Latest / Talking FACS / Leveling Up Cancer Education: How Serious Games Teach Families
Transcript
- 0:02Welcome to Talking FACS, and thank you for tuning in to Cancer Conversations on Talking FACS,
- 0:07a podcast collaboration between the University of Kentucky Markey Cancer Center
- 0:12and the UK Martin-Gatton College of Agriculture, Food and Environments Cooperative Extension Service.
- 0:18We will share with you the latest developments in cancer prevention,
- 0:21diagnosis, treatment and research from the experts at Markey Cancer Center,
- 0:26Kentucky's only National Cancer Institute designated Comprehensive Cancer Center.
- 0:31Talking FACS is hosted by the UK Family and Consumer Sciences Extension Program.
- 0:36Our educators share research knowledge with individuals, families and communities
- 0:41to improve quality of life.
- 0:44Who doesn't love a good game? Games are a great way to learn about social connections,
- 0:52but it's also a good way to learn about lots of other things.
- 0:56Welcome to Cancer Conversations on Talking Facts.
- 0:59I'm your host, Mindy McCulley, Extension Specialist for Instructional Support
- 1:03with Family and Consumer Sciences Extension at the University of Kentucky.
- 1:06My guest today is Dr. Olufunmilola Abraham.
- 1:12Dr. Abraham is Department Chair of the Department of Pharmacy,
- 1:17Practice, and Science at the University of Kentucky in the College of Pharmacy.
- 1:22She is also the U.S. Surgical Endowed Professor in Pharmacy Administration,
- 1:27and the Director and Principal Investigator of the Collaborative Research on
- 1:34Medication Use and Family Health Lab.
- 1:38Welcome, Dr. Abraham. How are you? I'm doing well. Thank you for having me with you today.
- 1:45Well, I am so excited to have this conversation with you about how we can use
- 1:52gaming to enhance cancer education across Kentucky.
- 1:56So, first of all, why is it so important that we improve cancer education and cancer awareness?
- 2:04Cancer is something that impacts many families, almost most families around Kentucky.
- 2:11It is not an easy chronic condition to be on. It's something that's managed
- 2:16within a family unit with a support system.
- 2:20And because of that challenge, I think we need creative ways to make sure the
- 2:27patient, the support system, family members understand how to support the patient
- 2:33through that cancer journey.
- 2:34What approach does your lab take to guiding education in new and different ways?
- 2:40So my research lab, the CARM lab, we are very passionate about community-engaged research.
- 2:46A lot of our work is really driven by the needs of the community,
- 2:52one of which is cancer. I've been doing cancer awareness work for probably over a decade.
- 2:58And while I was at University of Wisconsin-Madison, really being encouraged
- 3:03to think about how we can use,
- 3:06serious games to teach about different types of cancers, especially with young
- 3:12people and adults in general.
- 3:15This is not something I'll take credit for. I would say.
- 3:18Using gaming to teach about cancer has been around for a long time.
- 3:23One of the most popular, successful games is called Remission.
- 3:26It's much older developed by the Hope Lab.
- 3:29And that kind of really piqued my interest, why we hadn't done more work in
- 3:34that area and why we weren't looking to investigate this further and even expand
- 3:38this to improving awareness for adolescents and adults in different areas of cancer.
- 3:44I think games are relevant because this is something that's part of our lives.
- 3:49Many of us play board games, our kids play games.
- 3:53As a social scientist and pharmacist, I'm really into how can we take the things
- 3:58that naturally occur in our lives and use that to improve health outcomes or
- 4:03improve awareness about health conditions and safe and appropriate YouTube medicine.
- 4:08And so for me, I really wanted to explore this further and started this journey
- 4:13in one, trying to understand is this a possibility,
- 4:18and finding that there is really a sound literature and evidence base that this
- 4:23could be a valid way to improve understanding of the disease and improve awareness
- 4:29within the family unit and support system.
- 4:32So in your experience, are the benefits of using game-based learning to raise cancer awareness more?
- 4:41Really different than we see with other types of outreach education? It's a great question.
- 4:46I would say I haven't personally ran any studies to compare use of game-based
- 4:52learning and traditional education.
- 4:55I think in my mind, serious games are an additional way to provide that education,
- 5:03in addition to what we're currently doing.
- 5:05I think when we make interventions for a diverse group, We want to have options
- 5:12that cater to that group, making sure they're responsive to their approach to learning.
- 5:17So I think they're an additional way that show that, yes, we know games are
- 5:24effective in educating on diabetes. And like I said, remission has been out there for many years.
- 5:30I think what we haven't done enough of is exploring it for different types of
- 5:35learning about cancer for youth and adults.
- 5:38When we're talking about the games, you know, you mentioned board games.
- 5:43These are not board games, right? They're online games. How do people work through them?
- 5:49Is it like role-play gaming or, you know, some other type of game?
- 5:53So what we call these types of games are what we call serious games.
- 5:58That's a whole area of literature that I'm happy to talk more about if that's of interest.
- 6:03But serious games essentially are defined as games that are not necessarily
- 6:09for pure entertainment, but are used to teach about serious topics,
- 6:14one of them which could be health.
- 6:16So we call those types of serious games serious games for health purposes.
- 6:21Okay. And so this is a really growing field in digital healthcare based off
- 6:26of rapid development of information in this space and knowing that there are
- 6:31potential and natural use in other learning spaces.
- 6:36So when we talk about serious games, that's what we mean. They typically are
- 6:40games that are playable on a mobile phone, playable on a tablet,
- 6:45or playable on a Chromebook or a computer.
- 6:48They could be designed in different ways. They could be role-play.
- 6:52They could be narrative.
- 6:54But oftentimes, they're games that you're playing on mobile devices or computers,
- 6:59and that could be easily accessed, and they could be interactive or immersive.
