge Anzaldo: and start to bring in like combat flight sim and host those competitions at some point. We also were really working closely with our content creators. Like last year we had this awesome podcasting, like kind of like a mini studio, if you will, that was right on the show floor. We had a streaming room where we had ⁓ a fully decked out ⁓ sim racing rig. This year we're expanding on that idea and we're working towards getting a flight sim cockpit that content creators could come in. do what they do best. had a media stage where we had discussion panels and some light workshops and presentations. So it's an opportunity to come out, try before you buy, test out some of the latest new gear, learn and have fun. And then also just, again, it's a great place to meet up with your friends and just check out this stuff together and have fun. Yeah. Jimmy: Yeah. FiFi: That was awesome. I can't wait. I really can't wait. This is going be a lot of fun. This might be my, I mean, no shade on Plates and Maxpo, but this might be my favorite one because this one sounds like a lot of fun. SCUD-Muffin: I'm excited. Hahaha Jorge Anzaldo: Well, I think it's different because we're giving everyone a little bit of taste of everything. And so we do want to see the flight sim, like the combat flight sim and the aviation side grow a little bit more. ⁓ That was admittedly one of the things that people said last year, like, hey, it looked like it was really heavy in the racing. It's like, I understand, but coming out of a first year show, Like so many of these brands, like I reached out to basically like everybody and their first questions were, well, show us some analytics and show us some photos and video from your previous events. And I'm like, this is the first one. I don't have that yet. And a lot of the responses were like, ⁓ well, we'll see how you do. we'll, you know, come back to me, you know, after, after this first one. So ⁓ with that momentum that we're carrying forward into this year, you know, I think that we're kind of on our way now and we'll start to see the show diversify a little bit and we'll, you know, we'll, see things kind of opening up and really, you know, achieving like that goal, which is like a truly like diverse multi-genre sim show. we're, know, we're seeing, we're seeing the start of that now, but again, like we, have some great plans in place and yeah, it's just a matter of time. Jimmy: long so for like development you know last year was the inaugural ⁓ this year you know you're you're growing on it how long do you think for future planning do you think it will take to get to the scope that you want to get to Jorge Anzaldo: Yeah, you know what? That's a great question, Jimmy. ⁓ You know, I think my ultimate goal is by year five, I would absolutely love to sell out the entire convention center. Like we have a hundred thousand square feet to work with. Realistically, you know, maybe, maybe we fill half of that this year, you know, but we also have like this competition area and these other things going on. So the floor is still going to look full and there's going to be plenty of things for people to see and do. But the show is also growing organically, again, being like a really community driven event. It's, you know, I'm not a huge corporation with like tons of like marketing budgets. So it's, taking some time, but I think despite growing organically, like that growth is also like legitimate and it's people who are really genuinely interested in the show. And yeah, you know, I, I think by year five, you know, the, my hope and my, my goal, my dream would be like, Jimmy: Yeah. Jorge Anzaldo: Maybe we could see eight to 10,000 people and just again, like selling out this whole place. you know, like last year we had 54 brands that participated, 44 actually had booths. The others, you know, provided software or hardware support, but maybe like by year five, we see a hundred, maybe 110, you know, like once we build up that trust, think industry wide and, you know, we show that again, for a lot of these companies, as you can imagine. Jimmy: Yeah. SCUD-Muffin: Absolutely. Jorge Anzaldo: there's significant costs for travel. It's not just one person, it's a team, they have to ship equipment. Yeah, so it's an investment. And so their expectations coming in is that they want a return on investment, which, yeah. So that's a serious concern. I was happy to report like last year, there was so much business to business and business to consumer value for Jimmy: ⁓ yeah. and shipping the stuff. Yeah. Is the juice worth the squeeze? Jorge Anzaldo: the people that were there, ⁓ that again, like we feel that the show does provide something for companies coming in. But yeah, it's gonna take a little bit of time to get to where we really want it to be. ⁓ But I think as long as people also kind of understand that, hey, we're still growing, like let's grow together. And ultimately, like we're gonna be able to achieve a lot. Jimmy: Yeah. Yeah. Jorge Anzaldo: again, as a community. Jimmy: So what. SCUD-Muffin: Well, it's I think it's commendable that you put this together to begin with and did the first one last year. I mean, now here we are. You're here. We are talking about the second one, right? So like, I'm sure trying to stand up the first one. There's these moments where you're like, I don't know this is going to work. And obviously it did. And so, yeah, like you said, there's momentum now, but, you know, good on you for putting it together to begin with. That's that's that's awesome. Jimmy: Yeah. Yeah. FiFi: Yeah, that's super cool. Jorge Anzaldo: I appreciate it. Jimmy: And one thing I would like to piggyback on Scud with is piggyback. Piggyback. ⁓ FiFi: Did you just say piggyback? SCUD-Muffin: You can piggyback on me live at sim gaming expo. Jimmy: So one thing I would piggyback on Scud with is, and things that both of you guys said was, it's awesome the momentum that you have because you're a gamer. You're not from the tech industry. You're not from the gaming industry. You're a firefighter paramedic who loves video games and you love community. And you said, hey, I think I can get this giant freaking piece of earth together, get. million dollars of equipment here, get people here in those seats and have some fun together. And so you, you know, just, you know, in appreciation of what you've done, you know, through your own blood, sweat, and tears, you know, you've created an event that's now in the second year that is bringing the rest of us, you know, together. That's that's that is no, that's, that's no small feat, you know. FiFi: Yeah, that's super cool. Yeah, I think I think it's really cool that you're able to do that as ⁓ like from a consumer like where it's a it's it's it's built for for the regular Joe's and that's that's that's like my favorite thing about it. For show. Jorge Anzaldo: You know, that's, yeah. Yeah. Jimmy: Mm-hmm. Jorge Anzaldo: That's honestly one of the things that I've gained the most from my time and my experience in being a part of like, for example, I host a league for 10 years is that camaraderie, even through the spirit of competition, like the friendships that were made and formed, just amazing. And just having those common interests with other people who, they're into something as much as you are. Jimmy: Mm-hmm. Jorge Anzaldo: That's special to me. And I feel like that has to be nurtured and celebrated. And so that was really a big motivating factor. ⁓ Because growing up, like I mentioned, long time motorsports fan. So I'm 51 now. when I was first watching, because I'm a big IndyCar fan. So this was the day before the internet. And we used to get the TV guy that you'd have to record. I didn't have a network of friends that were into motorsports. was like something I enjoyed on my own. And then when, you know, things started to progress and I found iRacing and found this community of people, you know, like-minded individuals, and then here I am like racing with them week in and week out. Like, it was finally like, man, I found a home. And like I said, like that, that's something that, you know, I still carry those friendships with me to this day. And there's people that are around. the other side of the world or the country. ⁓ It's really cool. so again, this is just one example. And so again, on the flight sim side and the trucking side or people who are into VR games, it's really cool to see how much growth these communities have created. And again, we get this label like, it's niche. Simulation is niche. it's like... Okay, fine, you know what, that's cool. Like we kind of embrace it, I think, you know, as, as SIM fans, but you know, okay, label us niche, but we're pretty awesome freaking community. And like, there's a lot of us. So that's why I think again, like events like this, like we need, we need to have something like this because there's a huge industry behind us and, that we're also supporting. So it's, it's good to have a home for, for this kind of stuff. SCUD-Muffin: Yeah. FiFi: Well, it's also it's also starting to take off more like, you know, you see it across all the different like you see like all the major race teams now have like actual Sims and they run, you know, they also you know, there's leagues like the like the Formula One teams, you know, they have