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BudSplat: Can Budgeted 3D Gaussian Splatting Preserve Scene Detail?

Can a feed-forward 3D reconstruction model discard most of its Gaussians and still preserve scene detail? This episode explains how BudSplat makes primitive allocation part of reconstruction, from visual-token importance estimation through voxel fusion and pruning. We cover three findings: roughly twentyfold fewer Gaussians while matching AnySplat's PSNR in the largest RealEstate10K setting; why removing the detail-estimation branch causes the strongest ablation degradation; and how local quotas distribute a fixed representation budget across image regions. BudSplat builds on an…

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