- 7:04But the key is they're using game-based theory or to engage people in learning
- 7:10and assessing that they're alone.
- 7:13So they're not mainly for enjoyment, but really to enhance the motivation to learn and engage.
- 7:20And critical topics. They are very serious topics, but this kind of makes learning
- 7:27more fun, I would assume.
- 7:29Right. It's better than, at least for me, I think about the paper I get when
- 7:34I pick up a prescription in the pharmacy.
- 7:36I'm a pharmacist and I can tell you, I don't always read that.
- 7:39And I know for my kids, if there's something more interactive.
- 7:44They're more likely to engage in that information.
- 7:47And I think that's what this approach does.
- 7:50It gives us an additional resource to provide for different kinds of loans,
- 7:56right? Because what matters the most is they are learning what we want them
- 7:59to learn, or we have a way to assess their learning.
- 8:04Can we make sense of the information around topics like cancer and other chronic conditions?
- 8:09And I think they also could provide an opportunity for health care providers
- 8:15to really know where their patients and family caregivers are at in terms of
- 8:20health, important health information that they want to communicate.
- 8:23And I'm assuming that as the science changes, then you're able to make modifications,
- 8:29to the game so that people know almost in real time what's changing with their condition.
- 8:36One of the things I appreciate about games is you update them.
- 8:39You can create mini series new scenarios, you can add on them,
- 8:45add to the games. So there are living documents, living tools that you could keep modifying.
- 8:53I think that's where it has to be pretty powerful. I love that too.
- 8:56And I know that you've done some work with our youth populations.
- 9:01What have you found as you explore gaming with them? Because,
- 9:06you know, they're the gaming experts, right?
- 9:08That is an excellent question.
- 9:11That's actually part of why I got really interested in this.
- 9:14Many years ago, I received funding to study youth perspectives around cancer
- 9:21awareness, as cancer education and the possibility of using GainAid.
- 9:26We ran focus groups with middle school on asking them to tell us their thoughts
- 9:33about cancer and cancer education and prevention and,
- 9:37if they would be interested in using a Gain-based approach to learning.
- 9:42We learned a lot. One of the things we learned is they liked being able to customize
- 9:46characters, build in stories that they could relate with and make choices.
- 9:53And that was very intriguing to them.
- 9:56Rather than getting information from lectures, books, videos, or websites.
- 10:02One of the things we did in this project was we had them also tell us how they would design the game.
- 10:08So we learned a lot. And that informed future work.
- 10:11So from what we know, serious games could really provide that additional support
- 10:18to help kids understand about cancer prevention and at-risk factors and.
- 10:24Their preferences for knowing about this.
- 10:27Well, and I would say whether the young person is the patient or they have a family member who,
- 10:34is the patient, it really helps
- 10:37to understand how the process is happening with whatever cancer it is.
- 10:42And so I'm sure that using the game to help them understand how,
- 10:48you know, what's going on with me or what's going on with mom or dad or grandma
- 10:52or whoever is really beneficial.
- 10:55No, you're correct. One of the things that I love games is I think it's also
- 11:01a tool to bring families together.
- 11:03One of the things our lab encourages is for games to be played as a family unit.
- 11:09Oh, great. I think they serve as an opportunity to start conversations about
- 11:15difficult topics and have kind of meet at a shared place where we both played the game and,
- 11:22What did we learn or what didn't we like about it?
- 11:26I think it provides an additional communication tool about really difficult things. Great. Yeah.
- 11:35I think that this is a fabulous tool and I'm excited that it's available.
- 11:39And how are families in Kentucky able to get this information or get access to these games?
- 11:47Well, that is wonderful. So currently, one of our cancer-related games that's
- 11:52been around the longest is called Outsmart Cancer.
- 11:57It focuses broadly on educating on cancer awareness.
- 12:02It doesn't focus specifically on any types of cancer. I think we highlight lung
- 12:07cancer and a few cancers in there.
- 12:10And typically, again, we're a community-engaged lab. We like to partner with
- 12:15communities and showcase many of our games at community events.
- 12:22We partner with schools, the healthcare system that invite us and we table at
- 12:27these events and let families just play through the games.
- 12:31Otherwise, people can reach out to us and we're happy to let them play through some of these games.
- 12:38We will, of course, put your information in the show notes so that people can
- 12:41click on the link and find you to learn more about cancer through gaming.
- 12:47Talking about this avenue of learning on Cancer Conversations is just another
- 12:53way to help people understand.
- 12:56What it is to have cancer or what it is to live with a family member who has
- 13:03been diagnosed or even to just have greater understanding throughout the community.
- 13:08Dr. Abraham, I thank you so much for your time today.
- 13:12Thank you so much for having me. I really appreciate the opportunity.
- 13:16It is. It's always fun to talk about something new for a topic that is so serious.
- 13:22So this is a great, great way to do that.
- 13:25If you are just tuning in, you're listening to Cancer Conversations on Talking
- 13:29FACS, and we are a partnership between the University of Kentucky Markey Cancer
- 13:33Center and the Kentucky Cooperative Extension Service.
- 13:38Thank you for listening to Cancer Conversations on Talking FACS.
- 13:41Our goal is to connect you with the latest advances in cancer research in the Commonwealth.
- 13:46If you enjoyed today's podcast and have a suggestion for a future show topic,
- 13:51Please message us on the UK Markey Cancer Center Facebook page at facebook.com/UKMarkey
- 13:58or visit our website at markey.uky.edu for more information.
- 14:04You can find University of Kentucky Family and Consumer Sciences Extension programs
- 14:08at your local Extension office or online at fcs.uky.edu.
- 14:15Building strong families, building Kentucky. It starts with us.