full on cockpits that look like, yeah, so it's huge. So yeah, I mean, this something like this happening is only was only bound to happen and you were the one guy who was brave, stupid, smart, you know. SCUD-Muffin: ⁓ yeah, esports is kicking off. But I- Jorge Anzaldo: I've called myself all of those things, trust me. Jimmy: Hahaha! FiFi: You know, crazy enough to get it going. Yeah, yeah, like. Jimmy: Hahaha ⁓ SCUD-Muffin: I feel you, George, like I feel you because you're right. Growing up before the Internet, before communities like this could come together, we all all of us that are in this type of world had our dorky nerdy passions that we kind of like held onto ourself. Right. ⁓ And then you and then, you find a group of people that through the Internet, you find a group of people that share that passion. And you're like, like you said, I'm home. And suddenly now being being such a, you know, a video game nerd, isn't a bad thing. You're like, these are my people. This is where I belong. This is fun. I enjoy it. So I feel you on that. ⁓ FiFi: And then some of us have such big egos that we have to be trying to become some sort of celebrities in the sim world. And then it just, it's so weird. Jorge Anzaldo: The other thing too, right? There's the pathway from from E to real and it sparks things in people that take you from, you know, flying virtually to becoming a pilot in the real world or maybe even like an engineer or like a race car driver or even like starting a business as part of this. Like it's just really cool to see, you know, there's so many pathways and like different ways that you can be involved. Jimmy: Yeah. Jorge Anzaldo: in this community and simulation. It's pretty cool. mean, like when I started, I mean, even all those years, like just enjoying video games, I never really imagined myself like, oh yeah, like one day you're gonna turn this into an event and create a business out of it. so it's really cool. Like you never know where it's gonna take you, but there's so many opportunities that I don't think other forms of gaming or entertainment, you know, that... They don't have all of that. SCUD-Muffin: Well, talking about in the past, right? And being that dorky, know, nerdy kid that has weird passions that not everyone has. And that was me. And I was obviously not ⁓ suited to join a gang or a motorcycle club or get into organized crime. But I found my path here. Like, this is where I belong, right? But it's same like that belonging, that like family. It's just a much, much dorkier, nerder version of it. Jimmy: You think you're unsuited for a gang? FiFi: I won't do well in prison, SCUD-Muffin: And you said it's niche. It is niche. It's it's we experience that with the podcast, right? We're we're at twenty four and a half, twenty five thousand subscribers for this type of a podcast. That's that's right where we need to be. But compared to more mainstream stuff, it's it's it's nothing. And like you said, you know, it's fine if it's niche. Call me Frederick. I mean, it's I'm. Ha ha. Jimmy: Niche! Niche! Dude, we're so cultured around here! FiFi: ⁓ I see what you did there. That was good. That was good. But it's Nietzsche. SCUD-Muffin: I know, but that's what makes the joke funny. Come on. That's what makes the joke funny. And on what you said with this being a pathway like to move from virtual to real, right? ⁓ That's that's legit. We we have seen that with with people who have never flown airplanes before flying DCS and then realizing that it's not just a video game passion, it's a passion for flight. FiFi: ⁓ my God. Yeah, that was good. That was good. That was good. Jimmy: Mm-hmm. SCUD-Muffin: and then moving themselves from that into real flying. In one case, ⁓ we have a guy who flew with us in the game for a long time, who's now at the Canadian Air Force Academy to be a pilot. So he's going to go fly jets. ⁓ But it also like that's not that's not the only example. The need for speed was a need for speed. Grant Rizmo, Grant Rizmo's ⁓ their academy that that that ended up putting Jorge Anzaldo: Yes. SCUD-Muffin: you know, 18, 19 year old kids, video game kids into real cars and real driving. And it's because the it's not real. You're not feeling lateral G's. You're not feeling G forces in the airplane. But what you're learning is how to process what you see and the muscle memory and the data in real time really fast. You're learning how to build your essay bubble in the jet and keep track of three or four different aircraft and Jimmy: people in cars. SCUD-Muffin: and what's going on in time and space around you, or you're learning how to find your breaking point. And then you find your breaking point, you realize I'm still slow. And so then you're learning how to do trail breaking and things like that. And that all translates over into real life. And it is a path where. Jorge Anzaldo: It's a... Absolutely. And I was going to say, it's a testament to just how amazing the technology has progressed. The tracks are laser scanned. The aircraft are laser scanned. There truly are one-to-one representations of their real-world counterparts. so, again, people are using these SIMs as training tools, which is just brilliant. To see how far along it's come, it's Jimmy: Yep. Jorge Anzaldo: It's really amazing. SCUD-Muffin: Well, and to further that point, too, in this talking about because we're all we say we're 40 year old gamers, right? And then he always says he's not 40. But then we say the average puts him at 40. And I think you've raised him up into like 41 or 42 now. So sorry, Fifi. But I think it's I think this this your event, Sim Gaming Expo and Fly Sim Expo and these type of games and and sharing this stuff. I think this is the FiFi: Not 40. I'm not 40. Jimmy: Hahaha! Jorge Anzaldo: Sorry. FiFi: You Jimmy: Hahaha! SCUD-Muffin: This is the time and place where this belongs because when we grew up like video games, I had a, you know, an Atari and a first gen Nintendo. And then and then I've watched the games evolve. And now the games are at the point where they're at now, where we can fly stuff like digital combat simulator and we can drive and I racing in competitive leagues and we can do this on high end equipment and force feedback wheels and force feedback sticks. And we can do it in virtual reality with definition. that we haven't seen before. And this all is happening. This like surge of technology in the gaming world happens when we're at a point in our lives where we have disposable income because we're all grown up and we have jobs. And so that's why I think we, the collective 40 year old we, Fifi, and a lot of people we see at these events are around our age group because they're like, I have money now and. Jorge Anzaldo: Yeah. SCUD-Muffin: I have the stuff I wish I had when I was a kid. And on that note, to all the kids that are playing these games now and showing up at the Sim Gaming Expo and getting into iRacing and flight simming, my god, I wish I had this when I was your age. I wish I could have jumped into a DCS type sim or an iRacing type sim when I was 12, 13 years old. Jimmy: Yeah. Jorge Anzaldo: Yeah, they're lucky. Jimmy: anything. FiFi: So I have two questions. I have two questions for you, George. First question, who would win? Tom Cruise as Ethan Hunt in a Mustang or Sean Connery as James Bond in a Spitfire? Jorge Anzaldo: Oh dang. Okay, Sean Connery then. I'd say. Just too cool. 007. If you were going the actors... Jimmy: Don't think of the actors, think of the characters that you portray. FiFi: My streak is over. My streak is over. I don't have a second question anymore. This episode's over. It's never going out now. It's canceled. I'm canceling the whole episode. Jimmy: in your face. SCUD-Muffin: Gotcha, Fifi. That's a great answer. Perfect answer. Only one person of the four of us is upset. Jorge Anzaldo: You know, if you were going actors and I would say Tom Cruise because he does his own stunts. if you're going like, you know, like the, you know, the actor person or the character, the character, don't know. just got it. Got to go. Got to go, James Bond. Yeah. Sorry, Phoebe. Jimmy: Hahaha SCUD-Muffin: What was your second question, Fifi, now that we've settled that? Jimmy: the character. It's the swagger like you can't beat that. FiFi: I'm so over this conversation. SCUD-Muffin: Hahaha Jimmy: You FiFi: So second question, last year at your SimExpo, what was like, obviously you go in, you kind of have like these preconceived like biases, right? About like certain Sims and stuff like that. What was the one that kind of surprised you the most where you were like, ⁓ man, that's actually kind of cool. I thought these guys were a bunch of dorks, but this one's actually kind of cool. SCUD-Muffin: Don't be sorry. Jimmy: You Jorge Anzaldo: Well, I don't think I'd ever say they're, you know, dorks because I'd be speaking to myself, you know, but no, you know, just, honestly, there was some serious hardware over there. There was some, now there's a company called Simcraft and they make six DOF, like six degrees of freedom simulators, and they also do racing and flight. So that was one of the things that kind of stood out to me because they are incorporating both. FiFi: You Jorge Anzaldo: Um, podium one was also at our event last year and they had one of the, like the main