Latest / Pick Up and Deliver / Brain Melters
Transcript
- 0:04Speaker 1: Welcome to pick Up and Deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step out for
- 0:08Speaker 1: a walk and deliver an episode to you while I
- 0:10Speaker 1: stroll around. I'm Brendan Riley. Well, good afternoon, listeners. It's
- 0:22Speaker 1: a lovely day here in suburban Chicago. In fact, it's
- 0:25Speaker 1: just over eighty degrees toward the end of September, too
- 0:28Speaker 1: warm for this time of month, but hopefully we'll blast
- 0:32Speaker 1: past the last couple of days of warm summer and
- 0:34Speaker 1: we'll be into cool autumn.
- 0:36Speaker 2: So I got to.
- 0:36Speaker 1: Play Coimbra the other night, and it got me thinking
- 0:40Speaker 1: about what makes me really like brain burning games. This
- 0:45Speaker 1: is certainly a subject I've talked about before on the podcast,
- 0:48Speaker 1: so apologies if it's repetitive, but I think I've got
- 0:50Speaker 1: a different angle on it this time. It feels different. Anyway,
- 0:53Speaker 1: it might turn out I did this one hundred episodes ago,
- 0:56Speaker 1: and y'all could go on the forums and scold me,
- 0:58Speaker 1: but I don't know. Walked up on this line with
- 1:00Speaker 1: me anyway and see if it's interesting. So I was
- 1:02Speaker 1: thinking about, is what is it? What are the different
- 1:05Speaker 1: ways that a brain will melt? A game will melt
- 1:07Speaker 1: my brain? And I will love.
- 1:09Speaker 2: It for having done. So that's my question.
- 1:12Speaker 1: So to begin with Coinbra, the game I was just
- 1:15Speaker 1: talking about. Combra is a release. It's not super new.
- 1:19Speaker 1: It's maybe five years old now, probably could be a
- 1:22Speaker 1: little newer than that. Combra is six years old. Was
- 1:26Speaker 1: designed by Flaminia Brossini and Virginio Gigli and Chris Williams
- 1:33Speaker 1: is the artist. There's another game that followed up called
- 1:36Speaker 1: Alma Mater, which I still I think we almost played
- 1:39Speaker 1: it once, but it had a similar feel to it
- 1:43Speaker 1: and a similar look. The game is about Renaissance era Portugal,
- 1:48Speaker 1: and in the game you are trying to you are
- 1:52Speaker 1: trying to win influence with important people and build up
- 1:55Speaker 1: your influence in Portugal.
- 1:57Speaker 2: It is your standard sort of eurogame theme.
- 2:00Speaker 1: What makes Combra really clever, and the thing that makes
- 2:03Speaker 1: me like it so much, is that it has four currencies.
- 2:07Speaker 1: You have shields, which are sort of defense I guess coins, You.
- 2:11Speaker 2: Have travel, and you have points, and.
- 2:15Speaker 1: Each of those different currencies benefits you in different ways
- 2:19Speaker 1: and you have to sort of manipulate all four to
- 2:22Speaker 1: do well in the game.
- 2:24Speaker 2: But the mechanism by which you.
- 2:26Speaker 1: Draft your cards and the cards like I said, are
- 2:29Speaker 1: influential Portuguese people. These cards represent the significant element of
- 2:35Speaker 1: the game. Getting these cards gives you does everything else.
- 2:39Speaker 1: And you get these cards by drafting dice, and this
- 2:41Speaker 1: is the part that blows my mind. So there's a
- 2:43Speaker 1: bunch of dice in three different colors, and on your
- 2:46Speaker 1: turn or at the beginning of the.
- 2:47Speaker 2: Round with the dice are rolled, and then you draft
- 2:49Speaker 2: a die.
- 2:50Speaker 1: And you play it into the tableau or you put
- 2:53Speaker 1: it into one of the bidding rows, and you're bidding
- 2:55Speaker 1: to get one of these different benefit things when you take.