like motion flight sims from real sim gear, which was amazing. Um, but, uh, you know what they, they all, they all do something a little, a little unique, you know? So it was, I mean, it was just. It's like, if you're a sim fan, it's like, you're a kid in a candy store. Um, yeah. Motion was like a highlight of our event last year. And that was a surprise. Like I. FiFi: Yeah. Jorge Anzaldo: You know, I didn't know that we were going to have all of those rigs. Cause for example, like we had a company, ⁓ semi cube, make, they make peripherals for racing. And then we had like another company that they do wheels. So I'm thinking, okay, they're coming, but then they co, ⁓ co exhibited with other brands who make like high end motion platforms. And I think like everyone was like trying to like flex on one another, you know, to bring like the big guns, you know, SCUD-Muffin: Good. That's what we want to see. Jorge Anzaldo: Yeah, yeah. it was, like I said, it was kind of one of the highlights and a surprise, but it was also cool that they're, you know, if maybe one of the brands, they, maybe they, they focused more on racing or they focused more on flight. They tried to also do both because we really were pushing that to, to these brands. Like, Hey, you know, our show is not, is not just about, you know, one genre. Like we were trying to really, you know, spread things out and bring stuff for everyone to enjoy. So yeah, and we're hoping for more of that this year. Jimmy: Yeah. FiFi: Yeah, because like, because like, you know, like when I found out that Scott and Jimmy like to play like trucking simulator all the time, and I've been, I made fun of them for so long about it. And then they, and then they're like, well, what do you do? And Fifi, why don't you come drive trucking to me? I'm like, I can't because I'm off playing farm sim somewhere right now. So, you know, and then they're like, well, you play farm sim? I'm like, yeah, I've got, I've got a cattle farm and a horse farm. Jimmy: You SCUD-Muffin: It is so good though. Jorge Anzaldo: Yeah. Jimmy: It's fun. It's fun. I know, your dirty little secret. SCUD-Muffin: Hahaha! All right. So I just as I bang into my microphone, ⁓ since we're just talking about all kinds of sim gaming, right? Trucking sim. I did not understand it like watching people play it. And I was like, you're driving a truck. But there was this urge, this call. So I started playing it. And immediately I was like, this is amazing. And I'm not doing anything crazy. I'm not racing. I'm not hitting the corners. I'm not speeding. And I'm just driving a truck at 60 miles an hour hauling a load from one city to another. And I loved it. One of the things that blew me away was how much detail they put into every single little town that you drive through. And if you drive through a random little town that you've been to before, and you're like, I remember the first time it dawned on me, I drove into Gillette, Wyoming, and I'm like, ⁓ this intersection looks familiar. think if I turn left here, there was a really cool car museum I went to there. And then I turn the corner and there's the car museum goes by me. And I was like, holy shit. Like you guys, they nail it. Jorge Anzaldo: That's awesome. SCUD-Muffin: And it was this like I would explain to my wife. She's like, you're driving the truck game again. I'm like, yeah, it's like relaxing. It's relaxing after flying DCS. And then I fly with Jimmy. I mean, I drive with Jimmy. We like we convoy. It is not relaxing anymore. It is not relaxing when he when you're on the highway at 60 hours an hour and he class by you at 90 miles an hour on the shoulder. He's like, let's go boys. Blair just horn. I'm like, oh, shit. Jimmy: Hahaha. FiFi: judge me. Jimmy: It's dude, it's the same way. It's a merge. FiFi: There's a trend. SCUD-Muffin: This game just became a whole different game. FiFi: There's a trend with gaming with Jimmy. There is a trend. There needs to be a support group. And that support group is going to be like me, Skud, Wags, everything. Just Bella. Jimmy: I survived Jimmy. SCUD-Muffin: I think if you if you were a gamer, if you game with Jimmy, he should pay for your therapy. Jimmy: You're welcome. FiFi: Jimmy, Jimmy, put us on your health insurance because you got to pay for it. SCUD-Muffin: Ha ha! Jimmy: You gotta call the VA for that one, Claim you as a dependent. SCUD-Muffin: All right. I got a question for you, George. Now people are going to come to the expo. They're going to come all from out of town. It's I like Chicago. I've been there a couple of times and I really do enjoy it. ⁓ The only deep dish I've had there though is Jordy on us. Is that how you say it? Yeah. Jared on us. So is that is that the place to go? Like it like let's tell the people that are showing up if they want really good Chicago deep dish. What do you recommend? Jimmy: Cool. Jorge Anzaldo: Giordano's. Yep. You know what? I've kind of switched, switched it up a little bit and I, ⁓ I really love Moretti's. ⁓ so that's, they, they have a great deep dish. Giordano's is still like a staple, but I've kind of gravitated towards Moretti's. ⁓ it's, yeah, it's, it's, it's, it's phenomenal. And there's actually one that's not too far from the convention center. So there's a few in the Chicagoland area, but there is one, ⁓ very close by. So. Jimmy: week. FiFi: This is going to be a big deal because we might have to do like a pizza crawl night or something like that while we're up there because Jimmy's a pizza chef. Jimmy's a pizza chef. then my dad's from New York and my mom's from Chicago. So like I am pizza confused. By pizza curious. Jorge Anzaldo: Okay. Yeah. ⁓ Jimmy: You're pizza confused? You're pizza curious? SCUD-Muffin: All right. Jorge Anzaldo: But yeah, Chicago's a foodie. If you're a foodie, it's a food town. So there's so many awesome restaurants and places to go and see. Dogs, you know what? Again, it's kind of, it's, know, Portillo's is like a chain that they do. They do some great dogs, but there's some, you mentioned the Sox, right? So they're on 35th street. It's far from Schaumburg, but like down south, like right by the ballpark. If you go down 35th street, SCUD-Muffin: What about for dogs? Jimmy: Hmm. FiFi: Porchelos. Porchelos is the only. Yeah, on the other side. Jorge Anzaldo: It's a, there's a, you know, one of those traditional like hot dog stands. And the thing is, that there's so many around Chicago. So it's like, you know, going by like one particular name. ⁓ If you're going for beef, like Johnny's beef is a popular spot. Again, Portillo's does a pretty, pretty awesome job. mean, again, like Chicago is really known for, for its restaurants and, and, you know, yeah, yeah, it's, it's, it's a great city. ⁓ I just watched a movie the other day. FiFi: The girl Chicago beef. Yeah. SCUD-Muffin: And for Ferris Bueller. ⁓ I'll throw out one more thing plug for Chicago, too. If you're going, you're not if you're going to be there for before or after you got extra days when you're going to be there, hit up the the ⁓ science, the Museum of Science and Industry and go check out the U-505 submarine. That was a mind blowing exhibit. That submarine. It's the only complete World War Two German sub. Jorge Anzaldo: Classic. FiFi: ⁓ yeah, yeah, that is like the best. Jimmy: mmm we might have to go to that actually Jorge Anzaldo: It's very, very cool. Yeah. FiFi: That's a cool one. Yeah. SCUD-Muffin: that you can tour inside of in America. FiFi: Yeah. Hey George, thanks. Thanks for inviting us out, but we're actually going to go to the museum instead. So yeah. Jimmy: We actually. Yeah Jorge Anzaldo: I know. Yeah, exactly, exactly. No, you know what? I mean, we we want people to have like a full experience when they come. So I, you know, I definitely encourage that if you have an extra day or so, come out and see the city, you know, just make it into a family trip. You know, again, like that's like one of the things like guys want to bring their wives or their girlfriends or families. And they're like, sometimes they might not be in the simulation, you know. So it's like, it's like, SCUD-Muffin: So I said before or after, not during, not during, not during. Jorge Anzaldo: make it a trip, know, come and spend a day or two at the show and then take the family out and go see some of the sites. Like this way you can make the most out of it and everyone benefits in some way. So, yeah. Jimmy: That'd be kind of cool. So down in that's cool that you said that there's a German U-boat because in Pittsburgh, like right down by Carnegie, which is down by old three river stadium now, Hines now, Akashir, we actually have a World War II American sub and that used to be like one of my highlights like every summer, he'd always go and tour it. So it'd be cool to go see a U-boat because I've never been on a U-boat before. So FiFi: My poor wife will be horribly pregnant at the time, so... SCUD-Muffin: Yeah, it's it's it's incredible. I don't want to talk too much about it, but I'm just saying go to the museum. FiFi: Well, we can't, this is how we tie it in because there's plenty of subsims out there and I am a big fan of subsims. You see that? You're good, you're welcome. My service is done here. Jimmy: ⁓ my gooood! Yeah we gotta get you in VR so we can get you to load torpedoes instead of me! SCUD-Muffin: Have you played Iron Wolf? Have you played Iron Wolf, George? Jorge Anzaldo: Not yet, not yet, but yeah, I mean, that would be cool. Hey, if we can get in touch with ⁓ the studio, like let's bring them out. Jimmy: My gosh, SCUD-Muffin: It's. FiFi: Well, this is the part of the podcast where Jimmy and Sia look at the camera and start winking at the camera asking for them to reach out because this is how we've landed every sort of deal that we've ever had. So if you got any of the creators fired, sub if you're watching. SCUD-Muffin: Do it, Jimmy. Jorge Anzaldo: Let's go a week two. SCUD-Muffin: It's a virtual reality submarine game with multiple people. And you've got somebody like driving the boat. You've got somebody, you know, loading the torpedoes. Jimmy, he's always downstairs loading the torpedoes and running all this stuff. And it's. FiFi: You Jimmy: Reading gauges. Jorge Anzaldo: Yeah, that's cool. Jimmy: sweating my ass off just under like shoving torpedo like you literally have to like move torpedoes on down. I clear my whole room out. Gotta move my chairs, move all my monitors away so I don't like whack anything like everybody else is upstairs. I'm like, no, I can load torpedoes. It's easy. I got you guys. And I'm just down there loading torpedoes for like a half hour just pouring sweat down my face as we go like go through the these fights. Yeah. FiFi: I see you dragging your daughter into it, Jimmy, and just making her load torpedoes. Like, you're not gonna mow the lawn? You can load torpedoes. Jimmy: Now, I... SCUD-Muffin: Caveat if to anyone listening to anyone listening, if you have a fear of drowning, it's not a good VR game for you. Jimmy: ⁓ no, not at all. SCUD-Muffin: No, because when the sub does finally sink and if you lose it and your it's VR, right? So the room's flooding and you're trying to lift your head up because you're standing up in VR. And when you finally get underwater, the vision goes blurry. Then you start hearing yourself gasping and choking on water. And then you died. It's like like this one from a really fun game to very traumatizing it like in a matter of minutes. All right. Jorge Anzaldo: Ugh. Jimmy: Yeah, it does really good with the auditory exclusion and all that stuff. SCUD-Muffin: I want to wrap, I want to take back on topic now. So for simgaming Expo, which is why you're here, is there anything in any, any vendors or people that you're really excited about? I'm sure you're excited about them all, but any, anyone you want to drop or mention that people can expect to see this year? Jimmy: ⁓ yeah, more new, new this year. Especially for, so our audience is all, course, farming simulator people and truck drivers. No, we're all flyers. Our audience is the flying, yeah. Yep. SCUD-Muffin: No, we're not. See, but that's the thing. We're all DCS flyers, but our audience is made up of gamers. Jorge Anzaldo: Yeah, well, some hopefully soon, you know, soon to be finalized. We, we have had some talks with the SFL. We're hoping that they will come out and have a showing at our event. We've had some, some, some good conversations with, ⁓ with Moza and talks about bringing some flights in gear. Turtle beach was, was with us last year. We actually have a, you know, a meeting with them coming up. So we're looking to hopefully see them kind of expand. SCUD-Muffin: Nice. Jimmy: or monk. FiFi: We're gonna haunt it with more. Jorge Anzaldo: into an actual exhibit space and bring their gear. ⁓ Yeah, I mean, it's really cool just to see the companies that were there last year reinvesting in the show and coming back. ⁓ We do plan to see more of the motion simulators. ⁓ Yeah, mean, would, yes, yes, Dof Reality. Yeah, definitely excited to have them back. We're also gonna have, ⁓ SCUD-Muffin: You guys have Doth realities on the list, right? Jorge Anzaldo: our VR gaming area. So when you mentioned the sub game, like, oh, we should bring that to that spot. You know, it'll actually be like a 50 foot by 50 foot space. The company is called VR Villa. FiFi: It's put a Connix. Just put a Connix container in there like it's just a shipping container there and have people play the sub game inside the chicken meat container. Jorge Anzaldo: Yeah. Jimmy: It work. Jorge Anzaldo: But yeah, mean, I would say stay tuned. I think the best is yet to come. We're somewhere around 20 brands that are signed up so far and many more, as I said, we're having conversations or they have a spot on hold. So some things like we're still waiting on, speaking of wind control, we had some early conversations with them. We're still trying to nudge them and get them to come. I know again, like the distance, you know. being located overseas is always a little bit of a challenge, we're hopeful. FiFi: I wonder if we can convince them to let us like rep them. Jorge Anzaldo: That'd be awesome. That'd be awesome. SCUD-Muffin: So let's iron this out now. We need to convince WinControl to let us rep them. And then they send us their New Force feedback sticks so that we can take them to the Sim Gaming Expo. Jorge Anzaldo: There you go. There you go. Yeah. FiFi: You Jimmy: We need to familiarize ourselves with it so they have to send it to us beforehand. I mean, I'm just saying. FiFi: Well, we have the email address that we need to send those links to, but please don't ruin that relationship because has is really cool. yeah, no. They're going to be like, hey, send all that stuff back. SCUD-Muffin: You Jimmy: You're about to get an email with a shipping label. SCUD-Muffin: We're not ruining anything. We're going to we're going to push their product. Yeah. Jimmy: Actually, I want to see their their force feedback. I was actually just looking at their force feedback rudder pedals and they look awesome the way they put the motor with like the little I don't I don't know if you call it like a gear like up behind where the rudders are and it has like a 5050 motor going to each side and like it looks it looks pretty cool. I don't know if you guys have looked at yeah. SCUD-Muffin: They're they claim 160 Newton meters of torque. But and people are surprised by that, but you also have to remember, like when you're flying with the force feedback stick, you're using your elbow and wrist. And when you're using rudder pedals, you're using your your thighs and quads, right? It it if it's not extremely high torque, you're not going to feel it. ⁓ Well, that's cool. I hope that I hope you can get the rest of them to commit. ⁓ Jimmy: Newton meters. Yeah. Jorge Anzaldo: Wow, that's quite a bit. Jimmy: You're stepping on it. Jorge Anzaldo: Yeah, yeah. Jimmy: Mm-hmm. SCUD-Muffin: Just for us, for our audience that are DCS guys, have you been in talks with any DCS specific developers? Jorge Anzaldo: Yeah, so last year we had one of the reps. came with ⁓ Baltic Dragon, who as you know, he makes third party missions for DCS. And ⁓ they actually had a sneak peek of the DC-10, if I'm not mistaken. It was just getting ready to come out. ⁓ And so they kind of gave a sneak peek of that aircraft at our show. We had their blessing last year to use the software. So again, like, Jimmy: Mm-hmm. Jorge Anzaldo: I believe that we'd be able to have that follow through for this year. Right now, again, like the challenge is getting the equipment. And that's where we're working with Moza to try to bring like upwards of like 10 units ⁓ between a mixture between like flight, trucking, and maybe a little bit of driving. But we've really kind of impressed upon them. Like we are making like a strong effort to increase the presence of. FiFi: ⁓ wow. Jorge Anzaldo: flight simulation at our show for this year. So yeah, we'll see. SCUD-Muffin: mean, mosaic mosaic could hit a home run at your show because they make stuff for every type of sim gaming. FiFi: I'm making everything, yeah. Jorge Anzaldo: ⁓ absolutely. One thing like we had last year, just to jump in real quick. So ⁓ we had this, we call it like our land area, but basically it was desktop setups and we had a total of 15 of them in a nice little area set up. so Turtle Beach provided a number of flight sticks and throttles and rudder pedals. And so we were able to retain that gear. So that gear would come back. So we're, we're looking to create a partnership with another ⁓ Jimmy: Mm. Jorge Anzaldo: gaming PC builder to put those computers in that space again. so again, like that's an area that we want to see continue to expand. like, it was just like a really cool setup, a great way to introduce people to DCS, cause that's what we were showcasing in that area, as well as a little bit of a MSFS 24. But yeah, like I said, we've got some things in place. Unfortunately, like that's just the way it is. Like with a lot of these shows, these companies, they just tend to wait and wait. And then they're like, okay, we're ready. And it's like, all right, well, now we've got like two or three months left. All right, let's hurry up and get the rest of this put together. But again, like I said, it's the nature of things, but ⁓ yeah, I'm confident that we're gonna see a stronger showing for flight simulation come September. SCUD-Muffin: you FiFi: Well, you know, if you have any of those computer companies that you recommend, I know somebody who has, who's still running their whole life off of a 2070 super. So, you know, if, one