- 2:59Speaker 1: When you're bidding, the value of the die, the number
- 3:02Speaker 1: of pips on the die is the important part of it.
- 3:05Speaker 2: You're going to pay, You're going to pay that much for.
- 3:09Speaker 1: Whatever you get, but you also get to go first
- 3:11Speaker 1: in what you choose. So there's four cards available. You
- 3:14Speaker 1: put a die out there with a six, you're going
- 3:16Speaker 1: to pay six of the currency required to buy that card,
- 3:19Speaker 1: but then you get to get the card. So that's
- 3:22Speaker 1: what the value of the dye is for. But then
- 3:25Speaker 1: also in the income round, you get income based on
- 3:28Speaker 1: the color of the dye that you took, and that
- 3:32Speaker 1: is the brain burning part that I find incredible in
- 3:35Speaker 1: this game, along with the fact that there are two
- 3:37Speaker 1: different currencies you might pay with and four different currencies
- 3:41Speaker 1: you could be rewarded with, or four different rewards, two
- 3:44Speaker 1: of them are being currency. But the fact that you
- 3:46Speaker 1: have to manage two currencies in each card. Some of
- 3:48Speaker 1: the cards use one currency, some of the cards.
- 3:50Speaker 2: Use the other. That part's really compelling.
- 3:52Speaker 1: But then on top of it, the fact that you
- 3:54Speaker 1: have to think about both the color and the value
- 3:56Speaker 1: of the.
- 3:56Speaker 2: Die when you draft it. That just it's amazing.
- 4:00Speaker 1: It makes the game really crunchy. It makes your brain hurt. Also,
- 4:04Speaker 1: every card does something different, so you're constantly having to
- 4:06Speaker 1: figure out what they are. So I love that kind
- 4:08Speaker 1: of thing, and I'm thinking of that as sort of
- 4:11Speaker 1: when one resource has multiple meanings, it's kind of like
- 4:15Speaker 1: a many like a multi use card, except you get
- 4:18Speaker 1: to do all the things with it. That's really compelling
- 4:21Speaker 1: to me and makes for a really great game.
- 4:25Speaker 2: So that's Coinbro.
- 4:26Speaker 1: That's the first kind of brain melting, is this many
- 4:29Speaker 1: meanings when you're making a choice that has multiple ramifications
- 4:33Speaker 1: in the choice. I find that really compelling. I'm trying
- 4:36Speaker 1: to think of other games that I have that have
- 4:38Speaker 1: a similar kind of multi layered choice. When you're picking
- 4:41Speaker 1: one and I'm having trouble thinking of one, honestly, you
- 4:45Speaker 1: might be able to point to the tile selection in
- 4:50Speaker 1: maybe Okay, yeah, actually I think of two more. In Cascadia,
- 4:55Speaker 1: you're picking both the land tile and the animal and
- 4:58Speaker 1: each of those are scoring in different ways, and you
- 5:01Speaker 1: also could then switch which animal tile on which land
- 5:04Speaker 1: tile you're picking using some of your bonuses. So I
- 5:08Speaker 1: guess Kescadia is.
- 5:09Speaker 2: A more narrow version of that, less brain burning. And
- 5:14Speaker 2: then on the other side of it, you have something like.
- 5:18Speaker 1: What was the proger could put Regni, which also has
- 5:21Speaker 1: the multi layered selection. It's got that wheel with the
- 5:23Speaker 1: different tiles on it, and when you pick it, you're
- 5:26Speaker 1: choosing one half of the tile to play, but you
- 5:28Speaker 1: also get the bonus for the spot that it's on.
- 5:31Speaker 2: On the wheel.
- 5:31Speaker 1: So there's a multi valent choice that you're making there.
- 5:34Speaker 1: So multi valent choices is step one. The second kind
- 5:37Speaker 1: of brain burning is managing multiple fast wind conditions.