of those, one of those computers happened to fall off, no one might ask you for handouts. Listen, we got to keep the legend alive with just getting nothing but hand me down stuff. I haven't paid for anything in like four years. The legend of Ahab. Yeah. SCUD-Muffin: Outstanding. Jorge Anzaldo: Yeah. SCUD-Muffin: Are you asking for handouts now? Fifi? Jimmy: Yo. There's only one legend around here, and that's the legend of Ahab. The legend of Ahab. And all hail Beaver. SCUD-Muffin: That is the legend of AHAB. FiFi: Praise be upon him. SCUD-Muffin: ⁓ go back to what you said George, I really like the idea of having all those computers with peripherals set up for people to try out. But you also mentioned the competition area ⁓ and what are that's driving sims linked together so people can race each other. FiFi: Yeah, that was fun. Jorge Anzaldo: Yeah. So currently, like, again, like these are the companies that supported us. My, my, my future vision is to dual purpose all of those cockpits. Like right now we have, we have 15 cockpits with sim racing peripherals on them. But again, as you've seen many times, like people are able to adapt and have the throttle and the stick in the same cockpit. So my ultimate goal would be if we can partner with a brand that would be willing to support us because again, like Jimmy: Mm-hmm. Jorge Anzaldo: We want to continue to grow like the fleet of our equipment. And so we'll also have sim racing competition again this year, but it's once we can get that equipment, ⁓ I want to transition into also seeing some combat flight sim dog fighting over the course of the weekend. If, if F SFL does come, then they, probably would bring a portion of that. And we might be able to see some. SCUD-Muffin: So. Jorge Anzaldo: some dog fighting. We also talked with Grinelli Designs and I know they have an amazing booth. I know they'll be at Flight Sim Expo, but it's a possibility that they may make a stop here after FS Expo. And so that could be another avenue where, again, like there's an opportunity for people to dog fight. So, yeah. SCUD-Muffin: That would be cool. Yeah. FiFi: I also think Joe might be sleeping for three months after the, after the hun. SCUD-Muffin: That would be cool. He's been working pretty hard. So hopefully, hopefully, if this works out, people will be able to show up with their friends or bring their kids and their families. And then dad can jump in against his daughter and just smoker in a dogfight competition and shoot it out and you're you suck. Or if not, then at least show up and watch, ⁓ watch Scud smoke. ⁓ Jimmy: and say shut up and sit down. FiFi: Yeah. SCUD-Muffin: Jimmy and Fifi in a racing competition. Throw the gauntlets down. FiFi: Okay. Jimmy: Do I want to do a dog fight? Come come gun down the hooligans. It. SCUD-Muffin: We're racing. Yeah, dude, that would be awesome. We should we should have one of us just permanently there and it's just come shoot down a hooligan You're gonna have a lot of people leaving crying FiFi: Let's do it in the C130. Yeah, a lot of people are leaving crying as in us. Jimmy: It wasn't even fair, Fifi drove into me! FiFi: I'm just going to play formation with everybody. That's what I'm going to do. I'll teach formation flying classes. Jimmy: gosh. So side note, Vader night, we were flying the last day in London on Tuesday night, and ⁓ we were taking on some 109s while motor was bombing a runway. And ⁓ Vader lost a wing taking one down and like a head on pass. And we both literally said that he feed feed him. SCUD-Muffin: No, no. Jorge Anzaldo: No. SCUD-Muffin: The new legend. FiFi: I'm a meme. So speaking of DCS, speaking of DCS, George, we were messaging a bunch back and forth earlier, figuring out, you dive in headfirst and learning DCS-isms, but hey, it's a constant struggle. There's guys who've been playing it for 15 years who have the same exact issues. Jimmy: Hahaha! SCUD-Muffin: That's been an exciting day at DCS, live with George. Hahaha FiFi: You said you got to get in and fly a little bit. What's your first thoughts? What do you think? How do you? Jimmy: ⁓ yeah. ⁓ how were you flat panel? Were you eye tracker? Were you VR? ⁓ gangster. No big deal. You know. Jorge Anzaldo: ⁓ Triples, triples. But yeah, you know, I definitely, think eye tracking would be awesome. Well, you know, I mean, to be fair, they're, the monitors are a little bit older. So they're like 1080p, like 60 Hertz. So I'm due for an upgrade, but it's still, I mean, I think it's, yeah. FiFi: Yeah. That means the pixels are breaking. could see jets. The pixels are breaking. That's an advantage. Jorge Anzaldo: But you know, honestly, yeah, I mean, was, it was awesome. You know, again, this was my first foray into DCS. And so after I got through like some hurdles with, getting the software up and running and, getting to all the buttons mapped. ⁓ Cause yeah, like I mentioned earlier for the show, like the rudder, the throttle and the stick was like all, the accesses were the same. Like, and so like I'm in the training. Jimmy: It's a feature. Jorge Anzaldo: and Wags is talking to me and I'm like moving the stick and I'm like, wait, why is the throttle moving? But once I got all that done and really just kind of honed in and listened and honestly, it's like, it's just the tip of the iceberg. What I loved about it is like, once I finally did, I taxied and I took off and just even just the sensation of just lifting off and then you're like, you're up in the air and just moving around. Immediately I'm like, FiFi: you Jorge Anzaldo: oh man, I just want to keep learning. Like what's next, you know? And I know like, it was just like the first few like training modules and then like, know, I'm flying through like the navigation training mission. I'm just like, yeah, it was the initial trainer is at the 25. Yeah, yeah, which, you know, it was cool. And again, like just the realism because like I was, you know, messing around when I'm in there and I'm really like, SCUD-Muffin: What aircraft were you in? FiFi: Yeah, he's in the suit 25, yeah. Jorge Anzaldo: pulled back hard on the stick and I'm banking and then like, of course they're speaking to me in Russian and I don't understand, but I hear like all the alarms going off and the plane's like starting to stall. I'm like, this is awesome. Like you can't just, you you. Jimmy: You hear somebody going, Ikran, Ikran. ⁓ FiFi: That's Scud's favorite warning. SCUD-Muffin: Hahaha Jorge Anzaldo: You have to take it seriously. it just, I don't know, it was beautiful. like, can't wait to get back on the sim. Like, know, admittedly, like that's the one thing that's been probably the most difficult for me. Like I have, for the most part, like I've given up something that I absolutely love for another, know, which is now putting this show on because Like that's the thing, like back before all of this, know, I'd be 15, 20 hours a week in the sim, you know, practicing for the next race or exploring the latest game. And, you know, I absolutely love that. But now, you know, I feel like, you know, I have a responsibility. Like I have to do everything in my power to make the show as cool as it possibly can be, because a lot of people are, you know, they're counting on me. Like the companies, the attendees, like I don't want to let anyone down. And I also want... you I want to put us in the best position to grow so we can do something even cooler and bigger the next year. that's like, so today when I had that little bit of time, I'm like, ⁓ man, like it just felt so good. eventually like, we'll get to the point where like my goal and my hope is that the show grows to the point where companies, they say, hey, we have to be here because this, you know. who's who is going to be here? Like, this is going to be like one of the big ones. Like we've got to be there. And so at that point, the companies will start to, you know, they'll reach out more to us than the other way around. And I think at that point, things will maybe ease up a little bit. ⁓ And we'll already, by that time, have a little bit more experience. And this way I can enjoy ⁓ being in the cockpit a little bit more. But ⁓ no, it was great. I do, ⁓ I know how I am when I really like, Jimmy: Yeah. Jorge Anzaldo: start to like something, like I just wanna dive in and like, give me all, like I wanna learn all of this. And I mentioned before to you guys, like, I love the Warthog, like that's ultimately like what I would want to specialize in if I really am able to just pour everything into learning that aircraft. Yeah, that'd be awesome. Jimmy: I have no idea what you're talking about. SCUD-Muffin: You FiFi: You Jimmy: We should get you on a bro date with Arctic. FiFi: Yeah, well, and with when you when you go to fly the hog, just just remember when you think you have enough buttons on your hotas, you need more. There's a lot of buttons. Let's see. I own it and I still have a flown it because I'm just like every time I try to get every time I get into it, I'm like, that's a lot of Like you want me to do you you want me to do what? Like Cooley hat, left China hat, long right button five. Jimmy: You don't. Jorge Anzaldo: Yeah. Yeah. Yeah. SCUD-Muffin: ⁓ god. I had a bit so much fun though. Jimmy: There's a reason that flight only the A. boat switch. Jorge Anzaldo: ⁓ my gosh. FiFi: Yeah, boat switch and then like – and then you can fire the gun. Yeah. So I got to I need to take time to learn that. Jimmy: Tima, Dima. SCUD-Muffin: Now, all you need to do is get the A-Bottle Flaming Cliffs and you just need a trigger. There you go. Jimmy: Yeah, the A-Model, I've been flying DCS for a long time and I still, anytime I have to kill something underground, I'm like, A-Model, let's go baby. ⁓ Jorge Anzaldo: Yeah. Yeah. FiFi: Yeah. You Jorge Anzaldo: That's cool. That is awesome. Yeah, I'm looking forward to learning. SCUD-Muffin: I had talked to an I talked to an old a model pilot when I was a student in the Air Force about what it was, what it was like before the sea and the C2 and targeting pods. And he was telling me that that they had, they would carry binoculars. They would get up over target area and they would just sit there and put the autopilot in a turn in orbit and they would just sit there with binoculars, just looking at the ground hunting like, oh, dude, that's hardcore. Jimmy: ⁓ Hunting. Dude, that's awesome. FiFi: That's a real bad spline right there. Yeah. And you gotta remember, you gotta remember the sea didn't come along until like well after we were in Afghanistan and Iraq. So they were doing that in early Afghanistan and early Iraq. Like that's the crazy part. And all they had was that paved penny pod. ⁓ God, yeah. Jimmy: Kuwait, Kuwait, Iraq, one back in 91 highway of death brought to you by I don't know who makes binoculars. FiFi: The binocular company, that's who makes binoculars. SCUD-Muffin: You Wow. Well, is there is there anything that we didn't ask you that you want to talk about the show? Is there anything that that you want us to say? Jimmy: Mm-hmm. Jorge Anzaldo: Gosh, you know, I... Jimmy: Or is there anything you want to throw at us for questions? The floor is yours. This is you. You're in charge. Drive the boat. Jorge Anzaldo: Yeah, yeah. What's the next step for a noob like me starting out in DCS, you know, after I do the training missions, what, you know, are you guys jumping into like some of the, like the scenarios right away, or do still, you know, do you still feel like, hey, you know, go solo and really master the systems before you start to experience, you know, some of the missions? Jimmy: I got this. So the the end game training is awesome for familiarization. ⁓ DCS is really, really good. ⁓ But in order to get the most out of the sim, the best thing to do to learn it and how to actually employ it is to find somebody who is actually like perfected it. And then, you know, you learn from them, you do it with them. You know, it's it's not just like a you know, FiFi: Okay, okay. SCUD-Muffin: You Jimmy: Listen to wags with a tutorial, you know, and then you're like, ⁓ I know how to navigate. I know how to switch. ⁓ we love, we love wags. And that's, that's, that we all do the same thing. We, do the, the organic training, but then we, you know, branch on, we find somebody who actually knows how to drive it. You know, a great case in point, ⁓ Fifi and I, we were not natural born, you know, zipper suited sun gods in the Hornet, you know, but Scud, you know, grabbed ahold of us and said, Hey, this is how you do it. And we spent months. SCUD-Muffin: No offense, Wex. FiFi: No offense, yeah, we love you, eggs. SCUD-Muffin: You Jimmy: you know, learning how to tank, learning how to run a pod, how to do an off axis, you know, Sam takedown, you know, and it's, you know, it's, it's the same camaraderie that you have for racing, you know, how to navigate that apex, you know, how to trail break, you know, how to dissect a course in every phase of that, you know, sequence of turns. It's the same thing in DCS, you know, a mission has different sequences all the way through. And it's a simulator. It's just like real life. So if you can find somebody FiFi: It's good. Jimmy: who has that real world experience or has the experience secondhand through DCS, learning from so and so, learning from so and so. Those good habits and those tactics flow down and your understanding of how to employ those aircraft and how to employ those weapons grow exponentially because you're doing it with somebody who can teach you but also help you out of a sticky situation. and then you go back and land and you're like, ⁓ my God, I can't believe we did that, you know, and you're laughing over, you know, virtual beers, you know, 20 minutes later, you know, so the native in game training, awesome. The campaigns that everybody puts out, awesome. The community projects that everybody builds, you know, for different missions and things, awesome. But I really do think that the best way to get everything that you can out of DCS is to find a community or find. somebody that you get along with and you learn from them by, you know, emulating or learning, you know, so. FiFi: Yeah. Find yourself a community that you mesh with. then like, I, I love to brag about our community all the time because as soon as someone like jumps in our discord, I'm sure, I mean, you've been in discord for a while now, so you can kind of been able to watch it. Jimmy: Well, no, no, Fifi, look at today. George Rotes, he's like, hey guys, I'm having some issues. And we're like, hold on, we got somebody for you. Five minutes later, Sharko's there helping them, you know? That is exactly what a DCS community is. That's somebody helping you set up keybinds. That's somebody helping you optimizing visuals, know, getting the launcher sorted out, getting multi-thread running, you know? It ⁓ is a community simulator game. FiFi: Yeah, got... Sharker shows up. Dude, he's like... Yeah. SCUD-Muffin: Yeah. FiFi: Yeah. Jimmy: that you can get as much as you want from it solo, but you get so much more from it when you have other breathing people. Yeah. FiFi: when you do it with friends, yeah. And don't be afraid to jump into multiplayer even if you don't know anything. That's honestly where, yeah, I mean, we all suck. Yeah. Jimmy: ⁓ yeah, dude. SCUD-Muffin: the right kind of multi-player. If you just jump online in multiplayer and go into like growling sidewinder, not know anything, you're going to be frustrated. Go to find a community of people that want to help you not shoot you. ⁓ And as far as like what the next step is outside of the default planes that come with the game, like what that's a big question. What airplane should I get? And the answer is always the same. Your first airplane you buy for the game is whatever airplane you are most passionate about because that's what's going to make you love it. Jimmy: Yeah. Fried. FiFi: You're gonna have a bad time, yeah. Jimmy: Or whatever looks cool is to you. Yeah SCUD-Muffin: So if you love the A10 and that's what you really want to simulate flying, then that's the module you get. Fortunately, there's a cheap version that's easier to fly and then the more expensive, more comprehensive version. So you get to actually step up through that. But that's not just George, but to anyone who's watching, to anyone watching, the right module to buy is the module that you've always wanted to fly. FiFi: Go buy the damn A10. Yep. Jimmy: ⁓ yeah. What's three? You got the A? Yeah. Mm-hmm. FiFi: Yep. 100%. Next. Next question. Jorge Anzaldo: Yeah. Next question. ⁓ Yeah. mean, like what, what do you guys find most enjoyable about your time and your experience with DCS beyond just like, obviously like the community, like once you're, once you're in the cockpit and you're flying, like what, what, what really like, you know, what inspires you about it? You know? SCUD-Muffin: Yeah. Well. FiFi: want this one. It's doing the cool stuff. It's yeah, no, it's no, no, I've got the answer because I think it's the same answer that everybody else is going to give. ⁓ It's doing the cool stuff and the hard tasks with your bros. Like that first time we, know, when we, when we finally perfected like our seed, our seed stuff, and we would go in and take down an SA-10 and everything like really flowed really well and everybody kind of hit that flow state and, ⁓ and everybody was performing their tasks good or SCUD-Muffin: Fifi, you want this one? Jimmy: B.F.E. you got this one? FiFi: Or you go on a training flight with your milson squadron and you bring like what 15 jets down on a case on a nighttime case three and everybody nails the wire. Like first shot. SCUD-Muffin: 18. Yeah, we yeah, 18 airplanes all landing night on the carrier 60 seconds apart, 45 seconds apart. And the last one to land was who? FiFi: ⁓ All 45 seconds apart on the carrier. Me. And I made it. SCUD-Muffin: Yeah, so we're talking on the radio. Everyone's talking on the radio to the carrier, to Tower. But Fifi's talking on another radio just to me and another one of our guys, Biggie. And he's like, I'm to be the last one to land. And we're like on the radio, we're like, don't screw it up, Fifi. Everyone's watching. Nobody else has gone around. Nobody's faltered. You're the last one, Fifi. Don't screw it up. The whole time he's coming to land, we're just egging him on. Jimmy: and your computer didn't crash. you FiFi: and I hadn't done- I hadn't done the procedure in like a year and a half. So I'm just like, ⁓ this is going to be bad. But yeah, so I think that's the thing that makes it really worth it. It's just accomplishing those hard tasks. SCUD-Muffin: See