- 5:43Speaker 2: You know that.
- 5:43Speaker 1: Lately, I've been playing a lot of packs Mirror second
- 5:46Speaker 1: Edition and Packs Renaissance second Edition and then always Innovation.
- 5:50Speaker 1: All three of those games have multiple wind conditions that
- 5:54Speaker 1: you can pursue the first two more than innovation, But
- 5:57Speaker 1: innovation has multiple paths you could do toward the single
- 6:00Speaker 1: wind condition or the wind conditions.
- 6:04Speaker 2: But I love.
- 6:04Speaker 1: Games where you have to keep an eye on these
- 6:07Speaker 1: multiple things. Maybe that's what I like about Pax Renaissance,
- 6:11Speaker 1: Nanty Narking, which is a game I've mentioned number of times.
- 6:13Speaker 1: It's also related to Discworld More Pork. Both of these
- 6:17Speaker 1: are games where the condition of winning is variable and
- 6:23Speaker 1: difficult to track, and you have to kind of watch
- 6:26Speaker 1: keep lots of different balls in the air and keep
- 6:27Speaker 1: an eye on lots of different things because people might
- 6:29Speaker 1: win in a variety of different ways. I love the
- 6:32Speaker 1: way that burns my brain as well. You can see
- 6:34Speaker 1: a little of that also in the Dune. The original
- 6:36Speaker 1: Dune board game or the one I've played more is
- 6:40Speaker 1: also Rex, but they both have the same condition, which
- 6:44Speaker 1: is this idea of people could be winning in a
- 6:47Speaker 1: couple of different ways, and you've got to keep an
- 6:48Speaker 1: eye on those different things. Probably the height of that
- 6:51Speaker 1: for me is Pax Renaissance, because Pax Premiere, there's like
- 6:56Speaker 1: two different ways that you can win when the dominance
- 6:59Speaker 1: card comes out, but they're kind of related. In Packs Renaissance,
- 7:04Speaker 1: there's literally four different ways to win the game, and
- 7:07Speaker 1: they're all different, so it's very complicated. I've played it
- 7:11Speaker 1: online a bunch of times. I can't imagine playing in person.
- 7:13Speaker 1: It must be very difficult to track everything because I
- 7:16Speaker 1: bet in person you don't get that auto tracker like
- 7:19Speaker 1: you have in Packs of Renaissance Online you can see
- 7:22Speaker 1: how many bishops does this person have and how many whatever.
- 7:26Speaker 1: That's all not tracked, I doubt in the face to
- 7:29Speaker 1: face version of Packs Renaissance. So having many choices, many
- 7:34Speaker 1: paths to take toward victory is really compelling. You also
- 7:37Speaker 1: see this, and you know, other than nanty narky, I
- 7:39Speaker 1: would say I Studying Emerald is another game where there's
- 7:42Speaker 1: just so many different ways you could go to earn points,
- 7:45Speaker 1: but you know you're all converging on the same thing,
- 7:48Speaker 1: which is triggering.
- 7:50Speaker 2: The end game. Right. Third, the third way that my.
- 7:54Speaker 1: Brain melts that I love is hard decisions, often overlapping
- 7:58Speaker 1: with multi use cards. So you know, the pre eminent
- 8:01Speaker 1: version of this is Race for the Galaxy. If you
- 8:04Speaker 1: want just to distilled down to the perfection of multi
- 8:07Speaker 1: use cards and hard decisions. But the height of that
- 8:10Speaker 1: achievement for me is glory to Rome, and it's glory
- 8:13Speaker 1: to Rome and Matina. Both of these games involve really
- 8:17Speaker 1: intense multi use cards that when you use them for
- 8:21Speaker 1: one thing, then you lose the option to use them
- 8:23Speaker 1: for another. And it's that really difficult choice of like, oh,
- 8:26Speaker 1: I have this thing, I don't want to give it up,
- 8:29Speaker 1: but I have to pay for it and giving it
- 8:32Speaker 1: up or if I use it in this way, I
- 8:33Speaker 1: can't use it in that way.
- 8:34Speaker 2: Those irrevocable choices.
- 8:37Speaker 1: Particularly in the game with a relatively complex set of options,
- 8:41Speaker 1: is fascinating and very entertaining as a game mechanism. I
- 8:45Speaker 1: love when I have to make a difficult choice sort
- 8:49Speaker 1: of working between those different options. Race for the Galaxy
- 8:58Speaker 1: is sort of, like I said, the distilled version of
- 8:59Speaker 1: that that works really well because just you get a
- 9:03Speaker 1: bunch of cards and each card does something awesome, but
- 9:06Speaker 1: you can't use them.
- 9:07Speaker 2: You have to pay with the cards.
- 9:09Speaker 1: A more contemporary, a more recent version of that same
- 9:12Speaker 1: thing is Fantasy Realms does this right?
- 9:16Speaker 2: The struggle of like which combo do I want to
- 9:18Speaker 2: lean into?
- 9:19Speaker 1: Or more recently than that, Forest Shuffle is an excellent
- 9:23Speaker 1: example of a game where you get points by building
- 9:27Speaker 1: up these combos, and you're constantly sort of trying to
- 9:31Speaker 1: decide to it because you have to pay for cards
- 9:33Speaker 1: with other cards. So you draw a card and it's great,
- 9:35Speaker 1: and you draw another card and it's great, and you
- 9:37Speaker 1: draw another card and it's great, and you can blay
- 9:39Speaker 1: up one of the three.
- 9:40Speaker 2: And the other two get discarded and it's delightful. So
- 9:43Speaker 2: that's hard decisions.
- 9:45Speaker 1: It's the third way that I love melting my brain
- 9:48Speaker 1: with board games. The fourth one, I'm just going to
- 9:52Speaker 1: call it big systems, and this would be like what
- 9:56Speaker 1: you would call the heaviest, crunchiest euro right, like the
- 9:59Speaker 1: Vitalis games like on Mars or Liz Boa or Inventions,
- 10:05Speaker 1: or the mind Clash. The really good mind clash game
- 10:09Speaker 1: like tri carry On is a great example of this.
- 10:12Speaker 1: Games where scoring points is about manipulating an elaborate set
- 10:17Speaker 1: of systems, finding efficiencies in the nick niches and corners
- 10:24Speaker 1: of those systems, keeping the whole system in your head,
- 10:27Speaker 1: and manipulating your pieces and the other players pieces so
- 10:31Speaker 1: they kind of get resolved in the right order so
- 10:33Speaker 1: that you can execute the difficult things that that system represents.
- 10:37Speaker 1: Now it sounds like it was confusing to explain what
- 10:40Speaker 1: it is. It's melting my brain. Yeah, that's because it's confusing.
- 10:44Speaker 1: I mean, take for example, the Vitala Aserta games, something
- 10:47Speaker 1: like invention. Invention is the when I played recently, who
- 10:51Speaker 1: I see a turkey buzzard or Turkey vulture? Take inventions
- 10:55Speaker 1: for example, or on Mars. On Mars is maybe even
- 10:58Speaker 1: even better one because in on Mars, whenever you want
- 11:01Speaker 1: to do something, you have to pay resources, and those
- 11:05Speaker 1: resources are often generated by cards that you get by
- 11:07Speaker 1: paying other or buildings you make or things you do
- 11:11Speaker 1: by generating other resources. And it's kind of this cycle,
- 11:16Speaker 1: the cyclical it's kind of the cyclical cycle that you're
- 11:19Speaker 1: part of and you can't there's no clear spot that
- 11:22Speaker 1: you're not part of it, and so it's consistently difficult
- 11:26Speaker 1: to find where you would leap into that exchange in
- 11:31Speaker 1: order to in order to start that process working. It Also,
- 11:36Speaker 1: usually the economies in these systems are really tight. Tri
- 11:39Speaker 1: Carryon is the best example of this for me, although
- 11:42Speaker 1: an acrony does it as well, where the economy is
- 11:45Speaker 1: really tight, and so then in order to do something,
- 11:47Speaker 1: you have to kind of think about like, Okay, if
- 11:49Speaker 1: I do that, then I'm going to have this many
- 11:51Speaker 1: of that left. Trick Carryon in particular is really good
- 11:54Speaker 1: because you have to have the money to pay your
- 11:56Speaker 1: crew at the end of the round. You have to
- 11:58Speaker 1: pay money to buy supply. You have to have the
- 12:00Speaker 1: right supplies to construct the tricks and to put the
- 12:05Speaker 1: You have to have the right people to put the
- 12:07Speaker 1: tricks into the display. You have to get everything organized
- 12:11Speaker 1: so that when you perform, the tricks are all connected.