ya. For me. For me, it's it's I agree with you, Fifi, but when I'm in the sim, when I when I felt like it's sometimes the most fun has has been the lull after that, like the we went and struck targets as a group. And now it's just for four or five airplanes in formation flying back to home base or back to the carrier. And it's it's this it's the cinematics of it, like, especially if the hours right, you're like flying back at sunset in the weather, you know, the FiFi: ⁓ yeah. Jimmy: the SCUD-Muffin: sun go behind the clouds and you're flying. It's just this peaceful moment where everyone's on the way home and you're like, this awkward calm right after the storm feels uncomfortably realistic. FiFi: Yeah, think, yeah. Scott and I have a bunch of really, Scott and I have a bunch of really cool screenshots of us flying at sunset or sunrise over Nevada. Actually, the Nevada range has always had like the best sunsets and sunrises, but anyways, sorry. Jorge Anzaldo: I guess the other question that I... Jimmy: There's a... SCUD-Muffin: Go ahead, Church. Jorge Anzaldo: Yeah, I just gonna say like one other question is, you know, what aircraft or what piece of content or what improvement, like what do you want next from DCS? Like what are you most anticipating or what would you wanna see come out for this? Maybe wishlist, you know? Jimmy: We talking wishlist or what we actually know is coming? P38 lighting. FiFi: We still doing that? We still bugging about V38? Yeah. Jorge Anzaldo: Stay. Jimmy: ⁓ bro, until I get it. SCUD-Muffin: Wishlist for me would be... something like a B 25. A twin engine radial engine bomber, but that involves a decent amount of multi crew. Jimmy: ⁓ yeah. FiFi: Now, Skud, if that happens though, we're going to have to buy you like the old pink and green Army Air Corps uniform and you can only stream while flying in pinks and greens. Jimmy: He will, in a heartbeat. SCUD-Muffin: If I could finish, if I could fit an old crush cap under my like VR headset, ⁓ that's the wishlist for me would be a really cool multi crew bomber. ⁓ Jimmy: ⁓ my gosh. or just more multi-crew, to be honest. FiFi: Yeah, like a big multi crew. ⁓ I would like to see a larger regional map or not quite the world map, but like a larger regional map because some of these modern aircraft have such incredible ranges. You don't really get to enjoy flying as much like, cause that's the whole thing. Like, cause now that the C-130 is out and you know, if you load that thing full of gas, you can carry like 10 hours worth of gas in it, but it only takes 45 minutes to go across one of the maps. SCUD-Muffin: ⁓ Jimmy: Mm-hmm. FiFi: in DCS. maybe something longer like that to include more styles of gameplay where you kind of have to mission plan a little bit more. I think that would be really cool. SCUD-Muffin: See, I know where this is coming from and it is coming half from the fact that the C 130 does have immense range and the maps are too small. But it is also coming from the fact that Fifi's just found Microsoft Flight Sim and every night that we go to do anything, he's like, guess what I'm doing now is good. What I'm flying across. I'm flying from Europe back to America in any X airplane. And so he's now found the joy, which it is a joy, even though some people don't like it. The joy of getting a Microsoft Flight Sim. Jimmy: I'll be right back. FiFi: true. It's true. SCUD-Muffin: and doing like a long haul mission. FiFi: Yep, and I did it in a TBM 930. That was the best part. was was mission planning the hops in a TBM 930 ⁓ from Europe to the States. That was really cool. Jorge Anzaldo: I got another question for you guys. okay, like beyond your starter peripherals, like your throttle, your stick and your rudders, like what do you guys suggest is like the next step when you're looking to add more immersion? mean, like probably beyond VR, because we know VR is like a tool that adds like the most immersion, but like what's that next piece of hardware that you recommend or like, okay, yeah, yeah, aptics. SCUD-Muffin: Butt kicker. FiFi: kicker or or minimum. SCUD-Muffin: My kicker hands down, especially running on the right software. FiFi: Or at minimum a head and eye tracker. A head and eye tracker. At minimum a head and eye tracker, but butt kicker would be a good one. Or anything that gives you some sort of haptic feedback. SCUD-Muffin: Yeah, but kickers, the next step, the in like force feedback in like in like the throttles and sticks like some of them have, you motors, vibration motors that give you a little feedback and even force feedback, force feedback gives you, you know, some some sense of what's going on in the wing. But the butt kicker, especially in VR, but the butt kicker, the finite fidelity of feedback that you get. Jimmy: booty kicker. FiFi: You should watch this. SCUD-Muffin: with that when you're taxing and you can feel the wheels rolling over the cracks in the pavement or ⁓ when you put the gear down in the Hornet or any other airplane, you can feel the doors open and the gear coming out into the wind. You can feel the turbulence and then you can feel the three clunks when it locks down and it's different. Like I talk into guys that fly the Tomcat a lot. They said with the butt kicker putting the gear down with the gear handle has a different feeling than when you put it down with the emergency handle like it. You can feel that the gear has come down differently. So there's just little little pieces of immersion that it gives you and it's so. Once you fly with it, it's so. Immersion building that I I can't fly without the butt kicker with like if I have motion, I have a motion rig. It's it's it's cool, but if I sometimes I don't fly with it, sometimes if I turn it off, it doesn't change the game too much. But if the buck kicker stops working. FiFi: It's true. SCUD-Muffin: It is hard for me to fly the game because I've become used to feeling things that that I now take for granted. Like if I drop a bomb in the Hornet, I don't have to look at my weapon screen to see if the bomb came off the wing. I don't have to look back at the wing to see if the bomb came off. If I dropped four bombs, I can feel four distinct clunk clunk clunk clunk. And I'm like, OK, cool. Like Pickle four like. Jorge Anzaldo: Wow. SCUD-Muffin: And the first time I did that without the butt kicker, I dropped the bombs and I was like, did they, it's not working. Did they not come off? And then I had to like remember where to look to see if they work because I just take for granted that I can feel that in the airframe. ⁓ FiFi: He crashed a helicopter one time because the butt kicker wasn't on. He didn't realize it wasn't on and then he flew himself into a... Was it on the wrong profile? SCUD-Muffin: No, it was on. What happened with that one? What happened with that one is the butt kicker shut off while we were fighting it. Yeah, I had it in a bad spot. So it thermally cut itself off if it gets too hot. And we were fighting each other in Huey's and the butt kicker turned off. And immediately I like tried to auto rotate and crash land the helicopter because I thought they shot my engine out because that loss of tactile feedback immediately. My brain is like, shoot, I lost my engine. Jimmy: like a trend. Yep. Overheated. SCUD-Muffin: The plane was working fine. just had no idea it was. So that's it's mind blowing and how much it changes the game. FiFi: Yeah, there you go. Jorge Anzaldo: How about the transition from aircraft to helicopters, the difficulty factor there? What's that like? SCUD-Muffin: Hahaha FiFi: Don't get the hind at first. Don't get the hind at first. There's plenty of other helicopters to fly first before... Jimmy: life-changing. SCUD-Muffin: It's difficult. The transition to rotor wings difficult and DCS does a really good job not throwing shade at other simulators, but when I fly a helicopter at Microsoft Flight Sim and I could take it off and get into a hover with very little rudder input, there's something wrong there. Like, but DCS has has done a really good job with the flight characteristics and flight modeling of the helicopters. And so you find yourself getting into the trouble that that comes with Jorge Anzaldo: Yeah. SCUD-Muffin: flying helicopters, it's really difficult. And then after a long time of practicing, you start to learn to do it. You can do it okay. ⁓ It's fun to watch people fly helicopters for the first time in the sim. Because it is a clown show. ⁓ So I worked at ⁓ a company that had a, I worked at a medevac company and they had a probably four or five million dollar full motion Jimmy: Hahaha FiFi: you SCUD-Muffin: helicopter simulator for the the rotor wing side. And the first time I was able to go in and fly that sim, the guy was in there working on it and he's like, yeah, come on and fly it. ⁓ I crashed the helicopter sim and I consider myself to be a pretty good pilot and I crashed the hell out of their sim. ⁓ But about six months later, I had an opportunity to jump back in there. I saw the instructor in there doing a little work and I popped in and was like, hey, let me fly the sim again. And he's like, ⁓ okay. Jimmy: You SCUD-Muffin: You're ready to crash again. And I'm not trying to pat myself on the back. I'm not a rotor wing pilot, but I was able to get the helicopter into a hover and then I flew