- 12:14Speaker 1: You want to be ready to perform if one of
- 12:16Speaker 1: your opponents goes. You want to look forward to the
- 12:20Speaker 1: expensive tricks, and so you've got to think about the
- 12:23Speaker 1: order of the tricks you're going to build when you
- 12:24Speaker 1: are getting the lighter tricks. It's an excellent just cascade
- 12:29Speaker 1: of different effects that makes for a fantastic game.
- 12:32Speaker 2: I really like it.
- 12:34Speaker 1: Trick Carrion is one of the best that does exactly
- 12:36Speaker 1: what I'm talking about here. So and that's big systems
- 12:40Speaker 1: that I don't know if that's my favorite. That might
- 12:43Speaker 1: be my favorite brain melting thing or second favorite. At
- 12:47Speaker 1: least probably second favorite, because my favorite brain melting thing
- 12:51Speaker 1: is related and often part of the big systems issue.
- 12:55Speaker 1: But what melts my brain in a game, like a
- 12:57Speaker 1: vital asserted game sometimes is this last effect, but often
- 13:00Speaker 1: is just keeping in mind all the things I want
- 13:03Speaker 1: to do. Like often in a vital asserta game, when
- 13:05Speaker 1: you make a mistake is that you did things out
- 13:07Speaker 1: of order, or you did things in a way that
- 13:10Speaker 1: you didn't get that bonus that you could have gotten
- 13:12Speaker 1: had you done things in a different order. By contrast,
- 13:14Speaker 1: this last effect, which I maybe talked about in the
- 13:17Speaker 1: first episode of this podcast, this is definitely the most
- 13:19Speaker 1: repeated idea on Pickum and Deliver is the idea of
- 13:23Speaker 1: not quite enough.
- 13:25Speaker 2: This is my favorite feeling in board games, even though it.
- 13:27Speaker 1: Is a feeling of frustration. Is the feeling of like
- 13:30Speaker 1: having a thing you want to do, having just the
- 13:32Speaker 1: right amount of stuff to do it, but then like
- 13:36Speaker 1: you're like one dollar short or two dollars short. And
- 13:38Speaker 1: what's really compelling then is if you are able to
- 13:42Speaker 1: manipulate the situation so that you can find that one dollar,
- 13:45Speaker 1: Like finding exactly the right amount of money to do
- 13:47Speaker 1: the thing you want to do, that is such a
- 13:49Speaker 1: huge payoff really makes a game fantastic.
- 13:52Speaker 2: Hello, And of course.
- 13:54Speaker 1: The designer who hits that note most solidly for me
- 13:59Speaker 1: most of the time is Vladimir Succi.
- 14:02Speaker 2: VLADIMIRS.
- 14:02Speaker 1: Succi in Last Will, Vladimir Succi in Underwater Cities, Vladimir
- 14:07Speaker 1: Succi in Progert could put Regni in evacuation, although I've
- 14:11Speaker 1: only played that the once, so I'm not as familiar.
- 14:13Speaker 1: In Messina thirteen forty two or thirteen forty seven, Woodcraft
- 14:19Speaker 1: also felt that way, although again I haven't played that
- 14:20Speaker 1: as much. In each of the Shipyard does it too.
- 14:23Speaker 1: In each of these games, he builds this intricate system,
- 14:27Speaker 1: but it's not quite as elaborate as the systems in
- 14:29Speaker 1: the Vital Asserta games.
- 14:31Speaker 2: There's not quite as much to keep track of there.
- 14:33Speaker 1: It's a little smaller, and they are point salad games,
- 14:36Speaker 1: so there's tons of different stuff to do.
- 14:38Speaker 2: But in order to do it, you got to have just.
- 14:40Speaker 1: Just the right amount of things, and you never have
- 14:43Speaker 1: quite enough. And I love it because you're constantly just
- 14:46Speaker 1: how can I wheedle out one more of this or
- 14:49Speaker 1: one more of that? How can I find one, you know,
- 14:52Speaker 1: use this benefit to just the right amount, And the
- 14:55Speaker 1: payoff on that is phenomenal. It's what makes his games
- 14:58Speaker 1: really sing, and the thing I like about his games
- 15:01Speaker 1: the most. I'm sort of reminded also as I think
- 15:04Speaker 1: of this of Stefan feld games, I would say the
- 15:06Speaker 1: big difference is, like Stephen Feld, the systems aren't as
- 15:08Speaker 1: complex as of a tall Aserta, and the economies generally
- 15:12Speaker 1: aren't as tight as of Vladimir Succi game.
- 15:14Speaker 2: Like usually in.
- 15:16Speaker 1: A Stephen Ffeld game, it's more about like picking the
- 15:18Speaker 1: most efficient way to get to lots of points and
- 15:21Speaker 1: still maintain your economy or however you pay for the
- 15:24Speaker 1: things you're doing and finding the efficiencies. But it's often
- 15:29Speaker 1: it doesn't have the same crushing I almost have enough
- 15:33Speaker 1: to do it feeling that those other games do. You know,
- 15:36Speaker 1: if Stephen Feld made the economies in his games just
- 15:39Speaker 1: a little tighter, they would probably have that feel, But
- 15:42Speaker 1: I don't know that they would be as fun, because
- 15:43Speaker 1: part of what's fun about his games is, you know,
- 15:45Speaker 1: building up the elaborate store of things you might do
- 15:49Speaker 1: with them, and that is super.
- 15:51Speaker 2: Compelling to me. So that is the idea of not
- 15:56Speaker 2: quite enough. So those are the different ways that.
- 15:58Speaker 1: Having a game melt my brain is fun for me,
- 16:02Speaker 1: I'm curious, having shared that, what are the kinds of
- 16:05Speaker 1: games that make your brain melt? Do you have games
- 16:08Speaker 1: in these categories? The many meanings of options, the many
- 16:13Speaker 1: choices for paths to victory, the hard decisions about choosing
- 16:18Speaker 1: and excluding things, the huge systems you have to try
- 16:22Speaker 1: to carry in your head, or the feeling of not
- 16:25Speaker 1: quite enough that comes when the economy is just cranked
- 16:28Speaker 1: just just to the right amount.
- 16:31Speaker 2: Any of those systems that work for you.
- 16:33Speaker 1: I want to hear about it. The place I want
- 16:35Speaker 1: to hear about it is over on board game Geek
- 16:37Speaker 1: in guild three two sixty nine.
- 16:39Speaker 2: I'd love to hear your thoughts on these issues and
- 16:43Speaker 2: what you have to say about them. So that's about
- 16:45Speaker 2: it for me today. Thanks for joining me. I'm a walk.
- 16:47Speaker 2: I hope that your next walk is as pleasant as
- 16:49Speaker 2: mine was. Bobye brought to you by rattle Box