the pattern a couple of times and then I brought it in on the glide slope and then brought it into a hover and landed it. And as soon as I landed it and I hop out, he goes pardon the language, but he goes, dude, what the fuck? And I'm like video games, bro, video games. And so it's that that story is a testament to DCS that like Jimmy: for more. FiFi: you you SCUD-Muffin: that enough practice in DCS and somebody who cannot fly a helicopter could at least hover and fly around safely in this $4 million SIM. So it's good for that. Jimmy: Well, look at look at Vader last month. He went to Vegas. He did the Vegas air combat and he spanked everybody that he went against. Jorge Anzaldo: Yeah. FiFi: The air combat sim. Yeah. SCUD-Muffin: Yeah. Jorge Anzaldo: awesome. Jimmy: time. FiFi: I can. Jorge Anzaldo: How about, yep, go ahead. Yeah, yeah, no, I was gonna say like, what would you say to somebody who's seen DCS and is curious and maybe they have no flight sim experience? that something where would you recommend that they go and try MSFS first and kind of sort of get their wings, so to speak? Or is DCS still with its depth like something for people who are just starting out? SCUD-Muffin: Well, no, no, go ahead, please. Jorge Anzaldo: What would you say to someone who's just starting out and curious, like, do they go, you know, try a different SIM first? Do they jump right in? You know. SCUD-Muffin: I think that people can learn DCS if they have no flight experience. We have a lot of people that have never flown an airplane and never flown a flight sim and they jump into DCS and they're able to pick it up and learn it. ⁓ I would say the danger of trying another sim first because DCS seems intimidating is if DCS is what you want to do. If you want to fly a combat airplane and launch missiles and drop bombs and shoot guns, then jump in and learn there. ⁓ Jimmy: I would. FiFi: Yeah. Jimmy: Yeah. SCUD-Muffin: rather than spending the money to get into something like Microsoft Flight Sim and then learning how to fly and then feeling like, now I need to go ahead and put money into this other game because that's where I really wanted to be. If you're just a flight sim enthusiast or you want to be a flight sim, pick one and have fun. But if DCS is what you're looking at, don't be intimidated. Like Jimmy said, find the group of people that will help learn you up on it and have fun. Jimmy: Mm-hmm. Yeah. I like I like DCS as a first one too, because the ecosystem that they've built and then also with like all the community modders and all the free mods and free airplanes are out there like you can grow and learn so much with it. And then also, you know, when people are when people are asking like, which should I go? You know, Microsoft Flight Sim, War Thunder DCS, I say pick the cheapest one. And that's DCS because it's free base game, you know. FiFi: Yeah, the A4, the A4. Jorge Anzaldo: Yeah. SCUD-Muffin: Yeah, and then like like Jimmy said, there are free there. Yeah, there are there are some free community mods that are fantastic. We talked about it on the show and give it a shot before you jump into paid mods. Even you, George, the A4 Skyraider or Skyhawk. Sorry, the A4 Skyhawk ⁓ is is every bit a full fidelity module that you would pay for, but they will they refuse to ever sell it. It is forever free and it is it is. FiFi: Yeah. And then, and then, and then like Jimmy said, there's free community months. Jimmy: See if you like it. Mm-hmm. fantastic. Skyhawk. FiFi: is awesome. Jimmy: forever free. FiFi: Forever free. SCUD-Muffin: If you want to delve into a very in-depth, full functioning, every switch, high fidelity module for free, there's that one. FiFi: The A4 and like it's kind of like it's an official unofficial mod. So it's everywhere. Like everybody's yeah. Everybody's always even Edie's put it in their videos and stuff like that. Eagle Dynamics put it their videos and it's everywhere. Every server pretty much has it. ⁓ But the other thing is if somebody wants to jump in and start learning of flight sim is join a community. Don't be afraid just to just jump in and start asking questions. Again, shameless shout out but. Our community is the best fricking community in DCS. ⁓ Because as soon as someone jumps in and asks a question about, hey, I want to learn this, there's like four people that spring up and they're like, dude, when we fly it? Like, yeah. Jimmy: ever. Dude, it's happening right now. Over in DCS Open General, they're talking about harpoons and how to deploy them. And there's like three hornet guys teaching Wes how to, you know, set up a harpoon run. FiFi: Yeah, and that's what it is. And a good community will do that for you, for sure. I gotta get that cooking show up with Wes. But anyways, that's another thing. Jorge Anzaldo: it guys. It's awesome. SCUD-Muffin: Yeah, you do. Jimmy: On the street. SCUD-Muffin: George, ⁓ I don't know if there's anything else that you wanted to cover. ⁓ Jorge Anzaldo: Yeah, just honestly, mean, I really thank everyone for their support. I'm really looking forward to meeting everyone in September. Also, you know, I can't leave without giving a shout out to Flight Sim Expo, Evan and his organizers. Evan actually, what a great guy. You know, he reached out to me after I visited ⁓ their show two years ago and he's been a bit of a mentor for me, you know, kind of starting out like, you just asking questions like, how did you do this? How did you work through this thing? And so those guys have been great. And one of the things that I've just wanted to make sure that everyone knows is that what we're doing here at Sim Gaming Expo is that we are not trying to take away anything from the Flight Sim community. We're trying to continue to prop it up and also give it another home so that we can see the entire Flight Sim community grow. obviously, ⁓ Jimmy: Grow it. Yeah. FiFi: Yeah, that's awesome. Jorge Anzaldo: I'll be at Flight Sim Expo, so everyone definitely go and check those guys out. Yeah, you know, and you know what I mean? There's just more. So come on out, see us, go check out Flight Sim Expo, help the community grow as a whole. And obviously again, like we'd love to see everyone at Sim Gaming Expo and see, like I said, like we can do some really cool stuff together as a community. And ⁓ I'd love for everyone to be a part of this growth. So yeah, thank you guys so much for having me on. I really appreciate it. FiFi: We're gonna hang out, we're gonna hang out again, cool. Jimmy: No, thank you dude. FiFi: Yeah, it's a lot of fun. SCUD-Muffin: Yeah, it's very glad we're super stoked to have you on here. We're really, really excited to show up. Yeah. Jimmy: You're the one taking a risk by contacting us. FiFi: Yeah, yeah, that's a, that's a big risk where we are. Jorge Anzaldo: No, it's been awesome guys. You guys have been amazing. ⁓ Like I said, just from seeing your content, I'm like, these guys look cool, man. We gotta hit them up and hopefully have them come out and be a part of our show. yeah, I know I'm really looking forward to September guys. And actually ⁓ June, ⁓ we're gonna see you over there. yeah, because now I get to be the fan. So I'm gonna be jumping on rigs and I'm gonna be testing stuff out like. FiFi: We're a dumba. SCUD-Muffin: Yeah, we're stoked. FiFi: June. Yeah, we'll hang out in June. SCUD-Muffin: June. Jimmy: The customer. SCUD-Muffin: Hahaha FiFi: Yeah, exactly. Jorge Anzaldo: during the sim gaming expo, I'm running around making sure everything is going smoothly. That's what I'm saying. I've been so busy planning, I haven't had the opportunity to enjoy the cockpits and the simulators. So that's kind of my plan. I'm going to Flight Sim Expo because I want to be a fan. I want to enjoy. We'll do a little bit networking and just hanging out with everybody. But yeah, I want to grow in the Flight Sim side. Jimmy: BOOM! FiFi: We should, one of the days we should walk through the convention center wearing our Bears jerseys. I'll bring mine. I got my alternate orange or lacquer jersey. Jimmy: You should go to- you should go to the- Duh bears. Duh bears. Jorge Anzaldo: Let's do it. Yeah. Jimmy: I'll wear my Steelers Field Jersey for you guys. FiFi: You're AFC though. It's not even, you're not even close. Like, yeah. We're, one of the oldest, we're one of the oldest teams. I don't even want to hear it. Jimmy: I know we're a championship team, all right? Not everybody knows what that pedigree is about, all right? Actually, so actually, where's it at? Where's it at? Hold on. SCUD-Muffin: Hahaha Jorge Anzaldo: We were in 85, but it's been a while, Will we be in Soldier Field though? I don't know. Jimmy: I actually have a helmet signed by Justin Fields. FiFi: ⁓ yeah, that's it. question. Anyways. Jimmy: No, I do. SCUD-Muffin: All right. Well, in any case, thank you for being on the show. Thanks for reaching out to us. We're really excited to, well, one, like you said, see you in June, but we're really excited to be there at some gaming expo. Jimmy: ⁓ yeah. Jorge Anzaldo: Thank you guys. Scott, Fifi, Jimmy, thank you again. Appreciate you guys. SCUD-Muffin: To everyone listening and watching. Yeah, thank you. To everyone watching, we'll see all of you at Sim Gaming Expo in September. Everyone. FiFi: It's a lot of fun. Till next time. Jorge Anzaldo: Cheers, guys.